Tag Archives: always online

2K Sports Added Always Online DRM to NBA 2K14? [HD Video]

You better believe it. Full details in the video. Follow me on twitter and keep track of me on RealGamerNewz.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Brody Arnold on 20131209 and was last modified on 20131209 .

Originally Thought PlayStation Only, Diablo III Will Hit Xbox 360 and Xbox ONE As Well

Diablo III was originally thought to be a PlayStation exclusive for PS3 which was later revealed to be coming for the Sony PS4 as well (Sony’s next-gen gaming console releasing Holiday 2013). It is now available for pre-order on the Xbox 360 and Xbox ONE as well. CLICK HERE to access the Amazon.com listings of Diablo III which will become available for Xbox ONE and PlayStation 4 at a later date. Blizzard has already confirmed that the PlayStation 3 version of the game will be “DRM Free” and will not require an “Always Online” internet connection to Battle.net as the PC version released in May 2012 for Windows PC and Mac OS X (Macbook Pro and Mac Desktop). The console version of the game will also feature new exclusive content and a renewed focus on single player experience.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130630 and was last modified on 20130630 .

Leaked Microsoft Info: Third Parties Going Bankrupt From Used Games, Unannounced Xbox ONE Benefits Gamers Denied Themselves Of

The following post has appeared and is titled ‘Heartbroken Anonymous Microsoft Employee Posts About Xbox ONE’ submitted for your reading by Microsoft-News:

“I think the post speaks for itself, well worth the read:

“It’s 4am and I’m still up, some hours ago, we at Microsoft had to basically redact on our Always Online infrastructure and dream. Being part of the team that created the entire infrastructure to include the POS (point of sale) mechanisms I must say that I am extremely sad to see it removed. But the consumer knows what is best, I can place the blame on no one but us here at Microsoft. We didn’t do a good enough job explaining all the benefits that came with this new model. We spent too much of our time fighting against the negative impressions that many people in the media formed. I feel that if we spent less time on them and more time explaining the great features we had lined up and the ones in the pipes gamers and media alike would have aligned to our vision. That stated, we felt the people we would have loss would have been made up by the people we would have gained. We have 48 million Xbox 360 users connected online nearly 24 hours a day. That is much more than any of our closet competitors and vastly more than Steam. The people that we would have left behind I feel would have eventually come around as they saw what advantages the platform had to offer. But as I previously stated we at Microsoft have no one to blame other than ourselves for failing to convince those hesitant to believe in our new system. Microsoft might be a big company, but we at the Xbox division have always been for the gamer. Everything we’ve done has always been for them, we have butt heads with the executives many times on what we’ve wanted to, some times we lost (removing the onboard processor from Kinect 1.0) and other times we’ve won (keeping Gears of War as an exclusive).

While publishers have never come right out to us at MS and say “We want you to do something about used gaming” we could hear it in their voices and read it in their numerous public statements. The used gaming industry is slowly killing them and every attempt to slow down the bleeding was met with much resistance from the gaming community. I will admit that online passes were not well received nor were they well implemented, but I felt given time to mature it could have turned into something worth having as a gamer much like DLC (we went from pointless horse armor to amazing season passes like Borderlands 2!). Videogame development is a loss leader by definition and unlike other forms of media videogames only have one revenue stream and that is selling to you the gamer. So when you buy a game used you’re hurting developers much more than say a movie studio. Many gamers fail to realize this when they purchase these preowned games. It is impossible to continue to deliver movie like experiences at the current costs without giving up something in return. It’s what gamers want and expect, the best selling games are blockbusters, the highest rated are blockbusters, the most loved are blockbusters. How can developers continue to create these experiences if consumers refuse to support them? Many will argue the development system is broken, and I disagree. The development system is near broken, it’s used gaming that is broken, but regardless I think more emphasis on this from both us at Microsoft and publishers would have gone a long way in helping educate the gamer, but again it is us who dropped the ball in this regard for that we’re sorry.

Going back to Xbox One’s feature set, one of the features I was most proud of was Family Sharing. I’ve browsed many gaming forums and saw that many people were excited about it as well! That made my day the first time I saw gamers start to think of amazing experiences that could come from game sharing. It showed that my work resonated with the group for which I helped create it for. I will admit that I was not happy with how some of my fellow colleagues handled explaining the systems and many times pulled my hair out as I felt I could have done a better job explaining and selling the ideas to the press and public at large. I’m writing this for that reason, to explain to gamers how many of the features would have worked and how many of them will still work.

