One of the most anticipated games of the year, the Pokémon Sword and Shield duo, is finally arriving on the Nintendo Switch family of systems. These games have created quite a buzz when they were first announced and continued to stir up the video game world as more detail was revealed little by little. Almost everyone is excited for the new feature called Dynamax which boasts gigantic sized Pokémon. On the other hand, some fans were not too pleased when Game Freak announced that not all previous generation Pokémon will make the cut for the Sword and Shield. But enough of that, the most important thing is that our team got their hands on an early copy of Pokémon Sword so let’s get into my first impressions for this hype-induced game.
Spoiler Alert: This Preview contains the names of brand new Pokémon, characters, and detailed gameplay explanations which some purists may prefer to experience for themselves.
We’ve spent a solid few weeks with the Nintendo Switch Lite and now it’s time to share our final thoughts on Nintendo’s new standalone hardware. Many commented on the slightly awkward feeling original Switch handheld mode as the snap-on JoyCons which defined the new hybrid platform also made going completely portable take some getting used to at the time.
The first moments of your time with Nintendo Switch Lite will be complete satisfaction in the feel and quality of the device, joysticks, buttons, lightweight and overall ergonomic design. The Nintendo Switch Lite has no video output processor in order to reduce price, increase battery life, and reduce heat, and instead focuses all of its design choices on optimal portable gaming with the full library of Switch.
Oninaki is a wonderfully crafted action-RPG game from the developers of I am Setsuna, Tokyo RPG Factory. This game follows the story of Kagachi, a Watcher who protects Life after death and guides lost souls back to the path to reincarnation with the ability to travel between the world of the living and the world of the dead.
Oninaki delivers breathtaking artwork from characters and maps to even speech bubbles. This game is truly pleasing to the eyes. Vibrant colors fill your screen matched with the right sound effects. Exploring areas lets you feel the environment and nature of the game. Through Oninaki’s sound design the chirping of the birds, the flow of the water in the river, and the rustling of the leaves makes this game feel so alive. With all this vibrance in this game it also presents darkness efficiently. The deepness of the story emanates from the brightness of the Living World to the darkness of the The Beyond.