Tag Archives: illuminati

Illuminati in Gaming Podcast #3 – The Society of Gamers

iiG #3 Speaks about the Social Aspects of the Video Games Industry and a lot of other topics. Thank you in advance for checking this out and let us know if this is a topic you’d like to hear more about.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20150430 and was last modified on 20150430 .

Illuminati In Gaming Episode #1: Ready At Dawn’s Misleading, Ruined Reputation

The Order 1886 is Ready At Dawn’s first full-fledged production, but has it done the development studio more harm than good? The only other games Ready At Dawn has been known for thus far were the PlayStation Portable God of War games which as we all know came out great but are nowhere near the development challenge of next-gen console games. Take a listen as we discuss some major issues with the industry and how we feel about them. As always, you are free to disagree and feedback is yours to give.

Parental Advisory: Explicit Language, Guidance Suggested.

Topics Included:

  • Should Multiplayer Games Cost $60 Still?
  • When Is A Game Too Cinematic + Not Enough Gameplay?
  • Will Anyone Be Interested In MORE Destiny?
  • Are Evolve and Titanfall Too Thin on Content?
  • Gamers Are Only Getting A Piece of a Game These Days
  • Should Gaming Sites Accept Free Games & Tech?
  • And More

RGN Members on this Episode:

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20150221 and was last modified on 20150221 .

3 Million #Destiny Gamers Played New Raid In Just 24 Hours, @Bungie Announces New Mode

Dual Duel

-is a new 2 versus 2 double skirmish competitive multiplayer mode announced by Bungie and will be available for the week in Crucible. Jump in with one of your best friends, fam, or partners and get your game on as a two man army with Level Advantages Disabled, Small Team Tactics, and the ability to Revive your team mate. Why are we doing this? Because New Monarchy seeks those capable of reclaiming the frontier, one battle at a time, that’s why. Rewards include Crucible Gear, Crucible Marks, Crucible Reputation, and of course you can earn rep for your company if wearing their mark – which should be the New Monarchy for your main since the World Order will soon be achieved, have you seen the value of the Euro lately?

Our New Monarchy will be established soon to usher in the next Era, so get ready for the first experimental game mode from Destiny to celebrate the beginning of a series of experimental game modes which will be released soon according to Lars Bakken (Lead Designer at Bungie) who also gave a few more hints about what to expect in Dual Duel, calling it “a slower burn with more explosive pockets.”


  • Doubles is the first experiment
  • More New theoretical game modes coming soon
  • Two Guardian Fireteams
  • Heavy ammo appears once a match
  • Revives enabled
  • “It’s a gun game. Lars advises you to rely more on your wits, your weapon, and a strategy shared with only one other player. “Your Supers will come back more slowly because you’re not getting as many actions per minute as you would in a game of Control.”” – Bungie

  • “Space Magic will be at a premium. Use it wisely for the big plays. The most you’ll ever score is a Double Down, so make it count.” – Bungie


Bungie has announced that the new difficulty mode for Crota’s End on Destiny (its latest Raid available as a part of the Destiny Season Pass) has been attempted over half a million times. More than 3 million players have jumped in and one team in particular managed to get it done first within less than half an hour, and with proof that there was no exploiting seen in the footage below.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20150123 and was last modified on 20150123 .

Lara Croft and the Temple of Osiris (PS4 / XO / PC) – Gameplay Footage – Walkthrough Part #1 [HD 1080P/60FPS]

Walkthrough Part #1 of Lara Croft and the Temple of Osiris in 60fps.

Genre(s): Action-adventure, Platform
Platform(s): PC, PlayStation 4, Xbox One
Publisher(s): Square Enix
Developer(s): Crystal Dynamics
Release Date (NA): December 9th, 2014

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20141213 and was last modified on 20141213 .

League of Legends Gets Its Own Rap Song, This One’s Enlightening Though!

What up Real Gamers, Welcome back to #RealGamerMusic —> Check out Dr. Awkward’s League of Legends Rap Song – “One People” by Awk & Vandal. Insert Illuminati symbols here. Inspired by LoL the MOBA (Massive Online Battle Arena) video game by Riot Games.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by RGN Community on 20141118 and was last modified on 20141118 .