First is family sharing, this feature is near and dear to me and I truly felt it would have helped the industry grow and make both gamers and developers happy. The premise is simple and elegant, when you buy your games for Xbox One, you can set any of them to be part of your shared library. Anyone who you deem to be family had access to these games regardless of where they are in the world. There was never any catch to that, they didn’t have to share the same billing address or physical address it could be anyone. When your family member accesses any of your games, they’re placed into a special demo mode. This demo mode in most cases would be the full game with a 15-45 minute timer and in some cases an hour. This allowed the person to play the game, get familiar with it then make a purchase if they wanted to. When the time limit was up they would automatically be prompted to the Marketplace so that they may order it if liked the game. We were toying around with a limit on the number of times members could access the shared game (as to discourage gamers from simply beating the game by doing multiple playthroughs). but we had not settled on an appropriate way of handling it. One thing we knew is that we wanted the experience to be seamless for both the person sharing and the family member benefiting. There weren’t many models of this system already in the wild other than Sony’s horrendous game sharing implementation, but it was clear their approach (if one could call it that) was not the way to go. Developers complained about the lost sales and gamers complained about overbearing DRM that punished those who didn’t share that implemented by publishers to quell gamers from taking advantage of a poorly thought out system. We wanted our family sharing plan to be something that was talked about and genuinely enjoyed by the masses as a way of inciting gamers to try new games.

The motto around the offices for the family plan was “It’s the console gaming equivalent to spotify and pandora” it was a social network within itself! The difference between the family sharing and the typical store demo is that your progress is saved as if it was the full game, and the data that was installed for that shared game doesn’t need to be erased when they purchase the full game! It gave incentive to share your games among your peers, it gave games exposure, it allowed old games to still generate revenue for publishers. At the present time we’re no longer going forward with it, but it is not completely off the table. It is still possible to implement this with the digital downloaded versions of games, and in fact that’s the plan still as far as I’m aware.

Another feature that we didn’t speak out about was the fact we were building a natural social network with Xbox One in itself that didn’t require gamers to open their laptops/tablets to post to their other friends nor did they need to wrestle with keyboard add-ons. Each Xbox Live account would have a full “home space” in which they could post their highest scores, show off their best Game DVR moments, what they’ve watched via Xbox TV and leave messages for others to read and respond to. Kinect 2.0 and Xbox One work together and has robust voice to text capabilities. The entire notion of communicating with friends you met online would have been natural and seamless. No reliance on Facebook, or Twitter (though those are optional for those who want them). Everything is perfectly crafted for the Xbox One controller and Kinect 2.0 and given that shine that only Microsoft can provide.

We at Microsoft have amazing plans for Xbox One that will make it an amazing experience for both gamers and entertainment consumers alike. I stand by the belief that Playstation 4 is Xbox 360 part 2, while Xbox One is trying to revolutionize entertainment consumption. For people who don’t want these amazing additions, like Don said we have a console for that and it’s called Xbox 360.”

[M-N]

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130621 and was last modified on 20130621 .

RGN Podcast: Xbox ONE Gaining Pre-Orders Rapidly

After the recent announcement of Microsoft doing a 180 on their DRM decisions we now have reports from many gamers that their pre-orders have swapped to both next-gen consoles, or just the Xbox ONE. We here at RealGamerNewz are excited for both consoles to make their debut this Holiday 2013 season. We’d be lying if we told you we are proud of Microsoft for backing down from their pro-developer online infrastructure  However, you win some and you lose some. Take a listen to why we think MS should have stuck with their DRM, but also why ditching it may be paying off bigger than they expected already.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130620 and was last modified on 20130620 .

RGN Daily News #24: Xbox ONE DRM Explained by Microsoft

The Microsoft XO (Xbox ONE) DRM has finally been fully explained by Microsoft as the E3 2013 event and Holiday 2013 next-generation console release dates draw closer and closer. We will have to wait until we have the XO and PS4 in our own hands before we will say anything as to our Review of such systems dynamics however this is the latest new statement released by Microsoft in terms to the Xbox ONE Used Games and Always-Online questions that gamers have been asking for a very long time about the upcoming system.

Other Topics Mentioned:

– Xbox Live Gold Subscription = for Xbox 360 + Xbox ONE

– Call of Duty Ghosts Next Gen Engine Details

– Mojang’s New Game (From the Creators of MineCraft)

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130528 and was last modified on 20131220 .

