Tag Archives: localization

Operation Zero is Seeking the Localization of the New Fatal Frame Installment on Nintendo Wii U

Photo Credit: Obaforums

Editor’s Note: Operation Zero is a push from the video games community numbering over 1,900 strong so far on Facebook alone, and is currently entering its next phase. Gamers who want to see the Fatal Frame series localized to the Nintendo Wii U console including the New Fatal Frame Installment are urged to participate in this scheduled and planned Call In / Write-In efforts but must follow the guidelines below in order to be kind to the creators involved in making the games we all love. Below is that set of rules. This post was created for the purpose of peacefully requesting the following projects be developed and to prove that demand for those projects exists:

Check out Operation Zero for the facts about Fatal Frame Wii U localization

(including the Petition)

And then use the instructions below to Request Nintendo’s Cooperation

Hi everyone, as you all know we at Operation Zero are planning our first write-in/call-in to Nintendo of America and Nintendo of Europe. This event is scheduled for the week of June 16 – 20, literally right after all the events of E3 are done. You’ll note that we’re doing a slightly different approach in how we go about this; there is good reason behind it. Please allow me to explain.

If we were to dedicate a deadline day to all time zones in the US, and possibly Europe too, it makes keeping track of things too much for all in the community to bear. That means we’d have to coordinate sending letters in across several different time zones and (in the case of Europe) across the world. With this new format, we don’t need to worry about this anymore. We can all take our time, do what we need to do, and get our letters out and our calls in by the last day of the aforementioned week.

With that being said, we have but a few simple rules for everyone to follow. This will apply to our current write-in/call-in campaign as well as any future campaigns we intend to do of this nature.

1. Be polite – remember, we’re not just writing for ourselves, we’re writing for all Fatal Frame fans, and as such, we need to act accordingly. That means we should try and keep ranting and cursing at a minimum both in our letters and especially when speaking to a representative on the phone.

2. Say thank you – This is important, especially if you’re talking to a representative. Remember, you’re representing not just yourselves, but our campaign group as a whole. The least we can do after talking to someone from Nintendo is to thank them for their time.

3. Be Creative – If you want to send in artwork or photos of your collection of games, feel free to do so; in fact, it is highly encouraged that you all show us your chops. There aren’t any rules on what you can or can’t submit, but make sure your artwork is tasteful and fits the Fatal Frame universe.

4. Be specific – the goal of this campaign is to endorse enthusiasm for the upcoming Fatal Frame Wii-U title. Make sure you present this goal in both your calls and in your letters, otherwise Nintendo may not get the message we’re attempting to convey.

5. Keep a positive attitude – Let’s try and put our personal feelings towards Nintendo aside during this campaign. Regardless of how dissatisfied you are with them, this is a professional campaign. Negative attitudes or approaches will reflect poorly upon not just our campaign, but the Fatal Fame fanbase as a whole. I cannot stress how important this is, as it will affect our mobility moving forward.

We at Operation Zero want you all to know that we’re very excited to start this campaign, and look forward to seeing what response Nintendo will give us. Remember – don’t be discouraged; any response is a good response, even if it’s nothing at all. This campaign is to increase our exposure, and to let Nintendo know we exist as well as our intentions. Any and all contributions are helpful, no matter how big or small. One call, one letter is all it takes to make all the difference in the world. We can only make this happen as a group—not as individuals. Let’s see to it our message gets through. As always, we encourage all of you to like Operation Zero’s Official Facebook Page.

Contact Information for Nintendo of America and Nintendo of Europe will be listed HERE.

ATTN Fatal Frame Fans – Operation Zero Write In / Call-In Announcement #WeWantFatalFrame

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by J.T. Melanson on 20140601 and was last modified on 20140603 .

ATTN Fatal Frame Fans – Operation Zero Write-in/Call-in Announcement #WeWantFatalFrame

Here is a chance that gamers don’t get too often, to help rally together and form the physical evidence for huge demand in a game everybody wants to see brought back to life. At Operation Zero, that’s exactly what the team and its followers are doing.

In the following video, a Write-in / Call-in Announcement is made by the team (which I recently also became an admin of) and if players want to help bring Fatal Frame back to life then participating in this event would go a long way to show the companies involved that the demand for such an undertaking exists and is real.

Players can also take a few actions below to help and stay on top of the group’s next moves. If there are any questions be sure to drop it in the comments section and I’ll do my best to get them answered by the team.

Sign Fatal Frame Wii U Petition

Like Operation Zero on FB

(Over 1.9K Members)

“A campaign group dedicated to the promotion and encouragement for localization of the Fatal Frame series of video games.

