Tag Archives: kickstarter

Music is Your Ally in the Newly Announced Symphony Worlds

Empty Clip Studios, the team behind the award-winning Symphony has announced their all new game, Symphony Worlds, a musical action-strategy game.

The game features unique, living, breathing worlds created by the user’s music. Unfortunately those worlds are heavily populated by a mysterious demonic force. It is up to the players to put an end to the terror by exploring their music’s worlds, discovering the hidden powers within them, harvesting their resources and building a base.

“The game takes place on a tiny planetary environment complete with vegetation, real weather and a two-minute day-night cycle, where you can actually outrun the night (turns out the night can be dangerous so that’s a good idea). Every polygon on the planet is 100% procedural and destructible, making for a fluid battlefield that’s unique every time.”

The music in Symphony Worlds isn’t just for the creation of worlds, it has been cleverly integrated into its gameplay. The special abilities and resources at the player’s disposal are based on the personality of the music they play.

“Need to get out of a jam? Kick-in some heavy-metal. Need to plant a forest? Time for a delicate classical piece. Terrain, weather, day-night cycle, vegetation: everything has an impact on gameplay, and everything is influenced by the music.”

Those over at Empty Clip Studios aim to have a kickstarter available this summer, with the goal of releasing the game on PC (Steam and DRM-free) in early 2016, and eventually on consoles and Mac/Linux.


Learn more at www.symphonyworlds.com.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20150605 and was last modified on 20150605 .

Fallen: A2P Protocol Releases on Steam Early Access

Fallen: A2P Protocol comes from developer Red Katana, it’s a turn-based tactical combat strategy game. Fallen is set in a post-apocalyptic world with destructible environments, changing weather systems, turn-based gameplay, great story with lots of dialogue, and character progression. Developer Red Katana went to Kickstarter when the wanted to fun the game and hit their goal of $75,000 to make the game.

For those looking to purchase the game early on steam there is currently 6 full missions to play, as well as 3 side missions and that comes out to about 4 hours or so of gameplay. This may not sound like a lot but the game will be updated as they are working on it, and the full release will have 16 main missions, 10 side missions, they will have cutscenes in them, and the game will be around 15 or more hours of gameplay, plus lots of other additions will be seen as they are announced for the developer. The game is compatible with Windows, Mac OS X, Linux, and SteamOS.

Fallen: A2P Protocol Steam Page

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Josh Ehresmann on 20150427 and was last modified on 20150427 .

This is the Police Developer Partners with Team 17

Indie developer Weappy Studios has partnered up with lead Indie Label Team 17 to bring This is the Police on PC and other platforms. The digital title is a strategy/adventure game about power and corruption, duty and choice. It stars an honorable cop who turns to a life of crime six months before his retirement. Despite playing things by the book for most his career, Police Chief Jack Boyd (Jon St. John, the voice of Duke Nukem) grew tired of watching others profit off of him and has decided to get in on the action.

“Setting himself a target of making half a million in his last 180 days on the job, Jack’s ready to get his hands dirty in a whole new way!”

This is the Police is currently on kickstarter with eight days left to reach its pledge goal of $25,000.

“We hope our Kickstarter backers will join us in celebrating our new partnership with Team17. Thanks to Team17’s Indie Label we can focus on developing the game that stays true to both our and our backer’s vision of the project; whilst knowing that the marketing, PR and community interaction will be handled with the same love and attention. Having seen what Team17 have already done for previous crowdfunded titles like The EscapistsBeyond Eyes and Sheltered they were an obvious partner,” said Ilya Yanovich, Co-Founder at Weappy Studio.

Team17’s Managing Director Debbie Bestwick added, “As soon as I saw This is the Police on Kickstarter, I was a fan. It’s a fantastic looking game and the team at Weappy are obviously very talented. It’s a pleasure to welcome them to our growing Indie Label and we’re excited to help them realize their vision.”

Weappy Studios has refused any additional development funding from Team 17. If you would like for this title to see the light of day, you can back it on kickstarter. Team 17 will handled PR, Marketing, community engagement and any additional non-development cost.

Reaching their stretch goal of $30,000 will see the release of Mac and Linux versions of the game. While $55,000 will see it come to Wii U and PS Vita.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20150217 and was last modified on 20150217 .

