Category Archives: PlayStation 4

WRC 3: FIA World Rally Championship Review

The WRC racing series has always paved the way and made a name for itself within its own niche of pure rally racing that comes straight off the top as an exciting and adrenaline-filled experience. If you know anything about racing games then you know that there might be more hardcore simulation systems out there but when it comes to simply wiping dirt all over your opponent’s face, WRC 3 is going to spend some time spinning your wheels.

The gameplay consists of taking out every car you can think of from the latest FIA World Rally Championship (which is the 2012 at the time this game was released) and bringing even exclusive content such as Rallye Monte-Carlo, Volkswagen Polo R WRC Test Car into the arena adds to the mayhem. The controls are smooth and the graphics are beautiful, you really feel like you are in the race. I almost wanted to pull out my dirtbike and start doing jumps alongside my vehicle while I ‘ghostride the whip’ from outside, unfortunately that is a bit of a pipe dream with this game I’ll admit.

The lack of story won’t stop FIA World Rally racing fans from thoroughly enjoying this title, but it may off-put some gamers that are not seasoned to the racing genre. For that I can forgive here and there, unfortunately the lack of a good collision system is a lot harder to forgive. Sometimes it just feels like you aren’t doing the real thing because if you hit a wall you feel like you’re just driving an indestructible cardboard box; for that some points were removed.

If you are looking for something to blow through and enjoy you won’t be let down though. The Art Direction reminds you of paradise, and the soundtrack is fairly well laid out. Replay Ability is the same as most racing titles, through the roof because there’s a lot of challenges to accomplish.

Final Verdict: WRC 3: FIA World Rally Championship Review suffers from lack of a good damage system and for a racing car game that is very lacking in this day and age, on the other hand it offers beautiful scenery and great FIA World Rally realism to the experience. It’s definitely worth playing whether you usually enjoy racing games or not.

Trailer:

 

Overall Score: 8.25/10

RGN Rating: Silver Game

Available on: PS3 / 360 / PC

Handheld Version Available On PlayStation Vita

Played on: PlayStation 3

Review Copy Info: a copy of this game was provided by the publisher to RealGamerNewz for purposes of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Paul I on 20130204 and was last modified on 20130605 .

MLB 12 The Show Review

Spring is here and with spring comes baseball, best of all, the new release of the most authentic baseball game that the industry has to offer – MLB 12 THE SHOW. This series has been at the top of the food chain for four years running. The highly polished franchise holds the premier MLB license that boasts unparalleled detail and compelling features to provide the player with the ultimate game-play experience.

So what has changed since last year? First off they have added full move support, something I feel should have been added in the previous title but better late then never. It has full move support now meaning that you can control every aspect of the game on the field in every mode as well instead of only when you are at bat. Custom meters have also been added on screen to enhance the experience.

MLB 12 THE SHOW has also been released on PS VITA. This will allow you to access all of the core modes including Exhibition, Season, Franchise, Home Run Derby, Road To The Show, even online play taking the show on the road where ever you go. New Vita touch screen controls have been specially programmed the front and rear screen can be used to throw the ball, make pitch commands, and run the bases. Cross platform saves between the PS3 and PS Vita will allow the players to share the files between their PS3 and PS Vita. Users will only be allowed one file per PSN account but can be overwritten as many times as you want.

Some new controls have been added to this year’s release. Pulse pitching uses the “X” button that has an on screen pulsating circle for accuracy and placement of the pitch. I like this new set up it seems to give a more realistic margin for error. There’s also analog zone batting with a combination of previous controls with some new ones. The stick will still be used for stride and swing but using the left stick you can actually control where in the zone you want to swing on the fly. You can also guess where the pitch might end up before hand and if you correct the zone will hint by moving to that zone before the pitch is thrown. I like the new controls I use a combination on the new and the old that’s the good part the old ones are still just a option change away if you prefer them.

Diamond Dynasty is another new addition to the series. It has you controlling everything from team management to player’s progress with online competition. Creating teams with fully customizable logos, uniforms, even the name. Starting out with a hand full of player cards at the creation of the team when they are activated they will appear on your teams roster. Dynasty player has to put in the time the same way the road to the show player does including the training. The players are rewarded with and award/ achievement system. Upon completing a collection of MLB players cards rewards of cards from other users. You may also purchase cards from marketplace. Your budget money is earned from playing ranked online matches or play against the CPU. The system will evaluate your team every five games for placement into one of five divisions spring training, season series, division series, champion series , and my favorite the world series.

