Tag Archives: features

Here’s All The Info About Homefront: The Revolution – OPEN WORLD, POLICE STATE FPS

Whoa, there’s going to be another Homefront game? That’s right. The evil trash monsters at THQ were unable to hold this franchise back (thank God) and the industry will be seeing a sequel to the game that many felt was slept on but a great first person shooter experience both in gripping single player based on the emotions fueled by a new world war taking place on American soil as well as its online multiplayer with dedicated servers. The new title appears to not feature competitive multiplayer (unless it has yet to be announced) but will provide 4 player co-op and is being published through a co-publishing agreement naming Deep Silver and Crytek as both publishers on the deal.

Stepping up to the plate to make this possible is our good ol’ friends at the ever ambitious and ever badazz games publishing firm Deep Silver (who you may remember recently brought Saints Row IV back to life from the pits of THQ hell as well). The development will be handled by none other than Crytek.

This game takes place in an alternate near-future during which the United States has been occupied by an enemy force the past 4 years by Korea. It’s up to the people of America to take this country back and liberate it from a purely brutal military force but unlike the first Homefront this game takes place long after that initial invasion and those who would join you are quelled into silence and non-action – requiring you to spark their hope in fighting back against the reality they’ve been waking up to every day for the past half of a decade.

Details about the game:

– Open World First Person Shooter – Day and Night dynamically change as the suburbs of Philly are defended by an underground rebellion against an invading force. Crytek’s Nottingham studio is in charge of the development of this title which is also boasting an increased graphical fidelity thanks to a change of technology utilizing the next-gen consoles and latest computer hardware respectively.

– Philadelphia Police State – For those who don’t know, this is a setting that basically means Martial Law. Think about cops equipped with full assault equipment and roaming neighborhoods making sure people are either detained, docile, or laying down without breathing. Similar to the intense setting that we saw in the original Homefront, Crytek’s new game The Revolution is expected to pull at some heart strings and present somewhat feasible problems that Americans could face in the future (but hopefully won’t).

– Guerrilla Tool Kit + Revolutionary Warfare – Players are tasked with salvaging interesting items and gun parts they find in order to create home-made weapons out of them. Beyond this, players are also going to have to pick and choose their battles using tactics and strategy that are appropriate for such a lopsided battle. The American Army is lacking most, if not all, of its power since Korea has seized it for themselves. Players also have to create their own “Safe Houses” and recruit soldiers to their team. Crytek has even stated that many of the battles are completely unscripted.

– Four Player Online Co-Op “Heroes of the Revolution” Mode

Conclusion:

Taking Homefront into the open world space and bringing players into a narrative about revolution in defense against invaders, that is close to home will likely redefine the game and bring out the best elements of the original while doing so. Crytek definitely has the catalog to be trustworthy based on resume when it comes to preserving the integrity of the gameplay (specifically the feel of the shooting mechanics and battles) that Homefront presented as well.

It will be some time until we learn more about the title, and 2015 before the game launches for XO, PS4, and Computer platforms. For now, this is all the info we have available. Check out the video released today with this announcement as well as official hi-resolution images below.

Announcement Trailer of Homefront: The Revolution:

Platforms: PlayStation 4, Xbox ONE, Windows PC, Mac OS X, Linux

Release Date: TBA 2015

Excerpt from the Official Press Release:

“Crytek has an outstanding track record of creating AAA action games. Homefront is a fascinating IP with huge global potential. With Crytek`s technical pedigree and Deep Silver´s publishing expertise, we will take the IP to new heights,” said Dr. Klemens Kundratitz, CEO of Deep Silver / Koch Media.

http://realgamernewz.com/35166/homefront-2-the-revolution-reveal-trailer

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140603 and was last modified on 20140603 .

Van Helsing II – Exploring the Features Trailer

Exploring the Features in Van Helsing II’s latest Trailer presented below.

Developer/Publisher:
NeocoreGames

Platforms:
PC, Mac

Genre:
Action-RPG

Release Date:
May 22

Price:
$14.99

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20140509 and was last modified on 20140509 .

Abyss Odyssey – Features Trailer [HD 1080P]

Features Trailer of Abyss Odyssey.

Genre(s): Side-scrolling, brawler
Platform(s): Xbox 360, PC, Playstation 3
Publisher(s): Atlus USA
Developer(s): ACE Team
Release Date (NA): TBA 2014

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20140423 and was last modified on 20140423 .

