Cyber Rhino Studios is in the process of making a new Game, Gryphon Knight Epic. A 2D Medieval Shoot Em’ up that is being worked on for PC. So far this game looks amazing. This 2D Medieval Shoot Em’ up from what I see has a lot to offer. From amazing hand-crafted levels that you get to explore, to amazing game play and insane boss fights. Cyber Rhino Studios has worked hard on this game, and so far its showing just how hard they worked. This game is looking great. Just check out the video below and you will see what I mean. Well that’s all for now. If you want to see more about Gryphon Knight Epic, check out Cyber Rhino Studio’s website for more information.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Kyle Heller on 20140803 and was last modified on 20140803 .
Build tons of turrets and stand your ground as zombie hordes attack wave by wave. Random populations of zombies are ever present as well. Day turns to night, and bullets turn to grenades, pistols turn to sub machine guns and assault rifles as battle turns to war against the undead.
Graphic style reminds us of the old days in gaming and likely plays a key role in allowing so much action to go on-screen at once in this open world survival with building elements. Detailed settings as well like Game Pad Deadzone and Frames Per Second Indicator come in handy for veterans of the PC Gaming world to get the most out of this current version 0.1.4.1 which is available on Early Access as of yesterday.
This game presents some core principles that we all love as gamers: retro graphics, nonstop action, and shooting zombies. I built a dozen turrets, survived 4 days of the zombie apocalypse, and did my part by earning 6,106 kills including sending President Thomas Jefferson back to the grave (may his soul rest in peace). Over 9,000 Zombies is ridiculously cool once players get into a groove and start building up some sort of base. It was a bit strange to see at full resolution and operate controls-wise as far as how to actually build but once figured out this flowed mid-battle pretty smooth.
Unfortunately, enemy zombies sometimes spawned right under players making it hard to stop and let your turrets do the work but somewhat adding to the nonstop emphasis on survival. Tossing grenades ahead of you and making sure to equip the latest gun are huge tools to your survival. In addition to building a variety of turrets including ooooo, ooo, ooo, oooo, oooo players get pick-ups like Health, Rapid Fire, and Scrap Metal to make your turrets out of. every so often from downed zombies. One improvement that could be made to the game would be an increased ability to see when players are taking damage as well as which direction this is happening from. Focus of a high magnitude is required to get anywhere in Over 9,000 Zombies – and after playing for such a decent amount of time it is unfortunate for a session to end so abruptly and without much warning.
In conclusion, Over 9,000 Zombies! is another excellent, gameplay-centric title for the Steam Early Access platform which feels awesome and fun on a controller and allows for a truly roguelike / survival action title made in 2D evolve into a complete shoot-em-up experience revolving around exterminating the undead while listening to a great soundtrack and trying not to blink.
Preview Copy Info: A digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this Review.
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Today Lumenox Games and Sony released the trailer for the PS3 Version of Aaru’s Awakening. Players will take control Aaru, the Dawn Guardian in his quest to stop Night from plunging the world in total darkness. Check out the trailer below and be sure to check back soon to RGN for more on this ambitious new title from Lumenox Games.
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A new 2D Prince of Persia game is reportedly in development at Ubisoft according to French website Portail du Jeu Video.
The PoP title will run on the UbiArt Framework engine, which powered Rayman: Legends and Origins as well as the upcoming Child of Light and Valiant Hearts. The Prince will sport a 3D look as his body parts – legs, torso etc – will be animated separately. The franchise’s staple features – wall running, jump and sword attacks will be present within this game.
It has been four years since we’ve last seen a Prince of Persia title on consoles, and a new game is long over due so hopefully this bit of news is turns out to be accurate. Ubisoft did say that the franchise was “paused” at the time when asked about it last year but could return when they “felt it was ready”.
Stayed tuned to RGN for any updates on this exciting bit of info.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20140417 and was last modified on 20140417 .
