Category Archives: PlayStation 4

Tristans Twisted World: Mass Effect 2 Review

The biggest and best game of 2010 won over 180 awards and made millions of dollars the only RPG do ever be the best of the best and now im reviewing the whole thing.

Graphics: For a game made back in 2010 unless you played the PS3 version which came out in 2011 with better graphics but decent frame rate. But the 360,PC graphics are some of the best for just a few years ago and make you fell like your really going across the galaxy and doing mission.

Soundtrack: The best soundtrack out of any game to date (Personal and check stats) John Wall is one of the greatest composers of the modern era he will be tough to replace in ME3.

Gameplay/Classes: The wide variety of weapons to switch through (Weapons depend on Classes) the Assault Rifles are very good to use on Insane and Hardcore modes and putting ammo types increases damage on rapid fire Rifles like the Avenger and others. The shotguns are amazing at close range combat as they tear through enemy shields and barriers. While using shotguns you usually want fire ammo attached as it burns armour and shields on the enemy. Sniper Rifles are great when attached with warp and sherrder ammo when trying to pull off a headshot. Classes are similar to first game expect with some powers.

Choices Paragon/Renegade: Choices affect your moral more than ever in Mass Effect 2. It can basically change your appearance if your Renegade. Paragon and Renegade vs each other more than ever in this since your working with bad forces.

Graphics 360/PC/PS3: The graphics in 2010 were just outstanding it was the best looking game of 2010 by far. I would go back and play this as much as possible to see just how good it looks. The visuals are one of the best as well.

Character Creation: Extremely similar to the very first game but that’s not a bad thing.

Story:

Mass Effect 2 begins weeks after the events of the original game. While patrolling for geth resistance, the SSV Normandy is attacked by an unknown starship. During the evacuation, Shepard tosses Joker into the Normandy’s final escape pod before being blasted into space. After a suit breach, Shepard dies of asphyxiation as his/her body is pulled into the orbit of a nearby planet. Shepard’s body is recovered shortly after death by Cerberus, who creates the Lazarus Project with the sole purpose of bringing Shepard back to life. After two years, Shepard awakens on an operating table in a research station to alarm bells ringing, as the station’s personnel comes under the attack of its own security mechs. Shepard teams up with Jacob Taylor and medical officer Wilson to reach the escape shuttle, but Miranda Lawson, who was already waiting at the shuttle bay, shoots Wilson, citing him as the station’s betrayer. Shepard is brought to meet with the Illusive Man, who reveals that entire populations of human colonies are disappearing all over the galaxy.  Now working for Cerberus, Shepard is sent to investigate a recently-attacked colony, where he/she finds clues about the validity that the Reapers are working by proxy through an insect-like species called the Collectors. The Illusive Man explains that Shepard must recruit a team in order to stop the Collectors, who reside beyond the Omega-4 Relay, from which no ship has ever returned. Shepard is also given command of a new starship, the Normandy SR-2, piloted again by Joker and equipped with an onboard AI named EDI.

Shepard recruits four new squad members—Mordin Solus, Garrus Vakarian, Jack, and Grunt—before receiving intel from the Illusive Man that another human colony is under attack. With the help of Mordin’s studies on Collector biology, Shepard successfully stops the attack, but a large portion of the colony’s population was captured.Shepard continues to recruit squad members, adding Tali’Zorah nar Rayya, Thane Krios, and Samara, until the Illusive Man contacts Shepard about a Collector ship supposedly disabled. As Shepard and the squad board the ship, they encounter no Collector resistance and learn that the Collectors were originally Protheans turned into slaves of the Reapers. With EDI’s help, Shepard finds out how to bypass the Omega-4 Relay before being ambushed by the Collectors. Although Shepard and the squad manage to escape the Collector ship, relations between Shepard and the Illusive Man are strained, due to the latter’s knowledge of the Collector trap. After optionally earning the loyalty of the squad, Shepard visits a derelict Reaper and acquires an IFF transponder necessary for safe travel through the Omega-4 Relay, as well as an unconscious geth called Legion. If activated, Legion voluntarily joins the squad. The Normandy later integrates the IFF into her systems while Shepard and the squad leave the ship in a shuttle. During their absence, the Normandy is attacked and boarded by the Collectors; only Joker avoids capture. After Shepard’s squad returns to the Normandy, the team use the Omega-4 Relay to get to the Collector base.

