Tag Archives: Game development

Not A Joke: Greg Miller Quits IGN

Congratulations to Greg Miller starting his own brand, I’ve always been a huge fan of his work and thanks to my good friend Hip Hop Gamer INC. I got a chance to meet him while working an industry trade event. Shout out to IGN.com for doing a great job finding Greg and his team of hilarious and brutally honest dudes, that will likely start the next big brand in Games Journalism. I’m sure we will see more great journalists rise from IGN as well. Shout outs to Gabe Carey for bringing this matter to my attention and his own publication Current Digital Magazine putting out great stories like this Interview with the CEO of Brain+ and how Neuroscience and Game Development Converge.

BUT, Don’t Take My Word For It….

Take a look below and see for yourselves, as fellow gamers of the world we proudly present….

Kinda Funny Games – Subscribe Here

*More Info On KindaFunnyGames.com

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20150105 and was last modified on 20150106 .

GDC 2014: GameMaker: Studio Engine Free For Licensed PS4 Developers

YoYo Games’ GameMaker: Studio engine has been announced that it will be free for all licensed PlayStation 4 Developers. This partnership between Sony Computer Entertainment Inc and YoYo Games will allow developers a much simpler way to get their games out there and onto the consoles. Another asset to this news is that the PlayStation community will now have easier access to outstanding indie games. GameMaker: Studio is in open beta starting directly after GDC is over. Public availability for GameMaker will begin on April 30th, for PS4 and PS Vita, and on June 30th for PS3.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Maggie West on 20140319 and was last modified on 20140319 .

OTON X Beta Registration + OTON Kick-Off Video For “Automated Games Platform” [HD 1080P]

The OTON X is a new type of video games and entertainment micro-console being produced that claims to have made game development virtually automated. Games will somehow be generated automatically. Take a look at the video below for more information and Beta Sign Ups Are Here.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Mitch Walters on 20140301 and was last modified on 20140301 .

Inside Unreal Engine 4 – Visual Effects Videocast Released by Epic Games [HD 1080P]

The Inside Unreal Engine 4 – Visual Effects Videocast Released by Epic Games today is presented below in Full 1080P High Definition and features Zak Parrish and Francois Antoine of Epic Games speaking about the new engine’s capabilities for next-generation game development (as well as mobile and computer development) while providing visual reference material for the discussion at hand.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Mitch Walters on 20140217 and was last modified on 20140217 .

Steam Dev Days: Steamworks Features – A Technical Overview [HD]

The Steamworks Features – A Technical Overview presentation from Chris Boyd of Valve for Steam Dev Days Conference is presented below in high definition.

“On Jan 15-16, 2014, Valve hosted over 1,200 game developers from around the planet at Steam Dev Devs in Seattle, WA. Now Valve has made videos of 28 Steam Dev Days sessions, covering a wide range of game development topics available.”

Watch them all in the new Steam Dev Days Section of RealGamerNewz.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20140216 and was last modified on 20140216 .

Steam Dev Days: Beyond Porting: How Modern OpenGL can Radically Reduce Driver Overhead [HD]

The Beyond Porting: How Modern OpenGL can Radically Reduce Driver Overhead presentation from Cass Everitt and John McDonald of NVIDIA for Steam Dev Days Conference is presented below in high definition.

PDF Here | PowerPoint Here

“On Jan 15-16, 2014, Valve hosted over 1,200 game developers from around the planet at Steam Dev Devs in Seattle, WA. Now Valve has made videos of 28 Steam Dev Days sessions, covering a wide range of game development topics available.”

Watch them all in the new Steam Dev Days Section of RealGamerNewz.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20140216 and was last modified on 20140217 .

Steam Dev Days: Performance Tuning Applications for Intel GEN Graphics for Linux and SteamOS [HD]

The Performance Tuning Applications for Intel GEN Graphics for Linux and SteamOS presentation from Ian Romanick of Intel for Steam Dev Days Conference is presented below in high definition.

