Tag Archives: cloud streaming

Modern Warfare 4 rumored as Stadia title

At GDC 2019 the world saw its first reveal of Stadia, a new cloud compute / video game streaming platform being launched by Google some time this year featuring low latency gameplay with 1080p 60 frames per second for 15 – 25mbps internet connections and up to 4K HDR at 60 frames per second for higher bandwidth users. While many have been skeptical of this service, Google has produced the science behind how it’s worked hard to make the previously impossible a soon-to-come reality. However, there are still a lot of questions left unanswered – particularly pricing.

Furthermore there is some speculation surrounding the games lineup for the new service as partnerships have been vaguely teased between the Unreal Engine, Unity Engine, and third party developers with little info on who exactly is working on Stadia projects and what titles gamers should expect at launch. Beyond the Project Stream testing which was done last winter with Ubisoft’s Assassin’s Creed Odyssey we are mainly given id Software’s presentation of Doom Eternal for Stadia as a reference point for their incoming lineup.

That being said, an alleged leak has surfaced from the aftermath of GDC 2019 naming the next Call of Duty as a potential launch title for the service. Jade Raymond and Amy Hennig are also said to be hard at work on exciting new projects for Google which will hopefully become Stadia games we can be thankful for after the tumultuous events the two visionaries have been seen going through in recent history under the mismanagement of EA Games.

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OnLive Bought Out By Sony Today

Rest In Peace OnLive, after being up and running for just 5 years everyone’s fears have now come true. Those who paid into the OnLive service will lose access to the game’s they’ve paid for on April 30, 2015 as Sony’s purchase of their infrastructure finalizes and the cloud game streaming service is shut down for good. We all saw this coming a mile away, for a long time now the company has been struggling and it’s a miracle they even survived long enough to be acquired by Sony. Hopefully this serves as a warning for those attempting to make massive profit margins off of cloud-based gaming, though we sincerely doubt that. As for Sony’s acquirement it is currently unclear exactly what they plan to do with the OnLive technology but we offer a few speculations as well as run down the details of this industry news event in today’s RGN Podcast.

RGN Video Podcast:

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20150402 and was last modified on 20150402 .