There have been a ton of improvements to the mechanics this year. Collision awareness that now helps the other players on the field avoid hitting each other and changes how they react when someone is within their proximity. The tag animation allows the players to proliferate out of any throw animation as well as any tag animation helping to avoid it. True ball physics has also been added this year giving the travel of the ball a more realistic path. Incorporating the proper spin and trajectory when it it comes into contact with anything on the field. Including the ball losing energy as it bounces, rising and sinking line drives, and better choppers. I have definitely noticed the improvements in this department the ball reacts to everything from topspin to tailing away from the outfielders.

I’m not sure if it’s because of said improvements but I have experienced some ridiculous errors while playing. For instance a routine ground ball to the shortstop he scoops it up then throws it five feet over the first baseman’s head. Another example of this is a ball hit right at one the outfielders he drops it then goes to pick it up and drops it again. Now these examples always seem to happen at a crucial time when I have a guy in scoring position or I am in the bottom of the eighth inning of a no hitter. Maybe they added the choke factor as well at least that’s what it seems like to me when it happens.

The graphics are well defined at this stage from the realistic looking fully customizable players faces and bodies to the team specific arenas. Even the dust of the infield gravel comes to life when the players shuffle through it. And as far as the music goes doesn’t matter upload your own music and play-lists under THE SHOW SOUNDS you will be glad once you did. In the practice sessions you get the echo of your music playing in the empty field and in-between where the stock music usually plays.

Before we continue the rest of the review, here is a list of enhancements, improvements, and new features.

  1. Over 500 new Presentation animations
  2. Over 300 new Fielding, Throwing, and Base running animations
  3. Over 150 New Batting Stances
  4. Over 75 New Pitching Animations
  5. Improved load times
  6. Completely new bat, ball and glove sounds
  7. New Bullpen Management options
  8. New player accessories (new sunglasses, protective gear, hat bills, etc…)
  9. New Pick off logic
  10. New player card including advanced baseball stats
  11. New Batter/Pitcher Attribute snapshot OSD (D-Pad Left)
  12. More fluid organic fielder animations from start to end of play
  13. Improved fielder routes on balls off the wall (more variety of pursuit angles)
  14. Dynamic fielding results and reaction (balls can now be dropped or missed by a fielder anytime)
  15. Improved button fielding with difficulty levels
  16. New Pitcher Confidence Logic
  17. Increased and improved conversation among Matt, Dave and Eric.
  18. 14 New umpires
  19. Updated uniforms and stadiums for new and updated teams
  20. Updated jumbo-tron movies and stat layouts (still team specific)
  21. Updated LED Ribbon board art and movies
  22. Focus on interface and display presentation and flair
  23. Uniform select in all modes
  24. Front-end sound preview when assigning audio
  25. New Player Generation Logic
  26. New Trade interface and screen
  27. Improved Lineup Logic
  28. Co-op available in Season and Franchise modes
  29. Road to the Show career begins as a Double-A starter
  30. Move video tutorials
  31. New in-game tips
  32. Did You Knows on Loading screens
  33. Season and Franchise mode Co-op
  34. Base Running Training in RTTS
  35. Fielding Training in RTTS
  36. New Base Runner Awareness
  37. Online Game-play Gets a Boost (better reaction, better experience) (PS3)
  38. www.TheShowNation.com Community Web Site Revamp
  39. Operating System supported Virtual Keyboard
  40. New Online Gamer Card (more information)
  41. Swing Analysis OSD Improvements and Profile Display Options
  42. “Free” 1st inning quit in Online Games removed
  43. Online Profile to use PSN Avatar
  44. PSN Profile utility support on Vita (Friend Requests)
  45. Game History showing XP gain/loss
  46. Play online with your full profile settings (minus negotiated settings)
  47. Challenge of the Week is now free
  48. Online League Schedule improvements
  49. Online League Playoff improvements

I personally enjoy The ROAD TO THE SHOW mode it really helps to build your character to be a well rounded player by training and suggesting goals to achieve in the intern strengthening the otherwise forgotten pieces to the puzzle.

I have to admit I didn’t really expect to see so many improvements nor did I believe that this many remained to be implemented. It only goes to show Sony’s commitment to franchise and the fans to keep it fresh and at the same time continuing to hone in on the realistic values of the sport as well as its surroundings.

