Tag Archives: Brothers: A Tale of Two Sons

Brothers: A Tale of Two Sons Review

Brothers: A Tale of Two Sons at first glance appears to be something different than what you’ve experienced in video games, and while some things are expected in Tale of Two Sons overall you find yourself in an odd, new place. Jump into another review below brought to you by Tristan’s Twisted World and RealGamerNewz to find out more.

Soundtrack, Audio, Voice: The music featured resembles some type of epic journey from historic times. Audio features realistic sounds consisting of running animals and wheeled cars. Voice is in some unknown language similar to the Sims, so it is kind of weird, but by the way they act you can tell what they are saying.

Graphics, Physics, Glitches, Engine Performance: The graphics are a part of a very beautiful art direction. It looks like a really awesome but realistic painting. The character animations are also really beautiful as they look similar to a mix between realism and anime. Physics are based off the working of the two brothers as they blend well into the overall performance the game engine’s capabilities.

Controls / Gameplay: The controls consist of you having to use both sticks to your advantage. It is similar to playing a co-op but only with yourself. It was difficult as the flow of them depends on you which scene you’re on, I found this to be a well balanced control experience. Gameplay consists of using the brothers’ different abilities to cross the world. For example, the older brother is stronger but slower while the younger brother is weaker but faster. The younger brother must get on the older brothers’ back while swimming. The older brother can climb faster and move quicker with heavy objects they both pick up.

The further you get through the game, the harder obstacles you will cross; Brothers: A Tale of Two Sons challenges you to use your mind and skills learned from previous challenges. When going through mazes, getting chased, standing on hay, getting directions, even crossing rivers, you’ll build up a number of mechanics that must be remembered and utilized correctly later in the game.

Story: The game starts off with a flash-back to the death of the boys’ mother and how much sorrow they have over her death. Now their dad is sick and they must find some way to cure him. As they travel across the land searching far and wide, finding a cure is their quest, to save their father is their cause. As the story progresses further the brothers must learn to work as one and the game ends in a life changing way for some people. For me it changed a lot of ways on how I see some things in my life, let yourself feel what I felt in this touching title.

Replay Ability: Moderately High

Final Verdict: Brothers: A Tale of Two Sons is a very interesting game, different than anything I have ever played. It changes the way you think about life and I want to play through it again. Brothers: A Tale of Two Sons gets a 9.25 out of 10 making it one of RealGamerNewz Gold Rated Games. Please give this game a chance to show you how interesting the story really is.

Official Trailer:

Overall Score: 9.25/10

RGN Rating: Gold Game

Developers: StarBreeze Studios

Publisher: 505 Games

Available On: Xbox 360, PlayStation 3, and Windows PC

Played On: Xbox 360

Review Copy Info- A digital copy of the game was provided to RealGamerNewz by the publisher for the purpose of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20130912 and was last modified on 20130912 .

Brothers: A Tale of Two Mediums

Starbreeze Studios, makers of the exceptionally excellent, and criminally underappreciated “Chronicles of Riddick” games, released a developer’s diary this week for their upcoming download title, “Brothers: A Tale of Two Sons.”  The video goes into detail about the tone of the game, the unique control scheme, and about the emotional journey on which the developers hope to take the players.

The thing that stands out most to me is the cinematic quality that the game’s creative director, Josef Fares, instills in the game. It’s no wonder, since, as he states in the video, Fares started out in film. However, the “cinematic” quality of a game, that is to say, the aesthetic quality of Cinema, can be found in nearly every big title released over the past two generations of consoles. Game-makers have long striven to create “cinematic” games, more and more by increasing the graphical detail and by shifting the plotting to hit particular beats standardized by films. The apex of the modern game seems to be the “playable movie.” There’s nothing wrong with that, after all, Cinema started very much the same way, and eventually, (especially with the introduction of sound) began to emulate the beats of the Theatre, right down to the three-act structure which is still touted in screenwriting books and seminars every day. Whoever said that “everything is a remix” was right. However, having said all that, if what Fares claims is true, “Brothers” possesses a quality of the Cinema that is rare in games: round characters.

It’s a necessity of the medium that most characters in games remain flat, that is, as defined by E.M. Forster, that they do not undergo a change or transformation during the course of the story (just to be clear, it’s no insult to classify a character as flat, after all, Sherlock Holmes, one the of the greatest characters in Japanese Literature is a flat character). It’s hard to set things up for a sequel if the characters all change.

That’s why you have, in something like “Assassin’s Creed,” a flat character in Desmond (the one constant throughout the entire series), who proceeds fairly unchanged throughout the five games in which he is featured, while the Assassins he inhabits all undergo some kind of transformation within their narratives. It’s only when Desmond’s own narrative is hurtling toward a close that he is allowed to become a round character.

If Fares and Starbreeze truly do create a game in which round characters traverse a narrative and come out changed on the other side, then they might come closer than anyone has before to marrying the two mediums of games and Cinema. And I am very excited to see how it unfolds. “Brothers: A Tale of Two Sons” will be released by 505 Games on PC, PSN, and XBLA Spring 2013.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Samuel Woodruff on 20130330 and was last modified on 20130331 .