Mercenary Kings is a 2D side scrolling shooter for PC and Playstation 4 from developer Tribute Games. The game is set a around a group a mercs that are hired by a general to take out heavy armed militias and guerrilla groups for cash. The game is inspired by 8/16 bit titles like Contra and Metal Slug as well as 80s action flicks like Rambo, Commando and others. The game begins with a short tutorial using either the keyboard or controller introducing players to the games mechanics and controls. The game is playable but very difficult to play on keyboard so for gamers to fully enjoy the game a controller pad of some sort is recommended. The Left Analog Stick/WASD keys control to the Mercenary the face buttons to fire, jump and use items in their arsenal. The Left bumper lets the play open up the mercs inventory and pick the items they need whether it be a weapon, health pack or a special item and then select it with the Dpad/WASD keys for use. The only problem with the controls is that there are too many to master and certain actions have to be carried out by precisely a certain movement or button press which might frustrate a lot of gamers from the outset. If the player is patient they will be in for a rewarding and expansive experience as the game progresses.
The missions are as straightforward as the gameplay complete the objective and take out any enemies in the Mercs way. The missions have a set difficulty level and a set price tag, clear the missions, grab the cash and upgrade your character in the base camp. The fun comes in the harden difficulty coupled with the missions time limit and hardly no checkpoint in sight, this game isn’t a walk in a park but this is ok. Mercenary Kings is insanely fun, taking time to learn the level layout and mowing down the enemy to complete the objective. This gives the game much needed legs in a time where most games can be completed in a few short hours. There are a cavalcade of different weapons for gamers to choose from, pistols, machine guns, rocket launchers all the way up to Mechs. The enemies are kind of weak but they come in packs and in all different shapes and sounds that will chip down your health meter in a second. The Hyper kinetic action will keep gamers on their toes but will keep them smiling through all the way through their play through of Mercenary Kings. The character dialog and banter will keep you chuckling and informed on missions, enemies, gear and other things. The only thing missing from a technical standpoint would be an arrow to point the play in the right direction if he gets lost or re-spawns after being taken out by the enemy.
The 2D graphics are the hallmark of Mercenary Kings with its modern homage to side-scrolling games of yesteryear from the character design to the level layout, to the level transitions and mission intros the game is a total blast from the past. The sound design is top notch with an original soundtrack that any SNES/Sega Genesis shooter fan will enjoy as well as the quirky soundbites heard from the characters will have gamers rolling. The presentation will even at times break the fourth wall and the mission start message jumps out towards the screen at the player telling them to “Move out”. There is even a call back to Metal Gear with the Sergeant and the merc talking via Codec before certain missions If gamers are looking for a all new side scrolling style 2D action shooter for the new age they should look no further than Mercenary Kings.
Mercenary Kings is a retro shooter for the modern age and comes pack with enough wit and action to woo any gamer over. The color art style, slamming soundtrack and hilarious dialog play in perfect tune with the games action to round out the experience The only things holding this title up from masterpiece status are the light inconsistently of the controls and they lack of navigation system still Mercenary Kings is the blast from that old school gamers have been waiting for and new school gamers can still appreciate.
Overall Score: 8.0 / 10
RGN Rating : Sliver Gamer
Developer / Publisher: Tribute Games
Available On: PC |PS4
Played On: Windows PC
Review Copy Info: A digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this Review.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by DJ Killzown Jones on 20140325 and was last modified on 20140325 .
Awesomenauts Assemble! for PlayStation 4 is releasing on March 4, 2014 in the US and on March 5, 2014 in EU for $9.99 / €9,99 respectively. When described by one of its makers, Awesomenauts has been called “the only MOBA you can play together with your buddies on a couch!” by Fabian Akker (the designer and co-founder of Ronimo Games).
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Magicite is an indie game that has an early access release on steam and continues the trend of indie survival adventure games but with a 2D platformer / RPG twist to it. When players start the game they create a character of which they would like to play the game as. This character creation process includes being able to choose how he / she will look. Stats for the character are randomly generated along with traits. Annoyingly though, you cannot select your own stats or traits which diminishes the customizability of your character.
