Tag Archives: Geometry Wars 3: Dimensions

Geometry Wars 3: Dimensions Review

Geometry Wars 3: Dimensions is a fast paced twin-stick shooter from developer, Lucid Games. The sixth (Yes sixth) installment in the Geometry Wars series, sees players blast their way through waves of countless enemies while maneuvering on 2D and now also 3 dimensional grids. Did Lucid deliver a title worthy of your attention? Is the sun hot?

Dimensions touts a variety of game modes for the player to sink their teeth into, with its adventure mode being the meatiest of the bunch. Consisting of 50 levels, you’re tasked with reaching a target score in the game’s three star ranking system. Each level features a different game mode objective — some classic modes like Deadline and Evolved, as well some new one, including Checkpoint and Titan. The Titan game mode has players face off against, enormous sized versions of the game’s enemies. Destroying them requires you to whittle away at them, until they revert back to their normal size. It is one of the more fun modes to play.

Each level is quite challenging, as players are bombarded with relentless, colorful enemies and must react quickly in order to stay one step ahead. Every tenth level is a Boss battle. Their attack patterns are pretty basic but they do spawn smaller enemies to try to stop you. With only one life to get the job done and a time limit, and the stakes. The action is constantly intense and often exhilarating on the more challenging levels. It is so in your face at times that some may have to put the controller down. I found that very difficult though, and even when I did, it wasn’t long before it was back in my hand and I was eviscerating my enemies with smart bombs. Yeah, this game is addicting as hell. It helps that watching your enemies explode is a visual treat.


There is a pretty neat progression system within adventure mode. Every defeated Boss unlocks a drone for your ship — each with its own function, like shooting enemies in your rear or sniping them from afar. Earning a certain amount of stars will reward you with a special ability for the drone. They allow you to unleash black holes or drop a turret that destroys everything in sight. You have to be smart on when you use them as there is a limit to how many you have per level. Same goes with the aforementioned smart bomb, an ability that clears the entire grid of enemies with a wonderful explosive bast. Your drones and supers can be upgraded by collecting geoms; little green gems that are dropped by enemies when destroyed. They also act as a score multiplier, so collecting them is necessary. You’ll be pleased to know that for most levels, you are allowed the freedom to equip any combination of one drone and one super. This means you can tackle the opposition however you choose.


Earning 3 stars on this level was soo satisfying!

While its adventure mode is an exciting affair, it does a have few issues. The biggest one being the star requirements. Even though a player has beaten the levels leading up to the next Boss, they can not face it unless they have earned the required amount. This means the player is now forced to go back and replay previous levels over and over, until they earn enough. This is somewhat unfair to those who are newcomers to the genre, as well as those who aren’t super amazing at the game. If it was challenging enough just to get one star on certain levels, heading back to them in the attempt to earn two or even three stars may turn into a frustrating and somewhat tedious experience. The online leaderboards are enough of an incentive to replay the levels (Who doesn’t want to beat their friends’ high scores) and a damn good one. When you force your players to do so in order to progress through the game, that is a problem.

The final two levels in adventure mode are arguably the hardest and the most frustrating. The amount of enemies on screen in the 49th level are a bit overkill and the final Boss will mostly likely cause some to rage. I won’t lie to you though, finally surpassing those levels was immensely satisfying. My other issue, which is more of a minor gripe, is how repetitive the music gets. The game has multiple tunes that are incredibly catchy and really help enhance the experience but by the end of adventure, you will have heard the same tunes a lot. Some more variety in that department would have been welcomed.

One of the more useful drones.

If you want to take a break from Adventure mode, you can also play the game’s classic mode. You don’t have to worry about a progression or how many stars you have to earn. Here you just try to achieve the highest score that you can, without the help of drones or supers. The omission of these abilities gives the classic game modes and the possibility of gaining really high scores, much more of a challenge.

Dimensions features two ways to play with friends; locally and online. Up to eight players can face off in two team based modes; Summoner which spawns enemies for you to kill and Stock which tasks the teams to kill the Boss before their opponents do. Sadly this game is sorely lacking an online community. It took over ten minutes before my first match got underway and it was only against one other player. At this point I’ve only been in three matches, each time facing off against one other opponent. The matches I’ve played have been fun but not as fun as they probably could have been, if I were able to play with and against more people. If you have a group of friends who are interested in this game, then you can always set up a private match.

Online gaming not your cup of tea? Well you can bring over some friends for up to four player, cooperative play. Local co-op follows the same premise as adventure mode but strips away the progression system. It is just you and your teammates, fighting your way through ten intense 2D levels. Co-op is great, as long as you can keep up. While it is fun to play with others, some players (Like myself) may find it a bit difficult to focus on their little ship amid all the chaos. This can result in a lot of unnecessary and annoying deaths. My suggestion; stick with two players*, it is less chaotic.

Fun Fact* The PS4 version of this game supports Sony’s shareplay feature –which allows you to play local co-op, online with a friend even if they don’t have the game. So if you don’t have anyone to play locally with, you can still partake in some 2-player co-op madness.

Final Verdict: 

Geometry Wars 3: Dimensions is a blast. Despite an almost online community, the game still offers a lot of other fun ways to play — whether its solo or with friends, Dimensions is teaming with variety. Sure adventure mode isn’t perfect and the music is repetitive but the pros far outweigh the cons here. If you are looking to get your twin stick shooter fix then I highly recommend a purchase. Lucid Games has delivered a fun, colorful and chaotic experience worth the $15 price tag. It’ll hook you and keep you coming back for more.

Official Trailer:


Overall Score: 8.5/10

RGN Rating: Silver Game

Developer: Lucid Games

Publisher: Sierra Entertainment

Available on: PC | Mac | Linux | PS3 | PS4 | Xbox 360 | Xbox One

Played on: Sony PlayStation 4

Review Copy info: A digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20150110 and was last modified on 20150114 .

Geometry Wars 3: Dimensions – Launch Trailer [HD]

Launch Trailer of Geometry Wars 3: Dimensions

Genre(s): Twin-stick shooter
Platform(s): PlayStation 4, PlayStation 3, Xbox One, Xbox 360, PC
Publisher(s): Sierra, Activision
Developer(s): Lucid Games
Release Date (NA): November 25, 2014

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20141112 and was last modified on 20141112 .