In the first episode of the new RGN Exclusive series, RealGamerNewz Zombies, a tutorial for those having a hard time with the basics of the game. This video includes everything you need to know to turn the power on, build the essential Sliquifier and Tramplestein, and all in less than 10 minutes without a squad. This is just the very beginning of this video series covering not only Black Ops 2 Zombies but also Revolution map pack and future map packs as well as future games. Feel free to leave feedback whether you love the video or hate it, your opinion’s are appreciated. Welcome to Episode #1 of RealGamerNewz Zombies, enjoy:
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Paul I on 20130321 and was last modified on 20130321 .
Throughout this weekend I’ve spent a number of hours on one of Paradox Interactive’s new games, Impire. For those who don’t know, Impire is a dungeon-building RTS where the player takes on the role of “Baal-Abaddon”, a demon from the pit. Summoned by an incompetent warlock, you are tasked to aid in his dreams of revenge and the destruction of Ardania, the kingdom you have been summoned to. Firstly, I’ll start off with saying I have watched/read other reviews which were very critical about Impire; before I played the game. So I started out playing this game with a bad bias already in mind.
At the start, the other reviews seemed to have nailed describing the game; I found it annoying, difficult and frustrating to get to grips with Impire. However, before giving up I decided to throw a couple more hours into the game to make sure I wasn’t just repetiting other critics. What I found was that Impire, as with many other Paradox games, has a surprisingly long learning curve. The longer I played the more I found that many of the complaints other reviewers had were resolved by spending more hours in-game. I’m not saying that Impire is perfect, but Paradox Interactive tends to make the player have to commit and really work out their games.
Starting up the first level in campaign, I was reassured to find that the in-game graphics were fairly good. The dark, torch lit corridors and rooms give a really good vibe that draws you into the game. Also, every single room has incredible detail and a lot of work put into it. While I know that some people had issues with the pre-set rooms and not being able to customize them, I didn’t really find this a problem as every room had had a lot of work put into it and in the end was just well done.
Although the in-game graphics were good the campaign cinmatics aren’t up to scratch. There were a lot of rough edges that reminded me of a warcraft 3 cinematic except that the characters in Impire can’t seem to open their mouths. This could have definitly been better as the animations for the units in-game are very polished. The unit animations were generally quite good and the combat effects were great to watch. Also the dialogue and unit speech is pretty amusing all throughout the game as Impire takes a very cynical and sarcastic view on itself and pull jokes all the time.
A problem a lot of people had with this game was the A.I which directly ties in with the squad mechanics. In Impire, the players’ main control over their units is through squads. Squads are comprised out of 4 units and lets the player to quickly teleport and command these squads to where they are needed most. However, there is the catch that the player can only create a maximum of 5 squads which left any other units created after that to “wonder” (more like stand still) by themselves. The issue many people have with the A.I is that the level of micro-management is incredible, they have to always direct units to attack something otherwise the units just stand still doing nothing. This, coupled with the ladders, made it extremely annoying to handle. Ladders are a game mechanic which caused a lot of grief by allowing alternative entrances into the dungeon other than the main entry. If they were not destoryed fast enough they let “heroes” invade from several areas at once. This caused a lot of frustration because it became a mad rush to teleport squads around your dungeon in an attempt to defend it.
The amount of complaints that units don’t patrol or don’t do anything from reviewers and gamers alike is amoung the top issues with the game. While messing around in the squad menu I was lucky enough to stumble upon an option menu which let me set squads on patrols, guard duty or to follow Baal. This resolves so many issues with the game play that is astonishing that it isn’t covered in the tutorial. By selecting the patrol option squads will roam your dungeon attacking any intruders and destorying any ladders they happen across.Without knowing the patrol option for squads, the game was basically you having to drop everything at the first sound of enemies or ladders. Even though you can only have a max of 5 squads they can easily defend your dungeon when they are constantly patrolling.
Right now the skirmish/multiplayer is limited because 1) multiplayer is still in beta and 2) skirmish doesn’t have any enemy A.I. It’s pretty baffling to have a fully released game which has multiplayer still in beta and no A.I for skirmish. However the Cyanide dev team is hard at work in improving the multiplayer stability and have been throwing out patches since the games’ launch. While I think this should have been addressed before the game was released, it’s reassuring to see the dev team constantly updating Impire.