We are officially evolving into a hub page for all things Fatal Frame, hoping to continue the encouragement and growth of word about this wonderfully scary franchise from Tecmo-Koei/Nintendo. Stay tuned as we unveil the new face of Operation Zero soon.”

Founded: December 2011

Archives Website: OpZero.Blogspot.Com

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140520 and was last modified on 20140520 .

The Making of Mind Zero (PS Vita / Vita TV) #1 Released By Aksys Games [HD]

The Making of Mind Zero #1 as released by Aksys Games today is presented below in high definition. Check out the Press Release Excerpt below the video for even more information including North America and Europe release dates.

Excerpt from Official Press Release:

Published on Apr 23, 2014
“Mind Zero is rated Teen (T) by the Entertainment Software Ratings Board. For more information, please visit www.esrb.org/

In Aksys Games’ first Mind Zero web diary, ZeroDiv CEO and Mind Zero producer, Takayuki Harakami, discusses a bit about the world and story behind this mysterious dungeon crawler. Are MINDs responsible for supernatural and otherworldly occurrences in our own world? Find out by watching the first episode in the Mind Zero web diary series!

Mind Zero, a dungeon-crawler RPG for the PlayStation®Vita handheld entertainment system, will be released via digital and shipped to retail channels in North America on May 27, 2014. It will be available in Europe digitally on May 28, 2014!”

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by RGN Community on 20140423 and was last modified on 20140423 .

Inazuma Eleven – Nintendo 3DS Review

Inazuma Eleven is a unique soccer RPG game that is developed by Level-5. It has combines RPG elements and the game of soccer into it to blend it into a very great mix. Players who are fans of RPGs or soccer will have a very fun experience while playing this game.

Inazuma Eleven is originally from a manga that is created by Tenya Yabuno. It has also been made into an anime on TV Tokyo. The story of Inazuma follows a middle-schooler named Mark Evans, who is a very talented goalkeeper that is the captain of the soccer club at his school, Raimon Middle School. His team never gets to play any games because they only have 7 players and in soccer the rules state that you need a team of 11. After meeting Axel Blaze, who is a very talented forward moves into Mark’s town, he searches for more students to join the soccer club so that they can face other schools and ultimately win the Soccer Frontier Internationals, the biggest soccer championship.

The game is broken into 10 chapters, which have two different elements on how it is played. The first one is your traditional RPG style. Players can walk around and go into different parts into the city to get certain items or advance into the story. They can also equip each soccer player with different equipment to boost different stats. Players will also be able to get random 4 vs 4 soccer battles while walking around. There are said to be close to 1000 soccer players available for you to scout students from your school or recruit students from other schools that you have defeated onto your soccer team. So players can switch and change their team anyway they want to create the perfect team for their own personal style.

Now the main part of this game is the actual soccer matches that the player will encounter. The way that this game plays this is by using the bottom screen of the 3DS and the stylus. The controls are not hard to master but it will take a match or two to understand how its work being that this is a unique way of playing a game. Players will control their team by using the stylus to run in certain directions, dodge or attack the opponents, and to take a shot at the goal. Another unique thing that is usable in the soccer matches is that each character can learn special moves. There are 4 types. Shooting moves, Keeper moves, Dribble moves, and Blocking moves. Each character can learn different moves that can be bought at stores or learned by leveling up. But certain characters have unique moves that other characters cannot get at all. Such as Mark’s “God Hand” keeper move or Axel’s “Fire Tornado” shooting move. Some moves that will be learned later in the game will require 2 or 3 characters in order to be done.

This game was originally on the Nintendo DS and never released in the United States but it has been enhanced for the 3DS. The game also has a multiplayer mode where you can have a match or trade players locally with a friend. Players can buy different uniforms for their team while playing multiplayer. There is a lot of replay value in this game and it’s great that the music in the game is very good. The game took me 22 and a half hours to complete and even when it is done there is still much more that players can do within the game. One of the downsides of the game is that it doesn’t really utilize the 3D effects as much as some other games on the 3DS lineup. Only time you can use it is when the players are watching special moves being used. But most of the time the 3D effects are off.

Final Verdict:

Inazuma Eleven is a very fun game and an enjoyable experience. There was a lot that has liked about the game and not a lot that is bad with it. After playing this I will be looking into watching the anime and reading the manga. I give this game a 9 out of 10 making it an RGN Gold Game.

Official Trailer:

Overall Score: 9 / 10

RGN Rating: Gold Game

Developer / Publisher: Level-5

Available On: Nintendo 3DS eShop

Review Copy Info: A digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Denzel Prophete on 20140301 and was last modified on 20140301 .