For Small Fee, MegaRan Will Make A Hip Hop EP / Album About Your Favorite Game

MegaRan AKA Random is best known for his jump into the role of Mega Man and helping to launch Nerdcore as a genre alongside artists like MC Frontalot. When the album Black Materia came out, it shocked the video game world and blew up the world touring indie artist’s fan-base with Final Fantasy 7 fanatics who couldn’t get enough of Ran’s conversion of what was once a classic masterpiece video game saga into the feeling of that same story taking place in real life. Through voicing each character’s deepest unspoken emotions and embracing that exposure of FF7’s inner conflicts / spiritual themes, Ran proved that video games and hip hop belong together. If you haven’t heard it yet, take a listen below now:

Now the artist known as Random is offering the chance for your favorite game to see that same metamorphosis. One backer of the Mega Lo Mania Director’s Cut DVD Kickstarter has already purchased it, and I can’t wait to see which game they suggest for Random to bring to life.

Donate Here to Receive Backer Benefits

An EP of 4-5 tracks will be created with executive producer credits given to the backer as well as copyright license ownership and the decision on blessing the project for mass release or keeping it for yourself (an unprecedented value proposition in music that you’ll likely never see again) for just $900 which also nets the backer Mega Lo Mania Director’s Cut, Random’s 2015 album, (digital downloads of both and physical copies), a shout out on Twitter (Random has tens of thousands of fans), and a bunch more (all on top of actually getting to executive produce and own your own MegaRan Video Games Hip Hop project)!!! You can bump it up to FULL ALBUM (9 tracks at least) for $2,000.

Or for just $250 you can get K Murdock and MegaRan to do a song about your favorite game!

(6 slots remaining)

Like I said this is the type of opportunity you won’t see twice. At the time of this writing, there’s only 33 hours left to accept such an awesome offer. Help Random distribute his Documentary to his fans all over the world, and become an Executive Producer of an incredible album at the same time.


Donate Here to Receive Backer Benefits

Update w/ Disclosure: I decided to back the Kickstarter for MegaRan’s Documentary to hit Netflix and other distributors. As according to our new RGN Public Ethics Policy, I will no longer be reporting on MegaRan’s work in an Evaluative Manner (i.e. Reviews) and will have another author Reviewing the work whereas I will be allowed to continue Informative Reporting (non-evaluative, i.e. News). If you have any feedback on this Ethics Policy, please comment on this article below or on our Policy itself and we’ll be sure to take your feedback into high regard. – Jon Ireson, Editor-In-Chief at RealGamerNewz.com

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20141120 and was last modified on 20150208 .

MegaRan The Philadelphia Way – New Song Released As Netflix Documentary Kickstarter 153% Funded

WOW! We have surpassed the goal in under a week! Thank you so much! I’ve set up TWO stretch goals and even dropped some new music to celebrate. read on for that.

So here’s the deal: I’d like to get vinyl going for the new album next year, and so with a stretch goal of $8000, we can do that.

THANK YOU for $7000 on Kickstarter!!

Music Arrangement of “Gonna Fly Now” from the Rocky (1976) Film
Lyrics Written and Performed by Mega Ran
Trumpet Performed by David Cholley
Artwork by Chris Flocco (flocco.deviantart.com)

As anyone who’s lived in Philly long enough knows, life as a fan of Philadelphia sports teams is full of ups and downs, and mostly downs. With the 76ers tanking, the Phillies and Flyers going nowhere for a while, and recent key injuries to a few Eagles, despite a great start, this season may shape up to be similar to most.

Philly born former teacher Raheem Jarbo, who records hip-hop under the name Mega Ran, perhaps best known for his “Jeremy Lin Rap” that hit scored viral success plus ESPN, USA Today coverage in 2012, is back with a new track that’s less celebratory, but just as heartfelt.

With references to The Curse of Billy Penn, Allen Iverson’s famous “Practice” rant, the demolition of Veterans Stadium and the 2008 Phillies World Series team, and a backing beat comprised of Bill Conti’s famous “Gonna Fly Now,” this rap song is sure to make the average Philly sports fan feel good, or maybe want to fight.

I ALSO have plans to release a new MEGAMAN album on Christmas Day for you guys, if and only if we hit $9000!

Mega Ran’s Director’s Cut DVD and a New Album for 2015

Hit up the kickstarter and either back, or share, I appreciate it greatly!