Resource management in this game takes a little getting used to. While you can constantly collect food from the Mushroom chamber, if you want to expand your army (unlock the 5 squads/better units) you need to get tressure and materials. To get these other 2 resources you need to send squads to raid areas on the world map. This is essentially how you collect the other resources (although you can get them by killing heroes) and so you need to find a balance between sending out raids and keeping squads behind to defend your base. I’m pretty neutral about the resource system, I like the idea of raiding nearby towns and farms for your resources but for me there isn’t enough interaction or effect for raiding them other than a cooldown timer. I think there could have been a lot more done with it, for example the more you raid the more heroes get attracted to your dungeon, or maybe even let you take over the towns as resource generators until it’s taken back.
Overall I think that Impire has a lot of potential. There have been a lot of issues with the game and I agree that this game could be so much more. While there is definitly room for improvement, keep in mind the dev team has been constantly putting up patches to fix bugs and expand the game. The Cyanide team is really listening to the players feedback and I think Impire has a bright future. While things can definitly be expanded on, such as the world map, this game has a lot of good ideas and gameplay which will hopefully push it forward; once the multiplayer is stable there will be plenty of fun in crushing other players and proving yourself the ultimate dungeon master.
If you think you may enjoy this game check out the ImpireDemo.
Overall Score: 8.5/10
Review Copy Info:RealGamerNewz.com received an Impire review code from the publisher Paradox Entertainment for the purposes of the single and multiplayer sections of this review.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Sam Chia on 20130320 and was last modified on 20130320 .
Mass Effect 3’s Citadel DLC Final Thoughts from a Hardcore Gamer, check out the video below:
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20130320 and was last modified on 20130320 .
March of the Eagles, fondly known as MOTE to its already dedicated players, is a bird’s eye view of Europe where you fight an all out war for power as players engage in grand strategy. If you’ve never played a title like this before you can refer some main principles of gameplay to that of a round in the board game Risk, mind you with a much more complicated system. Anyone can play though, there is no prior required knowledge as you are led through chapters of a tutorial explaining the fundamentals of the game when it starts up for the first time. If you aren’t into the grand strategy genre, now is a great time to get started with March of the Eagles.
Bring a cup of coffee with you though, so you may manage to get by the tutorial with little headache. It may seem at first like the game wants to cram all this info into your brain at once like reading a book for history class with a teacher you don’t even like. After the tutorial you jump right into the campaign. Campaign mode of March of the Eagles takes a couple of minutes of critical thinking and then the violent takeovers begin to steadily flow on the board as you stomp through the 1805 – 1820 Napoleonic Era.
Single player is virtually trying to look for opportunities to take land off your neighbors. In my campaign as Prussia I’d wait until Austria is at war and then I’d hit them from behind. You’ll want to get the objects, which are provinces if you didn’t know, and there’s 2 types of objects which are land and sea dominance provinces. These objects are different for every nation. The A.I. is pretty capable, they can see opportunities pretty well. In the same game I played after I’d been at war with Russia for a while Austria and Sweden attacked me when I was weak.
The fact that the major powers have objects is pretty much a new concept in Paradox’s grand strategy games. Others have been more sandbox-like whereas this one has specific goals. March of the Eagles is pretty much all focused on war. You’re nearly always at war whereas, again, in other games from the genre you could become an economic power house. Graphics are also seen to be pretty robust compared to previous iterations of the concept on various platforms.
What can people expect to experience in terms of what is being showcased here is in the Napoleonic era when France was at the height of its power. You can play as any nation on the map by clicking the country, but there are 8 world powers who obviously have the best chance to win. They’re also the only countries to have objects in the game as they’re virtually the only ones capable of winning on their own.
One of March of the Eagles strengths is its A.I. which actually acts differently every game. For example, while Austria might have been at war with the Ottomans in my game, they could be at war with Russia or Prussian or taking over the tiny nations in central Germany. Any of those decisions would completely change the tactics required to survive and triumph in the game. If you’re playing Prussia and Austria is going for the central German states, that’s a big concern and you might have to go to war with them to stop them. That’ll delay any other plans that you had, and then at the same time Sweden is likely pushing into Denmark and you don’t want that happening either.