Mario Kart 8 (Wii U Exclusive) – Video Preview [HD]

The following Video Preview is presented in high definition for the upcoming Mario Kart 8 game releasing in North America and Europe May 30, 2014 exclusively for Nintendo Wii U (May 31, 2014 for Australia).

See Also:

 – Mario Kart 8 (Wii U) Release Date + New Game Features Announced By Nintendo [w/ Hi-Res Screenshots + Trailer]

 – Nintendo Direct December 18th, 2013 [Full WrapUp]

 – Mario Kart 8 – New Characters Reveal Trailer [HD]

 – Mario Kart 8 Box Art Revealed

 – Mario Kart 8 – Nintendo Direct Trailer [HD]

 – Nintendo Direct NA Presentation 2.3.2014 [HD]

 – Nintendo Direct – NA Presentation 11.13.2013 [HD]

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by RGN Community on 20140405 and was last modified on 20140405 .

CounterSpy – Cross-Platform Features Trailer [HD 1080P]

The Cross-Platform Features Trailer of CounterSpy coming to the PlayStation 3, PlayStation 4, PlayStation Vita and Mobile devices, and is presented below in Full 1080P High Definition.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20140313 and was last modified on 20140313 .

Steam Dev Days: Steamworks Features – A Technical Overview [HD]

The Steamworks Features – A Technical Overview presentation from Chris Boyd of Valve for Steam Dev Days Conference is presented below in high definition.

“On Jan 15-16, 2014, Valve hosted over 1,200 game developers from around the planet at Steam Dev Devs in Seattle, WA. Now Valve has made videos of 28 Steam Dev Days sessions, covering a wide range of game development topics available.”

Watch them all in the new Steam Dev Days Section of RealGamerNewz.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20140216 and was last modified on 20140216 .

ASUS Geforce GTX 770 DC2OC-2GD5 Unboxing and Overview [HD 1080P]

An Unboxing and Overview of the Geforce GTX 770 DC2OC-2GD5 Graphics Card from ASUS.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20140212 and was last modified on 20140212 .

Mutant Mudds Deluxe PS3 Review

Visually Mutant Mudds takes a unique interpretation to the 2D retro art direction style by allowing players to hop back and forth between foreground and background layers throughout various points in the title. This plays into the gameplay too which is packed with action and takes pieces of the greatest platformers while pitting the player against an invading enemy via a true sidescroller action combat system. The presentation of this game is so polished players will feel a great value in their purchase immediately. Story-wise the game even satisfies deeper questions as to what the action is all about as an invading race starts off when a meteor shower hits the planet threatening to end the human way of life.

Mutant Mudds focuses almost completely on fun factor while managing to deliver a high quality sound system full of nostalgic nods and enough fresh ideas to feel like nothing you’ve played before. A new brand has been formed with this IP which we hope to see explored again at a further date, though the creativity displayed by the developer Renegade Kid also plagues our minds with questions of what will they come up with next? A sequel is indeed in the works though, and we look forward to this being announced later this year.

The Deluxe version of this game features optional checkpoints (which can be turned off for those more hardcore players). Each level will challenge the player significantly both by design that is suggestive yet deceptive as well as the time limit that each course holds. Players select which level they’d like to approach from a set of doors and can also take alternate routes to the end of the level resulting in an even more retro-throwback challenge but also demanding the player to return for the correct exit badge to that particular stage.

Once stages are passed in the traditional sense though, that doesn’t mean they are done yet. Walk through a mirror in the center of the stage selection screen to discover mirror matches of the level once seen in the “real” world. In this alternate dimension of sorts, players must use a different weapon otherwise their ammunition simply cannot effect the ghostly representations of the mutant enemies which come back to life after being killed. This weapon also comes with limited ammo, even further increasing the difficulty of the game. After all of these remix stages are also passed players get access to even more content. Doors to more stages are seen in the foreground and later unlocked.

Thankfully Mutant Mudds never quite feels like a puzzle game, though it will take some trial and error before players master everything. MM is a straight up action platformer with plenty of shooting, hopping, a bit of hovering thrown in here and there, and good old fashioned collecting “coin”-like pickups called golden diamonds which are used to buy upgrade items fro Grannie’s Attic. The music heard is top notch quality and really pays homage to some of the classics while also feeling brand new.

Engine Performance: No glitches were encountered during our play-through of this game.

Replay Value: Between the many levels, their alternate versions, and the hidden / optional content players will have plenty of fun to have before even tapping into the set of 10 trophies and playing on a second screen for Vita owners adds a bonus experience to the mix as well.