In the Collectors base, the team rescue any surviving members of the Normandy, and fight their way to the central chamber. Squad members survive or perish along the way depending on their loyalty, upgrades to the Normandy, and selections of specific members to perform certain tasks. In the central chamber, Shepard discovers that the Collectors have been constructing a new Reaper made from the abducted humans, although EDI is unsure of its true purpose. Shepard destroys the machine powering the human Reaper and prepares to destroy the Collector base. However, before doing so, the Illusive Man contacts Shepard and gives the order to sterilize the base with a radiation pulse so that its information can be used against the Reapers. After choosing to destroy or sterilize the base, Shepard destroys the awakened human-reaper larva and, if enough squad members survived, escapes the base before the bomb detonates. If none did, Shepard will be unable to escape the Collector Base and will die. Back on the Normandy, Shepard speaks with the Illusive Man, who either praises or condemns Shepard’s decision. As Shepard meets in the Normandy’s cargo bay with the survivors of the mission, Joker gives the Commander schematics of a Reaper. Humanity now has the full attention of the Reapers, who awaken in dark space, and descend upon the galaxy, beginning the events of Mass Effect 3. The DLCs also feature Liara becoming the Shadow Broker, and in Arrival stoping a Reaper invasion or among extra squadmembers and other things.

Mass Effect 2 is a top notch big time game I give it a 10/10.

 

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20130224 and was last modified on 20130314 .

Tristans Twisted World: Mass Effect 3 weekend operation tribute goes strong to the passing of Zaeed voice actor Robin Sachs

The late death of Robin Sachs at the age of 61 has seen bioware do a weekend tribute to honor him for all he has done. Mass Effect fans and Bioware fans in general are mourning his loss as well. His last work ever done will be in the new Citadel DLC since his lines were finished before he passed they will also have a tribute in the DLC to him.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20130224 and was last modified on 20130224 .

PS4 News: PlayStation 4 2013 Event Stream Replay

If you’d prefer to watch the entire 2 hour PlayStation 4 2013 event stream uninterrupted rather than scouring the internet for the latest news, we frankly don’t blame you! Check out the video below, thanks Sony!

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130221 and was last modified on 20130221 .

WATCH NOW — PlayStation Vita Japan Event Feb 18, 2013 Livestream

The PlayStation Vita Tokyo event has started. Watch it now below!

Check out the Livestream here on RealGamerNewz.com:

[UPDATE: The Show is now over, READ THE NEWS WRAPUP HERE!]

Live stream by Ustream

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130218 and was last modified on 20130218 .

Final Fantasy X HD and UMD PassPort Shown at Tokyo PlayStation Vita Event [News WrapUp]

During the Tokyo PlayStation Vita Event Sony Japan was pushing the Instant Game Collection with PlayStation Store and PlayStation Plus at the forefront of the presentation’s introduction. pic Not only games but also applications were shown such as Torne and Reader Store for the PlayStation Vita’s all-in-one-functionality to advance even further.

The Japanese PlayStation Vita’s 3G/Wifi pricing as well as popular and upcoming titles were also discussed.

The trailer for Phantasy Star Online 2 showed gameplay and stable online connections as well as promising plenty of cinematic depth to it. Such a game, online and massively multiplayer, with vast character creation surely would not have been possible in past handheld generations.

A bundle with the white PlayStation Vita and a copy of Phantasy Star Online 2 were shown as well as a live playthrough of an existing build.

Another title shown with cross play between the PlayStation Vita and the PlayStation Portable will be launching side by side for each. The game was shown being played live on the PlayStation Vita with gameplay being shown to seem somewhat reminiscent of Japan’s popular Monster Hunter franchise. An interview took place with industry heavyweight Keiji Inafune who is behind the project.

Soul Sacrifice was also shown with a Premium Edition PlayStation Vita bundle and this one’s red. Pics It is seen in the pictures below on the assembly line. A video of Valhalla Knights 3 was shown next, which also will release 2013.

Gundam Breaker allowing you to customize, create, and destroy huge gundam machines on the PlayStation Vita and PlayStation 3 in 2013 is next up. This could be just what people need after an Armored Core craving goes unsatisfied.

God Eater 2 was then brought to the presentation. God Eater 2 is the sequel to God Eater Burst which was on PlayStation Portable. God Eater 2, much like Soul Sacrifice, will be released for both PlayStation Vita and the PlayStation Portable and will have cross play connection capabilities between the two devices.