Over all MLB 12 THE SHOW continues to reign supreme over any other baseball title. Improving and polishing the core of the franchise while still coming out with original content and adding things like new controls, animations, physics, modes, it’s no surprise that this is the most sought after baseball game in the marketplace and will continue to be for many years to come.

Overall Score: 8/10

This game was provided to the reviewer by the publisher.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Paul I on 20120423 and was last modified on 20120423 .

Modern Warfare 3 Survival and Spec Ops Review

Having finished up both the campaign and multi-player reviews on this title and by request of a few readers I figured might as well get some time in on the remaining modes Survival and Spec-Ops. After logging almost fourteen hours between the two modes the first thing I have to say is with the exception of missions changing Spec-Ops is the exact same mode as Black-Ops released last year and it’s predecessor MW2.

There are different objectives different maps different enemies but the overall game mode has remained unchanged. The plus side to having this extra game mode is more game time for the money you shelled out seeing the story mode even on hardened mode is easily completed by most in under six hours. I will break down the missions in order though they maybe played in any order you choose. The down side to it is that you are just playing a remix of the story mode over again broken down into separate smaller timed missions with a few changes to keep it interesting.

Stay Sharp : This is a real short version of the obstacle course that has the metal cut outs of the bad guys along with the good guys and you race the clock to complete without harming any civilians. One thing about the course this time around I found it to be way too easy and also way to short.

MileHigh Jack : In this one instead of protecting the president like you did in the campaign story you are actually taking out his personal guards and trying to capture him.

Over Reactor : The Russians have rigged the nuclear sub with explosives in hopes of causing a meltdown. But they are also on the sub at the same time defending it which makes absolutely no sense at all even the hatch to get inside has explosives strapped to it.

Hit And Run : A sizable amount of enemy forces are holding you embassy staff hostage. The objective kills are shown on the map the amount of enemy doesn’t make it easier to complete they get reinforcements. So like the title says you need to hit and run.

Toxic Paradise : Outfitted in a Juggernaut suit you must collect a number of nerve gas samples while fighting off the waves of enemies that have truck mounted 50  calibers and also marking out targets with their smoke for air support bomb runs against your location.

Firewall : This section requires you to hack into the enemy security sentries and make your way to the subway system before your allotted time runs out. This mission requires two players.

Fatal Extraction : Find and collect all five pieces of Intel to help locate your high priority target then take him out.

Hostage Taker : You will need to use stealth to eliminate the guards and find the presidents daughter before they do. They have helicopter support so the need to go unseen is a priority. But wait, didn’t we just highjack the presidents plane and take him hostage on the MileHigh Jack mission?

Charges Set : Another round of the obstacle course with different weapons  more enemies ans explosive breaching still too easy and too short.

Resistance Movement : Make your way through the destroyed downtown streets ‘quietly’ while freeing  and gathering as many rebels from enemy custody as you can and get them to the landing zone for extraction.

Little Bros :  Multiple short missions trying to destroy all the data before the Russians can get a hold of it.

Invisible Threat While suited up as juggernaut use the UAV (Unmanned Aerial Vehicle) ( to mark the IED’s (Improvised Explosive Devices). While being swarmed with enemy forces and receiving timed back up response from friendly’s. To clear the way so your armor can roll through safely.

Server Crash : Battle through the streets taking out armored trucks full of enemies from the back of a jeep with your grenade launcher. Then get into Volks’ underground hideout and download his master plan.

Resistance Movement : Drop in from the helicopter after taking out a bunch of militia to rid the town of the contraband while they try to stop you.

Flood The Market : Head to the stock exchange floor to retrieve the Russian’s encryption codes.

Fire Mission : Disable enemy anti-air defense and infiltrate their base while using the AC-130 for support. This mission requires two players.

All but two missions can be completed solo though it is much easier to have some help along for the ride. For the most part the best thing about it as I mentioned is extra time that you wouldn’t have if they left it out this time around which would make it a worse deal all together.

Survival mode is more of a challenge with seemingly endless waves of enemies swarming your location with such accuracy that it seems like they have unlimited advanced UAV’s. Though the mode id different from the zombies mode of Black ops you can I feel if it were mostly indoors as zombies was it would feel exactly the same.