Final Verdict:

Mutant Mudds Deluxe is a game that brings the Platformer genre into a beautiful intimate relationship to the Side-Scroller Action / 2D Shooter genres while also adding new gameplay mechanics and graphical elements to the mix. With completely intuitive gameplay design as well as retro-inspired music, sound effects, and graphics MM does what most games could only wish to do and that is provide the ultimate complete package that every type of gamer is sure to fall in love with.

Official Trailer:

Overall Score: 10 / 10

RGN Rating: Diamond Game

Developer / Publisher: Renegade Kid

Available On: PC | PS3 | Wii U | iOS | 3DS | Vita

Played On: Sony PlayStation 3

Review Copy Info: A digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this Review

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140113 and was last modified on 20140113 .

Mugen Souls Z Gets North America + Europe Release Window Confirmed by NIS America

This afternoon Mugen Souls Z has received a confirmed release date for the regions of North America and Europe’s versions of the PlayStation 3 role playing game from developers COMPILE HEART / GCREST as localized by publisher NIS America. The game will arrive in 2014 and boasts “9999 levels of maniacal mishaps and ethereal adventures” among plot and gameplay features. The following screenshots have also been provided for Mugen Souls Z by NIS America.

Editor’s Note: These screenshots and the wording in quotes are excerpts of the Official Press Release received today by NIS America.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Mitch Walters on 20131023 and was last modified on 20131023 .

IndieSpotlight: Mark of the Old Ones

I recently had the opportunity to stumble upon one of the most fascinating titles from the Indie space that I’ve seen in quite some time. Hit The Sticks is a developer who has brought forth one of the most intriguing strategy communities around, and now brings that experience to the 2D world by introducing a compelling story and a unique gameplay experience with Mark of the Old Ones. This game has just launched on Kickstarter today, and you can learn everything about it in the following article which I thank the team at HTS for giving me the opportunity to produce, enjoy.

Concept:

Mark of the Old Ones is an upside-down, physics-based adventure game built around a Lovecraftian theme and yet it is also one of the most unique projects we’ve had the pleasure of seeing come out of the indie scene in some time. Players fill the role of main character Thomas who is injured in a plane crash that completely removes one of his legs when a symbiotic parasite attaches itself to his spine, brain, and nervous system allowing him the ability to escape an otherwise grim fate. The initial horror of such a thing happening, the question of where does the symbiote end and Thomas begin, and the eventual realization that life will never be the same are just some of the things players will experience alongside the main character they control in Mark of the Old Ones.

The game and story of Mark of the Old Ones together form an integrated experience that is made possible by the team at developer Hit The Sticks’ fully modeled muscles and bones (down to realistic joints) that produce gameplay and visuals which allow intense immersion. The setting that this all takes place in is just as epic as the premise though. Thomas didn’t just crash his plane to find one symbiote waiting for him, he has landed in the middle of a location called Namaset which once housed a huge presence “Kraal” who was a living creature known by a thriving society as their ruler, and their god. This being created the “Brood” which are the symbiotic creatures that became one with their hosts; the priests, the worshipers of Kraal; the many members of this functioning society Namaset.

But something’s changed. By the time Thomas arrives Namaset appears to be empty. Everyone else who was bonded with a parasite is no longer living here. Discovering the answers to what happened becomes part of Thomas’ journey through Mark of the Old Ones, and part of the lore that the player will delve deeper in through a number of direct and indirect ways. One thing’s for sure, the visceral control being offered by Hit The Sticks in the location of Namaset aims to be like no other, as an entire society once lived here each member of it sporting the same tentacles as the main character Thomas. The implications are that Namaset will be a fascinating place to navigate, and players will be getting used to their new parasitic companion at the same time as the main character.

In most games, you’re constantly fighting battles using direct violence. Mark of the Old Ones seeks to offer a thinking gamers’ game, something more complex, rewarding, and challenging while avoiding becoming repetitive and boring. Much of the gameplay will involve figuring out the environment around you and what it all means, surviving the many paths and traps that exist in Namaset, and eventually overcoming enemies while learning how to use your new parasitic abilities. The game not only features Thomas taking control of two tactile tentacles using dual analog sticks for super-human movement, but also new abilities that a human could have never dreamed of attaining on its own.

Thomas is capable of slowing down time (Chronition), propelling himself upward with great force (Boost), and temporarily multiplying his own volume / mass to overcome certain hazards along the way (Increase Mass / “Carapace”). These abilities are also up-gradable throughout the game. Hit The Sticks is a developer with experience, having created JustTactics in addition to staffing members with extensive industry experience in 3D Programming, Game Development, and experience with adhering to high-end Quality Assurance in multiple industries, this registered PS4 development house is set to bring something powerful and of high quality to our industry with this title.