A developer playthrough of God Eater 2 was shown live on PlayStation Vita where the games clean interface and high fidelity graphics were on display.

The UMD Passport Program was announced for God Eater Burst, giving gamers the title from their PlayStation Portable collection onto their PlayStation Vita system.

Finally, the Final Fantasy X HD remaster Square Enix announced not too long ago was shown running on the PlayStation Vita.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130218 and was last modified on 20150424 .

WRC 3: FIA World Rally Championship Review

The WRC racing series has always paved the way and made a name for itself within its own niche of pure rally racing that comes straight off the top as an exciting and adrenaline-filled experience. If you know anything about racing games then you know that there might be more hardcore simulation systems out there but when it comes to simply wiping dirt all over your opponent’s face, WRC 3 is going to spend some time spinning your wheels.

The gameplay consists of taking out every car you can think of from the latest FIA World Rally Championship (which is the 2012 at the time this game was released) and bringing even exclusive content such as Rallye Monte-Carlo, Volkswagen Polo R WRC Test Car into the arena adds to the mayhem. The controls are smooth and the graphics are beautiful, you really feel like you are in the race. I almost wanted to pull out my dirtbike and start doing jumps alongside my vehicle while I ‘ghostride the whip’ from outside, unfortunately that is a bit of a pipe dream with this game I’ll admit.

The lack of story won’t stop FIA World Rally racing fans from thoroughly enjoying this title, but it may off-put some gamers that are not seasoned to the racing genre. For that I can forgive here and there, unfortunately the lack of a good collision system is a lot harder to forgive. Sometimes it just feels like you aren’t doing the real thing because if you hit a wall you feel like you’re just driving an indestructible cardboard box; for that some points were removed.

If you are looking for something to blow through and enjoy you won’t be let down though. The Art Direction reminds you of paradise, and the soundtrack is fairly well laid out. Replay Ability is the same as most racing titles, through the roof because there’s a lot of challenges to accomplish.

Final Verdict: WRC 3: FIA World Rally Championship Review suffers from lack of a good damage system and for a racing car game that is very lacking in this day and age, on the other hand it offers beautiful scenery and great FIA World Rally realism to the experience. It’s definitely worth playing whether you usually enjoy racing games or not.

Trailer:

 

Overall Score: 8.25/10

RGN Rating: Silver Game

Available on: PS3 / 360 / PC

Handheld Version Available On PlayStation Vita

Played on: PlayStation 3

Review Copy Info: a copy of this game was provided by the publisher to RealGamerNewz for purposes of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Paul I on 20130204 and was last modified on 20130605 .

MLB 12 The Show Review

Spring is here and with spring comes baseball, best of all, the new release of the most authentic baseball game that the industry has to offer – MLB 12 THE SHOW. This series has been at the top of the food chain for four years running. The highly polished franchise holds the premier MLB license that boasts unparalleled detail and compelling features to provide the player with the ultimate game-play experience.

So what has changed since last year? First off they have added full move support, something I feel should have been added in the previous title but better late then never. It has full move support now meaning that you can control every aspect of the game on the field in every mode as well instead of only when you are at bat. Custom meters have also been added on screen to enhance the experience.

MLB 12 THE SHOW has also been released on PS VITA. This will allow you to access all of the core modes including Exhibition, Season, Franchise, Home Run Derby, Road To The Show, even online play taking the show on the road where ever you go. New Vita touch screen controls have been specially programmed the front and rear screen can be used to throw the ball, make pitch commands, and run the bases. Cross platform saves between the PS3 and PS Vita will allow the players to share the files between their PS3 and PS Vita. Users will only be allowed one file per PSN account but can be overwritten as many times as you want.

Some new controls have been added to this year’s release. Pulse pitching uses the “X” button that has an on screen pulsating circle for accuracy and placement of the pitch. I like this new set up it seems to give a more realistic margin for error. There’s also analog zone batting with a combination of previous controls with some new ones. The stick will still be used for stride and swing but using the left stick you can actually control where in the zone you want to swing on the fly. You can also guess where the pitch might end up before hand and if you correct the zone will hint by moving to that zone before the pitch is thrown. I like the new controls I use a combination on the new and the old that’s the good part the old ones are still just a option change away if you prefer them.

