Call of Duty is the Most Broken Multiplayer Out: 76 Killstreak in 60 Seconds Video

FPSWin reports on an informative video surfacing from the YouTube Call of Duty community. Many hardcore gamers in the FPS genre have noticed for a long time now that the COD series is becoming, or to some extent has always been, a truly watered down formula. The main purpose of this video, which was created by iFen0m, is to show the broken down map design found in the latest COD game, Modern Warfare 3. Check out the video for yourself. Be on the lookout for more from our own RealGamerNewz archives soon!

via FPSWin

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20111223 and was last modified on 20111223 .

Tristan’s Twisted World: Call of Duty Modern Warfare 3 Review

Call of Duty 8: Modern Warfare 3 is the latest installment of the best selling FPS ever, but it’s on every system – is that why it sells so much? Is this game really even worth it?

Multiplayer: The supposed “most fun multiplayer out there” is back again with new classes, kill-streaks, guns, equipment, etc. Some of  the new ways to play in Call of Duty this time around sort of feel like playing Call of Duty 4: Modern Warfare for the first time.

The maps have improved from Call of Duty 6: Modern Warfare 2 with some more featured locations. Some of the new weapons and such make this Call of Duty a lot more fair than other entries in the series. For example, the Commando perk has always been was way too overpowered for its inaccuracy and the stakeout could shoot someone over 50 yards which doesn’t make sense for a shotgun that size. MW3 has fixed all of those issues and made a more balanced multiplayer.

The servers are still terrible. It might just be all of the players but since Call of Duty 4: Modern Warfare the series has suffered a never-ending plague of dropped games. Even years after a game has come hopefully they may update it or in a future title make it more dedicated. The kill-streaks are a lot more realistic this time around. There’s no random attack dogs or surprise nukes making me think MW3’s balance is far by none close to the best if not the best of the 8 games so far. Despite the fact the maps seem a little too close to the campaign , I tried to cope.

Special Ops Missions: The missions sort of felt like Battlefield 3 but that’s not a bad thing. Despite the fact that teamwork is not needed as much in these missions, it does add to the replay value of the game. They are fun missions in which you will usually end up doing objectives like defending areas and such. It is a worth it to play through it for me personally but hardcore multiplayer gamers might want to skip it altogether due to the lack of teamwork.

Special Ops Survival: The staple stone of the multiplayer for me in MW3 it feels like a first person Horde on Gears of War and definitely blows Black Ops Zombies away by a long shot. It requires some teamwork especially when you’re facing a russian juggernaut. For big co-op games or just endless waves of fun, COD Zombies fans this is something worth playing in MW3.

Graphics: The Call of Duty 8: Modern Warfare 3 graphics can be considered in the 2009-2010 standards of good graphics as they improved a lot since the E3 demo they showed when it looked like MW2 but if you haven’t played this game – think of Halo 3: ODST, that’s what this game looks like to me  visual quality-wise.

Call of Duty Elite: The new progression system in COD:Elite is full of lag so I couldn’t get perfect on this. I’ll be back to review the service when the first MW3 map pack comes out, sorry folks.

Campaign: The best part of this game for me in an epic single player story mode. It pretty much takes place right after MW2 and shows what has happened in all Modern Warfare games. It starts out like MW2 but it’s World War 3 so it looks like the reveal trailers – it’s a good intro.

Captain Price and Soap play major roles in the story again but during most of the game you play as Yuri an ex-spetsnaz soldier who helps Soap and Price. You also play as Frost, an army marine who serves in Delta along with Grinch, Sandman, and Truck in Delta.

You play as other characters as well but personally I didn’t think they mattered as much to the story. You fight mainly in America, England, France, and Germany of course as shown in trailers. This is where MW3’s World War 3 mainly takes place. In this about 6 hour campaign which I’m glad they extended the time a little bit. it still makes for a great experience. The story mode is for anyone who enjoys epic moments, intense fighting scenes, and just plain old Call of Duty.

Final Verdict: This game is not for everyone. Mainly big FPS gamers, Call of Duty lovers, and multiplayer gamers want to pick this up. If you like a little lag, mindless shooting, and over-the-top story modes give it a whirl, since that’s what most Call of Duty games revolve around. Tristan’s Twisted World awards Call of Duty Modern Warfare 3 a 5.5 out of 10 since I’ve bought the same outdated game style so many times I’m finally sick of it folks.