A little walkthrough of Majestic Night’s Ch.1

Hey guys, here is a quick look at Evolve’s new game, “Majestic Night’s”. A game about conspiracy’s, the government, and even aliens. In the walk through Evolve will be showing off some of the cooler features and gameplay of Majestic Night’s from deciding whether to be sneaky, or going in a blasting holes in all the walls. muahahaha… we know which one I would choose. ;D


Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Kyle Heller on 20141024 and was last modified on 20141024 .

Origin Tracks What You Do On Your Computer, EA “is investigating the issue” – Claims “Origin is not spyware”

Although an Electronic Arts spokesperson has released a statement claiming that “Origin is not spyware, and there should be no privacy snooping operations of any type” in response to today’s claims, they are backed up with visual evidence of the Origin software checking up on what gamers do on their computer (specifically what applications they run, when they were installed, and when they were last run).

Take a look at the image below which also points out that the tracked activity log of this Origin user even has the application names scrambled, likely in an attempt to confuse the user and make them think that these are merely system files Origin needs to track for its functionality.

Of course, it is also a fact that Origin does state in the terms of service that it reserves the right to collect information (with a vague ambiguity leaving users open to actions like this, with potentially no legal recourse). That being said, it is also likely that this is not being done to try and individually punish anybody – but rather as most digital spying is used, it is probably meant to generate statistical data about a broad range of a large group of people. Think of this as a way for EA to keep track of the latest computer gaming trends.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Mitch Walters on 20140714 and was last modified on 20140714 .

Lara Croft and the Temple of Osiris Announced for Next-Gen Platforms, Details and Gameplay Within

Square Enix recently announced the sequel to the award winning Lara Croft and the Guardian of Light from developer, Crystal Dynamics. Scot Amos, Executive Producer for Crystal Dynamics offers up some details on the game set for a PS4, Xbox One and PC.

“The story takes place in the forsaken Temple of Osiris, long hidden, deep in the deserts of Egypt. Lara Croft arrives at the mysterious temple, only to discover her new rival, Carter Bell, is also seeking the legendary Staff of Osiris – an instrument of power over life and death. When Carter removes the mythical Staff from its resting place he triggers a trap that curses them both and unleashes the evil god Set, brother to Osiris, and usurper of his kingdom. However, the reclaimed staff also awakens the gods Horus and Isis, the son and wife of Osiris. Free from their ancient prison, these gods offer to repay Lara and Carter by joining forces in order to remove their curse and stop Set. You’ll play as Lara, Carter, Isis, or Horus as you fight your way across lethal sands and through deadly tombs battling to resurrect Osiris and fulfill his prophecy by defeating Set.”

While its predecessor featured 2 player cooperative play, Temple of Osiris will include 4 player co-op for the very first time in a Lara Croft title.

“This is a unique opportunity to cooperate with or compete against your friends in drop-in and drop-out co-op to earn bigger rewards, better treasures, and more powerful artifacts to boost your character. But how you play is up to you. Will you share the wealth, or will you sacrifice your friends for more loot and a higher score? The entire campaign is multiplayer and single-player since we know lots of fans will want to tackle Lara’s all-new adventure solo,” Amos explains.

Peep the announcement trailer and gameplay footage below.


Here is some PS4 E3 Gameplay footage.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20140709 and was last modified on 20140709 .

Are Video Games Good or Evil?

When asking the average person, albeit a parent or middle-aged adult, about video games, most will tell you they are a waste of time and “rot your brain.” Video games have gotten such a huge amount of negative attention over the last couple of decades. They are usually the first thing people point fingers at when a horrible act of violence occurs. It seems as though mainstream media refuses to cover the fact that video games also have many positive effects on a person. So what happens when the positive effects and negative effects are stacked up against each other? The results may seem very surprising, as video games have far more positive effects than negative, and are, in general, good for people.

