Tag Archives: GDC

GDC 2014: Sony’s Virtual Reality Project Morpheus Revealed

Last night at GDC some big news hit. Sony has finally announced their Virtual Reality Headset and showed off their prototype. The project is titled Project Morpheus and Sony’s head of Worldwide Studios Shuhei Yoshida stated “Virtual reality is the next innovation from PlayStation,” and went on to talk about the prototyping. Yoshida presented a video of the headset in a modified version of God of War III that allowed First Person.

The headset was apparently a prototype which used Sony’s very own HMz Headset with Playstation’s Move controller attached to it in order to detect the movement of your head. While the demo was short it still showed some love and featured Kratos doing what Kratos does best, but in a first person perspective. Yoshida stated that while the current model has been around for 3 years now, that the state it is in no way a final representation of the headset and went on to say the headset is available at the GDC to attendees. Sony is currently working on sending out the tools for developers like Crytrek, Unity, Silicon, Studio, Criware, and Epic Games to begin development on the headset and make it easier overall.

After Yoshida was done Richard Marks took up to the podium. Richard Marks the senior director from Sony Computer Entertainment America R&D. During his speaking time he talked about the main features the headset needs to present. Those being sight, ease of use, content, sound tracking, control, and awareness overall. During Marks’ time he also mentioned that the current prototype has a light on it, similar to the controller, so the camera can better track it. Up after Marks was Sony’s Anton Mikhlov who helped design PlayStation’s controller and spoke about the design process of VR games. He spoke on points of motion sickness, arm placement issues, and how to overall achieve the presence in the environment of a virtual reality game. He listed off the following tips:

  • Keep latency low
  • Keep framerate high
  • Calibrate well
  • Render clear images
  • 3D audio will seal the deal

He went on to give a couple examples. The first being about racing games. He talked about how the wheel of the car is not all they need and in order to increase presence they would need to add pedals and the seat itself. Next he touched upon shooters and stated that a gun attachment peripheral would add presence, but would need to match the controller with what the VR avatar sees in game. His next example was on Online Multiplayer gaming. He stated that the VR could be sued to convey emotion and body language. He warned developers as well stating that the presence amplifies the users emotion. and that the VR can create a sense of vertigo, claustrophobia, and even achluophobia (Fear of the dark) Mikhlov went on to talk about the development prototype kit.

The devkit has a processing unit that streams what is on the headset onto a screen. He also stated that people can wear the headset with glasses. It also supports 1080p and a 90+ degree field of view with 15 mm eye relief. He went on to talk about the sound. The headset  currently has true spatial sound and binaural audio. It renders sound the same way visuals are rendered, and the ergonomics are highly adjustable, and support for custom headphones is available. He went on to talk about the weight of the headset and how it is placed mostly on the head to make it more comfortable. .

 After Mikhlov’s presentation, the panel hosted a Q&A session. Currently, the headset is wired (5 meters or 16 feet) and is not cross-platform with the Oculus Rift. Sony did not discuss whether or not the headset would work with PCs or with mobile devices, but did state that a PlayStation 4 can use one VR helmet.

Via: Siliconera

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Christopher Stahler on 20140319 and was last modified on 20140319 .

Chroma Squad – GDC and Pax East Trailer

Behold Studios, the team behind “Knights of Pen & Paper” are back with an all new turn-based RTS game entitled “Chroma Squad”. This game puts the players in the director’s chair for an independent Sentai Show (think Mighty Morhpin Power Rangers) challenge to build a hit show from the ground up. Gamers will be able to cast the team as well as their enemies, and build weapons, mechs/zords, etc to make the show a success. When the player starts filming he will take a control of his super hero team as they leap into battle to vanquish their foes. The game is available to pre-order on www.chromasquad.com and it will be avabile on Steam later this year. If you backed the game on Kickstarter you will receive early access to the game and the title will be at both GDC 2014 and PAX East 2014 for gamers to check out before its released.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by DJ Killzown Jones on 20140314 and was last modified on 20140314 .

Shenmue 3 “The Story Goes On…”; A Real Chance For Shenmue 3’s Production Emerges

That’s what the cliffhanger ending of Shenmue 2 said anyways, so what happened? What’s the rest of the story?

