Bioware’s future is indeed in jeopardy as many have feared. While the gameplay engine and graphics of Anthem should sell for an instant success the title has struggled to ship units since its release on Xbox One, PS4, and PC February 22, 2019. Sales of this title could be very important for the studio’s survival as subsidiaries of EA Games have historically been closed down after just one flop at times.
According to the NPD via EA, Anthem has sold 50% of Mass Effect Andromeda’s physical launch sales and around 25% of Destiny’s digital sales. The numbers also indicate that Kingdom Hearts 3 and Resident Evil 2 sold much higher in their opening weekends. The next Dragon Age title which was teased recently will need to rise to meet the demand from shareholders to keep Bioware’s relationship with EA Games alive.
EA Motive is a game studio founded by Jade Raymond (who is one of the creators behind the successful Assassin’s Creed franchise). In what feels like a shockingly familiar tale, EA Games has lost another talented professional as Raymond leaves behind an unannounced story-focused Star Wars title and steps down from her position at EA Motive to move on towards greener pastures.
The Blackout mode in Call of Duty has gone up against the odds of the most currently popular game Fortnite and fared quite nicely. Asserting itself somewhere in the top 3 alongside PUBG, Black Ops 4 is surprisingly taking fans by storm. Battlefield V’s battle royale mode has not yet been shown to the public… at all. And those who buy the upcoming EA DICE title when it releases Tuesday, November 20, 2018 will have to wait a significant amount of time to see what it’s like as well.
At the hands of EA, many great game studios and franchises have been strangled to death. More than ever, the future of Battlefield is in serious jeopardy. While there is no shortage of controversy surrounding DICE’s latest entry in the well known shooter series Battlefield, EA Games has also been experiencing lower approval ratings than ever with the gaming community. Adding to the staleness of an aging genre that rarely hits its mark without issues, 2018 is a blockbuster year full of titles like Red Dead Redemption 2, God of War, Fallout 76, Assassin’s Creed Odyssey, Marvel’s Spider-Man, and staunch competition from Black Ops 4.
[Update: This was confirmed in an announcement by Sony with a trailer for the PlayStation Plus titles of November 2018]
Another winter day, another leak. The official PlayStation Blog has perhaps accidentally revealed, ahead of schedule, the November PlayStation Plus games headlining on PS4 for November 2018. Some have questioned whether or not Sony should compensate SEGA and Gearbox for having the information leak out early, speculating that it could have affected sales.
There’s no evidence of such an issue at this time, however it’s important to note that Sony does plan out these PS Plus game giveaways months in advance with publishers and will be paying an amount that depends on the amount of downloads which occur during the PS Plus period for this game.
Patrick Söderlund (Chief Design Officer) announced to employees today that he will be exiting his role at EA Games over the course of the next three months. This also comes on the heels of Blake Jorgensen (COO & CFO at EA Games) selling over a million and a half ($1,503,967) worth of EA stock options in early July of 2018. These all seem to be bad signs of what is to come.
Yet another one of Bioware’s founding fathers has left the game development studio behind titles like EA’s Mass Effect and the upcoming Anthem. The studio once held a good reputation in the industry for its story-tellers and RPG design experts, but their image slowly slid until most gamers began to view their titles as mediocre at best. Scores came in lower each time a new game was released with Dragon Age II, Mass Effect 3, and Mass Effect Andromeda standing out as some of their least enjoyed and lowest rated products.
This problematic scenario has caused many fans to believe that Anthem is something EA Games forced Bioware to create, seeing it as a ‘games-as-a-service’ product built for greedy cash-in functionality similar to other hollow titles EA has produced recently. This is based on evidence, not conspiracy, since Visceral Games was forced to create Battlefield: Hardline and their Dead Space IP was killed. Most fans also fear that if Anthem doesn’t turn out to be an extremely profitable project, EA Games will shut down the studio as they have with so many others before; most recently Visceral Games following the failure for Dead Space 3 to reach unrealistic goals set by EA.
Now, amid rumors that Anthem is seeing problems in development, the people who helped make Bioware what it is today are leaving. It’s understandable that those who remain a part of this company fear for their jobs and face unreasonable stress every day. After all, EA responded to Mass Effect Andromeda’s reception by immediately liquidating Bioware Montreal – an offshoot of the studio that was meant to expand its production capabilities and recruit new talent from the massive Montreal game development community.