The main powers are the UK, France, Spain, Prussia, Austria, Russia, Ottomans and Sweden. What people should expect in this game is all-out war at all times with diplomatic influences woven in. This fast-paced, instant battle mixed with diplomatic action is the reason why the game is very online-oriented.
Where this game really shines is definitely the multiplayer because there you get a whole lot more interaction and backstabbing. As I said before, MOTE (March of the Eagles) can essentially be considered a more advanced, better version of Risk. For those that are new to the Grand Strategy genre, be ready for some intense battles of wit and might.
The replay value of both the single and multiplayer modes of March of the Eagles is great though it might be more limited in single player. While it’s not as big of a sandbox game as other Paradox titles, you’re still able to do things in a lot more driven and focused manner keeping you at attention, not to mention replaying the game you don’t have to play as one country over and over again. In multiplayer replay value is extended a hundredfold because people try new tactics and react differently to yours every time they play the game. In single player the game is also totally different any time you play it because of the many different nations and decisions involved in each gameplay play-through, producing various alternatives.
As far as areas where March of the Eagles can improve, the community agrees an easier way to set up and join online matches is needed. The current system works and there is a healthy supply of players that can easily be found and connected to through Steam forums and gameplay groups. However, for newcomers it can sometimes be difficult to set up and host the actual matches or even join one ongoing, unless they’ve already taken the time to locate the Metaserver through instructions, intuition, or advise. And while the A.I. is very good in this game, there does become a point where you will be able to predict the opponents actions fairly often. Perhaps an update could remedy this issue by using player-generated actions in online matches to add tactics to the A.I.’s capabilities in single player.
On a scale to 0 to 10, I give it an 8.5 out of 10.
Overall Score: 8.5/10
Review Copy Info:RealGamerNewz.com received four March of the Eagles review codes from the publisher Paradox Entertainment for the purposes of the single and multiplayer sections of this review.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130314 and was last modified on 20130314 .
The first big blockbuster game of 2012 Mass Effect 3 the final end to one of the most story driven trilogies in this console generation. Mass Effect 3 The ending was and still is highly a disappointment to most out there. This will probably be the most clear cut review I will ever create. Some in writing but more depth in videocast review. Make things better this review is one year after release of the game.
Soundtrack: It is not as good as Mass Effect but it is still a top notch soundtrack. Music that goes from emotional to epic to dramatic all with a electronic twist in them.
GamePlay: The new Gears of War style game play as some call it is very very good. Each class in single player and multiplayer have there own powers, rolls, melees, and much more. The weapons are very balanced as depending on class, mission, enemy type, and even skill will affect your performance.
Customize: Leveling up weapons and picking what goes on them surpassed Mass Effect 2 but still does not have the pureness of the first game. The powers however are now possibly even more RPG like than Mass Effect. The armor portions are good but mainly seem like for looks unless your looking for challenges.
Characters: The cast of Mass Effect 3 is mixed between new and old but fits well. The main cast has their own personal story’s unlike in Mass Effect 2 where it had 12 squad mates Mass Effect 3 has 7. There all very well done though and fit the overall plot of series.
Story: The story is the ‘epic conclusion’ to the story started in Mass Effect and continued in Mass Effect 2, as well as the conclusion of Commander Shepard’s story. The player’s choices in the previous games were expected to have a much more significant impact on the plot than the choices in Mass Effect had on Mass Effect 2. As Mass Effect 3 is the end of the planned trilogy, the developers are not constrained by the necessity of allowing the story to diverge, yet also continue into the next chapter. This will result in a story that diverges into wildly different conclusions based on the player’s actions in the first two chapters.
Throughout Mass Effect 3, Commander Shepard will be bringing the civilizations of the galaxy together as allies to take back Earth and repel the Reaper invasion. The player’s choices throughout not only Mass Effect 3, but the entire trilogy, will affect the fate of these civilizations and the endings the player can receive. Despite some fans disagree with how it changes the ending but the Extended Cut does makes things matter even though I would have to agree its not that great.