>> Subscribe to MegaRan’s Emailing List HERE

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Mega Ran on 20141103 and was last modified on 20150208 .

Extract 237 Preview

It’s Halloween and RealGamerNewz has some interesting things lined up for the night. We got a chance to play a rather interesting game late last night called Extract 237, a game where you are inside the body of an alien. Crowdfunding was all the rage a few years ago, but it has died down like any other fad. With ridiculous things hitting Kickstarter like Potato Salad, it isn’t hard to see why some may have turned their back on it. It has actually become somewhat rare to hear about a great game on Kickstarter, but they still exist.

Extract 237 is one of these games. With two developers, 16 days to go, and 2% of their project funded, it does not look like they will make it this time around. We had a chance to see a basic build of Extract 237 and it is one game that I do not believe should be looked over. We couldn’t interact with objects and we couldn’t do much of anything come to think of it.

We got a very early build of the game that let us explore some of the areas of the game and get a feel for it’s atmosphere. From what we saw though, it’s definitely something to look forward to though. The areas we went through were very atmospheric and interestingly unique. It may be because I don’t play horror games often, but this feels very unique as a whole and I don’t believe anything like this has been done before.

Extract 237 may not have a giant company behind it, but it is not without talent. The 2 developers are hard at work and it really shows. We have Matt McCorkell behind Character/Environment art and animation,  then we have the designer, Robert Nelms, who designs the creatures and the environment. They both do a fantastic job as the levels we got to explore were extremely beautiful. It doesn’t seem very uncommon for indie games to come out with pixelated games, but Extract 237 doesn’t do that. Instead they use the Unreal Engine 4 to the best of their abilities and it really shows.

The environment of the game gives off such an interesting vibe and it’s really hard to explain. It’s also somewhat challenging to explain the feeling of being inside of an alien, but if I had to guess, I would say Extract 237 hits the nail on the head. It’s really hard to imagine, but even harder for me to truthfully describe. It’s done really well and it looks as beautiful as it does unique, I don’t know what it feels or looks like to be inside of an alien, but I would wager it’s something like I experienced on here, It would be interesting to see first person and it would be awesome to see Oculus support. Right now though, Extract 237 is a game with a lot of potential. It would be a real shame if that’s all it will ever be.

I think the game would do a lot better in first person, but it seems like they set it 3rd so you can see what’s going on around you. I’m not entirely sure what I saw, but there was definitely signs of a functioning body. It’s actually really crazy to see that though, as they don’t only focus on an interesting design, they also have put effort in to making it feel like you are in a living being. It’s was truthfully a great experience, except the movements need to be fixed up a bit. Again though, we have an early build.

While I love exploring the game, it’s not without issues. We got a very early build, of course it isn’t without issues. The sad thing is that Extract 237 may take longer to come out though as their funding doesn’t seem to be happening. It’s definitely a game to look forward to though and I hope it gets it’s funding as I rather enjoyed my experience in the build. The demo should be out on November 3rd for everyone to try. While I don’t think Extract 237 will reach it’s goal this time around, it is definitely still a game worth looking forward to. It’s a rather small team with some real talent and it’s sad that they are being looked over with ease.

There are other projects like this not reaching their goal on Kickstarter as the funding on the site has dropped drastically since the craze began to die down. It’s a shame really, as these people are on to something. I think the craze should come back, but it’s hard to gamble your money when Kickstarter does it’s best to take little to no responsibility. Still though, it’s a really good thing to help fund these companies, but you should be careful. Extract 237 is a project I would deem as fund worthy, as it has some real talent behind it and it is really interesting from what we got to see.

You can check them out on Kickstarter ,which only has 15 days left. You can also check out their Twitter and Facebook for updates about the game as well and you can up vote them on Steam’s Greenlight.

Editor’s Note: To get your games featured on RealGamerNewz.com IndieSpotlight email us here and we will consider your request. 🙂



After writing and submitting this preview, I began talking to the developers at Project Extract. I really enjoyed the game and we began to speak about a position. I really believed and enjoyed the project I saw and upon further discussion I decided to help them out. I am currently the Community Manager at Project Extract, this position was talked about after the preview and the developers are actually unaware of the preview. It will be something they read after this disclaimer is posted as I did not want it to give me an unfair advantage, I wanted to be hired because of what I have to offer them.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Christopher Stahler on 20141101 and was last modified on 20141103 .