First, let’s look at why video games are always thought about negatively. It really comes down to lack of responsibility for parents, and looking for something easy to blame. Video games have become a very mainstream form of entertainment over the past fifteen years, with more and more people playing them every year, often young children. Parents are busier than ever, and often use things like video games as a “babysitter.” Then, when their child acts out, they need something to blame. Video games are usually at the brunt of this blame. But this blame is very misplaced. Parents act as if there is no way to keep their children from playing games that might be considered violent. But, in all actuality, there are precautions put in place to prevent kids from playing such games. First, it is illegal for someone under seventeen to go into a store a buy an “M” rated video game. Second, there is a rating on the box that gives a detailed listing of the content in the game. It is a parent’s responsibility to know what kind of content their child is consuming. And when the content is so clearly made apparent, there is no excuse.

Speaking of kids and video games, what kind of effects do games have on youth? According to Marilyn Price PhD, a speaker in the field of Human and Organization Development, while there “are incidents where socially isolated, unstable teen have committed acts of violence”, studies have shown there are many more good effects of playing video games on young people . First, playing games appears to make kids closer to their families. Kids are also more involved in activities, and better mental health. It doesn’t end there. Video games that show sharing, cooperation, and empathy help children develop these traits (Price).

These aren’t the only positive effects that playing video games has. A study by the Max Planck Institute for Human development also found many positive effects from playing video games. In this study, they had adults play Super Mario 64. They played for 30 minutes a day for two months. After testing time was complete, they found that playing games “showed increases of grey matter, in which the cell bodies of the nerve cells of the brain are situated.” This can have a positive effect on your brains spatial orientation, memory formation, and strategic planning, and fine motor skills, according to the study (qtd. in Dyer).

The American Psychological Association has also found many positive effects on the brain from playing video games. First, it was found that people who play first person shooters had “faster and more accurate attention to allocation, higher spatial resolution in visual processing, and enhanced mental rotation abilities.” These skills are said to be the same developed when taking formal courses that teach them. Next, it showed that gamers show less activity in their brains when problem solving, which means they use neural resources more efficiently. Evidence also showed that video games helps increase creativity (qtd. in Shapiro).

What about video games effects on emotion? This is another field in which video games can have a very positive effect. If someone is feeling angry, or stressed, they know that a video game is a safe environment to let out all of that anger or stress. They can do this without effecting anyone else, or causing any harm to anybody or anything. Learning the rules of a video game, and then overcoming challenges within those set rules, also has a positive effect on a gamers emotions. It gives them a sense of accomplishment, and can even make them feel better about themselves.

According to the American Psychological Association, video games also help people become more social. People often believe the stereotype that gamers are nerdy, social rejects. But with so many of today’s games being online, people are encouraged to speak to their teammates and work together. The APA states that “70% of gamers play their games with a friend, either cooperatively or competitively.” This can also help promote teamwork, as gamers often have a common objective they are working towards. It has even been shown that these cooperative traits translate from gaming to real life (qtd. in Shapiro).

The biggest argument against video games is that they cause violence. According to a study by Christopher Ferguson at Texas A&M University, “no link between violent game play and actual overt violent of aggressive behavior” could be found. The study took 302 youths from ages 10-14. 75% of them said they played games regularly, with 40% of those being violent games. Out of all of the kids, only 7.3% had actually been involved in some sort of violent crime, albeit assault of theft. The results showed that depressive symptoms played a very large role in violent behavior. It was concluded that violent video games were not a predictor for violence (qtd. in “New Study..”).

The biggest problem with blaming violence on violent video games is that almost everyone plays them. Video games are the fastest growing form of entertainment today, and may soon overtake movies as far as popularity goes. It is hard to lay the blame for violence on something that is so common is everyday life. Not to mention, but the crime rate has actually fallen more and more as video games have become more popular.

Video games have also been shown to be a strong educational tool, mainly in a historic sense. Game like the Assassins Creed series, while putting its own spin on things, delves into many historic events, and often involves many famous historical figures. Not only this, but it can also help people develop foreign languages. Assassins Creed, once again, is a perfect example of this. Instead of going full out with Italian, it drops an Italian word every now and then in the middle of an Japanese sentence. This allows the gamer to use context clues to figure out what certain words mean, instead of trying to learn it all at once.