Hit The Sticks has opened a Kickstarter for their game Mark of the Old Ones today, and after the Q&A Interview we conducted with them (seen below) you’ll find a video that they put together which explains the game and shows off a wire-frame physics demo complete with one of the most coherent and to-the-point voice-over tracks I’ve ever seen in a KS project. They’ve also said that they will be making a plotline that Lovecraft would have been happy with by working Mark of the Old Ones into the Lovecraftian Horror tapestry while inventing their own setting and characters.

The entire game takes place in the 1920’s and the Art Direction will maintain a heavy focus on Contrast which is also a parable to the shadows, the unknown, evil, and the suspense of not knowing what’s around the corner. Another way players will experience more of the story is through the journal entries found scattered around Namaset from a side character who perhaps did not have as fortunate of a fate as our playable character Thomas.

Q&A Interview:

RGN: First off, for those who don’t know much about Lovecraft, do they need to know about it to enjoy Mark of the Old Ones?

Hit the Sticks: There is no backstory necessary to enjoy Mark of the Old Ones, although having a rich knowledge of the Lovecraft canon will certainly enhance the experience. While we draw heavily from the Cthulhu Mythos, and our narrative style is informed by Lovecraft, we’ve mostly invented our own setting and characters. As a result, we hope to keep even hardcore Lovecraft fans off-balance and in the dark.

RGN: We know Namaset is a Cavern City in which Chapter 1: The Overseer takes place, what more can you tell us about the terrain’s weather?

Hit the Sticks: Namaset means “dark cloud” in a local dialect. It refers to both the city built for the glory of Mother Kraal, and to the mountain in which she was imprisoned. At the beginning of Chapter 1, Thomas (the player character) is trapped in Namaset. The entire game takes place inside the mountain, in various sections of the city and Kraal’s lair.

Namaset is many things. Namaset is dark, lit by fire and luminous fungus. Namaset is dangerous, filled with unsafe working conditions, death traps, and biological remnants of Namaset’s civilization. Namaset is alien, built for the pleasure and convenience of Kraal’s Brood of parasite-bound upper class.

The main driver of our story and gameplay is exploration.You’re never forced down a particular path. If you’re paying attention, you should be able to deduce your next goal from the clues we leave. We’re a little studio, so I’m not claiming it’s some kind of open world sandbox. But, it’s not a sidescroller, either.

RGN: The video in the Mark of the Old Ones Kickstarter reveals dual analog sticks are used to produce unique and realistic limb control. Can you tell us some of the other actions available in the control layout?

Hit the Sticks: When you first begin, you’ll have your hands full with the tentacles. They’re a lot of fun, but they’re definitely challenging. That said, you have three additional powers: Chronition, Boost, and Carapace.

Chronition represents the heightened senses and reflexes granted by the parasite, and manifests as slowed time and expanded radius of vision. This is your “oh sh#%!” button, giving you a bit of space to plan escape before you’re slammed into that patch of firebush.

When you Boost, your parasite uses a stored charge of [CENSORED] to cause an intense explosion beneath your feet. The main effect is to shoot you upward like a Quake rocket jump. But, it also has the important secondary effect of igniting nearby flammable objects.

Finally there’s the Carapace ability, where the parasite wraps Thomas in a temporary protective shell. This makes the player much heavier and impervious to some kinds of damage. The additional weight helps in a variety of ways as you interact with the Crude Tech contraptions scattered through Namaset.

RGN: Since the game is only for controllers, is there a specific controller(s) recommended for an ideal experience?

Hit the Sticks: Anything with two analog sticks and a few buttons should work okay. But controller quality varies, and some work better than others.

The first-party big name console controllers are the best we’ve seen. On Linux and Mac, PS3 controllers are plug and play via USB. On Windows, wired 360 controllers are plug and play with the right adapters–and there is an adapter for the wireless 360 controllers.

We’re doing our very best to support as many controllers as possible. Basically, on PC, we should support every dual-analog controller that your operating system supports. We have a decent budget item for test gamepads, so most controllers available between now and release should be mapped. Even if you have something we haven’t mapped, you can always just map the controls yourself–so long as your OS recognizes it.

RGN: In what ways can gamers look forward to having direct control of 2 tentacles of the symbiotic creature change the gameplay of MotOO?

