Tag Archives: 505 games

VR Gaming: ADR1FT – First Look Trailer [HD 1080P]

First Look Trailer of ADR1FT.

Genre(s): Adventure
Platform(s): PC, PlayStation 4, Xbox One
Publisher(s): 505 Games
Developer(s): Three One Zero
Release Date (NA): TBA 2015

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20141206 and was last modified on 20141206 .

Sniper Elite 3 Review

Sniper Elite 3 comes from Rebellion Games. They’ve been around doing the Sniper Elite games from the very beginning so they have been improving the game as they’ve gone along in the series. They also have done games such as: Evil Genius, Rogue Trooper, and Alien vs Predator. Being the third game in the series, will Sniper Elite 3 be able to become the best so far or is it not up to snuff still?

Sniper Elite 3 takes place in 1942 which actually takes place before the events of Sniper Elite V2 which took place in 1945. The user will be playing as OSS sniper Karl Fairburne who has been sent on a mission to assassinate General Vahlen and uncover the top secret project code-named Seuche that the Germans have been working on. Karl won’t be able to find Vahlen without some intel which he will get from a British informant Brauer which will lead him on his mission to find General Vahlen. Of course Karl at this point is an Nazi killing machine and has to be one of the best snipers out there.

Sniper Elite gameplay mechanics you already know and love are back with some great features such as the new relocation system so when the user takes a shot and the enemy has heard them the enemy will take into hiding and they will also know where the user’s last known location is by the shadow they leave giving them a chance to relocate to a new area or a better sniping position.

The game also relies heavily on using the elements of a true sniper such as silence and stealth using the shadows and line of sight to stalk your enemies. Sniper Elite 3 has 8 missions which may sound like a short game but when each level can take an hour or longer to go through it really lends some freedom to the player, especially since levels are very open. In the beginning of the level the user has the freedom to explore the whole level and complete tasks at their will, which feels like a much needed improvement since Sniper Elite V2 was very linear. Of course the best part of Sniper Elite 3 is the well known kill-cam which works on not just humans but also vehicles so the user can kill people while they are still in the safety of their own vehicles.

It’s really fun being able to see how many different types of kill shots the user can get in just one mission some of the best parts of the games are entering a sniper nest and taking out several Nazi’s and watching different parts of their body explode everywhere. If customization is your thing there is customization in the weapons that are unlocked as the user progresses though the game with different parts for their gun and different loadouts. There isn’t a super deep system here but it’s a nice thought thrown into the game and lets the user play with the loadout that will make them most effective in-game.

Playing Sniper Elite 3 the controls are pick up and play while playing. On the PS4 the controls were very easy to pick up and use but sometimes they can be difficult while trying to sneak around or sometimes cause players to accidentally fire at the wrong time. Playing on the PC which felt a lot more natural and the controls seemed to really mesh well. Everything flowed really well and I always found that staying in control was really easy. This and other factors I’ll mention next lead me to believe this game was entirely PC-based when it comes to lead platform, and in fact was not platform-agnostic nor next-gen-centric.

By the time that a series is in its third game the developers should have more refined skills like not having the ability to stealth kill over barricades. This would be really easy and should have been in the game since most of the time if an enemy is leaning against a barricade the user literally had to stab them from the side or get right in front of them and then the element of surprise is gone and you’re screwed. I have to talk about the graphics in this game too, they look pretty average on the PS4 but on PC really shine. The lighting in particular within the PC version is really awesome and definitely worth a look if you have a high end gaming PC.

Final Verdict:

Sniper Elite 3 is a complete blast to play even if stealth isn’t your type of game. Any user can still have fun with this game with all of the kill-cam action that can be done. With the different missions that are available to the user there is a high replay-ability out in the market for Sniper Elite 3 and the additional DLC and multiplayer will bring user wanting to grab their gille suit and grab their sniper rifle and join in the action.