Gaming has also been found to be a good alternative to sports when it comes to developing hand-eye coordination, according to Deakin University in Australia. Preschoolers who play interactive games, such as the Wii, were found to be better at skill such as “kicking, catching, or throwing a ball (qtd. in Weber).”

According to Lisa Weber, video games “force kids to think quickly.” Video games present people with a problem that needs to be solved, usually “very quickly.” This helps kids develop critical thinking, and forces them to test out “different solutions” to every problem (Weber).

While video games have all of these positive effects, there can also be some bad things that come along with being an avid gamer. The most obvious is weight gain. Some gamers gain a considerable amount of weight, more and more the longer they play. But this can’t be blamed on the video games their selves. A person should be able to have some sort of self-control, and be able to realize that they have a problem, and do something about it. If the case of a child gaining weight, they do not realize the consequences of gaining weight. Therefore, it is up to the parents to realize their kid has a problem, and to do something about it.

Even though there are some health problem that can come with playing games, the positive effects of gaming greatly outweigh any negative effects. The general negativity that surrounds video games all stems from people refusing to educate themselves. They only see one side to the subject, and that is what mainstream media presents to them on TV. As someone who avidly keeps up with studies about the effects of gaming, it is clear that the positives outweigh the negatives. People need to realize this, and start embracing video games for what they are: an art form, and a mainstream way to consume entertainment. The sooner people do this, the sooner they can start looking at the real things that cause violence, or have a negative impact on society in general. Until that time, video games will continue to unfairly be a scapegoat for things it has nothing to do with.

Works Cited
Dyer, Mitch. “The Positive Effects Games Have on Your Brain.” IGN. 4 Nov. 2013. Web. 2 Mar. 2014.
“New study: game violence doesn’t predict violent behavior.” Destructoid. 18 Dec. 2010. Web. 2 Mar. 2014.
Fleming, Nic. “Why video games may be good for you.” BBC. 26 Aug. 2013. Web. 2 Mar. 2014.
Price, Marilyn. “Effects of Video Games: More Good than Bad for Youth Development?.” RootsOfAction. n.d. Web. 2 Mar. 2014.
Shapiro, Jordan. “4 Reasons Video Games Are Good For Your Health (According To American Psychological Association).” Forbes. 27 Nov. 2013. Web. 2 Mar. 2014.
Thornhill, Ted. “Video games are GOOD for you: Even violent shoot-em-ups boost learning, health and social skills, finds study.” DailyMail. 26 Nov. 2013. Web. 2 Mar 2014.
Weber, Lisa. “Positive Effects of Video Games on Children.” GlobalPost. Demand Media. n.d. Web. 2 Mar. 2014.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Brody Arnold on 20140413 and was last modified on 20140413 .

Goat Simulator Review

Every once in a while a game comes out that defies all logic and reason, and absolutely has no meaning to it whatsoever other than to provide entertainment to its players. Goat Simulator is one of those games. It’s chaotic, hilarious and absolutely makes no sense, which makes this game particularly difficult to review given that even the developer said that it would keep all the bugs save for the game crashing ones.

In space no one can hear you baaah…

Goat Simulator is a sandbox game in which you play a goat; there is no story, just pure unadulterated goat themed fun… for about 6-7 hours. The world provided is very limited and as are the things to do in it. Most of the jokes lose their potency very quickly because of the limited size of the world and therefore the limited content within, they are fun the first few times around, but it’s just that sacrificing people to a pentagram kind of losses it’s charm three or four times in. You get challenges that you can try to accomplish however there is no payoff for doing them and ultimately the points are pointless (no pun intended). There are collectables hidden and scattered around the world that unlock different goat skins with different powers that do add to the experience a bit.  Ultimately there is no progression whatsoever.

Final Verdict:

Don’t get me wrong, Goat Simulator is fun.

The core of the game is just running around head-butting things in order to send them flying or to get them to explode. Just about everything in the world is destructible and of course your powerhouse of an animal is capable of dismantling all of it. There are different items and powers your goat can acquire such as a jet-pack or demonic powers that send you souring sky high. On top of that you can use your goat’s tongue to drag things around the map setting elaborate traps for those pesky humans or just dragging something in the middle of the road to be hit by a speeding vehicle. The game is a total mess, but that’s what makes it so charming, so few games are so chaotic and unpredictable that being intentionally messy is a welcome charm of the game.