Diamond Dynasty is another new addition to the series. It has you controlling everything from team management to player’s progress with online competition. Creating teams with fully customizable logos, uniforms, even the name. Starting out with a hand full of player cards at the creation of the team when they are activated they will appear on your teams roster. Dynasty player has to put in the time the same way the road to the show player does including the training. The players are rewarded with and award/ achievement system. Upon completing a collection of MLB players cards rewards of cards from other users. You may also purchase cards from marketplace. Your budget money is earned from playing ranked online matches or play against the CPU. The system will evaluate your team every five games for placement into one of five divisions spring training, season series, division series, champion series , and my favorite the world series.

There have been a ton of improvements to the mechanics this year. Collision awareness that now helps the other players on the field avoid hitting each other and changes how they react when someone is within their proximity. The tag animation allows the players to proliferate out of any throw animation as well as any tag animation helping to avoid it. True ball physics has also been added this year giving the travel of the ball a more realistic path. Incorporating the proper spin and trajectory when it it comes into contact with anything on the field. Including the ball losing energy as it bounces, rising and sinking line drives, and better choppers. I have definitely noticed the improvements in this department the ball reacts to everything from topspin to tailing away from the outfielders.

I’m not sure if it’s because of said improvements but I have experienced some ridiculous errors while playing. For instance a routine ground ball to the shortstop he scoops it up then throws it five feet over the first baseman’s head. Another example of this is a ball hit right at one the outfielders he drops it then goes to pick it up and drops it again. Now these examples always seem to happen at a crucial time when I have a guy in scoring position or I am in the bottom of the eighth inning of a no hitter. Maybe they added the choke factor as well at least that’s what it seems like to me when it happens.

The graphics are well defined at this stage from the realistic looking fully customizable players faces and bodies to the team specific arenas. Even the dust of the infield gravel comes to life when the players shuffle through it. And as far as the music goes doesn’t matter upload your own music and play-lists under THE SHOW SOUNDS you will be glad once you did. In the practice sessions you get the echo of your music playing in the empty field and in-between where the stock music usually plays.

Before we continue the rest of the review, here is a list of enhancements, improvements, and new features.

  1. Over 500 new Presentation animations
  2. Over 300 new Fielding, Throwing, and Base running animations
  3. Over 150 New Batting Stances
  4. Over 75 New Pitching Animations
  5. Improved load times
  6. Completely new bat, ball and glove sounds
  7. New Bullpen Management options
  8. New player accessories (new sunglasses, protective gear, hat bills, etc…)
  9. New Pick off logic
  10. New player card including advanced baseball stats
  11. New Batter/Pitcher Attribute snapshot OSD (D-Pad Left)
  12. More fluid organic fielder animations from start to end of play
  13. Improved fielder routes on balls off the wall (more variety of pursuit angles)
  14. Dynamic fielding results and reaction (balls can now be dropped or missed by a fielder anytime)
  15. Improved button fielding with difficulty levels
  16. New Pitcher Confidence Logic
  17. Increased and improved conversation among Matt, Dave and Eric.
  18. 14 New umpires
  19. Updated uniforms and stadiums for new and updated teams
  20. Updated jumbo-tron movies and stat layouts (still team specific)
  21. Updated LED Ribbon board art and movies
  22. Focus on interface and display presentation and flair
  23. Uniform select in all modes
  24. Front-end sound preview when assigning audio
  25. New Player Generation Logic
  26. New Trade interface and screen
  27. Improved Lineup Logic
  28. Co-op available in Season and Franchise modes
  29. Road to the Show career begins as a Double-A starter
  30. Move video tutorials
  31. New in-game tips
  32. Did You Knows on Loading screens
  33. Season and Franchise mode Co-op
  34. Base Running Training in RTTS
  35. Fielding Training in RTTS
  36. New Base Runner Awareness
  37. Online Game-play Gets a Boost (better reaction, better experience) (PS3)
  38. www.TheShowNation.com Community Web Site Revamp
  39. Operating System supported Virtual Keyboard
  40. New Online Gamer Card (more information)
  41. Swing Analysis OSD Improvements and Profile Display Options
  42. “Free” 1st inning quit in Online Games removed
  43. Online Profile to use PSN Avatar
  44. PSN Profile utility support on Vita (Friend Requests)
  45. Game History showing XP gain/loss
  46. Play online with your full profile settings (minus negotiated settings)
  47. Challenge of the Week is now free
  48. Online League Schedule improvements
  49. Online League Playoff improvements

I personally enjoy The ROAD TO THE SHOW mode it really helps to build your character to be a well rounded player by training and suggesting goals to achieve in the intern strengthening the otherwise forgotten pieces to the puzzle.

