Tag Archives: Matthew Dokurno

Slay the Spire v5.28.18 Beta Hands-On Impressions

Slay the Spire is an indie rogue-like that combines procedurally generated dungeon crawling with card game mechanics in the vein of Hearthstone or The Elder Scrolls: Legends. Whilst the title is still in Early Access on Steam it has an incredible amount of work put into it already and is being updated on a weekly basis. This is an evaluation of the hands-on experience from many hours spent in the 5.28.18 version of the game.

Continue reading Slay the Spire v5.28.18 Beta Hands-On Impressions

Canada Only: Yoshi’s New Island March Tour 2014

Attention Canadian gamers, Nintendo is taking to the roads to promote Yoshi’s New Island in the Yoshi’s New Island truck allowing players to try out the game early and get a Yoshi keychain. There are only three cities and eight stops announced but Nintendo aims to increase the number of places they stop on the way.

Kicking off in Montreal, Quebec with four stops. First, at the St James United Church, March 1st and 2nd, they will move to Cosmodome March 5th and 6th, the Cinema Colossus Laval March 7th and finishing at Le Taz on the 8th and 9th. The set times for all events are 11AM to 5PM Eastern Standard Time.

Then, in Toronto, Ontario, there is one planned event at the Exhibition Place, March 14th to 16th from 10 AM to 6PM EST. This location is during the Wizard World event and there is an entry fee to the event.

Lastly, in Vancouver, British Columbia with three stops. On March 16th, 11AM to 5PM Pacific Standard Time, they will stop at the Lonsdale Quay Market at the East Plaza. The next stop is at the BC Place Stadium’s Playdome from March 21st to 23rd 10AM to 6PM PST and the last stop is Robson Square outside the Vancouver Art Gallery 11AM to 5PM on March 29th and 30th.

You can find more details by clicking here or checking back here at RGN as details are announced. Yoshi’s New Island launches March 14th in North America and Europe and March 15th in Australia for Nintendo’s 3Ds/2DS platform either physically or digitally through the Nintendo E-Shop.

The game trailer for Yoshi’s New Island is below.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Matthew Dokurno on 20140227 and was last modified on 20140227 .

Finding Teddy Review

Finding Teddy is a point and click adventure game designed for mobile platforms and reworked for computer gamers as well. Finding Teddy stars a little girl’s journey through a world in her wardrobe to find her lost teddy bear (the namesake of the title).

Gameplay: Finding Teddy in its roots is a classic point and click similar to older titles like Monkey Island, following a third person exploration mechanic centered around item collection and puzzle solving. Throughout the journey of our young protagonist, you will explore interesting new locations, meet interesting creatures, whether hostile or friendly. Your decisions in Finding Teddy however, unlike other point and clicks, effect the gameplay as clicking on a creature without the proper item or at an incorrect time can cause the death of the protagonist. This game design choice gives the game depth and makes the game feel like the deep point and clicks of yesteryear. Movement is achieved by clicking on the screen, but you can “run” by double clicking where you wish to go, which speeds up the flow of gameplay. The only gripe with the players might have with the gameplay is that the hint system to the game is sound-based and can occasionally be missed, thankfully this doesn’t take much away from the overall experience though.

Graphics / Music: Finding Teddy seems to fall into the trend of the 16 bit pixel design that is currently popular in indie games, which to me causes no problem as a fan of the 8 and 16 bit era. The graphics are colorful, and make the pixel design look natural as each individual pixel comes together to portray the image on-screen and even make the background and foreground pop out to look almost 3 dimensional. As for the music and sounds, they play an extremely large role in Finding Teddy. Music and sounds often cue you into if you have done something correctly or if you are in the right place. The music, as well as being a large part of the game, is very beautiful and catchy and the developers clearly wish to share the music. With the purchase of the game, players will receive a copy of the OST, something that really sweetens the deal.

Online Capabilities: Finding Teddy, as a point and click game does not feature any multiplayer features, but the Steam version (on Windows / Mac / Linux platforms) features achievements and trading cards.

Replay Value: Finding Teddy offers multiple endings in both the starter game and “New Game+”, where the protagonist is put in color and can get the “Tarant Mask”, which allows the player to see fireflies. However, these replay features are exclusive to computer-based versions of the game and not their mobile counterparts.

Final Verdict:

Overall, Finding Teddy is a fantastic game that impresses me and despite its few flaws, defends the developer’s bold statement of Finding Teddy being “the revival of point and click”. On your adventure to find the teddy bear that the little girl loves, you will find yourself engaged in a bold environment and a fun adventure that will have you coming back for more. Finding Teddy is highly recommended for anyone who loves point and click games, and is well deserving of a Gold Game distinction here at RGN.

Official Trailer:

Overall Score: 9 / 10

RGN Rating: Gold Game

Developer: LookAtMyGames

Publisher: Plug In Digital

Available On: PC | Mac OS X | Linux | iOS | Android | WP8

Played On: Windows PC

Review Info: A digital copy of this game was provided to RealGamerNewz by the Publisher for the purpose of this review.