When players enter the world they have only an axe and two random objects, then off they go. Much in the survival adventure spirit, players are not given any tutorials on how to play the game which usually makes the first hour or so of gameplay completely dedicated to experimentation. However, Magicite gives a time limit in each area so prepare to be surprised at the giant flying purple faces that kill you when you take too long.
The game progresses like a platformer in the sense that each area has a beginning and an end to it, which (along with the aforementioned time limit) restrains the amount of time you are gathering materials and fighting creatures. Magicite also boasts perma-death, so it pays to be careful otherwise you may lose all your armor that you worked hard for and have to start right at the beginning in a randomly generated area.
With that in mind the game is all about replay ability and I feel it falls short in this aspect because of the progression system. One minute you may be fighting a boss that just cracks you in twine and then, poof, you are suddenly right at the start of the game again with nothing. The controls are fairly simple to learn and don’t need any time to get used to; right click to use your equipped item, left click to attack.
Graphically, Magicite is very astounding. The game uses a faux 64 bit graphics mode which matches the atmosphere of the game perfectly. However, the game fails to properly show what exactly can hurt you because everything seems to be in the foreground including the scenery which may confuse some people as to what is actually dangerous when they get killed by a falling snowball.
Enemies are randomly generated along with the area you start in and other than bosses there is no real progression to them. Sometimes you may start in an area with lots of pigs and one slime while other times you may start off eye to eye with a freaking rhinoceros which makes for some really interesting and unpredictable play-throughs to say the least.
Magicite has an invite-only multiplayer system that allows players to play the game with their friends, and online the perma-death only applies when the whole group perishes and players that have been killed can be brought back with their comrades.
Sadly Magicite is a very disjointed game because of the developer’s attempts at innovating the game with the RPG and platformer elements, without which Magicite would be just another survival adventure game and overall there are better games in this genre worth exploring. Overall the game had potential and fell short in many ways, with the developers having a lot to learn and hopefully address before bringing it out of Early Access. Magicite in its current state gets a 4.5 out of 10 (also known in some parts as a 45%).
Official Score: 4.5/10
RGN Rating: Below Bronze
Developer / Publisher: SmashGames
Available On: PC | Mac OS X | Linux
Review Copy Info: A digital copy of the game was provided to RealGamerNewz by the publisher for the purpose of this review.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Nestor Laszyn on 20140216 and was last modified on 20140216 .
Pixel Piracy is a sandbox 2D adventure / strategy game where you explore a world randomly generated by the decisions you make before starting each game. It is a Steam and Desura game. The game is still in its beta stages and it continues to grow. This review is of version 0.4.30.
Gameplay: Pixel Piracy involves building your own ship, fighting other ships and exploring islands in an expansive world. A game that increases in difficulty as you continue to explore it and scratch the surface of it. The game itself seems very simplistic at its roots is rather deep and engaging and you can’t just coast along doing minimal work. Early in the game, you may find yourself not having as much of a fun time but as you explore and build up your ship and its crew you will gain a larger interest in the game and your time will start getting eaten away.
Graphics/Music: Pixel Piracy, as its namesake, utilizes a 2d pixelated style in the vain of vintage consoles of the 80’s and 90’s and there’s nothing wrong with that. The game looks great, it’s rather bright and colorful. The music is calm and ambient and fits the pirate theme. The sound effects and voices are pirate related and you’ll commonly hear “walk the plank” when your pirate is angry and always makes me smile each time.
Online Capabilities: Pixel Piracy has no online features but as development continues, we will have to wait and see.
Replay Value: As it holds a randomly generated map and story in each play-through, Pixel Piracy has a lot of replay value. As a game in development, with a lot more to come, this game will also continue to have replay value.
As a game in development, I can’t complain with the game. It is extremely fun and addictive, once you get past the initial frustratingly boring first half hour. It engages the player and draws them into the experience of the pirate world. So proceed with caution or you will lose HOURS upon HOURS of your time. I would recommend this game to your pirate enthusiast. Well deserving of a Platinum Game distinction despite not even being complete!