I have to admit I didn’t really expect to see so many improvements nor did I believe that this many remained to be implemented. It only goes to show Sony’s commitment to franchise and the fans to keep it fresh and at the same time continuing to hone in on the realistic values of the sport as well as its surroundings.

Over all MLB 12 THE SHOW continues to reign supreme over any other baseball title. Improving and polishing the core of the franchise while still coming out with original content and adding things like new controls, animations, physics, modes, it’s no surprise that this is the most sought after baseball game in the marketplace and will continue to be for many years to come.

Overall Score: 8/10

This game was provided to the reviewer by the publisher.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Paul I on 20120423 and was last modified on 20120423 .

Modern Warfare 3 Survival and Spec Ops Review

Having finished up both the campaign and multi-player reviews on this title and by request of a few readers I figured might as well get some time in on the remaining modes Survival and Spec-Ops. After logging almost fourteen hours between the two modes the first thing I have to say is with the exception of missions changing Spec-Ops is the exact same mode as Black-Ops released last year and it’s predecessor MW2.

There are different objectives different maps different enemies but the overall game mode has remained unchanged. The plus side to having this extra game mode is more game time for the money you shelled out seeing the story mode even on hardened mode is easily completed by most in under six hours. I will break down the missions in order though they maybe played in any order you choose. The down side to it is that you are just playing a remix of the story mode over again broken down into separate smaller timed missions with a few changes to keep it interesting.

Stay Sharp : This is a real short version of the obstacle course that has the metal cut outs of the bad guys along with the good guys and you race the clock to complete without harming any civilians. One thing about the course this time around I found it to be way too easy and also way to short.

MileHigh Jack : In this one instead of protecting the president like you did in the campaign story you are actually taking out his personal guards and trying to capture him.

Over Reactor : The Russians have rigged the nuclear sub with explosives in hopes of causing a meltdown. But they are also on the sub at the same time defending it which makes absolutely no sense at all even the hatch to get inside has explosives strapped to it.

Hit And Run : A sizable amount of enemy forces are holding you embassy staff hostage. The objective kills are shown on the map the amount of enemy doesn’t make it easier to complete they get reinforcements. So like the title says you need to hit and run.

Toxic Paradise : Outfitted in a Juggernaut suit you must collect a number of nerve gas samples while fighting off the waves of enemies that have truck mounted 50  calibers and also marking out targets with their smoke for air support bomb runs against your location.

Firewall : This section requires you to hack into the enemy security sentries and make your way to the subway system before your allotted time runs out. This mission requires two players.

Fatal Extraction : Find and collect all five pieces of Intel to help locate your high priority target then take him out.

Hostage Taker : You will need to use stealth to eliminate the guards and find the presidents daughter before they do. They have helicopter support so the need to go unseen is a priority. But wait, didn’t we just highjack the presidents plane and take him hostage on the MileHigh Jack mission?

Charges Set : Another round of the obstacle course with different weapons  more enemies ans explosive breaching still too easy and too short.

Resistance Movement : Make your way through the destroyed downtown streets ‘quietly’ while freeing  and gathering as many rebels from enemy custody as you can and get them to the landing zone for extraction.

Little Bros :  Multiple short missions trying to destroy all the data before the Russians can get a hold of it.

Invisible Threat While suited up as juggernaut use the UAV (Unmanned Aerial Vehicle) ( to mark the IED’s (Improvised Explosive Devices). While being swarmed with enemy forces and receiving timed back up response from friendly’s. To clear the way so your armor can roll through safely.

Server Crash : Battle through the streets taking out armored trucks full of enemies from the back of a jeep with your grenade launcher. Then get into Volks’ underground hideout and download his master plan.

Resistance Movement : Drop in from the helicopter after taking out a bunch of militia to rid the town of the contraband while they try to stop you.

Flood The Market : Head to the stock exchange floor to retrieve the Russian’s encryption codes.

Fire Mission : Disable enemy anti-air defense and infiltrate their base while using the AC-130 for support. This mission requires two players.

All but two missions can be completed solo though it is much easier to have some help along for the ride. For the most part the best thing about it as I mentioned is extra time that you wouldn’t have if they left it out this time around which would make it a worse deal all together.

Survival mode is more of a challenge with seemingly endless waves of enemies swarming your location with such accuracy that it seems like they have unlimited advanced UAV’s. Though the mode id different from the zombies mode of Black ops you can I feel if it were mostly indoors as zombies was it would feel exactly the same.

