Yesterday Google released a statement that their video game streaming subscription service Stadia will see an additional 120 games added to its selection. We’ve received our Founder’s Edition unit and will be soon revealing our first impressions over the course of this rather slow roll-out and the usage experience in an internet-restricted remote area. Meanwhile, those who are keeping an eye on Stadia for its free option debuting this year or paid users alike are wondering when Stadia will get more games. Among this imperfect audience sentiment Google is looking to assure prospective customers that their offerings will be dramatically different in 2020.
Struggling to find its place in a market dominated by very few, very large players, Google has began shipping units for the launch of a new cloud-based game streaming platform; Stadia. Promising the world a new way to play games, including instant save-state sharing, enhancements for creators who go live while playing, and the ability for anyone with a solid internet connection to become a gamer without investing in a console, top tier phone, or computer.
60 frames per second for most Gaming PCs with higher frame rates available for those with better rigs. Ultra HD 60 frames per second footage of the game was also released and has been analyzed by industry experts to reveal what the game will perform like. Rockstar will also be bringing RDR2 among other games to Google Stadia, and we’ve already got an idea of what that will be like and the various benefits one could have from owning the Stadia cloud version of the game.
Information from Beta testers of “Project Yeti” which is Stadia’s internal code-name at Google has allegedly been leaked through broadcast personality TheQuartering regarding some of the unanswered questions Google left hanging for the service regarding pricing and more. We’ve even got some very surprising inklings of what the games lineup may look like.
At GDC 2019 the world saw its first reveal of Stadia, a new cloud compute / video game streaming platform being launched by Google some time this year featuring low latency gameplay with 1080p 60 frames per second for 15 – 25mbps internet connections and up to 4K HDR at 60 frames per second for higher bandwidth users. While many have been skeptical of this service, Google has produced the science behind how it’s worked hard to make the previously impossible a soon-to-come reality. However, there are still a lot of questions left unanswered – particularly pricing.
Furthermore there is some speculation surrounding the games lineup for the new service as partnerships have been vaguely teased between the Unreal Engine, Unity Engine, and third party developers with little info on who exactly is working on Stadia projects and what titles gamers should expect at launch. Beyond the Project Stream testing which was done last winter with Ubisoft’s Assassin’s Creed Odyssey we are mainly given id Software’s presentation of Doom Eternal for Stadia as a reference point for their incoming lineup.
That being said, an alleged leak has surfaced from the aftermath of GDC 2019 naming the next Call of Duty as a potential launch title for the service. Jade Raymond and Amy Hennig are also said to be hard at work on exciting new projects for Google which will hopefully become Stadia games we can be thankful for after the tumultuous events the two visionaries have been seen going through in recent history under the mismanagement of EA Games.