Sniper Elite 3 does have multiplayer which is really competitive at first then modes can be really aggravating especially if the user is terrible at spotting other players. There is 5 different modes to play and definitely will keep things interesting its really fun because at the end of the match usually its about the furthest shots that matter the most kills still matter but the farther kills with throw the user higher up on the leaderboard. The player can also join up with a buddy and play in Co-op in either overwatch missions or in survival missions and both players have to work as a team if they want to kill the German Afrika Korps.

Official Trailer:

Overall Score: 9 / 10

RGN Rating: Gold Game

Developer: Rebellion

Publisher: 505 Games

Available On: PC | PS4 | XO | PS3 | 360

Played On: PlayStation 4 and High End Gaming PC

Review Copy Info: Two digital copies of this game were provided to RealGamerNewz by the publisher for the purpose of this Review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Josh Ehresmann on 20140813 and was last modified on 20140813 .

Tiny Brains PS4 Review

Tiny Brains on PlayStation 4 is about the experimental procedures of a scientist who has constructed some miniature and intelligent beings. This means players take the role of four test subjects each with their own powers. Every character is needed in their own way for solving the puzzles that this strange science experiment presents them with and they are color coded. When a session has less than four people playing players can swap between different characters at will. Each is color coded to help the player remember their power and in addition to voice chat players can communicate with each other by using the DualShock 4’s touch pad to point out areas they are trying to explain. The color coding also lights up differently on each controller based on which character the player currently has selected.

The stages in Tiny Brains start off very easy and quick serving as something of a tutorial for how to navigate in the game-world and seamlessly evolve into challenging stages that have very interesting and sometimes hilarious consequences. Players will participate in puzzles that sometimes focus on speed and skill while other times demand complete co-operation such as one stage that sees players kicking and pulling a ball uphill as the board changes, similar to something out of Marble Madness from the Nintendo NES days only this time two people are trying to control one ball together. The controls of the game work as expected, which is great because sometimes the precise actions of the player will make or break their success on a given puzzle.

Very careful attention has been paid to the way players come into the game. For example, once me and my partners accidentally ran underneath a ramp before it was lowered and I thought “oh, here we go, we are about to see the first glitch” since this was a newly released title and that detail may have been overlooked. I was pleasantly surprised to see that even minute points like this were perfectly remedied because we were automatically spawned to a playable area. That being said, the game is not always easy, but it is usually fun.

Early in the game players begin to experience survival waves which test their might and even more challenges are presented later on down the line. For example, one mid-way situation seen in Tiny Brains sees two players co-operating to light the gas and ignition for a stove-top burner (four or so to  be precise) and burn up chickens that are attacking a target they must defend. The other two players must help direct the enemies onto these flammable platforms and all of this must be timed nicely with the onslaught of enemies being just too much to simply stomp them all out (another attack option players get). These types of segments and mini-games are a great relief from the puzzle sessions and keep it fun and interesting while still providing a challenge. After a few puzzles players get to divert their attention to something like this and then by the time it’s over feel ready for some more puzzling stages anyways, so the pace and flow of the title are pretty good in that respect.

Graphically the game is nothing to write home about. We feel saddened by the developers’ choice to place a crazy looking filter over the title which makes everything look a bit messy and washed out. When playing back the videos using the PS4’s Share Button (shared on Facebook in compressed HD), the graphics actually don’t have this filter. The filter looks like black squiggly lines up and down and was probably added as an artistic expression but comes off as really cheesy and does a disservice to what may be vibrant colors and sharp, anti-aliased character models hiding beneath there. A simple patch could probably remove this, but we’ll see.

Multiplayer Aspect: Tiny Brains supports 1-4 multiplayer for either local or online play. Players can join up with friends, shoot over invites to people on their friends list, and even experience matchmaking sessions open to the public.

Replay Value: Fair – With plenty of trophies and the ability to play this at home with friends and family, the replay value on this game is really not bad. The challenges can get a bit tedious over time though, so this isn’t something you’ll be playing forever. That being said, it’s well worth the asking price in terms of how many hours players can expect to get out of it.

Soundtrack, Audio, Voice: Fair – The audio in Tiny Brains PS4 did not take away from the gameplay but didn’t do much to add to it either. Overall it was forgettable, but this is not problematic to the overall experience.