RGN Daily News #10: Xbox 720 “Not Always Online”, New Sequel to Zelda: Link to the Past

On today’s RGN Daily News #10: Xbox 720 “Not Always Online”, and the new Sequel to Zelda: Link to the Past are among some of the topics discussed as well as new Wii U news and the fully detailed Xbox 720 rumor that has come to light about the Microsoft next generation entertainment and gaming console to be revealed either this May or June at the yearly E3 Electronic Entertainment Expo industry event.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130418 and was last modified on 20131220 .

Xbox Live Down, Media Immediately Panic

Microsoft has announced that many Xbox 360 players may experience issue attempting to use their friends list, play online, and use the Xbox Live Marketplace today as the Xbox Live system is currently down for maintenance. The website that lets you know the up-to-date status of Xbox Live shows the system as being online other than a couple of long-standing errors, as seen below:

“Users may experience difficulties with the following services:

  • Creating new or accessing existing Minecraft game saves
  • Last.fm” [Microsoft Xbox Live Website]

CLICK HERE for the latest status of the Xbox Live network. This post was created April 14, 2013 at 6AM Eastern Time as major media outlets continue to speculate about rumors behind the Xbox Live shutdown. We at RealGamerNewz will not indulge in fantastic conspiracy theory behind what could have caused the outage and instead will wait for Microsoft’s official update as we’ve reached out for further clarification of the nature of this shutdown.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Mitch Walters on 20130414 and was last modified on 20130414 .

UPDATED: Anonymous Claims They Hacked Xbox Live, And They’re Not Done Yet

***UPDATED*** Scroll to the bottom for the latest information on this story.

Microsoft’s Xbox Live went down last night and was still down at 6AM this morning when RealGamerNewz made its report on the situation at hand. Now the explosive details have emerged that “hacktivist” (Hacker Activist) group Anonymous is taking credit for Microsoft’s Xbox 360 downtime across social networks such as Library of Congress-Monitored “Twitter”. This may be in response to the forced resignation of Adam Orth due to the hacker group’s history for advocating freedom of speech rights. The primal result of this occurrence is that the world now knows the arrests made recently when hacker group LulzSec was co-operating with the FBI will not be the last of this group of shadow enforcers attempting to change history through non-violent means.

Another potential reason why this group who took down PlayStation Network in 2011 for over a month could be targeting Xbox Live this time around is because of the rumored Xbox 720 Big Brother software which maps your identity based on your facial bone structure which is stored in a database that Microsoft has admitted is “100% transparent with the United States” [read: government] and has a Kinect 2 camera built-in while also introducing once and for all the dreaded Online-Only gaming console experience.

Anonymous has stated that although Microsoft may have gotten the Xbox Live servers up and running again, they are not done with them by a long shot. Reporters close to the matter are even saying that there is a full download of data occurring including Credit Card information (though it will likely be heavily encrypted), email addresses, and anything else that can be obtained in an effort to prove that Microsoft should not be trusted with the massive amount of data they intend to harvest with the Big Brother software/hardware combo embedded in Xbox 720’s core design and possibly ulterior motive for existing. After yesterday’s reports of an arrest resulting from an online MMORPG company tipping off authorities, this type of law enforcement is no longer science fiction and technology like Always-Online paired consoles in your home with bone-scanning 3 Dimensional Stereo Cameras (Kinect 2) that can’t be unplugged present perhaps the largest threat to the American citizen’s privacy in human history.

Hopefully Microsoft announces something Xbox 720 related soon and puts to rest the notion that their console is an evil machine trying to take over their freedom, but it’s times like these I am glad that I invented Always-Offline DRM yesterday for the most incredible 360 game of all time MASS EFFECT which doesn’t need any multiplayer and doesn’t need any new ending because Mac Walters is a genius.

Further Reading: MOST RELIABLE XBOX 720 NEWS TO DATE

***UPDATE*** Anonymous has apparently stated that the original statement made by alleged Anonymous members was not representative of their group and that they will not be hacking Xbox Live any time soon. Although the group has no official leadership structure supposedly, we are now told that the users sharing the information reported in the unedited original report above are now being discredited by Anonymous themselves.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Mitch Walters on 20130414 and was last modified on 20130414 .

