Tag Archives: Bossa Studios

I Am Bread Review

This is an incredible game, don’t let the score being below a 7 fool you. We believe it was a hard earned amount of points and nearly full amount as well. Bossa Studios are very talented and while the silliness of some of their games is probably a topic of debate for many, we have no issue with it. We truly think it’s hilarious and inventive that they’ve found so many ways to get creative with such a simplistic concept. Control each corner of a piece of bread and attempt to get it into the toaster without being too dirty to eat, and it’s way harder than it sounds.

First of all, we recommend an Xbox controller and found keyboard controls more than ridiculous. If you don’t have a mechanical keyboard then don’t even bother trying. Some bizarre combination of mouse and keyboard can be accomplished if you’re truly a strange person. Good luck with that camera angle!

You think bread just lives for your amusement though don’t you? How vein indeed… there’s a reason he/she does the things bread does, see an example of how the storytelling proceeds in the game below:

Throughout the journey players will be faced with a ton of obstacles including getting from one counter to another without dragging “yourself” *(by yourself, I mean the piece of bread) through the carpet. Breadmaster Flex can cling on to things but that only adds to the confusion and further complicates the controls, it isn’t really going to save you until you’ve become well adjusted to controlling yourself. There’s also a good amount of ambiguity between what objects in the gameworld would be an enhancement to the final product of toast (such as jam) versus what would actually make it inedible (such as mould that looks like jam).

All of this is achieved by getting very, very creative and fearless with your bread. Climbing walls once you’ve learned to grip and leap around properly, choosing carefully a path you think can be accomplished without ruining the goods, then attacking like those white guys on the American version of Ninja Warrior before G4TV cancelled it and got their network taken completely off the air for not keeping it real with gamers.

Beyond the aforementioned obstacles, and many more as later levels are unlocked, players have to locate how / where they are going to toast the bread and how they are going to arrive at that location without ruining the bread. This isn’t the sort of game that holds your hands with big huge arrows, no no good sir. It’s more fun this way, exploring around. You may want to play this game in short bursts until it starts to sink in though since it takes a pretty long time to make an attempt when first learning how to play and realizing the toaster is in the opposite direction as expected after making the bread half dirty will give a serious sense of defeat to the player. It’s all part of the fun, but I wouldn’t be surprised if half of you rage quit and proceed to file legal movements against Bossa Studios for hurting your feelings.

Story mode itself has 8 levels full of interactive objects and all of the frustrating, clumsy trial and error described above. At the end of each level, not only will you be graded by toast quality (don’t burn it fools), edibility, and time taken to get toasted, but also deliciousness which is where the raspberry jelly comes into play as you may have imagined. Replaying each scene over and over is possible, and quite fun. But if you have OCD of any degree this game is probably going to be listed on your autopsy report for killing you.

Toasting in the Kitchen: Really, this is like the cradle for a baby. You’re born here and everything makes sense to you, but little do you know that you’ll look back on this day and realize you actually knew nothing at all. You’ll yearn for the simplicity that must have ensued during the discovery of life in the kitchen while being unable to remember what occurred to make you truly believe an insane journey as toast would be easy and that you were ready to handle it with ease. (Translation: WHAT???)

There are a number of ways to toast yourself in each level. In the Kitchen, there’s actually a toaster, but this won’t always be the case. It’s good to try the Kitchen many times until you start to get the hang of this game. Learn the basics, figure out how to discover new toasting abilities. I’d rather not spoil them in this Review, but there’s guides out there if you’re really stuck on later levels or just want to know what personal goals you can set for yourself. There’s at least 5 ways to do it, so don’t just think this is a boring level or something, some of them are pretty hilarious and unexpected.

Toasting in the Lounge: On a serious note, the difficulty from Kitchen to Lounge is like 12 to 1,000 by comparison. Hence why the odd language used to describe the Kitchen as basically, you’re a baby if you think that’s hard and certainly not ready for what Bossa has in store for you in the Lounge. Dirty footprints and the fact that there’s, at first, seemingly no way to get around the level without touching the carpet are bewildering at first. Hang in there, get creative as hell, find something that will burn bread (but not too much), make it there without ‘filthing up’ the situation, and you just might make it out alive soldier.

Toasting in the Bedroom: Feed the plants, make used band-aid flavored bread, play a few MS-DOS games, then get crumbs in the bed like the rockstar you know you can be, examine questionable wall mould, and pop a few Diazepam — don’t worry, that’s what Solid Snake used in Metal Gear Solid on PlayStation One to keep a steady aim when facing Sniper Wolf! It’s totally safe, probably!