Overall Score: 4.5 out of 10

This game was purchased by Tristan’s Twisted World for independent review purposes.

Check out all of our Modern Warfare 3 Reviews below:

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20111203 and was last modified on 20130401 .

Call of Duty: Modern Warfare 3 PSN Multiplayer Review

With this latest release to the Call Of Duty Modern Warfare series, MW3, there have been a few changes to the multiplayer mode. While at the same time changes are being made, almost everything from a technical standpoint is the same. For instance, online problems from the previous installment swept under a rug in a dark corner of the room. Whether it is in hopes that nobody notices or just due to the fact that the regime doesn’t really care what hard core gamers think of their work as long as they get bank, we will never truly know.

So the question is what’s new? To start off, the entire kill-streaks reward system has been revamped to something called point-streaks. This new system lets the player acquire points towards their kill-streak reward packages by doing the objectives such as capturing flags or taking bases in domination as well as kills. In other words, you die and still get your kill-streaks.

These are separated into 3 different packages named Assault, Support, and Specialist.

Assault Strike is the exact same and works the same as MW2  and Black Ops did for the kill-streak rewards system. This package will reward you for kill-streaks with packages like the precision airstrike, AC130, and helicopter support and a few new strikes have been added. These packages get reset when you die.

Support Strike has a different set of rewards geared more towards supporting your troops rather then dominating the opponents. It has rewards like Ballistic duffel bags that lay on the ground enough for the whole team to take and they will receive the juggernaut perk while wearing the vest till they die. Or other rewards like Sam turrets, remote turrets, and escort airdrops. The difference with this strike is it does not reset to zero upon death it actually continues to hand out packages.

Specialist Strike rewards every second consecutive kill with a perk of your choosing. But after an eight kill-streak you receive every perk in the game till you die. This also resets kills to zero upon death.

Now I’m not sure if this is better or worse. On the one hand the campers still get rewarded with the dominating weapons while camping for kills. On the other hand, people that are either not camping or just are not good enough to acquire kill-streak rewards gain access to these more weapons and support equipment. You have to also factor in the fact that points towards the rewards are also being gathered from completing objectives.

To me this just means twice as many support weapons flying around than before. I don’t think that it creates a more level playing field, just more of a messy confusion with a bunch of supposed team players plating ib a lone wolf single player mode all their own. As far as the specialist goes, I’m not sure what to make of that yet. We can only hope that some people will be using it to offset the ridiculousness of all the rewards being handed out constantly.

There has also been a change to the ranking and unlock systems. Now instead of using a cash-based system, your primary weapon ranks up with usage to unlock your attachments. Also added to the attachments is the ability to equip your weapon with hybrid scopes which means you can put a short range dot scope and a long range magnified scope similar to ACOG then have the ability to switch between during battle instead of during intermission.

One of the controversial, so-called perks (I call it more of a move) is the stand to prone otherwise known as the “dolphin dive” has been removed from the game. I really don’t see the purpose of removing the move when people still do it, just a little bit slower than before.

If you were going for realistic battle that diving motion is as real as it gets for CoD. I am pretty sure when you’re in a real battle and you come around a corner to see a guy or two unloading clips at your ass you don’t just say, ‘oh okay, I’m gonna  stop first, then kneel down, then lay down before I get to have my head blown off.

The new modes that have been added, Kill Confirmed and Team Defender, are a welcome change. Though I would have liked to have One in the Chamber back in the multi-player mode (from Black Ops Wager Matches) instead of just for private matches – evidence of Treyarch’s absence from this project.

Kill Confirmed requires players to collect floating dog tags from the corpse of downed enemies before the kill can be registered. However, the opposing team can pick up the dog tag as well to deny the other team of a kill.

Team Defender requires both teams to try to capture a flag dropped by the first person who gets killed when the match starts. After that, players must hold it to gain double points per kill while the team without the flag only gets the default amount per kill.

Co-op Mode features a new Survival Mode and also brings back Special Ops.

Survival Mode: this mode has one or two players fighting endless waves of enemies, with each wave becoming increasingly difficult. It just feels like Zombies Remix to me.

The group party invite system seems to be fixed. It no longer requires multiple invites, restarting your system, or just give up on inviting people who can’t seem to join. All things that should never have been a problem to begin with upon release. I have heard plenty of complaints about the matchmaking. Honestly, I have to say I have yet to experience more than a few problems here and there.

