The following is an April Fools Debunked Joke Post:
April Fools Debunked: moWow Studios Use Prank To Shed Light On Background Bitcoin Mining In Games Without User Consent
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There are many ways that gamers can play games seemingly for free these days. These usually lead to a player shelling out some cash for micro-transactions, increased time with certain activities the game offers, or removing other sorts of limitations placed by the developer in hopes players like the game enough to pour cash in and continue on. Alternatively, more pure free-to-play games have simply used advertisements in-game and try to keep players playing, coming back, and telling friends in order to produce as much ad revenue as possible. This is how games like Flappy Bird make money. However, moWow Studios has thought of a new way to do things.
With the advent of Bitcoin many have dived into mining their own, but power consumption issues means these endeavors are not always a winning gamble. Distributed computing has also been seen before with services like [email protected] on the PlayStation 3 which was used to help solve biological equations for efforts towards curing diseases. Everyone who had a PS3 and opted into this program had their PS3’s computing resources shared for the purpose of this cause.
Now, gamers can help get money to the developer of a game without seeing ads, without experiencing gameplay limitations, and without making purchases of any kind. moWow Studios has chronicled their experience so far on Gamasutra and essentially announced their success to the games industry in having users forfeit computing resources to mine Bitcoin for moWow Studios in the background resulting in the totally free (no strings attached) free gameplay experience being expanded soon at no charge, and the other monetization methods potentially being removed (no ads, yay)!
Full implications to this case have yet to be seen, but the precedence has been set! Take a look at some of the more interesting tidbits of info released by moWow Games:
- “light launch on the 18th of December last year”
- “At present, “The Way Home” has earned a little over $3000 via mining.”
- “around 50 to 100 downloads on a daily basis”
- “the content that is in the game so far keeps the players active for an average of 2 weeks”
[Some Info Sourced: moWow Studios via Gamasutra]
“So why did we choose this topic? Why did we choose the Bitcoin mining in games/apps? Well, here are a few reasons:
Some people have already done this without notifying or telling the users about it. Fundamentally that is wrong. It is even more so when the mining drains your phone’s battery and uses 100% of your CPU and GPU.
After the few incidents that did occur with devs mining Bitcoin without notice (and sadly some are probably still doing it), people will be searching for more info on how to do it (again, sadly). Hopefully, they will come across this post and all your comments on Hacker News / Reddit / Facebook and hopefully refrain from doing such things.
The idea of having a passive monetization mechanic was intriguing to us. We always try and build the game and the monetization/IAPs so that the player’s experience is not interrupted. We hate bad experiences. You are finally enjoying the game and then an ad pops up. Or you’re in the middle of a story and then you need to pay to read the rest.
Bitcoin will not be the answer to our third question, but we are curious whether it is possible in some way for the player (having been fully informed) to trade off some of the processing power of the phone in order to gain money in the game.
The best April Fools’ pranks that we experienced (suffered) were the ones that were half believable. That is why we also chose this topic. You wouldn’t have believed us if we said that we bought EA. No hard feelings.”
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140401 and was last modified on 20140401 .