SimCity Coming to Mac, Cross-Platform Online Multiplayer, Release Date Announced

The new SimCity, which was released to much controversy earlier this year on Windows PC due to the use of the always-online DRM, will be making its way to the Apple Mac OS X operating system where it can finally be played by MacBook Air, MacBook Pro, and Mac Desktop owners worldwide.

The release date for the Mac version of SimCity has been announced today by EA Games and Maxis who make the game. SimCity will release on Mac June 11, 2013 and buyers who purchase the game will only need to buy it once in order to own both Windows and Mac copies of the game according to Lucy Bradshaw who is the Senior Vice President and General Manager of EA’s Maxis Label.

SimCity on the Mac will also allow gamers who purchase the title on either system to play together. Cross-platform gameplay will be achieved as the SimCity title will place players from Windows and Mac on the same servers allowing them to play with their friends who may be on a different computer operating system. The following trailer welcomes players back to the world of SimCity.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130412 and was last modified on 20130412 .

Xbox 720 Reveal Pushed to May 21 According to Microsoft Insiders

The Sony PlayStation 4 has been enjoying free reign in the press as the only fully announced next generation console from the video game industry’s next hardware cycle, but not for long. The original April 27 date has been officially pushed back to May 21, 2013 numbering the PS4’s days of  being the only confirmed next-gen system extended but running out.

According to Xbox 720 leak sources close to the project the game system will not use the name “Xbox 720” but instead bring on a new name (this is not finalized yet). The system is also reported as being a shift for the console manufacturer away from PowerPC chips and into the AMD x86 ease-of-development world which PC and PlayStation 4 currently share. Game developers may be able to truly capitalize on innovative ideas and hardware features next-generation with such a shift occurring across the entire spectrum of games, but will it remains to be seen whether or not the original brands identities and unique feels will begin to die when this takes place.

Currently this is all to be taken as Rumor and Speculation for the time being as Microsoft has refused to confirm/deny any information regarding the Xbox 720 until their own official reveal has taken place, which money has it is going to be May 21, 2013. Keep it locked on RealGamerNewz for the latest and be sure to follow us on Twitter and Facebook using the links below.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130410 and was last modified on 20130410 .

Fact or Fiction: Xbox 720 Drops Xbox 360 Compatibility, Xbox Mini to Stream 360 Games in 2013

The Xbox Mini has been rumored to have received its own release date for the 2013 fiscal calendar year, specifically in Holiday launch window alongside the Xbox 720 which has yet to be revealed but will likely receive its own press conference May 21, 2013. This Xbox Mini will reportedly allow consumers to stream Xbox 360 digital games owned on their Xbox Live account without the need to download it to a hard drive, thus keeping the price of this Xbox Mini hopefully very low.

The Xbox Mini will not just be for playing streamed 360 games. This rumor may not even be true, however the hypothetical scenario being presented sees gamers with physical discs sticking to their old Xbox 360 systems while the Xbox Mini serves as an always-online box that feeds gaming and movie content through Xbox Live subscription fees and product license purchases. For those who love digital distribution and streaming technology to alleviate the need to download their games before they play, Xbox Mini will provide an alternative way of gaming with your Xbox Live account’s 360 titles, video entertainment, and more including casual games.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130410 and was last modified on 20130410 .

EA’s Peter Moore Says Sorry… Sort Of…

Looks like EA and Microsoft are finally apologizing. After Microsoft’s issued statement today apologizing for Microsoft Studios Creative Director Adam Orth’s comments regarding “always-online” DRM potentially being used in the upcoming Xbox 720.

Electronic Arts COO Peter Moore  has published a blog post today detailing his response to fan complaints against titles like Mass Effect 3 and their “Ending DLC” fiasco as well as their SimCity Fan Outrage incident. EA’s Peter Moore also defends the company and dismisses the validity of the “Worst Company in America” reports. Check out the following quotes he left for us below:

“The tallest trees catch the most wind. 

That’s an expression I frequently use when asked to defend EA’s place in the gaming industry.  And it comes to mind again this week as we get deeper into the brackets of an annual Web poll to name the “Worst Company in America.”

This is the same poll that last year judged us as worse than companies responsible for the biggest oil spill in history, the mortgage crisis, and bank bailouts that cost millions of taxpayer dollars.  The complaints against us last year were our support of SOPA (not true), and that they didn’t like the ending to Mass Effect 3.