If your looking for where the camping aspect has been plaguing this title since the first release look no further this is like basic training for the camp happy style players. It literally tells you from the first seconds of the game to dig in and use all resources available. This mode also gives you unlimited amount of time to train at camp happy find all the best spots try all the best camp strategies on every single map before you go into multi-player and set up your real campy camp.

You start out with the pistol only. Some of the key differences about the weapon systems are in zombies you used the cash generated to buy the weapons on the wall. In survival you can salvage all weapons from the enemies you take out. The ammo also comes along with it but most every enemy gun has around 10 to 15 shots left on it when you pick it up and no grenades to keep it interesting. Also the weapons carried by the enemy only advance as you do so don’t expect to get all the best gear from them right away cause they all carry the same weapons simultaneously.

After completing the first wave your weapons armory will open up map will display a handgun silhouette showing you it’s location at all times. In this case you can use the cash acquired to purchase various items but each one opens up to you at a certain rank as you start to climb the ladder.

Weapons Armory 

  • Refill Bullet Ammo ($750)
  • Handguns
  • Machine Pistols
  • Assault Rifles
  • Sub Machine Guns
  • Light Machine Guns
  • Sniper Rifles (Unlocked at level 90)
  • Shotguns
  • Weapons upgrades

The equipment armory is available after wave number two has been completed. This will appear on your heads up display as a frag silhouette.

Equipment Armory

  • Frag Grenade Refill
  • Flash Grenade Refill
  • Claymores – 30 max
  • C4 x5 – 10 max
  • RPG-7 x2 – 4 max
  • Sentry Gun
  • Sentry Grenade Launcher
  • Body Armor
  • Self-Revive
  • Riot Shield

After the third wave has been completed the air support armory will be available. The shape of the predator missile will be the silhouette.

Air Support Armory

  • Predator Missile
  • Air Strike
  • Delta Squad
  • Riot Shield Squad
  • Perk Care Package

Sounds like a lot unlocked right away but remember you still have to rank up and earn the cash to be able to access any of these items. There are four maps to start off with and twelve more you will have to unlock by completing the waves. The waves differ from wave level and map but most consist Bomb squads, attack dogs, choppers, juggernauts and juggernauts with riot shields, chemical warfare, and claymore experts.

I didn’t really find it challenging until the upper teen levels and even then I wasn’t taking full advantage of the armories or weapon upgrades. The good part is starting over doesn’t take as long when you die you can build back up to where you were at pretty quickly. I honestly say that I do like survivors mode more then the zombies of Blops.

You will get more game time for sure with these modes especially if you play all difficulty levels and try to acquire all three stars for every mission. For the most part both of these modes are better then the multi-player aspect of the game just due to the fact that there is no lag, and no aggravating twelve year old’s talking smack.

Overall Score: N/A

This game was purchased by RealGamerNewz for independent review purposes.

Check out all of our Modern Warfare 3 Reviews below:

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Paul I on 20120217 and was last modified on 20120304 .

Call of Duty: Modern Warfare 3 PSN Multiplayer Review

With this latest release to the Call Of Duty Modern Warfare series, MW3, there have been a few changes to the multiplayer mode. While at the same time changes are being made, almost everything from a technical standpoint is the same. For instance, online problems from the previous installment swept under a rug in a dark corner of the room. Whether it is in hopes that nobody notices or just due to the fact that the regime doesn’t really care what hard core gamers think of their work as long as they get bank, we will never truly know.

So the question is what’s new? To start off, the entire kill-streaks reward system has been revamped to something called point-streaks. This new system lets the player acquire points towards their kill-streak reward packages by doing the objectives such as capturing flags or taking bases in domination as well as kills. In other words, you die and still get your kill-streaks.

These are separated into 3 different packages named Assault, Support, and Specialist.

Assault Strike is the exact same and works the same as MW2  and Black Ops did for the kill-streak rewards system. This package will reward you for kill-streaks with packages like the precision airstrike, AC130, and helicopter support and a few new strikes have been added. These packages get reset when you die.

Support Strike has a different set of rewards geared more towards supporting your troops rather then dominating the opponents. It has rewards like Ballistic duffel bags that lay on the ground enough for the whole team to take and they will receive the juggernaut perk while wearing the vest till they die. Or other rewards like Sam turrets, remote turrets, and escort airdrops. The difference with this strike is it does not reset to zero upon death it actually continues to hand out packages.