Animal Gods Gameplay Trailer v2.0 – Over $20,000 Raised In Kickstarter So Far #INDIEGAMES

Animal Gods playable tech demo released

Funding passes the 75% mark!

Platforms: Wii U, Windows PC, Mac, Linux

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20141028 and was last modified on 20141029 .

New Mighty No. 9 Gameplay Footage Shows Off Transformation Powers

In the latest video released by Inafune and his team at Comcept, Mighty No. 9’s star hero Beck shows off some of his transformation powers including elemental-based suits that allow him to freeze liquid as well as others with various weaponry being shown off in the clip too. Beyond that, players are now able to see deeper into Mighty No. 9’s level design in this new gameplay footage and even some boss battle action. For those who don’t know, Mighty No. 9 was successfully funded on Kickstarter and will launch for the PlayStation 4, Xbox ONE, Nintendo Wii U, PS3 / 360, 3DS, Vita, Mac OS X, Linux, and Windows PC platforms. Currently the title is expected to release around April of next year.

A virus has taken over the programming of the robots that inhabit this world and Beck, who was given a more human name by his creator, is on a quest to uncover the origin of this epidemic. When the game is completed, a documentary is set to release allowing never before seen aspects of Keiji Inafune and Comcept’s design process and development, showing off everything that went into the making of this game.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140720 and was last modified on 20140723 .

Divinity: Original Sin Review

Divinity: Original Sin is truly DIVINE! No, but seriously, it is a refreshing sign in a slow genre like old school RPGs. If you are looking for an Elder Scrolls type of RPG, then you will be disappointed. But, if you were lucky enough to enjoy Baldur’s Gate 2 way back when (in 2000) then you should be pleasantly surprised, as this is a modern version of Baldur’s Gate. Baldur’s Gate and Divinity go hand in and hand with a lot of their mechanics and that isn’t a flaw or a disadvantage for Divinity. While the character creation isn’t too extensive it does its job well. The gameplay and overall mechanics of the game are what makes it truly great though.

The gameplay is about the same as Baldur’s Gate. For those unfamiliar to the series or old school RPGs in general we have our party and then the enemy party. The combat is turn based and has hidden dice that the player can’t see (let me note that you can see it in sidebar chat) which brings it into more of likeness to Dungeons & Dragons (Baldur’s Gate is part of the D&D universe) and your rolls determine your effectiveness. Generally speaking there are two rolls involved (1 roll for the player to see the hit and 1 roll from the monster to see if he can avoid it). I mean we have nothing revolutionary, but what we do have is refreshing. While I can’t say the class balance is very refreshing the game does a lot in modernizing old school RPG mechanics. The story isn’t as strong as Baldur’s Gate 2, but it isn’t exactly boring either.


We’re the source hunters! An order that battles sorcery and the magic that accompanies it. The game starts off and the two characters are set to investigate the murder of Councilor Jake. Through the investigation you discover that the world could be coming to an end. Exciting, right? Well, the town you are in also has only a ton of problems as well. No one knows who murdered Jake. Undead are wreaking havoc outside the gates and Orcs are attacking from the beaches. I mean the story isn’t exactly bad, but at 20-30 hours in I was still in the first town and couldn’t really explore the rest of the game-world. An interesting concept is that your two characters can disagree on your moral decisions. Bringing you to a Rock, Paper, Scissors match where the winner decides what happens. You can program how they will respond or leave the AI off and pick for yourself. This also happens when you try to charm, intimidate, and reason with an AI.

Original Sin provides a pretty huge and detailed variance between the characters that can be created for this story-driven experience that feels very mystic, dark, bloody, and has the aura of intrigue. The ability to match two characters made it a little easier to enjoy all of the classes this game has to offer, and it felt awesome having a male and female playable character at the same time – with no need to choose between them. Players can also jump into online co-op with each other.