This year’s contest started in March with EA outpolling a company which organizers contend is conspiring to corner the world market on mid-priced beer, and (gulp) allegedly waters down its product.  That debate takes place in bars – our audience lives on the Internet.  So no surprise that we drew more votes there.”

Read Peter Moore’s full post by clicking HERE.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130408 and was last modified on 20130408 .

Microsoft Studios Creative Director Says “I want every device to be always on”.

Microsoft Studios Creative Director Adam Orth took to Twitter to express himself about the always online gaming rumors for the Xbox 720 which has yet to be announced. After a large outcry from the gaming community and internet debates about whether or not such a digital distribution would end up doing harm somehow to the video games entertainment industry at large. He cited examples like “Sometimes the electricity goes out. I will not purchase a vacuum cleaner.”, and “The mobile reception in the area I live in is spotty and unreliable. I will not buy a mobile phone.”, before stating “I want every device to be ‘always  on.”.

Microsoft does not speculate on rumors and speculation, so the Xbox 720 technically does not exist still at this time (until MS announces it officially) so don’t expect to see them commenting just yet about Adam Orth’s comments regarding “always online” internet connection requirements for next generation of Xbox Live nor the fact that major gaming media outlet Kotaku seems to believe it’s not a matter of ‘if’ but ‘when’.

[via StickSkills, Kotaku, and NeoGAF]

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130405 and was last modified on 20130405 .

Xbox 720: Always Watching You, Microsoft 100% Transparency w/ USA

The Xbox 720 could attempt to use the 3D Kinect 2.0 camera in order to achieve further virtual reality and augmented reality gameplay functions. It is currently being expected to see a reveal this April 27, 2013. If all signs point towards what could happen, the Kinect 2 could be implanted directly in the Xbox 720 box itself, rather than be a separate add-on hardware as seen with Kinect original on Xbox 360.

Microsoft has recently been subject to government requests for information. 75,000+ members of Xbox Live, Skype, Hotmail, MSN, and other Microsoft services including Office and Windows and in each case 100% of the time complete information profiles of these individuals were given to the government. Images, voice chats, private messages, and even video chats and Xbox Live gamertags were given upon request as Microsoft submits 100% transparency to the United States.

Persistent rumors (which may or may not be true) also suggest that Microsoft’s Xbox 720 will require always-online internet connection, and will render used games useless. Their cloud-based system will resemble the Blizzard Diablo III system with Battle.net accounts being the key to play the game with while discs and downloads of the entire games’ files are useless without an active connection to Microsoft servers. The data is rumored to be transferred by digital or blu-ray format but the key is what you are really buying, which will be associated with your Xbox Live account.

With “big brother” creeping into Microsoft Xbox Live and the illicit move to digital distribution, many gamers may take a different look at the Xbox brand its upcoming Xbox 720. More to come on these developments right here at RealGamerNewz.com.

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Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Mitch Walters on 20130324 and was last modified on 20130324 .

Fact or Fiction: Xbox 720 to Come in Two Versions, Always-Online, Mandatory Installs

Major media outlets has been deploying Xbox 720 rumors left and right in such succession that our heads just stopped spinning long enough for us to get a bearing on gravity again. These are some of the latest things being said about the Xbox 720. Until Microsoft reveals its console make sure to take all of this as Rumor. Microsoft’s next console, which is expected this April, or at the latest E3 2013, may end up arriving in stores through two completely different hardware offerings.

The first a media-centric, Windows 8-based affordable console that will not play AAA Xbox 720 next gen titles but will play “downloadable content”. Think Kinect Sports, Angry Birds, Madden, Call of Duty, presumably maxing out somewhere around Xbox 360 quality horsepower. This device will also attempt to compete with your cable provider by becoming a “set top box” and showcasing Microsoft’s plans for TV services including business partners like HBO (this TV service was originally in development for Xbox 360 but was later delayed).

The second version of the Xbox 720 will of course be expected to compete with the PlayStation 4 in terms of raw power for next generation titles pushing the outer limits of what is possible with High Definition and 3D HD gaming respectively. Unfortunately the rumors don’t stop there. Xbox 720 is also expected to required all games to be installed to the hard drive and will not run off the disc.

This will render the disc useless in regards to used games sales. Similar to Blizzard’s Battle.net login system the games will need an active online license attached to your account to play the games. This means that you can distribute the data of the game on discs and it will not work unless you’ve bought the game directly from Microsoft’s online service or their official sales partners (if any).

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130322 and was last modified on 20130322 .