Specialist Strike rewards every second consecutive kill with a perk of your choosing. But after an eight kill-streak you receive every perk in the game till you die. This also resets kills to zero upon death.

Now I’m not sure if this is better or worse. On the one hand the campers still get rewarded with the dominating weapons while camping for kills. On the other hand, people that are either not camping or just are not good enough to acquire kill-streak rewards gain access to these more weapons and support equipment. You have to also factor in the fact that points towards the rewards are also being gathered from completing objectives.

To me this just means twice as many support weapons flying around than before. I don’t think that it creates a more level playing field, just more of a messy confusion with a bunch of supposed team players plating ib a lone wolf single player mode all their own. As far as the specialist goes, I’m not sure what to make of that yet. We can only hope that some people will be using it to offset the ridiculousness of all the rewards being handed out constantly.

There has also been a change to the ranking and unlock systems. Now instead of using a cash-based system, your primary weapon ranks up with usage to unlock your attachments. Also added to the attachments is the ability to equip your weapon with hybrid scopes which means you can put a short range dot scope and a long range magnified scope similar to ACOG then have the ability to switch between during battle instead of during intermission.

One of the controversial, so-called perks (I call it more of a move) is the stand to prone otherwise known as the “dolphin dive” has been removed from the game. I really don’t see the purpose of removing the move when people still do it, just a little bit slower than before.

If you were going for realistic battle that diving motion is as real as it gets for CoD. I am pretty sure when you’re in a real battle and you come around a corner to see a guy or two unloading clips at your ass you don’t just say, ‘oh okay, I’m gonna  stop first, then kneel down, then lay down before I get to have my head blown off.

The new modes that have been added, Kill Confirmed and Team Defender, are a welcome change. Though I would have liked to have One in the Chamber back in the multi-player mode (from Black Ops Wager Matches) instead of just for private matches – evidence of Treyarch’s absence from this project.

Kill Confirmed requires players to collect floating dog tags from the corpse of downed enemies before the kill can be registered. However, the opposing team can pick up the dog tag as well to deny the other team of a kill.

Team Defender requires both teams to try to capture a flag dropped by the first person who gets killed when the match starts. After that, players must hold it to gain double points per kill while the team without the flag only gets the default amount per kill.

Co-op Mode features a new Survival Mode and also brings back Special Ops.

Survival Mode: this mode has one or two players fighting endless waves of enemies, with each wave becoming increasingly difficult. It just feels like Zombies Remix to me.

The group party invite system seems to be fixed. It no longer requires multiple invites, restarting your system, or just give up on inviting people who can’t seem to join. All things that should never have been a problem to begin with upon release. I have heard plenty of complaints about the matchmaking. Honestly, I have to say I have yet to experience more than a few problems here and there.

My main problem with this game is that the latency is so bad. If the hit detection is not off, it sure looks pretty bad after the latency queuing gets to it. For those of you that don’t know, latency:

“Queuing delay occurs when a gateway receives multiple packets from different sources heading towards the same destination.”

So yes this title still suffers the worst lag issues I have ever seen in an FPS, hands down. What’s Activision’s solution? The Call of Duty ELITE Premium service. That’s right, make everyone pay for something they should have given this series from the start, DEDICATED SERVERS. Unfortunately, the dedicated servers are PC ONLY.

I mean seriously, we need to pay for the servers because the online game-play is unbearable. We are talking about a game series that makes billions in the first 24 hours of each title’s release. That’s just insane from my standpoint but as long as people are stupid enough to dish out the fifty bucks a year, it’s always going to be pay-to-get-good-play.

The maps are the most camper-friendly maps we have seen in the series thus far. The sad part is, that’s exactly what Infinity ward said they were going to reduce and take a look for yourself. There are way too many corner buildings, power positions, and choke points to say the least. The map designs look way too familiar to be considered new in my book. The environments look to be copied-and-pasted from its predecessors MW2 and COD4.

Another issue that remains is the re-spawn time being approximately .05 seconds, and sometimes faster. Why is this a problem? You kill someone and he is back in your face before you can even look at the map and reload. Another instance is when you are killed and you re-spawn so fast that the other guy is still standing where he killed you and kills you again – it’s just insane.