Overall Goat Simulator is a good game, it’s fun with some great ideas but due to its limited size falls short of being B-A-A-A-A-DAZZ.

-Hey… I needed to put a goat pun somewhere in here!

Official Trailer:

Overall Score: 7 / 10

RGN Rating: Bronze Game

Developer: Coffee Stain Studios

Publisher: Coffee Stain Studios

Available On: Windows PC

Steam Store Page Link

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Nestor Laszyn on 20140401 and was last modified on 20140401 .

RGN Daily News #52: GTAV’s Anti-Illuminati Message VS Fox News Attacks On Constitution

RGN Daily News #52: Did Rockstar’s Anti-Illuminati Message Cause Fox News Attacks?

– Shootings In Video Games: Related to Real Life Or Not?
– Gun Control, Mental Illness, Safety, and Politicians
– GTA V Illuminati / Alien Symbology
– GTA V Secret Locations
– Grand Theft Auto Is A Reflection of USA’s Worst Social Issues; Not Fiction


Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130922 and was last modified on 20131220 .

Black Sabbath – 13 (Music Review)

Band: Black Sabbath
Album title: 13
US release date: June 11, 2013
D. Mac rating: 4 / 5

Even in times where knights of actuality slay dragons of improbability (and, in one instance, afford me a free bottle of Dr. Pepper1), one could still be hard-pressed to believe a new full-length Black Sabbath album featuring the original line-up of Ozzy Osbourne, Tony Iommi, Geezer Butler and Bill Ward would ever see the light of day. In 2013, more than thirty five years after the prototypical giant of heavy metal succumbed to rust, we still have not received… but what we have been given is awfully close.

An album twelve years in the making, 13 sounds like classic Sabbath: doom-laden lyrics hollered bitterly over chiefly slow, heavy grooves driven by a skilled and emphatic rhythm section. Perhaps, however, the music is a little too “classic,” by which I mean that there are several points on the album where the band sounds like they are reusing their own material: End of the Beginning borrows heavily from their eponymous debut song, God Is Dead? retreads Psycho Man, Loner is practically one note shy of N.I.B., Zeitgeist is Planet Caravan with less crooning and so on. While the product of this recycling does not best the alleged source, it does make the album more familiar and therefore, more accessible to fans past and present.

The crux of Black Sabbath and the downright deity of earth-shaking riff crafting, Tony Iommi takes center stage on 13; his forged-by-necessity guitar sound and heavy blues influence have not lost pertinence or appeal in favor of the countless debtors born in the wake of Black Sabbath’s earliest successes. To my unrefined ear, session drummer Brad Wilk (Rage Against the Machine, ex-Audioslave) does a seemingly good job of mimicking Bill Ward’s style; not that this makes up for Ward’s absence but when coupled with Geezer Butler’s ever-powerful presence, Wilk’s contribution proves valuable.

The weakest link in the album’s musicianship is Ozzy Osbourne, whose lackluster performance here is disappointing compared to the resurgent energy put into his previous solo record, Scream. Grossly similar melody lines are apathetically repeated ad nauseam throughout each song, though one could suspect that the monotonous melodies are the work of the album’s sole lyricist Geezer Butler. This could also be Ozzy’s age and physical condition no longer showing solely in live performances but also in studio efforts. Regardless of such speculation, I can say that Ozzy has never been as much a great singer as he is a recognizable voice, energetic front man and interesting character but here, he sounds far too reserved, even when he is being unnecessarily loud (e.g. Zeitgeist).

The production of the album has come under wide scrutiny for its employment of dynamic range compression, resulting in an excessively loud recording. Perpetrated by Rick Rubin, whose butchering of the levels for Metallica’s Death Magnetic propelled the recording practice toward greater public awareness and forced me to approach his work with some caution, the production on 13 is nowhere near as bad as the aforementioned distortion-fest but certainly not without flaw. Though the drums are already too loud in the mix, they, un-cooperatively with the guitar, generate an unfortunate amount of indiscernible fuzz, resultantly drowning out the bass and making the band sound more divergent during the album’s heavier moments (e.g. the later minutes of End of the Beginning and the choruses of Dear Father). Though the sound quality is forgivable at some points, overall it can make the album an unpleasant experience, especially when heard through headphones.