Toasting in the Bathroom: Spawning in the medicine cabinet is how you know it’s going to suck figuring out how to get out of the Bathroom as a piece of toast. But by now, you should be a somewhat competent breadwinner, and if you haven’t rage quit the game in its entirety yet then the difficulty spike should only rustle your jimmies in a good kind of way. Some interesting things to try and flavor your bread with include toilet paper and toothpaste, but don’t take my word for it – eat that! Discovering what to toast with might be hard unless you go for that obvious option. Seriously though, who keeps grape jelly by the bath tub!? It must be a British thing… 😉

Toasting in the Garden: Amazing acrobatics again, but on another level. It’s theoretically much easier to get dirty in this level, but since it’s always easy to ruin the bread that’s probably going to be hard to quantify. Let’s say roughly 12,823.35% difficult though just to be sure. Particularly less textured than most other levels, the Garden makes up for it by having wind effect the gameplay. A car is littered with bird poop making us once again question the motives of those high flying freedom fighter rebels, a grill is sitting innocently offering to toast you but conveniently located in the worst possible spot, and it’s not even lit (yet). But is that really the best option? You be the judge.

Toasting in the Basement / Laundry Room: U wot m8? Yeah, all those “your mom’s basement” jokes come to life in the most cluttered laundry room I’ve ever seen. Don’t bother trying to make toast here until you’ve mentally prepared yourself with the patience and finesse of a Jedi Master (or Sith Lord). Power tools, trash buckets, random gadgets, and rogue appliances give way to a number of possibilities here. There’s even the boiler to the home heating system in this room… hmmm…

*Each mini-game has their own set of rules and is entirely different from the main event.

Bagel Race Mode: You race bagels rolling around like a wheel and go for the very best completion speed you can pull off.

Cheese Hunt Mode: You hunt multiple pieces of cheese while trying to stay edible.

Free Roam Mode: You roam free, no objectives, just explore and do crazy stuff. You can even use other pieces of bread on the game’s story levels this time.

Rampage Mode: Using a new Playable Character yall – the Baguette, try to destroy everything around you.

Zero-G Mode: Blast through space as a piece of bread!!!!!!! Obstacles everywhere, a new kind of physics, and a ridiculously glorious step for bread-kind.

Engine Performance: Medium (Some Bugs, Rarely Game-Breaking, Still Being Updated)

Final Verdict:

The major challenges this game will face with players is 1) whether or not they’ll be able to get excited about controlling a piece of bread, which many have proven they are, and 2) whether or not this concept will remain exciting long enough for them to experience all of the well crafted content Bossa Studios have placed in the game. There’s a few mini-games providing side content beyond the natural challenge, and replaying over and over for good times against friends seems like something that could be fun if you actually have friends that like playing I Am Bread.

This title could have easily been released on some website somewhere as a work of passion and have less than a hundred downloads and I would not be surprised. It’s nothing short of a miracle that the mainstream public of gamers worldwide have managed to even find out about its existence and thankfully the hours slaved over developing and polishing the game (and believe me, it really is quite polished) will actually be appreciated. That being said, being bread isn’t for everyone. Ask yourself not what can I bread for my country, but what can my country bread for me? Are you up for the toast challenge?

Official Trailer:

Overall Score: 6.3 / 10
Developer / Publisher: Bossa Studios

Available On: Windows PC | Mac OS X

Played On: Windows PC

Buy On: Steam (This Store Authorized by Game’s Developer)

Review Copy Info: A digital copy of this game were provided to RealGamerNewz for the purpose of this Review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20150503 and was last modified on 20150502 .

Further Gameplay Details Revealed as Spy_Watch Launches for Apple Watch Today

Everyone in the agency has been killed except you and a spy data analyst who you must whip up into shape and teach to be an actual spy. You won’t be bothered constantly on your Apple Watch about his fumbles though, don’t worry, instead you’ll receive periodic updates throughout the day (every couple of hours or so) which will prompt your decision making in his actions. That being said we previously only had a few gameplay screenshots that conceptualized the idea of Spy_Watch for us. Now we’ve got a new trailer to communicate that concept to the masses as well as further information on how the title will play out. You can find the trailer below.

For a more detailed look at the game Bossa Studios gives us an example; employ stealth or charisma to wade through guards and gain entry to the target structure wherein the mission lies? Players will receive a quick notification on their Apple Watch giving them the ability to choose various behaviors quickly by tapping the screen and then check out the results later. But if you’re not there the agent will do what they think is best, hopefully not mucking up in the process! It is a watch of course, not a GameBoy Advance, so the developers are trying not to make things too tedious for you. However, there is some pretty cool technology at work here. In addition to the newly revealed plot twist kicking the story of Spy_Watch off, there will be procedurally generated levels as well for unlocking abilities and gaining more access to the rest of the story itself.

Think of Spy_Watch as your nervous routine of checking on the time, but also checking on your spy for fun. Checking on the fun!

Spy_Watch is Now Available for the Apple Watch on the iTunes Appstore for $1.99 as of today.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20150424 and was last modified on 20150424 .

Spy_Watch for Apple Watch, Best App Yet? Gameplay Screenshots + Details Inside

In case you missed the news last week Bossa Studios is creating something for the Apple Watch, and it actually doesn’t seem half bad. Now, I don’t know if this is going to change anybody’s minds about whether or not they actually want to buy an Apple Watch, it could sell some folks, but at least those who have taken the plunge will now have something fun and interesting to install!