PDF Here

“On Jan 15-16, 2014, Valve hosted over 1,200 game developers from around the planet at Steam Dev Devs in Seattle, WA. Now Valve has made videos of 28 Steam Dev Days sessions, covering a wide range of game development topics available.”

Watch them all in the new Steam Dev Days Section of RealGamerNewz.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20140214 and was last modified on 20140214 .

Steam Dev Days: Getting Started Debugging on Linux [HD]

The Getting Started Debugging on Linux presentation from Bruce Dawson of Valve for Steam Dev Days Conference is presented below in high definition.

PDF Here | PowerPoint Here

“On Jan 15-16, 2014, Valve hosted over 1,200 game developers from around the planet at Steam Dev Devs in Seattle, WA. Now Valve has made videos of 28 Steam Dev Days sessions, covering a wide range of game development topics available.”

Watch them all in the new Steam Dev Days Section of RealGamerNewz.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20140213 and was last modified on 20140213 .

Steam Dev Days: Optimizing Linux games for AMD Graphics using GPU PerfStudio2 [HD]

The Optimizing Linux games for AMD Graphics using GPU PerfStudio2 presentation from Tony Hosier and Gordon Selley of AMD for Steam Dev Days Conference is presented below in high definition.

PDF Here | PowerPoint Here

“On Jan 15-16, 2014, Valve hosted over 1,200 game developers from around the planet at Steam Dev Devs in Seattle, WA. Now Valve has made videos of 28 Steam Dev Days sessions, covering a wide range of game development topics available.”

Watch them all in the new Steam Dev Days Section of RealGamerNewz.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20140213 and was last modified on 20140213 .

Steam Dev Days: Moving Your Games to OpenGL [HD]

The Moving Your Games to OpenGL presentation from Rich Geldreich, Dan Ginsburg, Peter Lohrmann, and Jason Mitchell of Valve for Steam Dev Days Conference is presented below in high definition.

PDF Here | PowerPoint Here

“On Jan 15-16, 2014, Valve hosted over 1,200 game developers from around the planet at Steam Dev Devs in Seattle, WA. Now Valve has made videos of 28 Steam Dev Days sessions, covering a wide range of game development topics available.”

Watch them all in the new Steam Dev Days Section of RealGamerNewz.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20140212 and was last modified on 20140212 .

Steam Dev Days: Community and Communication in Games-As-Services [HD]

The Community and Communication in Games-As-Services presentation from Robin Walker of Valve for Steam Dev Days Conference is presented below in high definition.

“On Jan 15-16, 2014, Valve hosted over 1,200 game developers from around the planet at Steam Dev Devs in Seattle, WA. Now Valve has made videos of 28 Steam Dev Days sessions, covering a wide range of game development topics available.”

Watch them all in the new Steam Dev Days Section of RealGamerNewz.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20140212 and was last modified on 20140212 .

One-Man GameJam Livestreamed By The President of Vintage Games

***UPDATE: The stream is now Over (view replay below). Original unedited post is underneath the stream***

2pm – 10pm EST

PLAY THE GAME HERE 🙂

Two previous games that were developed in 8 hour, one-man game jams:

Gloving Lawyer: Lord of Bird Law

World of Nagatanks

You may recall that we recently announced a One-Man GameJam being planned for Livestream by Dan Bisciglia (or as we like to call him Dan BroFistia) the President of Vintage Games in which an entire game will be developed from scratch as viewers watch on and contribute to the chaotic mind meltdown that must occur during such a frantic yet calculated process. This is not Dan’s first time, and a concept has already been planned out as he discussed with us on iRGN Episode #2 so rest assured this is well worth the viewing. Did we mention he also produces his own music, and is a pretty badAzZ 8-bit producer too? Click the Soundcloud logo below for more on that.