If your looking for where the camping aspect has been plaguing this title since the first release look no further this is like basic training for the camp happy style players. It literally tells you from the first seconds of the game to dig in and use all resources available. This mode also gives you unlimited amount of time to train at camp happy find all the best spots try all the best camp strategies on every single map before you go into multi-player and set up your real campy camp.

You start out with the pistol only. Some of the key differences about the weapon systems are in zombies you used the cash generated to buy the weapons on the wall. In survival you can salvage all weapons from the enemies you take out. The ammo also comes along with it but most every enemy gun has around 10 to 15 shots left on it when you pick it up and no grenades to keep it interesting. Also the weapons carried by the enemy only advance as you do so don’t expect to get all the best gear from them right away cause they all carry the same weapons simultaneously.

After completing the first wave your weapons armory will open up map will display a handgun silhouette showing you it’s location at all times. In this case you can use the cash acquired to purchase various items but each one opens up to you at a certain rank as you start to climb the ladder.

Weapons Armory 

  • Refill Bullet Ammo ($750)
  • Handguns
  • Machine Pistols
  • Assault Rifles
  • Sub Machine Guns
  • Light Machine Guns
  • Sniper Rifles (Unlocked at level 90)
  • Shotguns
  • Weapons upgrades

The equipment armory is available after wave number two has been completed. This will appear on your heads up display as a frag silhouette.

Equipment Armory

  • Frag Grenade Refill
  • Flash Grenade Refill
  • Claymores – 30 max
  • C4 x5 – 10 max
  • RPG-7 x2 – 4 max
  • Sentry Gun
  • Sentry Grenade Launcher
  • Body Armor
  • Self-Revive
  • Riot Shield

After the third wave has been completed the air support armory will be available. The shape of the predator missile will be the silhouette.

Air Support Armory

  • Predator Missile
  • Air Strike
  • Delta Squad
  • Riot Shield Squad
  • Perk Care Package

Sounds like a lot unlocked right away but remember you still have to rank up and earn the cash to be able to access any of these items. There are four maps to start off with and twelve more you will have to unlock by completing the waves. The waves differ from wave level and map but most consist Bomb squads, attack dogs, choppers, juggernauts and juggernauts with riot shields, chemical warfare, and claymore experts.

I didn’t really find it challenging until the upper teen levels and even then I wasn’t taking full advantage of the armories or weapon upgrades. The good part is starting over doesn’t take as long when you die you can build back up to where you were at pretty quickly. I honestly say that I do like survivors mode more then the zombies of Blops.

You will get more game time for sure with these modes especially if you play all difficulty levels and try to acquire all three stars for every mission. For the most part both of these modes are better then the multi-player aspect of the game just due to the fact that there is no lag, and no aggravating twelve year old’s talking smack.

Overall Score: N/A

This game was purchased by RealGamerNewz for independent review purposes.

Check out all of our Modern Warfare 3 Reviews below:

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Paul I on 20120217 and was last modified on 20120304 .

Call of Duty: Modern Warfare 3 PSN Multiplayer Review

With this latest release to the Call Of Duty Modern Warfare series, MW3, there have been a few changes to the multiplayer mode. While at the same time changes are being made, almost everything from a technical standpoint is the same. For instance, online problems from the previous installment swept under a rug in a dark corner of the room. Whether it is in hopes that nobody notices or just due to the fact that the regime doesn’t really care what hard core gamers think of their work as long as they get bank, we will never truly know.

So the question is what’s new? To start off, the entire kill-streaks reward system has been revamped to something called point-streaks. This new system lets the player acquire points towards their kill-streak reward packages by doing the objectives such as capturing flags or taking bases in domination as well as kills. In other words, you die and still get your kill-streaks.

These are separated into 3 different packages named Assault, Support, and Specialist.

Assault Strike is the exact same and works the same as MW2  and Black Ops did for the kill-streak rewards system. This package will reward you for kill-streaks with packages like the precision airstrike, AC130, and helicopter support and a few new strikes have been added. These packages get reset when you die.

Support Strike has a different set of rewards geared more towards supporting your troops rather then dominating the opponents. It has rewards like Ballistic duffel bags that lay on the ground enough for the whole team to take and they will receive the juggernaut perk while wearing the vest till they die. Or other rewards like Sam turrets, remote turrets, and escort airdrops. The difference with this strike is it does not reset to zero upon death it actually continues to hand out packages.