If any of what I’ve presented thus far has turned you off to the album… you can come on back now.

Despite its flaws, 13 is what metal fans want: new Black Sabbath in the modern age. In a time where the word “relevance” is gaining as much ground in the heavy community as “poser,” Ozzy, Iommi and Butler have greased the cogs of the machine they helped create and reaffirmed why their influence is timeless. My personal favorite track, Damaged Soul, is the closest thing to the primordial days the band has managed in three decades, recalling the spontaneity of A Bit of Finger… with its particularly “jammy” atmosphere and erratic solo. As a whole, this offering is certainly not perfect but at this point, Black Sabbath, be it whatever incarnation, have nothing to prove and knowing this allows the listener to approach the album with a sense of reverence as opposed to apprehension. It is not only a great listen but also, a surprising listen, as one would think that after nearly 45 years, Tony Iommi might have exhausted his riff catalog.  However, with a more-than-able rhythm section and a piercing wail in tow, the Sabs collectively manage to exude more passion and creativity within ten seconds than some metal acts have shown across ten albums.

Of course, we can’t have just one edition of our music anymore as every store vies for the rights to deluxe editions, special editions, tour editions and so on. As such, there exist at least three different editions of the album, with the Best Buy deluxe edition offering all four bonus studio tracks on a second disc. Of these tracks, Peace of Mind and Pariah follow the same scheme as the rest of the album while Methademic and Naïveté in Black sound like lost tracks from the recent Heaven and Hell endeavor. All in all, they are good tracks and there is no reason why they could not have been included in the standard edition. With the main eight tracks clocking in at only 53+ minutes and the four bonus tracks adding an additional 19+ minutes, putting them on two separate discs is grossly unnecessary as it is an underhanded means of extracting an extra four or five dollars from the buyer… and I’m a man who normally isn’t willing to spend more than $9.99 on new music. At least the lenticular cover art makes a great album cover even cooler.

The closing seconds of Dear Father bring us full circle to where Black Sabbath’s eponymous debut begins with rolling thunder, pouring rain and the tolling of a bell; a fitting end to what will likely be the final studio release from some semblance of the original outfit. The album itself parallels that sentiment as 13 properly closes an era abandoned so abruptly some 35 years ago and reminds the listener of what made this band so great in the first place.

m/ Dan Mac m/
A Lighter Shade of Black 004

1Guns N Roses article

Be sure to listen in to Pat’s Shred Shack on Tuesday nights from 7:00pm to 9:00pm EST for your weekly fix of metal. I occasionally co-host the show.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Daniel MacDonald on 20130919 and was last modified on 20130919 .

RGN Music: W.O.L.V.E.S. – Alarm (DraMatik ft Benny Bronx -KIRRP)

Check out some Real Hip Hop created locally and now world premiered “Dear God” on MTV featuring Itchy Finga, Siniz-Ta, DraMatik, Hectic (CLICK HERE for that jam) and here at RealGamerNewz Music.

Support Real Hip Hop and bump this eye-opening track, “Alarm” by W.O.L.V.E.S. featuring DraMatik and Benny Bronx.


Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by RGN Community on 20130726 and was last modified on 20130726 .

How Storytelling in Film is Inferior to Games Despite Spielberg and Lucas: “Games Aren’t Art” Comments Surfacing Again

After simultaneously being responsible for some of the film industry’s most impressive achievements, and its most trash films of all time, snob-extraordinaire Steven Spielberg and tax-evasion sell-out George Lucas have decided that they learned nothing from the words of the now passed Roger Ebert. After failing to keep the interest of the film community at large (or in Lucas case failing to pay his taxes after the ‘financial cliff’ and instead opting to sell off Star Wars to Disney) the two film legends have decided to consider moving on to television as their new medium.

