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The Road to #PS5 – RGN’s Breakdown of PlayStation 5’s Custom Integrated Circuitry

On March 18, 2020 in the absence of a Game Developer Conference event and with no E3 this year Sony took it upon themselves to host a new event they called The Road to PS5 which was primarily a dev-facing livestream providing technical specs and data on the details of why and how the PS5 works the way it does. I will warn you ahead of time, this is all very complicated subject matter most of which gamers don’t need to know, and even some of which devs won’t understand. But if you have a love and passion for tech we encourage you to take a closer look at what was shared.

The short version is PS5 will not be weak, it has a lot of custom hardware and software powering it, and it is not simply a half-baked PC thrown together with a PlayStation logo. However, Mark Cerny also reinforced what smart people have been telling us all along, which is that TFlops from last gen consoles are not comparable to that of new consoles, and CU counts are not either. To find out more, take this journey with us inside the brains of the PS5 console.

Mark Cerny spoke with a genuine, honest tone and was mostly good at making complex concepts palpable by telling viewers the benefits behind each spec, but there are a few extremely knowledgeable slides here which may leave some puzzled. It is important that as gamers we at least absorb some of this information as we have traditional measuring sticks becoming useless to tell what is needed for each individual pipeline making up the consoles, wearables, computers, and handheld devices we enjoy games on.

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