Hit the Sticks: Well, gameplay-wise, MotOO is a physics platformer–a bit like Little Big Planet, but not as cuddly. Your tentacles are how you interact with the world.

So at the core, you have movement. Basic movement is swinging. As you get better at that, maybe throw in the second tentacle, you realize you can go *really* fast. And once you’ve built up some authority and momentum, you can pull off some incredible moves. The level of control is superb, especially given how alien it feels at first.

That dovetails into the story as well. Thomas is completely freaked out at the beginning, as you would be too if the scariest critter you’d ever seen inserted itself into your spine and brainstem. The parasite is under his control, but he’s never controlled a parasite before. You and Thomas are having the same experience, in that way.

Once you’ve mastered the basics, we turn you loose in Namaset. You’ll interact with the natural environment, plus bizarre and ancient technology. You can pick up and move objects, control machinery, disarm traps, fire yourself from catapults… the Namasetians were very imaginative in their primitive technology, an aesthetic we’re calling Crude Tech. And all of it is built around tentacles, because of course the Namasetians had tentacles.

None of this is pre-animated, by the way. All of the contraptions I’m talking about are simulated in real time in Box2D. The tentacles are controlled with your stick inputs and our IK solver.

RGN: Does MotOO currently have a targeted level of quality for the graphics, such as resolution?

I want this on your TV, looking beautiful at 60 inches in 1080p. MotOO is a game for your Big Picture box. So, that’s the minimum quality we’re shooting for.

We’ll definitely support lower resolution textures, which should help on lower-spec’d graphics cards at lower resolutions. Higher quality textures *might* happen, but I think that looking beautiful at 1920×1080 is the sweet spot for the monitors most people have.

RGN: Since this game relies heavily on horror and suspense, we certainly don’t want to be spoiled about anything. Are there any other technical aspects of the game your team is prepared to elaborate or re-iterate upon slightly for prospective backers and fans?

Hit the Sticks: I don’t think we’ve mentioned this anywhere before.

We believe Mark of the Old Ones should be about natural player skill instead of artificial skill progressions. There are power upgrades, but for the most part Thomas undergoes his transformation at the beginning of the game. As a result, the major factors in his capabilities are your own abilities. Maybe it’s even a little old school that way.

In order to support that pursuit of natural skill, we’re working on a pretty neat statistics package. If you opt in (it’s totally optional), we’ll keep track of your stats on our servers. Those will include all sorts of metrics about your own performance in the game, allowing you to track your mastery of the parasite. Examples: best times, top speed, “stunts” pulled, longest swing combo, etc. And if you’re the competitive sort, you’ll be able to compare your stats to your friends’.

Official Kickstarter Video of Work-In-Progress Game:

Follow Mark of the Old Ones: Kickstarter | Twitter | Facebook | YouTube | Website

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20131006 and was last modified on 20131006 .

The Legend of Zelda: The Wind Waker HD – Gameplay & New Features Trailer [HD]

The Gameplay & New Features Trailer of The Legend of Zelda: The Wind Waker HD.

 

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20130913 and was last modified on 20130913 .

360 / PS3 Version of Air Conflicts: Vietnam Given New Release Date

Air Conflicts: Vietnam will be published on Xbox 360 and PlayStation 3 by Kalypso Media USA in North America on November 19, 2013. Check out a quick reminder of some of this game’s key features below.

Excerpt from the Official Press Release:

“Key Features:

  • Live a thrilling wartime narrative. In an epic single-player campaign, filled with heroic moments and the darker side of war, your performance in air combat and support missions drives the story from the initial escalation of tension, through key battles of the Vietnam War and, ultimately, the fall of Saigon.
  • Jump into the cockpit for instant action. Pilot and customize more than 20 planes and – for the first time in the Air Conflict series – helicopters, including the workhorse UH-1 Iroquois, fire-breathing AH-1 Cobra attack gunships, the devastating F4 Phantom and F104 Starfighter jets, plus fearsome enemy MIG fighter jets.
  • Lead your squadron to victory. Command up to four jets or helicopters, maximizing their unique abilities to complete challenging objectives, while earning experience, leveling up and improving your leadership and air combat skills. 
  • Challenge your friends for air supremacy. Play up to eight online opponents in nail-biting, fast-paced capture-the-flag, deathmatch and team deathmatch air battles.
  • Get your groove on. As you test your pilot skills against AI or human opponents, treat your ears to a cool rock soundtrack in the style of vintage Vietnam-era tunes.”