Most notably, Steven Spielberg is riding the coattails of one of the video games industry’s most successful franchises of all time by creating the Halo television series which will debut exclusively on Microsoft’s next-generation video game console and entertainment platform the Xbox ONE. But that didn’t stop him from jumping in with George Lucas (creator of the entire Star Wars universe, though not the owner of any of it) from defaming the entire video game industry with comments of exorbitant ignorance and hypocritical thinking only achievable by the most mentally disturbed, insane of human beings.

At the opening to the School of Cinematic Arts the two filmmakers claimed “video games can’t tell a story”, “can’t create characters we care about”, and that essentially they are not “Art”. Despite the increasingly trash films that their industry is putting out and the failure to match the revenue of the video games industry, the two feel that it just simply isn’t the happening thing. Rather than talk about something positive and something that they actually know about, the two yammered on as if just to hear the sound of their own voices as they continued to slander the industry they have both seen immense profits from through various avenues.

Rather than continue taking shots back however, allow me to explain why these two guys (bless them) are wrong, and hopefully if they end up reading this and actually acknowledging it within their mental stratosphere of self-important thinking it could even impact their future views and beliefs regarding the incredible video games industry which has not only surpassed film in revenues but also is actually more art than film will ever be.

You may be wondering, what is he going on about? Games are certainly a respectable art, but more art than film? Has this guy lost it?


The fact is that in order to digest a film, you are constantly barraged with subliminal principles and perceptions of reality woven between the lines of the action taking place during the piece. In other words, if you want to be able to enjoy a film you have to be able to accept that “it’s just a film” and ignore any complete failures the filmmakers behind it have made in drawing parallels between the film and reality. In other words, if I say something but in order to even contemplate what I had said you’d have to first accept certain things for the sake of argument, than that is automatically a perspective-based discussion which does not take into account all possibilities of a situation. Film does this which is why it’s inferior to video games at storytelling. Video games are quantum in nature, so they are capable of telling the story better as they can encompass multiple perspectives of any given scenario therefore allowing for a more alive, complex, deep, meaningful, and most importantly realistic story.

For example, in many films we see characters existing in a world like AVATAR where we see two sides to their struggle. There’s the side which most humans end up on which is an invader attitude that they have a right to conquer this planet that they’ve stumbled upon, and there’s the side which most of the aliens on that planet believe in which is that the natural order must be sacred. In order to even watch this film correctly, you have to accept that it’s “just a film” and therefore 98% of the characters are going to fall into one of those two categories. But that’s not really how it works in real life. In real life we are all individuals, there are millions if not trillions of ways that you can perceive a given situation and as such we would all fall into our own individual and unique category about how we felt about things until meeting with each other’s thoughts in community discussion to express those.

Film is incapable of expressing this given its small scope, short runtimes, and lack of interactivity. The viewer is submitted to watching these two sides play out their struggle for dominance, without ever being presented with a look at some of the other perceptions the characters might have. This lack of depth has been addressed, and thanks to games like the Mass Effect series we are actually now seeing how the storytelling process is going to be changed forever thanks to video games. It’s becoming to the point where virtual reality will absolutely replace film and video games (read: eventually, in the long term) and the storytelling of each experience will be completely individual-based with no preset caveats or doctrines being forced down your throat in order to understand or appreciate a scene. Instead the evolution of entertainment we are experiencing, which has already started to take place thanks to video games, sees the world filled with an ever-increasing number of perspectives which can be felt leading to infinitely more deep characters and experiences that are capable of representing the human emotion and existence on astronomically more impressive levels than film could ever dream of.

I humbly await the response of gamers, film fans, and entertainment lovers / creators worldwide if you see it worthy to debate this issue further. If this article receives little to no response I will assume that we are all in agreement that film could never come close to the storytelling possible with video games.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130722 and was last modified on 20130722 .

NBA 2K14 – Teaser Trailer

NBA 2K14 will release October 1, 2013 for Windows PC, PlayStation 3, and Xbox 360 developed by Visual Concepts and published of course by 2K Sports. The big reveal is this coming thursday on the sixth day of the sixth month of this year 2013 which adds up to 2+0+1+3 = 6/6/6 (in case you are wondering where that third six comes from).

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Mitch Walters on 20130604 and was last modified on 20130604 .