My main problem with this game is that the latency is so bad. If the hit detection is not off, it sure looks pretty bad after the latency queuing gets to it. For those of you that don’t know, latency:

“Queuing delay occurs when a gateway receives multiple packets from different sources heading towards the same destination.”

So yes this title still suffers the worst lag issues I have ever seen in an FPS, hands down. What’s Activision’s solution? The Call of Duty ELITE Premium service. That’s right, make everyone pay for something they should have given this series from the start, DEDICATED SERVERS. Unfortunately, the dedicated servers are PC ONLY.

I mean seriously, we need to pay for the servers because the online game-play is unbearable. We are talking about a game series that makes billions in the first 24 hours of each title’s release. That’s just insane from my standpoint but as long as people are stupid enough to dish out the fifty bucks a year, it’s always going to be pay-to-get-good-play.

The maps are the most camper-friendly maps we have seen in the series thus far. The sad part is, that’s exactly what Infinity ward said they were going to reduce and take a look for yourself. There are way too many corner buildings, power positions, and choke points to say the least. The map designs look way too familiar to be considered new in my book. The environments look to be copied-and-pasted from its predecessors MW2 and COD4.

Another issue that remains is the re-spawn time being approximately .05 seconds, and sometimes faster. Why is this a problem? You kill someone and he is back in your face before you can even look at the map and reload. Another instance is when you are killed and you re-spawn so fast that the other guy is still standing where he killed you and kills you again – it’s just insane.

The music is always lackluster in the MW series, but the sound affects seem to have suffered in MW3 for some reason. The sniper rifle sounds like it is shooting by steam. Some shotgun sounds have noticeably been re-used from MW2, like the USAS12. It has the exact same sound as the M1011 from MW2. The chopper gunner needs to sound more like it does when you’re in the chopper instead of the annoying buzzing sound as it’s flying around overhead.

Voice chat is probably the worst it has been in the last three Call of Duty games. What the heck happened here? The host migration is also worse. It seems to be completely dropping the game more times than not. I guess the question posed is how does this happen still when you are on your 8th game in the series? Things are supposed to be getting better every time, especially when it’s just a carbon copy of itself. By this time MW3 has no excuse for failing to be polished to the point of blinding chrome.

The fact that more things have gotten worse rather then better from Black Ops Multiplayer combined with the lag of peer-to-peer console servers produces a sometimes fun, sometimes unbearable online multiplayer game without a terrible amount of difference from its predecessors.

Overall Score: 5 out of 10

This game was purchased by RealGamerNewz for independent review purposes.

Check out all of our Modern Warfare 3 Reviews below:

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Paul I on 20111126 and was last modified on 20120304 .

Tristan’s Twisted World: Dance Central 2 Micro Review

[Welcome to Tristan’s Twisted World by Tristan Werbe for RealGamerNewz.com, check out my Micro Review for Dance Central 2.]

The year’s biggest dancing game for Kinect on Xbox 360 is Dance Central 2. Can this new exclusive be one of the top Kinect games on the 360?

Songs: All the songs and DLC songs from Dance Central will be brought into Dance Central 2 with all its new and great songs such as DJ got us falling in love agian and some other great titles.

Gameplay: The mechanics from Dance Central are still in this game it plays the same mainly a big dlc disc for more features options characters and songs.

Graphics: Dance Central 2 somewhat looks real, unlike most dance games, and has great movement animation for the arms and legs.

Final Verdict: As the game is pretty much the same as the first and there is really not much to talk about after playing it I suggest to only play if your a casual gamer or if you enjoy Kinect games I give Dance Central 2 a 7.5 out of 10 so let’s Dance.

 

This game was purchased by Tristan’s Twisted World for independent review purposes.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20111120 and was last modified on 20111125 .

Tristan’s Twisted World: GoldenEye 007: Reloaded Micro Review

[Welcome to Tristan’s Twisted World by Tristan Werbe for RealGamerNewz.com, check out my Micro Review for GoldenEye 007: Reloaded.]

One of the best games of the 90s for Nintendo 64 is now coming to Xbox 360, PS3, and Wii but can the PS3 and Xbox versions live up to how it plays on the Wii and even the 3ds?