Specialist Strike rewards every second consecutive kill with a perk of your choosing. But after an eight kill-streak you receive every perk in the game till you die. This also resets kills to zero upon death.

Now I’m not sure if this is better or worse. On the one hand the campers still get rewarded with the dominating weapons while camping for kills. On the other hand, people that are either not camping or just are not good enough to acquire kill-streak rewards gain access to these more weapons and support equipment. You have to also factor in the fact that points towards the rewards are also being gathered from completing objectives.

To me this just means twice as many support weapons flying around than before. I don’t think that it creates a more level playing field, just more of a messy confusion with a bunch of supposed team players plating ib a lone wolf single player mode all their own. As far as the specialist goes, I’m not sure what to make of that yet. We can only hope that some people will be using it to offset the ridiculousness of all the rewards being handed out constantly.

There has also been a change to the ranking and unlock systems. Now instead of using a cash-based system, your primary weapon ranks up with usage to unlock your attachments. Also added to the attachments is the ability to equip your weapon with hybrid scopes which means you can put a short range dot scope and a long range magnified scope similar to ACOG then have the ability to switch between during battle instead of during intermission.

One of the controversial, so-called perks (I call it more of a move) is the stand to prone otherwise known as the “dolphin dive” has been removed from the game. I really don’t see the purpose of removing the move when people still do it, just a little bit slower than before.

If you were going for realistic battle that diving motion is as real as it gets for CoD. I am pretty sure when you’re in a real battle and you come around a corner to see a guy or two unloading clips at your ass you don’t just say, ‘oh okay, I’m gonna  stop first, then kneel down, then lay down before I get to have my head blown off.

The new modes that have been added, Kill Confirmed and Team Defender, are a welcome change. Though I would have liked to have One in the Chamber back in the multi-player mode (from Black Ops Wager Matches) instead of just for private matches – evidence of Treyarch’s absence from this project.

Kill Confirmed requires players to collect floating dog tags from the corpse of downed enemies before the kill can be registered. However, the opposing team can pick up the dog tag as well to deny the other team of a kill.

Team Defender requires both teams to try to capture a flag dropped by the first person who gets killed when the match starts. After that, players must hold it to gain double points per kill while the team without the flag only gets the default amount per kill.

Co-op Mode features a new Survival Mode and also brings back Special Ops.

Survival Mode: this mode has one or two players fighting endless waves of enemies, with each wave becoming increasingly difficult. It just feels like Zombies Remix to me.

The group party invite system seems to be fixed. It no longer requires multiple invites, restarting your system, or just give up on inviting people who can’t seem to join. All things that should never have been a problem to begin with upon release. I have heard plenty of complaints about the matchmaking. Honestly, I have to say I have yet to experience more than a few problems here and there.

My main problem with this game is that the latency is so bad. If the hit detection is not off, it sure looks pretty bad after the latency queuing gets to it. For those of you that don’t know, latency:

“Queuing delay occurs when a gateway receives multiple packets from different sources heading towards the same destination.”

So yes this title still suffers the worst lag issues I have ever seen in an FPS, hands down. What’s Activision’s solution? The Call of Duty ELITE Premium service. That’s right, make everyone pay for something they should have given this series from the start, DEDICATED SERVERS. Unfortunately, the dedicated servers are PC ONLY.

I mean seriously, we need to pay for the servers because the online game-play is unbearable. We are talking about a game series that makes billions in the first 24 hours of each title’s release. That’s just insane from my standpoint but as long as people are stupid enough to dish out the fifty bucks a year, it’s always going to be pay-to-get-good-play.

The maps are the most camper-friendly maps we have seen in the series thus far. The sad part is, that’s exactly what Infinity ward said they were going to reduce and take a look for yourself. There are way too many corner buildings, power positions, and choke points to say the least. The map designs look way too familiar to be considered new in my book. The environments look to be copied-and-pasted from its predecessors MW2 and COD4.

Another issue that remains is the re-spawn time being approximately .05 seconds, and sometimes faster. Why is this a problem? You kill someone and he is back in your face before you can even look at the map and reload. Another instance is when you are killed and you re-spawn so fast that the other guy is still standing where he killed you and kills you again – it’s just insane.