Graphics: Unreal Technology pushed to edge by no doubt it looks spectacular despite a few glitches here and there it’s a beautiful looking game.
Multiplayer: It was a pleasant surprise with a very addicting horde mode that changed with each DLC. Every character, every weapon added new experiences also depending on modes.
DLC: There DLC have been ranged from weapon packs to multiplayer to singleplayer. All were very good cheaper than past titles and with Citadel might make Mass Effect 3 the best game ever.
Final Verdict: While it has its down points like the ending it is very awesome in short. If you want to hear about it more in depth listen to the Videocast as I talk about DLC but the score is a 10/10 as I feel its a amazing game and the new Citadel DLC sends the series off on a high note.
Overall Score: 10/10
Review Copy Info: This game and every DLC released on Xbox Live was purchased by Tristan’s Twisted World of RealGamerNewz.com for the purposes of this review.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20130312 and was last modified on 20130314 .
Recently we reported the release of the release of the Outside the Law free content update for War of the Roses. If you want to see more of the game in person then you’ll want to check out this live stream that’s going on right now.
Head over to NotFNCute.com’s Twitch Channel to check out their live stream of War of the Roses. This third person action title is available for free weekend on Steam until Monday and is being published Paradox Interactive.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by RGN Community on 20130303 and was last modified on 20130303 .
The new Mass Effect 3 DLC called Citadel achievements/trophies list is out heres the run down.
Sounds pretty cool huh now listen to my videocast impressions on it if you would be so kind.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20130301 and was last modified on 20130301 .
The biggest and best game of 2010 won over 180 awards and made millions of dollars the only RPG do ever be the best of the best and now im reviewing the whole thing.
Graphics: For a game made back in 2010 unless you played the PS3 version which came out in 2011 with better graphics but decent frame rate. But the 360,PC graphics are some of the best for just a few years ago and make you fell like your really going across the galaxy and doing mission.
Soundtrack: The best soundtrack out of any game to date (Personal and check stats) John Wall is one of the greatest composers of the modern era he will be tough to replace in ME3.
Gameplay/Classes: The wide variety of weapons to switch through (Weapons depend on Classes) the Assault Rifles are very good to use on Insane and Hardcore modes and putting ammo types increases damage on rapid fire Rifles like the Avenger and others. The shotguns are amazing at close range combat as they tear through enemy shields and barriers. While using shotguns you usually want fire ammo attached as it burns armour and shields on the enemy. Sniper Rifles are great when attached with warp and sherrder ammo when trying to pull off a headshot. Classes are similar to first game expect with some powers.
Choices Paragon/Renegade: Choices affect your moral more than ever in Mass Effect 2. It can basically change your appearance if your Renegade. Paragon and Renegade vs each other more than ever in this since your working with bad forces.
Graphics 360/PC/PS3: The graphics in 2010 were just outstanding it was the best looking game of 2010 by far. I would go back and play this as much as possible to see just how good it looks. The visuals are one of the best as well.
Character Creation: Extremely similar to the very first game but that’s not a bad thing.
Mass Effect 2 begins weeks after the events of the original game. While patrolling for geth resistance, the SSV Normandy is attacked by an unknown starship. During the evacuation, Shepard tosses Joker into the Normandy’s final escape pod before being blasted into space. After a suit breach, Shepard dies of asphyxiation as his/her body is pulled into the orbit of a nearby planet. Shepard’s body is recovered shortly after death by Cerberus, who creates the Lazarus Project with the sole purpose of bringing Shepard back to life. After two years, Shepard awakens on an operating table in a research station to alarm bells ringing, as the station’s personnel comes under the attack of its own security mechs. Shepard teams up with Jacob Taylor and medical officer Wilson to reach the escape shuttle, but Miranda Lawson, who was already waiting at the shuttle bay, shoots Wilson, citing him as the station’s betrayer. Shepard is brought to meet with the Illusive Man, who reveals that entire populations of human colonies are disappearing all over the galaxy.Now working for Cerberus, Shepard is sent to investigate a recently-attacked colony, where he/she finds clues about the validity that the Reapers are working by proxy through an insect-like species called the Collectors. The Illusive Man explains that Shepard must recruit a team in order to stop the Collectors, who reside beyond the Omega-4 Relay, from which no ship has ever returned. Shepard is also given command of a new starship, the Normandy SR-2, piloted again by Joker and equipped with an onboard AI named EDI.