In Divinity: Original Sin, players start out by customizing two characters as well as select a class for each such as Rogue (With a lot of skill and a little luck, this rogue sees the world as an open coffer), Battlemage (Amplifies brute strength with powerful magic), Cleric (Heals allies or smashes skulls, depending on the direction of the winds), Prefers to turn the tide of battle from afar, manipulating foes with powerful magic), Fighter (Brutal warrior and expert in close combat), Knight (Specialized in war tactics, knights are trained not only to fight, but to rally troops). There’s also Witch (An intimidating presence whose bone-chilling powers terrify friend and foe alike), Enchanter (Prefers to turn the tide of battle from afar, manipulating foes with powerful magic), Wizard (A scholar of magic specialized in starting and ending battles with a flick of the wrist, exacting swift victory from a safe distance), Shadowblade (A powerful assassin whose arsenal of both daggers and magic would terrify any enemy, if they ever saw it coming), Wayfarer (A survivalist and a practitioner of magic, the Wayfarer is hard to hit and even harder to evade) or Ranger (A marksman with a legendary knack for self-preservation). You can even customize beyond this.


The game does have its own unique allure in many ways. The music is fantastic, and although it can sometimes be repetitive, it almost always compliments the situation afoot. Dialogue is filled with rich lore, and the designs of the map are a homage towards fantasy games of the RPG genre. Perhaps the best part of this game is that in the rebirth of CRPGs we still hold on to the core values of what made them such a hit when they were originally a hot topic of gaming. This game doesn’t hold you hand and it really shouldn’t either. We’ve seen a good amount of CRPGs come out in the past year alone with Wasteland 2 and ShadowRun Returns being two that come to mind and like Divinity: Original Sin were also brought into existence thanks to Kickstarter. The thing that sets this title apart from those is the setting of course, but it is interesting to see this genre getting a lot of hype. Divinity: Original Sin is really the first CRPG I’ve heard a lot about in some time and I’m thrilled about that. As a Strategy player it excites me and as a D&D player it satisfies me. That being said, the game is not perfect but I think it can lead us to a new era filled with quality CRPGs. Most of my time in-game was spent accusing people of murder or stealing everything in sight, but isn’t that what a CRPG is truly all about?

Under the hood, frames per second can be capped to any custom number between 10 and 120 frames per second (with default setting set to 60) while a number of resolutions are offered for computer monitors, all options on Ultra play decent for even an entry level PC Gaming rig (read: the cost of a next-gen console or more), and post-processing can be turned on or off by individual feature such as Ambient Occlusion, Screen Space Reflections, Depth of Field, Motion Blur, God Rays, and Bloom. This is in addition to a number of setting features broken down in various sections such as multiple Shadow options, Quality settings for various models and texture systems within the game, and of course V-sync / Gamma Correction. But enough tech talk, let’s get into the RGN Final Verdict of Divinity: Original Sin and find out if this is something people should have on their plate or if it’s just a budget meal.


Final Verdict:

Divinity: Original Sin isn’t perfect. There are some core problems with the game that need to be ironed out plus the normal fun glitches and bugs that most games suffer from. Overall this is a very pleasing addition to the rebirth of CRPGs and with the way it is designed could keep players entertained for quite some time. Larian Studios has done old school gamers a huge favor with this release. Will you love this if you loved Skyrim? I can’t guarantee that. But if you are open minded, love RPGs, a challenge, and want to play the next big thing then I believe Divinity: Original Sin won’t be something you regret. With around 60+ hours of time in the base game, it’s above the average RPG scope. With content creation and just overall fun factor I can see this game lasting a player thousands of hours of enjoyment.

Official Trailer:

Overall Score: 9.5 / 10

RGN Rating: Platinum Game

Developer / Publisher: Larian Studios

Available On: Steam (Windows PC | Mac OS X)

Review Copy Info: Two digital copies of this game was provided to RealGamerNewz by the developer for the purpose of this Review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Christopher Stahler on 20140712 and was last modified on 20140716 .

SKARA : The Blade Remains – Trailer And Alpha Gameplay Footage [HD]

SKARA : The Blade Remains a new title from 8-bit Studios is a innovative blend of MOBA, Action RPG and Fighting games into one bold and ambitious new experience. The game was build from the ground up from Unreal Engine 4 and utilizes all of its power to create the game world and its characters. Players will take control of a warrior that is standing at a crossroads in his life and the war of SKARA will have him choose between five different factions to align themselves with. The game’s factions include the Kharn, the Durna, the Tamvivasa, the Shinse and finally the Czlea, all of which come from different lands in Skara with each containing their own unique skill set, weapons, and abilities. This gives players plenty of options before hitting the battlefield in Skara and creating some interesting match ups.  The game is currently being crowdfunded on Kickstarter and will be added to Steam Early Access this July. Check out the trailer as well as the footage below and be sure to check back to RGN for more info SKARA : The Blade Remains as it develops.