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130913 and was last modified on 20130913 .

Dead Or Alive 5 Ultimate: Core Fighters – Features Trailer [HD]

The Features Trailer of Dead Or Alive 5 Ultimate: Core Fighters.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20130905 and was last modified on 20130905 .

Exclusive DAY ONE Features for Forza 5, Dead Rising 3, and RYSE: Son of Rome Revealed

Forza Motorsport 5, Dead Rising 3, and RYSE: Son of Rome will all come equipped with exclusive content for gamers fortunate enough to grab a copy of each respective title from the “Day ONE” release batch of copies which will become available for the first time during the Xbox ONE Launch which begins in the United States and United Kingdom on November 22, 2013.

For the first time, Major Nelson of Microsoft and Xbox Wire have been the vessels through which Microsoft Game Studios has revealed these exclusive Day ONE content features. Take a look below and see what you’ll be missing out on if you don’t get these games during their launch batches. **Editor’s Note: You can also buy a Day ONE edition of any of these three games online through Xbox Live on Xbox ONE during the first two weeks of their relase.**

Forza Motorsport 5 Day ONE Car Pack:

  • Exclusive Car – 2010 Audi TT RS Coupe
  • Exclusive Car – 2013 Ford Focus ST
  • Exclusive Car – 2011 Lamborghini Gallardo LP570-4 Superleggera
  • Exclusive “Day ONE – theme livery and tuning package”

Dead Rising 3 Day ONE Tribute Pack:

  • Exclusive Outfit – Classic Frank West Outfit
  • Exclusive Outfit – Official Chuck Greene Outfit
  • Exclusive Weapon – Frank’s Zombie Slugger Weapon
  • Exclusive Weapon – Paddle Saw Combo Weapon
  • Exclusive Attacks – Extra Gory Attacks
  • Exclusive Move – Custom Skill Move
  • Exclusive Attribute Perk – Increased Melee Damage
  • Exclusive Attribute Perk – Tougher Survivors
  • Exclusive Attribute Perk – Vehicle Durability
  • Exclusive Attribute Perk – Weapon Durability

RYSE: Son of Rome Day ONE Edition:

  • Exclusive Gladiator Mode Co-Op Multiplayer Dynamic Map ‘Ruins’
  • ‘Ruins’ is a Dynamic Map that falls apart and changes as you play
  • You Can Bring Standard Edition Friends in to Play ‘Ruins’ too without them having to pay for it
  • Exclusive Weapon – Legionnaire’s Trust Exclusive Sword

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130828 and was last modified on 20130912 .

Call of Duty: Ghosts ‘Free Fall’ Pre-Order Bonus Multiplayer Map Features ‘Constantly Changing Environment’

If you’re pre-ordered for the upcoming November 5, 2013 Call of Duty: Ghosts from Infinity Ward and Activision (set to launch on PS3 / 360 as well as PS4 / XO and on the PC and Wii U) then you’ll be one of the gamers receiving the Free Fall multiplayer bonus map. This map which will be likely made available as DLC and/or part of a Season Pass deal on Ghosts DLC content will be given to pre-order purchasers. The details released with this map paint the picture of our next-generation Call of Duty experience being ushered in with COD: Ghosts. This dynamic map will feature a ‘Constantly Changing Environment’ forcing players to play the game in new, more tactical ways. This is in addition to a slew of gameplay renovations that are meant to set the game in a whole new direction. Take a look at the excerpt from the official Activision press release below:

“As an example of just one of Call of Duty: Ghosts’ new dynamic map events, Free Fall drops players into a shattered skyscraper on the brink of collapse. Sideways staircases climb into the night sky, elevator shafts run along the ground, and what were once windows now form a terrifying glass floor, hundreds of feet above the city streets. Free Fall’s close-quarters combat and frenetic action are then thrown into overdrive as the ruined skyscraper continues to fall throughout the match. With every drop, the accompanying shockwaves cause further destruction, disrupting sightlines and constantly evolving paths and chokepoints as the map changes in real-time.”

“Dynamic map events change the way players approach the game, and Free Fall does a great job illustrating this new mechanic,” said Mark Rubin, executive producer at Infinity Ward. “As the match progresses, the geometry of the world continues to change and players need to adjust on the fly or else. It’s a really fun new feature that adds layers of strategy and constantly evolving gameplay options for players. And this is just one of the many new approaches we’re putting into Ghosts’ multiplayer across the board. There’s so much more that we look forward to sharing in the weeks to come.”

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130702 and was last modified on 20130702 .