Xbox 360 and PS3 Multiplayer: To my surprise it was a very well balanced game with decent servers on the Xbox 360 and PS3. It feels like a standard shooter online, but with more features than your average gun game in some aspects. It almost looks like you’re playing COD but feels like your playing Medal of Honor. There is a a good variety of maps to play on with friends or complete strangers. Players that lived on gaming back in the Nintendo 64’s hay days will love the multiplayer but anyone who is used to a more mainstream multiplayer game like COD might skip over it.

Wii Multiplayer: As we all know GoldenEye 007 came out last year for Wii and was burned and crashed into the ground for being a Wii exclusive. The multiplayer servers were crap and matches dropped like crazy. As I remember I never finished a match – that’s how bad it was. But now with Reloaded, it actually feels greater on the Wii than the other platforms. The Wii seems to bring the best out of GoldenEye 007: Reloaded when playing with a classic controller and hitting some buddies up. Going retro with 4 player split screen is very fun still offline and online. The servers are improved on the Wii as this game may bring the Wii out of the dark ages for FPS and their archaic online play seen in most other Wii titles.

DS version: Most handhelds can’t seem to bring greatness from good games. It pains me to say this is the same case for such a well improved game as GoldenEye 007: Reloaded. Not even in 3D could get it up to greatness. The graphics on this version are terrible, the story is messed up, overall it’s really just a half done job.

James Bond: Daniel Craig, the current James Bond, is 007 in GoldenEye. His voice acting is wonderful in this game, better than in Quantum of Solace, and that was probably the best 007 game of this generation – until now.

Soundtrack: The classic music is now mixed in with some great new tones that fit in when needed. Other than that you should know what to expect.

Graphics 360/PS3: Very well made as it looks like the very improved version of the last game for Wii big time. On the other two consoles it is brought mainly to have better lighting and textures.

Graphics Wii: The best looking Wii game ever made besides Skyward Sword and definitely the best FPS to ever be on Wii as it feels better than the 360 and PS3 versions of GoldenEye 007: Reloaded. It feels very dramatic in the new first person moments that weren’t in the last one and are new to the 007 series.

Campaign: If you know the story to GoldenEye you already know what happens but it is a very updated version and I enjoyed the story more than anything in this game. Some of the moments seem to improve over the original for the Nintendo 64. It’s an intense, awesome, and at times breathtaking campaign.

DS review: The DS version just was plain out terrible. I give it a 3.5 out of 10 – do not buy unless you are a hardcore 007 fan or just buying a cheap game for your kid’s DS.

Xbox 360/PS3 review: A great shooter on both systems – buy if you like COD, Homefront, and 007 for these systems. I give it an 8 out of 10.

Wii: The star version of the game is, to much surprise, the Wii version and it gets an 8.5 out of 10 in Tristan’s Twisted World.

 

This game was purchased by Tristan’s Twisted World for independent review purposes.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20111120 and was last modified on 20111125 .

Call Of Duty: Modern Warfare 3 Campaign Review

Since the creation of this modern day FPS, Call Of Duty 4: Modern Warfare back in 2007 the series has enjoyed staggering record sales numbers along with a huge fan base and unlimited resources. The overall idea was the perfect formula that grabbed hold of most gamers’ attention and has not let go since. This series has been and continues to be the FPS that gamers refuse to stop playing, the question is why?

After completing the campaign mode with the difficulty set on hardened in less than five hours, I have to say that I’m not disappointed because it’s exactly what I expected. Though the storyline has changed picking up only moments after MW2’s story ended, leaving a more than blurry explanation of what happened, the overall experience has not changed in the least.

Once again the player assumes various roles of characters and their perspectives throughout the storyline. This is beyond getting old. I’ve been there and done that, how about something new or even something older at this point – just to change it up. In my opinion, flying up to the aircraft to use the support weapons could be done better than that. it has been since the beginning. Though it is a very cool feature just getting there or the way it’s done could be better thought out.

So what’s different? Well, aside from the fact that the campaign is set over the course of a few different days – abso-friggin-lutley nothing! Each mission features the same exact series of objectives that include tasks with different requirements such as, eliminating a certain enemy, defending objectives for a timed event, planting explosives at a certain installation, and are checkpoint driven.