Thanks to the creators of Surgeon Simulator and the forthcoming Worlds Adrift (more on that gem soon), Spy_Watch will soon be available for players on the run who want a quick but engaging experience to get their mind off of pesky things like not walking into a wall by accident because they’re looking at their Apple Watch or you know, work responsibilities.

Non-essential stuff like what your boss is saying to you indeed can now be further thwarted by the awesomeness that is gaming. Since you’ll likely be glancing quickly at your Apple Watch then looking away, something many Apple Watch apps have failed to realize at this point, Spy_Watch doesn’t actually require tons of face time per action. Instead, players can interact with it in short bursts progressing their gameplay throughout the day.

Designed after the way we all text these days, Spy_Watch tells a story and has players completing missions through quick back and forth interactions. There’s training, missions, agency funds, spies to send on missions who will report back their moment to moment results, and a full experience / level up system. More info will become available soon, but so far this looks like the most promising thing we’ve seen come out of the Apple Watch’s invention so far and we owe it to Bossa Studios to give them a chance to wow us with the eventual full reveal of this software. Cheers team!

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20150420 and was last modified on 20150420 .

Surgeon Simulator 2013 Anniversary Edition Review

Simulators have been all the rage in the past couple of years. From Goat Simulator to even a Grass Simulator, Simulators have been popping up a lot recently. While some are good and very entertaining the others are just downright random and not as great. Well here is a Simulator where bad controls meet surgical operations: Surgeon Simulator 2013 Anniversary Edition. Surgeon Simulator 2013 is probably one of the most popular simulator games out there that invoke you having to – what else?  – perform surgery in many different environments, and not all of them are the same either. One surgery has you removing and replacing a heart, another has you doing the same thing except you are in the back of a speeding ambulance.

Any environment in this game will definitely be very stressful as it has you completing these surgical tasks while having to control each finger of a hand with separate buttons. While the controls may not be the best I can kind of understand developers wanting to make a player control as much of the whole hand as possible to ensure realism without breaking the feel of the game. But unfortunately, it still kind of makes things difficult because in Surgeon Simulator 2013 your task is surgery and if you have difficulties controlling a hand as well as each separate finger, then things are going to get really, really messy as well as very frustrating for the player. This game has made many people rage but it is still very popular due to the fun of the challenge.

I have put many hours into trying to play this and I can definitely say from experience that this game is hard as hell. Although I did enjoy it quite a bit because while trying to perform these surgeries I would accidentally slice open the brain, or hammer out a lung, or even accidentally chuck a replacement heart across the room making it inaccessible. What makes it harder and more hilarious are the various scenarios you get put into. Plus, with the Anniversary Edition even more scenarios get added in.

One of the extra scenarios in Anniversary Edition has you taking control of the Medic from Team Fortress 2 and having to perform a heart transplant on the Heavy. I, for one, thought that was funny due to all the references in the room in which you perform the surgery. The Anniversary Edition also offers more surgeries other than just that. It also offers more environments to perform surgery in, more surgeries to complete, and much more. You can purchase Surgeon Simulator 2013 Anniversary Edition right now on Steam.

Final Verdict:

Surgeon Simulator may be one of many simulator games but I feel it is the one with the most potential. Having to complete what would normally be complex surgeries in many different scenarios definitely adds to the challenge and replay ability of the game. The downside of the game though is the shoddy controls. If you don’t mess up when picking something up you will when trying to remove a vital organ. Overall, I only recommend this simulator game if you can get passed controls that can cause a lot of frustration.

Official Trailer:

Overall Score: 7.5 / 10
RGN Rating: Bronze Game
Developer / Publisher: Bossa Studios

Available On: PC | Mac OS X | Linux | Steam OS

Played On: Windows PC (via Steam)

Review Copy Info: A  digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this Review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Kyle Heller on 20150310 and was last modified on 20150310 .

Very Early Gameplay of World’s Adrift for PC Surfaces…

Here’s some extremely early footage of an upcoming multiplayer adventure game for the Windows PC from Bossa Studios called World’s Adrift.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20150220 and was last modified on 20150220 .

Steam Dev Days: Marketing Your Game [HD]

The Marketing Your Game presentation from Alexander Bruce of Antichamber, Alfonso Cubias of Digital Extremes, Cliff Harris of Positech Games, and Henrique Olifiers of Bossa Studios for Steam Dev Days Conference is presented below in high definition.

“On Jan 15-16, 2014, Valve hosted over 1,200 game developers from around the planet at Steam Dev Devs in Seattle, WA. Now Valve has made videos of 28 Steam Dev Days sessions, covering a wide range of game development topics available.”

Watch them all in the new Steam Dev Days Section of RealGamerNewz.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20140212 and was last modified on 20140212 .