Final Verdict:

To the detriment of this game some sections seem to be only passable with 3-4 players. Although this is not the case and these puzzles just become much more difficult with 1-2 players it can be frustrating to experience these moments when running through as a pair of brains the huge fun factor of the game slams into a brick wall and players must quit to try again later or find more people to help out whether they like it or not. Other than this issue of difficulty pacing, the developers of Tiny Brains have shown a mastery of pulling fun factor from the puzzle genre which can sometimes be like pulling teeth for other devs. Tiny Brains is an incredibly entertaining experience well worth its asking price and will give a lot of laughs while mixing up the puzzle action with survival waves and very creative gameplay elements. Tiny Brains gets an 8.5 out of 10 making it a Silver RGN Game.

Official Trailer:

Overall Score: 8.5/10

RGN Rating: Silver Game

Developer: Spearhead Games

Publisher: 505 Games

Available On: PS4 | PS3 | 360 | PC

Played On: Sony PlayStation 4

Review Copy Info: Four digital copies of this game were provided to RealGamerNewz by the publisher for the purpose of this Review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20131219 and was last modified on 20131219 .

New Payday 2 Developer Diary Shows Off Real Life Bank Robbing

Load up the guns it’s time to rob some banks my friends. The newest Payday 2 developer diary for the upcoming 505 Games published and Overkill Software developed PC / 360 / PS3 title heading to shelves August 13, 2013 shows off some real life bank robbing re-enactments that get your adrenaline pumping and your mind ready to embrace this new video game. Payday 2 runs on the Diesel 2.0 engine and features single player as well as co-op multiplayer over Steam, Xbox Live, and PlayStation Network.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130621 and was last modified on 20150321 .

Brothers: A Tale of Two Mediums

Starbreeze Studios, makers of the exceptionally excellent, and criminally underappreciated “Chronicles of Riddick” games, released a developer’s diary this week for their upcoming download title, “Brothers: A Tale of Two Sons.”  The video goes into detail about the tone of the game, the unique control scheme, and about the emotional journey on which the developers hope to take the players.

The thing that stands out most to me is the cinematic quality that the game’s creative director, Josef Fares, instills in the game. It’s no wonder, since, as he states in the video, Fares started out in film. However, the “cinematic” quality of a game, that is to say, the aesthetic quality of Cinema, can be found in nearly every big title released over the past two generations of consoles. Game-makers have long striven to create “cinematic” games, more and more by increasing the graphical detail and by shifting the plotting to hit particular beats standardized by films. The apex of the modern game seems to be the “playable movie.” There’s nothing wrong with that, after all, Cinema started very much the same way, and eventually, (especially with the introduction of sound) began to emulate the beats of the Theatre, right down to the three-act structure which is still touted in screenwriting books and seminars every day. Whoever said that “everything is a remix” was right. However, having said all that, if what Fares claims is true, “Brothers” possesses a quality of the Cinema that is rare in games: round characters.

It’s a necessity of the medium that most characters in games remain flat, that is, as defined by E.M. Forster, that they do not undergo a change or transformation during the course of the story (just to be clear, it’s no insult to classify a character as flat, after all, Sherlock Holmes, one the of the greatest characters in Japanese Literature is a flat character). It’s hard to set things up for a sequel if the characters all change.

That’s why you have, in something like “Assassin’s Creed,” a flat character in Desmond (the one constant throughout the entire series), who proceeds fairly unchanged throughout the five games in which he is featured, while the Assassins he inhabits all undergo some kind of transformation within their narratives. It’s only when Desmond’s own narrative is hurtling toward a close that he is allowed to become a round character.

If Fares and Starbreeze truly do create a game in which round characters traverse a narrative and come out changed on the other side, then they might come closer than anyone has before to marrying the two mediums of games and Cinema. And I am very excited to see how it unfolds. “Brothers: A Tale of Two Sons” will be released by 505 Games on PC, PSN, and XBLA Spring 2013.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Samuel Woodruff on 20130330 and was last modified on 20130331 .