SKARA The Blade Remains – Cinematic Trailer


SKARA The Blade Remains – Alpha Gameplay Footage

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by DJ Killzown Jones on 20140604 and was last modified on 20140604 .

Comic Book Villains Attack Real Life in Welcome to TATE’S w/ 1080P HD Preview + 8 Days Left on Kickstarter

Ever wondered what it would be like if you had to face your favorite Comic book villains in the real world? Welcome to TATE’s is a series about just that, among other things. Shot on location at local comic book stores, WtT (Welcome to TATE’S) has already been presented as a Full 1080P HD Preview (as seen below) and a Kickstarter Pitch (Click Here) as the campaign for crowd funding this Original High Definition Web Series by the fans for the fans reaches its final week.

Over 80% of the asking price goal of $6,525 has already been met and as readers can clearly find by snooping around the Kickstarter Page for this series, a clear budget has been set as well as a number of assets and plans made available transparently to potential supporters. TATE’S Comics has officially allowed the series to be shot in actual Comic Book stores, although the episodes won’t take place only in these settings.

The team behind this project have already gotten a lot of great people behind them including Kickstarter Staff who named this project as a Kickstarter Staff Favorite, Walter Flanagan from Comic book MenPhilip DeFrancoSourcefed, and others who have helped drum up awareness for the show. This initiative in building connections for the project shows that as many eyes as possible will get to see the final product, not just backers.

Perhaps more importantly, a creative talent team has been assembled that displays impressive assets to assert their capability to fulfill everything this KS promises. Here are some samples, but please do be sure to visit the Kickstarter Page for this product linked at the bottom of the article for everything directly from the source’s mouth.

John Place:


RealGamerNewz doesn’t just post about every new Kickstarter under the sun. As you may have noticed, the majority of what we post are only things that catch our own personal interest. That being said, this is definitely a project that is worthy of your interest. Our experience with some of the talent and team members involved in this project give us the clarity of vision to easily recommend this funny and interesting web series get your full approval.

Perhaps not all who are reading this and excited by the idea can donate, but you can still help out by making a major difference during the last week of this crowd-funding campaign by considering to tweet about, tell a friend about, or publicly share this article over social media networks and your own blog sites.

Fan-made content is becoming more and more steadily accepted by major corporations involved in making our entertainment. The better the quality work that is released, the more companies will be interested to either look the other way and allow fan projects to be created or even better – more companies will start actually embracing legitimate creators and helping to bring their visions to a wider audience.

(for complete info on project, see Kickstarter Page)

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140527 and was last modified on 20140527 .

Grave (Indie Open World Survival Horror Game) – Now Coming To Xbox ONE

Backers have until 1 AM on April 28, 2014 to get behind Grave, a self proclaimed Open World Survival Horror Game from Broken Window Studios who have announced today that Grave is going to be an Xbox ONE title. Previously, Grave raised over $8,000 in the first 15 days as a Windows PC / Mac OS X / Linux game and will now have 15 more days to bring together enough pledges to round out the full goal of the project.

Grave’s total goal is $30,000 and that leaves 15 days for a little over $21,000. Tristan Parrish Moore (the Designer/Creative Director behind Grave) has created two Kickstarters total, backed twenty, worked on WWE 13 / Due Date, and has a full team on board with development of Grave via Broken Window Studios including Lead Artist Abigail Bagulay-Moore who previously developed PlayStation Home games, Daniel Strayer developing shader technology and handling graphics programming, William Tate the 3D Artist / Creature Creator, and the Concept Artist Richard Partridge. The team has put together a decent explanation of their budgetary needs as well, found here.

What makes Grave special? A few things could potentially be the answer to that question, though it is still early to tell on a game that has yet to release. The combination of fear-based Escape gameplay with lightweight weaponry based on a Darkness Vs. Light concept is certainly one that’s been turning heads since Grave began getting exposed. Oculus Rift support for VR Gaming has also helped bring a lot of attention to this project which actually started out as a game jam title called Cimmerian Shade.