Official Alpha Gameplay Trailer:
Overall Score: 9.5 / 10
RGN Rating: Platinum Game
Developer:Vitali Kirpu & Alex Povsky
Publisher: Quadro Delta
Available On: Windows, Mac, Linux
Played On: Windows
Review Copy Info: A digital copy was provided to RealGamerNewz by the publisher for the purpose of this review.
(Bonus: Score Breakdown)
Online Capabilities – not applicable
Replay Value- 10/10
Overall- 43/45, a 95%.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Matthew Dokurno on 20140113 and was last modified on 20140113 .
Powered by UbiArt Framework, the engine used for Rayman Origins and Legends, and boasting an incredible art style, Ubisoft’s Child of Light looks set on charming its way into our living rooms next year. From the creative team behind Far Cry 3, CoLT tells the tale of Aurora, a young girl on a quest to defeat the Black Queen and save the kingdom of Lemuria. Why must this child take on such a obviously dangerous task? Well it seems that the Black Queen has stolen the Sun, Moon and the Stars. Aurora is a princess, pure of heart and armed with a big sword, so clearly she’s the right person for the job.
This will be a coming of age story that will see Aurora grow from a young girl into strong woman in her quest. Child of light is part 2D platformer, part turn based RPG that pays homage to past 16-Bit RPGs such as Chrono Trigger and Final Fantasy VI. You will be able to play through Aurora’s entire quest solo or cooperatively, with a second player taking control of igniculus. Iggy, as I’m calling him, is a glowing blue orb that can aid the young heroine in her quest. He can blind enemies allowing Aurora to land multiple attacks, gather HP and MP orbs, heal her and her party and even traverse certain areas that she can’t. All of the dialogue is written in rhyme, as if the game wasn’t charming enough. Look for more details as the months go by and give the beautiful announcement trailer below a look.
Child of Light will be released digitally for Xbox 360, Xbox One, PS3, PS4, PC and Wii U in 2014.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20130914 and was last modified on 20130914 .
Memoria is a point-and-click adventure game developed by Daedalic Entertainment that is set in a world where magic is everywhere, but it’s not always socially accepted. The main character of this game is a man who seeks to return the love of his life back to her original fairy / humanoid state. Trapped in the body of a bird, a Raven to be exact, Nuri is the inspiration behind everything you’ll do while playing as Geron. Gameplay scenes which flashback to an ancient time also tell a deeper context to the story which become immediately relevant as cascading events take place and see Geron getting in over his head as he tails the man he believes to be his only hope at returning Nuri to her original form.
During the ancient flashbacks you’ll play as Sadja, a mysterious princess hellbent on obtaining a sacred item in order to secure her place in history through the glory of winning wars. It is said that whoever holds this item will be able to undue any loss in battle, but its power seems to be far more complex than that. You will gain spells in very intriguing ways. Each magical character you encounter is on the borderline between demonic presence and mystical spirit guide.
It’s easy to get very stuck in this game, and it can make one want to just give up. Players will often spend hours and hours trying to figure out what to do next only to find out that it was something simple they overlooked. Being that this is a point and click adventure however, that is definitely meant to be part of the fun here. With use of creativity, critical thinking, scroll of the mouse wheel for fast changing the selected item / action to perform, and if necessary Combination Hint (lights up the item on the cursor when two items can be used together) the impossible eventually becomes easy.
Gameplay: The gameplay in Memoria is mostly what you’d expect from a point-and-click adventure but does have a few surprises here and there. The magic spells in the game will give it a bit more excitement than some point-and-click games but also the challenge of the puzzles are something beyond what I’ve experienced before in the genre. Gamers of all types will be drawn to this game by the story, but will stay for the increasingly rewarding feeling that is felt after discovering the way forward.
Characters / Enemies: Each character and enemy in this game is well storied. You’ll really get a sense of who everyone is and this allows complex emotional attachments to become built to everyone in the game. Beyond that, the characters are all believable in the world that Memoria takes place in. Even the enemies have their point of view presented in a way that gives the player a great understanding. As they say, there’s two sides to every coin. Memoria shows you both sides of the struggle between good and evil and turns the duality of the concept on its head.