The music is always lackluster in the MW series, but the sound affects seem to have suffered in MW3 for some reason. The sniper rifle sounds like it is shooting by steam. Some shotgun sounds have noticeably been re-used from MW2, like the USAS12. It has the exact same sound as the M1011 from MW2. The chopper gunner needs to sound more like it does when you’re in the chopper instead of the annoying buzzing sound as it’s flying around overhead.

Voice chat is probably the worst it has been in the last three Call of Duty games. What the heck happened here? The host migration is also worse. It seems to be completely dropping the game more times than not. I guess the question posed is how does this happen still when you are on your 8th game in the series? Things are supposed to be getting better every time, especially when it’s just a carbon copy of itself. By this time MW3 has no excuse for failing to be polished to the point of blinding chrome.

The fact that more things have gotten worse rather then better from Black Ops Multiplayer combined with the lag of peer-to-peer console servers produces a sometimes fun, sometimes unbearable online multiplayer game without a terrible amount of difference from its predecessors.

Overall Score: 5 out of 10

This game was purchased by RealGamerNewz for independent review purposes.

Check out all of our Modern Warfare 3 Reviews below:

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Paul I on 20111126 and was last modified on 20120304 .

Tristan’s Twisted World: GoldenEye 007: Reloaded Micro Review

[Welcome to Tristan’s Twisted World by Tristan Werbe for RealGamerNewz.com, check out my Micro Review for GoldenEye 007: Reloaded.]

One of the best games of the 90s for Nintendo 64 is now coming to Xbox 360, PS3, and Wii but can the PS3 and Xbox versions live up to how it plays on the Wii and even the 3ds?

Xbox 360 and PS3 Multiplayer: To my surprise it was a very well balanced game with decent servers on the Xbox 360 and PS3. It feels like a standard shooter online, but with more features than your average gun game in some aspects. It almost looks like you’re playing COD but feels like your playing Medal of Honor. There is a a good variety of maps to play on with friends or complete strangers. Players that lived on gaming back in the Nintendo 64’s hay days will love the multiplayer but anyone who is used to a more mainstream multiplayer game like COD might skip over it.

Wii Multiplayer: As we all know GoldenEye 007 came out last year for Wii and was burned and crashed into the ground for being a Wii exclusive. The multiplayer servers were crap and matches dropped like crazy. As I remember I never finished a match – that’s how bad it was. But now with Reloaded, it actually feels greater on the Wii than the other platforms. The Wii seems to bring the best out of GoldenEye 007: Reloaded when playing with a classic controller and hitting some buddies up. Going retro with 4 player split screen is very fun still offline and online. The servers are improved on the Wii as this game may bring the Wii out of the dark ages for FPS and their archaic online play seen in most other Wii titles.

DS version: Most handhelds can’t seem to bring greatness from good games. It pains me to say this is the same case for such a well improved game as GoldenEye 007: Reloaded. Not even in 3D could get it up to greatness. The graphics on this version are terrible, the story is messed up, overall it’s really just a half done job.

James Bond: Daniel Craig, the current James Bond, is 007 in GoldenEye. His voice acting is wonderful in this game, better than in Quantum of Solace, and that was probably the best 007 game of this generation – until now.

Soundtrack: The classic music is now mixed in with some great new tones that fit in when needed. Other than that you should know what to expect.

Graphics 360/PS3: Very well made as it looks like the very improved version of the last game for Wii big time. On the other two consoles it is brought mainly to have better lighting and textures.

Graphics Wii: The best looking Wii game ever made besides Skyward Sword and definitely the best FPS to ever be on Wii as it feels better than the 360 and PS3 versions of GoldenEye 007: Reloaded. It feels very dramatic in the new first person moments that weren’t in the last one and are new to the 007 series.

Campaign: If you know the story to GoldenEye you already know what happens but it is a very updated version and I enjoyed the story more than anything in this game. Some of the moments seem to improve over the original for the Nintendo 64. It’s an intense, awesome, and at times breathtaking campaign.

DS review: The DS version just was plain out terrible. I give it a 3.5 out of 10 – do not buy unless you are a hardcore 007 fan or just buying a cheap game for your kid’s DS.

Xbox 360/PS3 review: A great shooter on both systems – buy if you like COD, Homefront, and 007 for these systems. I give it an 8 out of 10.

Wii: The star version of the game is, to much surprise, the Wii version and it gets an 8.5 out of 10 in Tristan’s Twisted World.

 

This game was purchased by Tristan’s Twisted World for independent review purposes.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20111120 and was last modified on 20111125 .