The music is always lackluster in the MW series, but the sound affects seem to have suffered in MW3 for some reason. The sniper rifle sounds like it is shooting by steam. Some shotgun sounds have noticeably been re-used from MW2, like the USAS12. It has the exact same sound as the M1011 from MW2. The chopper gunner needs to sound more like it does when you’re in the chopper instead of the annoying buzzing sound as it’s flying around overhead.

Voice chat is probably the worst it has been in the last three Call of Duty games. What the heck happened here? The host migration is also worse. It seems to be completely dropping the game more times than not. I guess the question posed is how does this happen still when you are on your 8th game in the series? Things are supposed to be getting better every time, especially when it’s just a carbon copy of itself. By this time MW3 has no excuse for failing to be polished to the point of blinding chrome.

The fact that more things have gotten worse rather then better from Black Ops Multiplayer combined with the lag of peer-to-peer console servers produces a sometimes fun, sometimes unbearable online multiplayer game without a terrible amount of difference from its predecessors.

Overall Score: 5 out of 10

This game was purchased by RealGamerNewz for independent review purposes.

Check out all of our Modern Warfare 3 Reviews below:

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Paul I on 20111126 and was last modified on 20120304 .

Tristan’s Twisted World: GoldenEye 007: Reloaded Micro Review

[Welcome to Tristan’s Twisted World by Tristan Werbe for RealGamerNewz.com, check out my Micro Review for GoldenEye 007: Reloaded.]

One of the best games of the 90s for Nintendo 64 is now coming to Xbox 360, PS3, and Wii but can the PS3 and Xbox versions live up to how it plays on the Wii and even the 3ds?

Xbox 360 and PS3 Multiplayer: To my surprise it was a very well balanced game with decent servers on the Xbox 360 and PS3. It feels like a standard shooter online, but with more features than your average gun game in some aspects. It almost looks like you’re playing COD but feels like your playing Medal of Honor. There is a a good variety of maps to play on with friends or complete strangers. Players that lived on gaming back in the Nintendo 64’s hay days will love the multiplayer but anyone who is used to a more mainstream multiplayer game like COD might skip over it.

Wii Multiplayer: As we all know GoldenEye 007 came out last year for Wii and was burned and crashed into the ground for being a Wii exclusive. The multiplayer servers were crap and matches dropped like crazy. As I remember I never finished a match – that’s how bad it was. But now with Reloaded, it actually feels greater on the Wii than the other platforms. The Wii seems to bring the best out of GoldenEye 007: Reloaded when playing with a classic controller and hitting some buddies up. Going retro with 4 player split screen is very fun still offline and online. The servers are improved on the Wii as this game may bring the Wii out of the dark ages for FPS and their archaic online play seen in most other Wii titles.

DS version: Most handhelds can’t seem to bring greatness from good games. It pains me to say this is the same case for such a well improved game as GoldenEye 007: Reloaded. Not even in 3D could get it up to greatness. The graphics on this version are terrible, the story is messed up, overall it’s really just a half done job.

James Bond: Daniel Craig, the current James Bond, is 007 in GoldenEye. His voice acting is wonderful in this game, better than in Quantum of Solace, and that was probably the best 007 game of this generation – until now.

Soundtrack: The classic music is now mixed in with some great new tones that fit in when needed. Other than that you should know what to expect.

Graphics 360/PS3: Very well made as it looks like the very improved version of the last game for Wii big time. On the other two consoles it is brought mainly to have better lighting and textures.

Graphics Wii: The best looking Wii game ever made besides Skyward Sword and definitely the best FPS to ever be on Wii as it feels better than the 360 and PS3 versions of GoldenEye 007: Reloaded. It feels very dramatic in the new first person moments that weren’t in the last one and are new to the 007 series.

Campaign: If you know the story to GoldenEye you already know what happens but it is a very updated version and I enjoyed the story more than anything in this game. Some of the moments seem to improve over the original for the Nintendo 64. It’s an intense, awesome, and at times breathtaking campaign.

DS review: The DS version just was plain out terrible. I give it a 3.5 out of 10 – do not buy unless you are a hardcore 007 fan or just buying a cheap game for your kid’s DS.

Xbox 360/PS3 review: A great shooter on both systems – buy if you like COD, Homefront, and 007 for these systems. I give it an 8 out of 10.

Wii: The star version of the game is, to much surprise, the Wii version and it gets an 8.5 out of 10 in Tristan’s Twisted World.

 

This game was purchased by Tristan’s Twisted World for independent review purposes.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20111120 and was last modified on 20111125 .