According to SEC filings made Friday, July 6, 2018 which were sent to Investors today on July 9, 2018 Blake Jorgensen (COO & CFO at EA Games) sold $1,503,967 worth of stock market holdings in EA on July 3, 2018 (last Tuesday). This took place over two transactions in which 6,200 shares were sold at $142.85 each (for a total of $885,670) followed by an immediate secondary motion to sell 4,300 shares at $143.79 each (for a total of $618,297). Typically game industry executives have been known to sell off large amounts of stock market holdings in the companies they work for when their inside knowledge allows them to predict a future drop in value will occur (sometimes legally, sometimes illegally based on past court findings of executives at EA in particular).
Let’s take this opportunity to give an EA News WrapUp of some recent events that may be related to this disposal of securities and late filing on a massive release of shares from a loathed industry figure who has defended loot boxes in games, even as governments condemn and ban them through new laws, as well as suggest the death of single player games, and why he may think that EA’s stock market value could be heading for a decline.
In a vote among nearly 10,000 gamers the EA Games Press Conference of E3 2018 was voted a D ranking. Geoff Keighley is the journalist / producer who created The Game Awards and host of the E3 Coliseum, and created the poll himself on Twitter just moments after the show. At the time of this posting the poll has received 9,699 votes with 22 hours and 17 minutes left. But the clear reaction 1 hour after EA took stage is clear.
Andrea Rene hosted this year’s EA Games Press Conference, called EA Play, Saturday at 11 AM Pacific Time. The show was two and a half hours long and played host to new indie game reveals, Star Wars announcements, EA Sports updates, the first look at Anthem, and of course new Battlefield V information.
While many fans of EA Games will be pleased, some of the more skeptical gaming community members have had their hesitant outlook verified. Overall it was a mediocre showing with EA clearly trying to reduce the amount of time spent on their usually boring segments but presenters often being too nervous to deliver a solid presentation.
The first developer diary has emerged from development studio DICE as they move forward with creation of Star Wars: Battlefront for publisher Electronic Arts on the new game revealed at Star Wars Celebration Day and headed for release on PS4 / XO / PC this November 17, 2015.
Platform(s): PC, PlayStation 4, Xbox One
Publisher(s): Electronic Arts
Release Date (NA): November 17th, 2015
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20150421 and was last modified on 20150421 .
After the big kick-off with Star Wars Celebration’s Battlefront Reveal and today’s Battlefront Dev Diary many gamers are split into two groups; those who are foaming at the mouth and throwing their money at the screen versus those who are calling foul, b.s., or much less friendly words towards their screens in disbelief and perhaps jaded but justified distrust. In the following RealGamerNewz Podcast we sit down and discuss whether or not gamers should think about pre-ordering the game at this point, which is what EA Games is suggesting everyone get ready to do right now. We also speak about all of the details thus far that are known about the game to be certain, which it turns out is not very much information at this time. DICE and their history developing games is discussed as well as the legacy of the Battlefront series.
In this Podcast we brought on RGN contributors who share differing views but are both determined to eventually play this game to see it for themselves, and we have a peaceful discussion which often breaks down into a debate showing both sides. One thing’s for sure, the pressure is definitely on for DICE and EA to surpass the partially complete, leaked, and cancelled Battlefront III that LucasArts was developing. Take a listen to the show below, do the research yourself, and make up your own mind. Thanks in advance for listening!
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20150421 and was last modified on 20150421 .
Dragon Age: Inquisition finally has a new DLC. Jaws of the Hakkon takes gamers on a quest to find out more about the original Inquisitor. It will add new enemy factions, and enhance your understanding of what the Inquisition really is. There is even a new dragon to go into combat against. Jaws of the Hakkon is available now in North America for all systems at a price of $14.99.
Jaws of Hakkon DLC Trailer of Dragon Age: Inquisition:
Genre(s): Action, role playing
Platform(s): Xbox 360, PlayStation 3, Xbox One, PlayStation 4, PC
Publisher(s): EA Games
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20150326 and was last modified on 20150326 .
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20150219 and was last modified on 20150219 .
Genre(s): Life simulation
Platform(s): Windows PC, Mac OS X
Publisher(s): Electronic Arts
Release Date (NA): September 2nd, 2014
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20150218 and was last modified on 20150218 .