Call Of Duty: Modern Warfare 3 Campaign Review

Since the creation of this modern day FPS, Call Of Duty 4: Modern Warfare back in 2007 the series has enjoyed staggering record sales numbers along with a huge fan base and unlimited resources. The overall idea was the perfect formula that grabbed hold of most gamers’ attention and has not let go since. This series has been and continues to be the FPS that gamers refuse to stop playing, the question is why?

After completing the campaign mode with the difficulty set on hardened in less than five hours, I have to say that I’m not disappointed because it’s exactly what I expected. Though the storyline has changed picking up only moments after MW2’s story ended, leaving a more than blurry explanation of what happened, the overall experience has not changed in the least.

Once again the player assumes various roles of characters and their perspectives throughout the storyline. This is beyond getting old. I’ve been there and done that, how about something new or even something older at this point – just to change it up. In my opinion, flying up to the aircraft to use the support weapons could be done better than that. it has been since the beginning. Though it is a very cool feature just getting there or the way it’s done could be better thought out.

So what’s different? Well, aside from the fact that the campaign is set over the course of a few different days – abso-friggin-lutley nothing! Each mission features the same exact series of objectives that include tasks with different requirements such as, eliminating a certain enemy, defending objectives for a timed event, planting explosives at a certain installation, and are checkpoint driven.

I did notice the lighting has improved but when using the same textures over and over again it really doesn’t have the desired effect that it should have had. I know it’s been two years and I am getting older but seriously I can remember those buildings, landscapes, and holes in the ground. Infinity Ward should have spent some time on the environment at the least if they were not going to change anything else. However, even with the dated engine, as long as the box still says sixty frames per second most fans and media will have the illusion of perfect graphics.

The sound quality has seen improvement in some areas but the music really needs to be updated to something other then orchestra. I mean really, not one person playing this game listens to that crap so why on earth do we have to hear it the whole time we are playing, kick it up a notch!

I found the gameplay to be less intense than MW2 and even Black Ops in the campaign mode. The whole getting knocked on the ground and being incapacitated was previously overdone in the other titles, happens too often in MW3, and is way over-exaggerated as well. I can honestly say that I enjoy the cut-scenes though. Black Ops had some great ones and MW3 did too. Unfortunately for me, this was the highlight of the gameplay and there wasn’t much of it.

I’m tired of collecting Intel! I played through this title collecting only two of them and it was by accident. This task needs to be reworked to get people more interested in exploring the environment but then they would actually have to build a new one first. That would push back the release of MW3.5 forever because then they cannot simply use the permanent template that is cast in titanium and buried in an underground base somewhere just waiting for the next installment release.

Hit detection is once again an epic fail. Either you take a guy out without even hitting him or you shoot him square in the face and the bullets pass right through him. Elbows and kneecaps are not deadly life threatening wounds. Kill-shot cam replays are the easiest way to spot exactly how ridiculous this is. I am surprised that they haven’t tried to doctor those replay videos to make it look better than it is. But if you really want to see how bad it is record the gameplay as I did for the entire campaign and take a closer look it truly is atrocious.

The only replay value from the campaign mode I can see is for the trophies but like I said I am tired of collecting the Intel and replaying the same missions over and over so I just don’t see that happening. The Elite premium service? Well we will get into that in the multiplayer review of this title.

So for improvements that could have been made (but weren’t), how about a new storyline? How could this not be good to get off the mainstream grid and come up with a whole new story. This would open the floodgates to tons of new situations that will spawn a fresh set of characters. Giving way to many new environments, weapons, and vehicles. The possibilities would have been endless. The problem being it would need an incredible beginning story. Would take a ton of work building new textures and would most likely end the same way all the others do being wash rinsed and repeated.

Overall Score: 6 out of 10

This game was purchased by RealGamerNewz for independent review purposes.

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Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Paul I on 20111119 and was last modified on 20120328 .

30 Days and 30 Nights: The Warhawk Rant

Thanks to Dylan Jobe (President of LightBox Interactive), and Sony,Warhawk got another boost giving all of us core players and people who just got on board a great reason to continue playing this awesome 3 year old game. Holding a 30day tournament 24/7 with official servers and not team or clan bases brackets made this crazy fun grueling environment come to life causing some good effects and of course even more bad ones. Leaving you the player with a true test of your $K!L and dedication while trying to land one of those top 50 spots even if not going for the prize but just the prestige of topping 50,000+entries.