It looks like we might actually get to find out, as there may very well be a Shenmue 3 in the works, but it needs your help.

On Tuesday, December 3rd there’s going to be a Tweetathon (possibly the most important one for this game yet), using the established hashtag #GiveYuTheShenmueLicense. The point of this is to let them know just how badly this sequel is wanted, so let your voice be heard. Sega still owns the Shenmue license, but Yu Suzuki has said that he can obtain the license back, and when asked if he would consider working with a Western publisher if they would fund Shenmue 3, Yu replied “If we’re given the freedom to make what we want, it doesn’t matter where the company is from. I would take my family and move to the states.”

Besides all of this, there has been a lot of talk, whispers, and hopeful thinking. Especially after Suzuki was photographed at the Game Developers Conference in San Francisco alongside Mark Cerny, the lead architect of the PS4. According to the general manager of the GDC Meggan Scavio, who tweeted the picture, they were “talking strategy for Shenmue III. For real guys.” This was never officially confirmed or denied, but they were definitely talking about something.

Gio Corsi – head of Sony’s new Third Party Productions team – asked gamers to let him know which third party games they’d like to see on Sony platforms and Adam Boyes said that this was one of the most requested games amongst the ten thousand tweets and forum posts that they’d received. They had also previously stated that  they would first pursue the most requested games, so that definitely also generated a lot of hype for this sequel as well, especially knowing that Sega went on record in a 2010 issue of Famitsu saying that they would trade exclusivity for Shenmue funding.

Yu Suzuki holds this series very dear to his heart and I know a lot of fans do as well. It seems like we might genuinely have a chance of getting some closure on this series and some clarity as to what happens next in it after the cliffhanger ending of the second game. So Tuesday, December 3rd remember to hop on Twitter and use the hash tag #GiveYuTheShenmueLicense. Personally, I’d say to use directly on Adam Boyes and Shuhei Yoshida twitter feeds because they always seem to listen and realistically Sony is probably the best chance this series has for a rival right now. There are already over a hundred thousand news feeds on Twitter that are guaranteed to receive a message from Shenmue supporters this Tuesday, and that’s before re-tweeting even begins, so blow ’em up, let your voices be heard!

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Clint Shippy on 20131203 and was last modified on 20131204 .

GDC 2013: DualShock 4 for PS4 Has Two Cameras On It, 3D Player Tracking

The upcoming PlayStation 4 from Sony has been detailed and the full specs brought further in-depth at the Game Developer Conference 2013 game media and developer industry event being held today in San Francisco, California. Click Here if you missed it. Late-breaking developments of the specs for the DualShock 4 that will replace DualShock 3 for the PlayStation 4’s main controller interface.

The DualShock 4 controller will reportedly feature stereo camera functionality for 3D Position Tracking of players. The DualShock 4 also contains an LED light bar, headphone jack, multi-touch screen in the center of the controller, 3-axis accelerometer, and 3-axis gyroscope. [Source: Yahoo / BGR News]

RealGamerNewz has reached out to Sony for confirmation / denial of this news report.

Already known information revealed previous to this event: Not only will the device feature the standard X, Square, Triangle, Circle, L1/L2/L3, R1/R2/R3, and Start buttons there will also be the PS Button and a Share button.

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Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130329 and was last modified on 20130329 .

Impire Receives “Best in Play” GDC Award

Today Paradox and Cyanide Studios celebrates Impires’ first month in the open market with the Game Developer Conference “Best in Play” award. For those of you who don’t know, Impire is a dungeon-building RTS where the player wrecks havoc as a Demonic Overlord. Compared to Dungeon Keeper, a successful game of the same genre predating Impire, the game features heroes who try to slay the player, sending raids into the open world, creating a dungeon and more.

Paradox Interactives’ CEO, Fredrik Wester said “to receive an award from [GDC] was very gratifying.” Along with seven other games, Impire will be featured on the GDC show floor where attendees will get the chance to take the game for a spin. With the announcement of the award Paradox has also released a Demo of the game, which is available for download here.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Sam Chia on 20130314 and was last modified on 20130314 .