Another feature that Grave sports is the ability to make decisions. This is an open world title, and what that ends up meaning in the final version still remains to be fully realized. Thus far, Broken Window Studios is aiming to utilize this open world to enable the player to craft their own experience through Grave’s survival horror gameworld. Grave runs on the Unity engine, meaning it’s very much open ended as to which platforms it could eventually end up on. For now, computers and Xbox ONE appear to be a great start if it can get funded. Take a look at some of the resources below and keep in mind that this project isn’t finished yet. If you’d like to pledge and back this project, visit the Grave Kickstarter Page.

In addition to having a prototype demo available (link below) both before and during the Kickstarter, Grave has been featured in a number of Gameplay Videos on the web (also featured below). Indie awards that Grave has been recognized for thus far include “being part of a month-long exhibit at Arizona State University”.

Click To Play Prototype Demo

GDC 2014 HD Demo:

Let’s Play Gameplay of Work In Progress Game:

Let’s Play Gameplay of Work In Progress Game:

Let’s Play Gameplay of Work In Progress Game:

Let’s Play Gameplay of Work In Progress Game:

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140412 and was last modified on 20150419 .

Mighty No. 9 (PS4 / XO / PC / PS3 / 360 / Vita / 3DS) – Inafune Draws Humanoid Robot Enemy [Japan] Comcept #GameDev

In the following video, Keiji Inafune (creator of Mega Man franchise) draws a Humanoid Robot Enemy for the upcoming video game Mighty No. 9 which was Kickstarted by Inafune and the video game community and will launch some time during April 2015 on the PC (Windows, Mac, Linux) via Steam, Sony PS4, Sony PS3, Xbox One, Xbox 360, Nintendo Wii U, PS Vita and Nintendo 3DS platforms.

For those who might be wondering how Inafune is able to make a game so similar to his original creation, the Mega Man series, Capcom has granted this to Inafune as a gesture of appreciation for his work at Capcom over the years and a respect for his talent creating the Mega Man franchise in the first place, which has helped make Capcom what it is today. Mighty No. 9 is essentially an indie game by Comcept and Mega Man will remain an IP owned by Capcom, but there’s just something nice about the two finding room to co-exist and grow together in the video games industry.

[Some Info Sourced: Comcept via Siliconera]

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20140410 and was last modified on 20140411 .

Dragon Fin Soup (PC / PS4 / PS3 / Vita) – Tactical Action RPG Alpha Gameplay w/ Commentary [HD 1080P]

Dragon Fin Soup is a game that has completely surpassed its goals in a crowd-funding effort on Kickstarter in order to bring to the gaming world something truly special. This unique Tactical RPG will arrive on the Windows PC, PlayStation 4, Sony PS3, and PS Vita. This game aims to reproduce the retro feel of SNES Era role playing games, mixing Action elements in a similar way to Secret of Mana’s gameplay battle system.

Another feature that will leave the RPG hardcore die-hard crowd pleased is the fact Dragon Fin Soup is also a Roguelike experience. A story featuring down to earth, flawed but intriguing characters, and a gripping turn of events is also promised. With over 300% funding on Kickstarter, many Stretch Goals have been met as well and the game’s release across these many ambitious platforms has been secured. On PC it will have support for both Mac and Linux in addition to Windows and will also be featured on the Steam market.

Classic elements such as inventory management, item accumulation, HP / Mana management, and exploration are in some ways resurrected from the golden age of the genre and re-invented where development studio Grimm Bros has saw fit. The team was highly inspired by titles such as Chocobo Dungeon and is made up by just five talented people who have managed to get the game this far and show it off in the Alpha version footage seen below.

Some of the bonus features unlocked by the generous Kickstarter backer support include Endless Labyrinth Mode, Online Leader Boards, Additional Porting cost for PS3, PS4, Vita, Asian / Oriental Weapon Pack, Sheep Pet Quest, and Playable Skeletons in Survival / Labyrinth Modes.

Steam Greenlight: Successful

Kickstarter: Successful

Follow Dragon Fin Soup: Twitter | Facebook | Kickstarter | Official Website | YouTube | Google+

1080P Gameplay w/ Commentary of Work-In-Progress Game

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140410 and was last modified on 20140410 .