Graphics / Art Direction: The art direction and graphics in Memoria are simply incredible. This game is beautiful. Whether in a dark and demonic cave or outside in the fresh air, players can really enjoy the visuals that are presented. The mix of 2D and pseudo-3D provokes an even more realistic experience that will immerse the player in Memoria. Daedalic Entertainment has done a great job at making this game look breathtaking and you don’t need a powerful computer to appreciate what they’ve done here.
Soundtrack, Audio, Voice: The Japanese version of the voice acting is done very well here. Sound effects and music are crisp and high quality. Players won’t be distracted by any low-quality audio moments, the aura of the game is maintained and stays true throughout so that the sounds in Memoria end up blending into the overall experience and helping to give it a truly unique identity.
Engine Performance: In our play-through the game engine that Memoria uses was smooth and had no glitches to speak of. We were pretty impressed by the overall quality of the game and the engine surely played a large part in this.
Replay Ability: Medium
Final Verdict: All in all, there’s nothing bad to say about Memoria. Some players may get stuck at times trying to figure out what to do next, but there’s a decent amount of clues laying around so that eventually the way is always found. The reward of solving the increasingly difficult puzzles is half of the fun really. Not every gamer is going to enjoy the point-and-click adventure genre, but if players are unsure and find themselves wanting to try this game out, Memoria could very well be the one that gives birth to their love for this genre. Memoria receives a perfect 10 out of 10 score from RealGamerNewz making it one of our few RGN Platinum Rated Games and we highly recommend it to everyone. This experience will mystify and enchant you and should not be skipped for any reason.
Overall Score: 10/10
RGN Rating: Diamond Game
Developer: Daedalic Entertainment
Publisher: Deep Silver
Available On: Windows PC and Mac OS X
Played On: Windows PC
Review Copy Info- A digital copy of the game was provided to RealGamerNewz by the publisher for the purpose of this review.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130913 and was last modified on 20150415 .
Stealth Bastard is a gem of 2D Gaming which takes the gameplay features of sneaking past cameras, through shadows, and generally avoiding all types of lethal laser beams to the next level. Did we mention the game’s soundtrack is badass? The title has seen a successful launch with over 80 levels in the Stealth Bastard Deluxe edition and Level Editor on PC. and now the title will soon be released for PlayStation 3* and PlayStation Vita, expanding its audience significantly.
If you’re curious about the game’s explicit name, Curve Studios has announced today that they will be holding a contest to give a new, less explicit title to the game chosen from entries created by fans. CLICK HERE to enter the competition which can win you a free PlayStation Vita as well as your name in the credits of the game.
*Stealth Bastard will release on PlayStation 3 with High Definition facelift. Check out the gameplay video and quote from Managing Director Jason Perkins below:
“Our talented and experienced team is working its magic on this conversion, and I think Stealth Bastard is a perfect fit for PS3 and Vita. We’re really looking forward to showing off the game’s fantastic new graphics.”
Jonathan Biddle, Stealth Bastard’s creator, added “I’m waiting with bated breath to see what sort of suggestions we get in the naming competition. Letting the community name your game could be seen as a courageous move, but I’m confident our fans can think up something great.”
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130402 and was last modified on 20130402 .
Duke Nukem 2 is a favorite of mine. For those of you who don’t know the title or are unsure of which one this is, Duke Nukem 2 is the sequel to the original Duke Nukem (not Duke Nukem 3D, which is most people’s first encounter with the series) and is a 2D side-scrolling action game similar to the likes of Contra. The game was extremely intense in its day and age and is now being brought to the iOS platform this April. Take a look at the launch trailer below:
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The Showdown Effect is an action 2.5D multiplayer game, which takes place in 80’s & 90’s movies. The Showdown Effect recreates the outrageous combat found in classic action movies and then takes it one step further. It’s a simple, classic, fun game.
No need to use third party software, it’s simple and awesome.
Includes: Numerous heroes, dozens of weapons, hundreds of moves & different environments. Many type of weapons from baseball bat to high damage shotguns + sharp close combat sword. Preorder here, Read more here.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Alan Aziz on 20130303 and was last modified on 20130303 .