I did notice the lighting has improved but when using the same textures over and over again it really doesn’t have the desired effect that it should have had. I know it’s been two years and I am getting older but seriously I can remember those buildings, landscapes, and holes in the ground. Infinity Ward should have spent some time on the environment at the least if they were not going to change anything else. However, even with the dated engine, as long as the box still says sixty frames per second most fans and media will have the illusion of perfect graphics.

The sound quality has seen improvement in some areas but the music really needs to be updated to something other then orchestra. I mean really, not one person playing this game listens to that crap so why on earth do we have to hear it the whole time we are playing, kick it up a notch!

I found the gameplay to be less intense than MW2 and even Black Ops in the campaign mode. The whole getting knocked on the ground and being incapacitated was previously overdone in the other titles, happens too often in MW3, and is way over-exaggerated as well. I can honestly say that I enjoy the cut-scenes though. Black Ops had some great ones and MW3 did too. Unfortunately for me, this was the highlight of the gameplay and there wasn’t much of it.

I’m tired of collecting Intel! I played through this title collecting only two of them and it was by accident. This task needs to be reworked to get people more interested in exploring the environment but then they would actually have to build a new one first. That would push back the release of MW3.5 forever because then they cannot simply use the permanent template that is cast in titanium and buried in an underground base somewhere just waiting for the next installment release.

Hit detection is once again an epic fail. Either you take a guy out without even hitting him or you shoot him square in the face and the bullets pass right through him. Elbows and kneecaps are not deadly life threatening wounds. Kill-shot cam replays are the easiest way to spot exactly how ridiculous this is. I am surprised that they haven’t tried to doctor those replay videos to make it look better than it is. But if you really want to see how bad it is record the gameplay as I did for the entire campaign and take a closer look it truly is atrocious.

The only replay value from the campaign mode I can see is for the trophies but like I said I am tired of collecting the Intel and replaying the same missions over and over so I just don’t see that happening. The Elite premium service? Well we will get into that in the multiplayer review of this title.

So for improvements that could have been made (but weren’t), how about a new storyline? How could this not be good to get off the mainstream grid and come up with a whole new story. This would open the floodgates to tons of new situations that will spawn a fresh set of characters. Giving way to many new environments, weapons, and vehicles. The possibilities would have been endless. The problem being it would need an incredible beginning story. Would take a ton of work building new textures and would most likely end the same way all the others do being wash rinsed and repeated.

Overall Score: 6 out of 10

This game was purchased by RealGamerNewz for independent review purposes.

Check out all of our Modern Warfare 3 Reviews below:

 

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Paul I on 20111119 and was last modified on 20120328 .

Gears of War 3 Review

Gears of War 3 is undeniably the most anticipated Xbox 360 exclusive of the year. Released this September to much critical acclaim, real gamers might have trouble considering the mainstream reviews out there trustworthy. In response to the demand for a true, uncensored, and unadulterated review of this title the RealGamerNewz team has joined up again.

Within this complete review you will find everything from the gameplay to the graphics, story, and more analyzed and described in great detail. Best of all, you will get three viewpoints at once instead of one! Listen to the full show if you want the real deal about Gears of War 3 from Epic Games.

Timestamps for each section (hours:minutes:seconds):

  • 1:10 Graphics – (Art Direction, Technical Quality, Etc.)
  • 10:30 Gameplay – (A.I., Level/Enemy/Gameplay Design, Etc.)
  • 27:00 Story – (Plot, Characters, Storytelling, Etc.)
  • 40:42 Presentation
  • 47:31 Sound/Music
  • 1:00:58 Multiplayer – (Co-Op, Competitive, Hoard 2.0, Beast Mode, Etc.)
  • 1:41:56 Enjoyment Level (A.K.A. Fun Factor) & Longevity (A.K.A. Replay Value)
  • 1:52:00 Final Evaluation and Official RealGamerNewz Verdict
This game was purchased by RealGamerNewz for independent review. purposes.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20111007 and was last modified on 20111120 .

30 Days and 30 Nights: The Warhawk Rant

Thanks to Dylan Jobe (President of LightBox Interactive), and Sony,Warhawk got another boost giving all of us core players and people who just got on board a great reason to continue playing this awesome 3 year old game. Holding a 30day tournament 24/7 with official servers and not team or clan bases brackets made this crazy fun grueling environment come to life causing some good effects and of course even more bad ones. Leaving you the player with a true test of your $K!L and dedication while trying to land one of those top 50 spots even if not going for the prize but just the prestige of topping 50,000+entries.