Shepard recruits four new squad members—Mordin Solus, Garrus Vakarian, Jack, and Grunt—before receiving intel from the Illusive Man that another human colony is under attack. With the help of Mordin’s studies on Collector biology, Shepard successfully stops the attack, but a large portion of the colony’s population was captured.Shepard continues to recruit squad members, adding Tali’Zorah nar Rayya, Thane Krios, and Samara, until the Illusive Man contacts Shepard about a Collector ship supposedly disabled. As Shepard and the squad board the ship, they encounter no Collector resistance and learn that the Collectors were originally Protheans turned into slaves of the Reapers. With EDI’s help, Shepard finds out how to bypass the Omega-4 Relay before being ambushed by the Collectors. Although Shepard and the squad manage to escape the Collector ship, relations between Shepard and the Illusive Man are strained, due to the latter’s knowledge of the Collector trap. After optionally earning the loyalty of the squad, Shepard visits a derelict Reaper and acquires an IFF transponder necessary for safe travel through the Omega-4 Relay, as well as an unconscious geth called Legion. If activated, Legion voluntarily joins the squad. The Normandy later integrates the IFF into her systems while Shepard and the squad leave the ship in a shuttle. During their absence, the Normandy is attacked and boarded by the Collectors; only Joker avoids capture. After Shepard’s squad returns to the Normandy, the team use the Omega-4 Relay to get to the Collector base.
In the Collectors base, the team rescue any surviving members of the Normandy, and fight their way to the central chamber. Squad members survive or perish along the way depending on their loyalty, upgrades to the Normandy, and selections of specific members to perform certain tasks. In the central chamber, Shepard discovers that the Collectors have been constructing a new Reaper made from the abducted humans, although EDI is unsure of its true purpose. Shepard destroys the machine powering the human Reaper and prepares to destroy the Collector base. However, before doing so, the Illusive Man contacts Shepard and gives the order to sterilize the base with a radiation pulse so that its information can be used against the Reapers. After choosing to destroy or sterilize the base, Shepard destroys the awakened human-reaper larva and, if enough squad members survived, escapes the base before the bomb detonates. If none did, Shepard will be unable to escape the Collector Base and will die. Back on the Normandy, Shepard speaks with the Illusive Man, who either praises or condemns Shepard’s decision. As Shepard meets in the Normandy’s cargo bay with the survivors of the mission, Joker gives the Commander schematics of a Reaper. Humanity now has the full attention of the Reapers, who awaken in dark space, and descend upon the galaxy, beginning the events of Mass Effect 3. The DLCs also feature Liara becoming the Shadow Broker, and in Arrival stoping a Reaper invasion or among extra squadmembers and other things.
Mass Effect 2 is a top notch big time game I give it a 10/10.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20130224 and was last modified on 20130314 .
The original Mass Effect RPG which was an Xbox 360 exclusive at one point but now is multiplatform. It is called one of the greatest Sci-Fi series of all time but how was the first game? Some people still have not had a chance to play this but I will go into depth and discuss this game at its core.
Choices Paragon/Renegade: Mass Effect is a game based on choices and there are a lot of them but if they are worth it or will have any affect in future titles was a question. Not every choice is life or death or good and evil. But in this game its all about tracking down a rogue agent called Saren. Now the question is how far are you willing to go to stop him. Its high on morals sometimes you have to be evil to stop evil or not become corrupt and always try to help people. The Paragon and Renegade factors are what this games RPG choice elements are decided on. Basically you can either be good, bad , or neutral. It affects your characters standing in the galaxy in this game and beyond and humanity gets judged on how Shepard behaves.
Gameplay: The gameplay if you would play it today would feel outdated. The AI run everywhere unless your fighting the Geth which is the main enemy class. It accutaly makes it harder at some points. Depending on your level and what diffutcly your also affects the gameplay if your level 60 which is max cap and import your character to play Insanity it isn’t as hard since you have already gained so much experience for you character in past playthroughs.