Well after a full 30 calendar days of competition in this Warhawk tourney I felt the need to share my experience. When we started off on the quest to the great champion’s blade it was exciting everything seemed to be on point. Arch enemy clan members working together side by side to achieve the common goal I was in awe of the team work and the unselfish acts that were being displayed on the battlefield. Sadly as expected it didn’t last but a week or so till the true colors most of the self proclaimed best players in this great game started to become clear. This being primarily a “CTF” capture the flag tourney for most players seems to turn into more of a “TDM” or “ZNS” and all three modes are going on in this one game at the same time. Sounds insane doesn’t it, well it was. There were teams of people concentrating only on a few bases taking them back when the enemy moved on while others were just killing machines never stepping foot on the ground leaving the guys who are attempting to win the game for the team sitting ducks for even just one player to break through and stop the flag.

Well that’s all part of the game and it is expected to a certain degree. However some players seemed to be there only to disrupt the tournament game play and acquire negative points as a joke at the same time causing a multitude of problems for all involved. Here are a few of the scenarios that transpired, and I won’t be mentioning any names. You know who you are and it’s good enough for me that you get to read it. Some guys with teams of 2, 3,or even 4 people grabbing the flag, carrying it as far as possible, and tossing it to the one guy they were working for. The whole time this goes on they are also not helping the other carriers until they got taken out, making sure that he ended up scoring as much as possible. Also, same-team tactics included letting the carriers die then 15 planes swoop down and try to dig up the flag with no dignity or honor.

Then you have the guys who are on both teams working together for the common goal of cheating not even fighting just standing next to each other moving back and forth why even bother doesn’t look fun at all from the videos i have seen, dummies. Also another from the guys on both teams acting like they are playing for the team but just killing the flag carrier and not saving it so the clan member or friend trying to win the competition still has time to pick it up. I am not talking about the guys at the bottom of the list either. Then you’ve always got the loner guy who doesn’t matter whose team he is on he’s going to get his. By driving behind you with the jeep till you get out and ambient warfare you scoop the flag from your dead body and run it in. They also tend to stop the carriers vehicle long enough for the other team to kill him then repeat. Follow that up with a bunch off friends that just play for 3 or 4 hours call their buddy give him his password and so on makes it really tough to compete.

In the beginning the atmosphere was great but slowly it got to the point of constant swearing name calling with some people who should be setting an example for the rest to follow are doing the exact opposite and fueling the fire.

After all people are we not trying to preserve our favorite game and improve it welcoming new players and befriending the veterans not hating all downgrading the quality of play for everyone included. Sounds kind of foolish when you think about it yet it still exists and for some it’s the only reason they play (retarded). Anyway the folks over at Sony have assured that they are going over all the stats, videos, their own as well as submitted, with the feeling that its going to take at least a week to take out the trash. “Cheers”, unfortunately you know as well as I most will slip through the cracks being that there are so many of them. So this in mind I have a few ideas I think would limit the amount of cheating virtually making it impossible to bank so many unjust points and get rewarded while others work at it with good intentions and get swept aside.

To start I know it is way more work but only put the servers up in each time zone for X amount of hours limit the certain groups that thrive in empty servers with no competition or enemies for that matter. This will most certainly make the best players stand out with limited time to score points daily the servers will remain full for the duration of that time zone. Also, it will make said servers easier to patrol for the moderators which should be overhauled at this point anyhow. It’s a great idea but just isn’t working properly. 50,000 + people and only 50 get the championship blade and a shirt for home which is great. What about the other 49,950? Nothing. This will not bring out the most people, only the same people that you already have. Do the math. Something small, penny cost even, will double the roster along with strong advertisement in the right places. Don’t worry, I am talking about almost $0 cost. In the end, this game will begin to thrive again with all the new players ranking up telling their friends how great it is bringing a whole new group of sales for the lets say “Shh” new game in the works. Oh yeah!

In conclusion the various forms of cheating coupled with the rude and ignorant comments affected the game play for the entire community .Some small changes could fix many headaches closing the gap on those who choose to take the low road improving the level of play reviving the disappointed players ushering in a whole new era.

All in all the tournament was a good could have been great with lets just say a little more…

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Paul I on 20100504 and was last modified on 20131214 .