Well after a full 30 calendar days of competition in this Warhawk tourney I felt the need to share my experience. When we started off on the quest to the great champion’s blade it was exciting everything seemed to be on point. Arch enemy clan members working together side by side to achieve the common goal I was in awe of the team work and the unselfish acts that were being displayed on the battlefield. Sadly as expected it didn’t last but a week or so till the true colors most of the self proclaimed best players in this great game started to become clear. This being primarily a “CTF” capture the flag tourney for most players seems to turn into more of a “TDM” or “ZNS” and all three modes are going on in this one game at the same time. Sounds insane doesn’t it, well it was. There were teams of people concentrating only on a few bases taking them back when the enemy moved on while others were just killing machines never stepping foot on the ground leaving the guys who are attempting to win the game for the team sitting ducks for even just one player to break through and stop the flag.

Well that’s all part of the game and it is expected to a certain degree. However some players seemed to be there only to disrupt the tournament game play and acquire negative points as a joke at the same time causing a multitude of problems for all involved. Here are a few of the scenarios that transpired, and I won’t be mentioning any names. You know who you are and it’s good enough for me that you get to read it. Some guys with teams of 2, 3,or even 4 people grabbing the flag, carrying it as far as possible, and tossing it to the one guy they were working for. The whole time this goes on they are also not helping the other carriers until they got taken out, making sure that he ended up scoring as much as possible. Also, same-team tactics included letting the carriers die then 15 planes swoop down and try to dig up the flag with no dignity or honor.

Then you have the guys who are on both teams working together for the common goal of cheating not even fighting just standing next to each other moving back and forth why even bother doesn’t look fun at all from the videos i have seen, dummies. Also another from the guys on both teams acting like they are playing for the team but just killing the flag carrier and not saving it so the clan member or friend trying to win the competition still has time to pick it up. I am not talking about the guys at the bottom of the list either. Then you’ve always got the loner guy who doesn’t matter whose team he is on he’s going to get his. By driving behind you with the jeep till you get out and ambient warfare you scoop the flag from your dead body and run it in. They also tend to stop the carriers vehicle long enough for the other team to kill him then repeat. Follow that up with a bunch off friends that just play for 3 or 4 hours call their buddy give him his password and so on makes it really tough to compete.

In the beginning the atmosphere was great but slowly it got to the point of constant swearing name calling with some people who should be setting an example for the rest to follow are doing the exact opposite and fueling the fire.

After all people are we not trying to preserve our favorite game and improve it welcoming new players and befriending the veterans not hating all downgrading the quality of play for everyone included. Sounds kind of foolish when you think about it yet it still exists and for some it’s the only reason they play (retarded). Anyway the folks over at Sony have assured that they are going over all the stats, videos, their own as well as submitted, with the feeling that its going to take at least a week to take out the trash. “Cheers”, unfortunately you know as well as I most will slip through the cracks being that there are so many of them. So this in mind I have a few ideas I think would limit the amount of cheating virtually making it impossible to bank so many unjust points and get rewarded while others work at it with good intentions and get swept aside.

To start I know it is way more work but only put the servers up in each time zone for X amount of hours limit the certain groups that thrive in empty servers with no competition or enemies for that matter. This will most certainly make the best players stand out with limited time to score points daily the servers will remain full for the duration of that time zone. Also, it will make said servers easier to patrol for the moderators which should be overhauled at this point anyhow. It’s a great idea but just isn’t working properly. 50,000 + people and only 50 get the championship blade and a shirt for home which is great. What about the other 49,950? Nothing. This will not bring out the most people, only the same people that you already have. Do the math. Something small, penny cost even, will double the roster along with strong advertisement in the right places. Don’t worry, I am talking about almost $0 cost. In the end, this game will begin to thrive again with all the new players ranking up telling their friends how great it is bringing a whole new group of sales for the lets say “Shh” new game in the works. Oh yeah!

In conclusion the various forms of cheating coupled with the rude and ignorant comments affected the game play for the entire community .Some small changes could fix many headaches closing the gap on those who choose to take the low road improving the level of play reviving the disappointed players ushering in a whole new era.

All in all the tournament was a good could have been great with lets just say a little more…

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Paul I on 20100504 and was last modified on 20131214 .