Graphics: When this game came out the engine was cutting edge but now its just a really good looking retro game. The visuals are very good but if there’s a light it can go through players heads or overtake the screen and some points. The character models look very good expect for when the try to capture emotion in eyes on human characters I don’t know if its a glitch or just the fact this is an older game. Is a very good looking game for its time and is very playable today if graphics are a must for you as a player.
Classes: There are six classes to choose from either Solider, Adept, Sentinel, Vanguard, Infiltrator, and Engineer. Each class has special powers different leveling perks either if its your character or your squad mate. Each class also has certain training for example if your a Vanguard you only have training in shotguns and handguns unless you acquire a training for assault rifles but Soldiers already have every weapon trained for. Powers range from weapons powers, biotic powers, tech powers, and mixed powers as some classes are combined classes like Vanguard is a Soldier and Adept spilt into it but certain things are changed. The classes are very even each helps in different aspects not one class is to powerfull.
Character Creation: Its similar to a lot of RPGs that let you do this but the creation is good. Pretty good customize of character faces and how you can pick your background and class.
Conversation Wheel: It uses some good features of RPG weather your asking questions or talking or making comments.
Characters: People like Liara, Garrus, Wrex, Tali, Kaidan, and Ashely are the main supporting cast. They each have there own backstorys and you can be friends or just be there commander or more than friends with certain characters. They are all different characters but are worth talking to.
Story: In the year 2148, explorers on Mars discovered the remains of an ancient spacefaring civilization. In the decades that followed, these mysterious artifacts revealed startling new technologies, enabling travel to the furthest stars. The basis for this incredible technology was a force that controlled the very fabric of space and time.
They called it the greatest discovery in human history.
The civilizations of the galaxy call it… MASS EFFECT. That’s how the game starts out and hits narrative heavy off the back as you can choose side quest. You can do mainly main story quest it will be around about 10 hours but if you do everything about 20 to 30 hours. The Reaper plot will have heavy carrying into future games. The DLCs add a good a story and also a great combat arena.
The game is extremely good a original a juggernaut RPG and is about a 10 out 10.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20130224 and was last modified on 20130228 .
The WRC racing series has always paved the way and made a name for itself within its own niche of pure rally racing that comes straight off the top as an exciting and adrenaline-filled experience. If you know anything about racing games then you know that there might be more hardcore simulation systems out there but when it comes to simply wiping dirt all over your opponent’s face, WRC 3 is going to spend some time spinning your wheels.
The gameplay consists of taking out every car you can think of from the latest FIA World Rally Championship (which is the 2012 at the time this game was released) and bringing even exclusive content such as Rallye Monte-Carlo, Volkswagen Polo R WRC Test Car into the arena adds to the mayhem. The controls are smooth and the graphics are beautiful, you really feel like you are in the race. I almost wanted to pull out my dirtbike and start doing jumps alongside my vehicle while I ‘ghostride the whip’ from outside, unfortunately that is a bit of a pipe dream with this game I’ll admit.
The lack of story won’t stop FIA World Rally racing fans from thoroughly enjoying this title, but it may off-put some gamers that are not seasoned to the racing genre. For that I can forgive here and there, unfortunately the lack of a good collision system is a lot harder to forgive. Sometimes it just feels like you aren’t doing the real thing because if you hit a wall you feel like you’re just driving an indestructible cardboard box; for that some points were removed.
If you are looking for something to blow through and enjoy you won’t be let down though. The Art Direction reminds you of paradise, and the soundtrack is fairly well laid out. Replay Ability is the same as most racing titles, through the roof because there’s a lot of challenges to accomplish.
Final Verdict: WRC 3: FIA World Rally Championship Review suffers from lack of a good damage system and for a racing car game that is very lacking in this day and age, on the other hand it offers beautiful scenery and great FIA World Rally realism to the experience. It’s definitely worth playing whether you usually enjoy racing games or not.
Overall Score: 8.25/10
RGN Rating: Silver Game
Available on: PS3 / 360 / PC
Handheld Version Available On PlayStation Vita
Played on: PlayStation 3
Review Copy Info: a copy of this game was provided by the publisher to RealGamerNewz for purposes of this review.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Paul I on 20130204 and was last modified on 20130605 .
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