In just 3 hours the stream goes live, and you can of course tune back in here to see it – but what kind of heartless monsters would we be if we didn’t also hook you up with a direct source? Make sure to follow Vintage Games using the following pretty links below!!! (NOTE: Click each image to be connected with the Vintage Games social account it represents, more info coming later and the Livestream itself will also be syndicated on RealGamerNewz.com for your convenience).

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140111 and was last modified on 20140112 .

Watch An Entire Game Developed LIVE This Weekend [Indie Dev Livestream Announcement]

After successfully developing an entire game while streaming the development live and narrating it, Dan Bisciglia of Vintage Games seeks to do it again this coming Saturday. What originally started as a way for Dan to give a very unique XMAS Gift to his friends (starring his friends as the main characters) has now turned into a ground-breaking way for gamers to experience the development of a game and even play it afterwards.

While the initial broadcasts were live only, the next one will also get a Replay Video posted here on RealGamerNewz in addition to the Livestream which we will post an embed of this Saturday.

In the stream viewers will witness Dan make a complete game in just 8 hours and “stream while doing it”. This includes all the graphics, sound, design, and programming made on the spot, live. Tune in Jan 11, 2014 at 2:00pm EST (1:00PM Central) until 10:00PM EST (9:00PM Central). Below is an example of the type of games you can expect from Dan and Vintage Games.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140108 and was last modified on 20140108 .

Micro Transactions; The Anaconda of The Industry

So the hot topic right now is Micro Transactions and I’m seeing a lot of back and forth going on in the comment threads (as usual) and just decided to put my two cents in on it as well.

This is kind of a hit or miss for me…

I find it acceptable for F2P game-types because you get out what you put in. Game development does take time and money so I don’t expect full games outright for free. If you like what you’ve played of the game you can decide what aspects to buy and how much you put in. Heck if you really enjoy the game and just want to support it you can even kind of think of it as a donation to the people who brought you an experience that you really enjoy.

What I don’t find acceptable is charging the full $60 price on a game and then incorporating this business model on top of it. If you’re going to do this then there should be a $30 – $40 price-tag on the title, because then at least it wouldn’t hurt so bad if you spent another $20 on in-game content. If you’re charging the full price then the in-game unlockables should only be available through some kind of in-game (fake) currency. I do understand that some of these transactions are available through in-game credits (or whatever they choose to call them), but they make them very hard to obtain, trying to lure the player into spending real money for the instant gratification rather than grinding for the in-game achievements. There needs to be a better balance.

This poses a very relevant question for the future of retail titles. Where do we go from here?

If it turns out that everybody buys into the little content on full retail titles this could very well turn into the norm. Oh, it’s just a buck here or $5 here, or $60 for ONE freaking car!? Where does it end? Subscriptions on retail games?

I was genuinely interested in Final Fantasy XIV until I found out it was a subscription based game. I have a bunch of subscriptions at the moment as it is via Netflix and what-not that are already milking my card on a monthly basis as it is, so I just couldn’t justify another monthly expense on a single videogame. At least it is an online only game and it does cost money to keep the servers running, but I can see businessmen seeing that this is a viable means of revenue and trying to implement it as well, just to see if it’ll work.

I’m not criticizing one company or the other on this topic, although one definitely is trying to push this right out of the gate. I just don’t want this to go over because if it turns out it works for one of them it’s just a matter of time before the other follows suit. Vote with your wallets on this one please, I don’t want this to be a standard practice for games that are already over-priced at $60 a pop.

I already have a problem with them charging full-price for digital games, there’s no reason for it at all. They don’t have to ship them, they don’t have to manufacture any of the materials that go along with physical titles, there’s absolutely no reason we should have to pay full retail price on digital games. Period.

NOTE:

I didn’t include DLC into this, because I feel that that is another topic in it’s own right. I also find DLC acceptable as long as it is an actual expansion of the game, not just small in-game items such as armor that should be available in the game in item chests or at item stores, not an actual real world marketplace using real world money.

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Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Clint Shippy on 20131128 and was last modified on 20131128 .