(Bonus: Score Breakdown)

  • Gameplay- 26/30
  • Graphics/Sound – 9/10
  • Online Capabilities – not applicable
  • Replay Value- 10/10
  • Overall- 45/50, a 90%

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Matthew Dokurno on 20140202 and was last modified on 20140202 .

Nintendo E-Shop Special Offers

Announced this morning are two special offers from Nintendo on their eShop.

Firstly, from the success of the recent Zelda title, Link Between Worlds, (check out RGN’s review here) Nintendo is giving away Zelda Four Swords Anniversary Edition on the 3Ds/2DS eShop, starting today (January 30th) to February 2nd. Four Swords originally came paired with a Link to the Past GBA cartridge in 2002/2003 and was re-released on DSiWare in 2011. As stated by Nintendo, grab it now as it may not be on the eShop after this event. They also announced the release of Link to The Past for WiiU’s Virtual Console as well.

Also announced is the Super Indie Connection Sale. This is taking place starting today (January 30th) to February 13th. The offer states that if you own any of the following WiiU indie titles, you are entitled to 60% off any of the remaining titles on the list. You can buy them all or buy just one but this is a fantastic deal for some great indie titles. The titles included are;

  • Spin The Bottle: Bumpie’s Party ( KnapNok Games)
  • Bit.Trip Presents… Runner 2: Future Legend of Rhythm Alien (Gaijin Games)
  • Giana Sisters: Twisted Dreams (Black Forest Games)
  • Toki Tori 2+ (Two Tribes)
  • Mighty Switch Force! Hyper Drive Edition (Wayforward Games)

HOW IT WORKS: Own  or purchase one of the above titles at full price during the promotion – to get 60% off all other participating titles. Happy Gaming!

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Matthew Dokurno on 20140130 and was last modified on 20140130 .

Knytt Underground Wii U Review

Knytt Underground is a platformer where the player explores wide varieties of environments. It is a title for PS3, Vita, Steam and Wii U. For the Wii U version, the Gamepad and Wii U Pro Controller are supported with off-screen play as an option as well via Gamepad Support and cross-save cloud support with the dual ownership cross-buy deal for PS3 / Vita owners.

Gameplay: Knytt is at its core, a 2D platformer, but adds a large world to explore and gives the player abilities to solve puzzles and advance throughout the world, allowing the character to dash, fly and teleport, among other powers. Each chapter of the game involves different aspects of gameplay, with the first being an introduction to the main character, the second focused on a ball form, and the third combining both together. While frustrating at times during the beginning as you figure out how each power works and controls, once you’ve got the hang of it, Knytt Underground is absolutely hard to put down and each place you explore is a fun experience.

Graphics/Music: I found myself fighting myself over playing off screen and having the great audio of the game play through headphones off the gamepad and on screen to embrace the impressive art and graphic details. The graphics portray beauty in the wide expanse of the world where plant life looks grand and very colorful and detail is paid to each and every part of the game. The music just sums up the experience and I couldn’t help but hook up my stereo TV headset so I could enjoy the music at the loudest I could put it because of how well it adds to Knytt’s ambience. While simplistic at times, the music is beautiful and helps drive the game.

Online Capabilities: Knytt Underground features no online portions to it.

Replay Value: The game itself features a lot of collecting to its gameplay and exploration is a key to the game, and due to that, I feel like I could replay this game based on my ability to do things differently each time and challenge myself to beat each episode in a faster amount of time.

Final Verdict:

While in its earlier stages, Knytt Underground is slower and frustrating, the further you go and more you explore and listen to it, Knytt embeds itself in your mind and draws you back even if it’s for 15 minutes. A very beautiful game with its drawbacks and quirks. I would suggest it to your friends and family who enjoy early adventure games or to someone who enjoys a game with speed-run possibilities. A qualified RGN Silver Game.

Official Trailer:

Overall Score: 8.2 / 10

RGN Rating : Silver Game

Developer: Niffla’s Games

Publisher: Ripstone

Available On: Wii U | PS3 | Vita | PC | Linux | Mac OS X

Played On: Nintendo Wii U

Review Copy Info: A digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this Review.

(Bonus: Score Breakdown)

  • Gameplay- 25/30
  • Graphics/Sound- 5/5
  • Online Capabilities – not applicable
  • Replay Value- 7/10
  • Overall- 37/45, an 82%.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Matthew Dokurno on 20140113 and was last modified on 20140113 .

Pixel Piracy Beta Review

Pixel Piracy is a sandbox 2D adventure / strategy game where you explore a world randomly generated by the decisions you make before starting each game. It is a Steam and Desura game. The game is still in its beta stages and it continues to grow. This review is of version 0.4.30.

Gameplay: Pixel Piracy involves building your own ship, fighting other ships and exploring islands in an expansive world. A game that increases in difficulty as you continue to explore it and scratch the surface of it. The game itself seems very simplistic at its roots is rather deep and engaging and you can’t just coast along doing minimal work. Early in the game, you may find yourself not having as much of a fun time but as you explore and build up your ship and its crew you will gain a larger interest in the game and your time will start getting eaten away.

Graphics/Music: Pixel Piracy, as its namesake, utilizes a 2d pixelated style in the vain of vintage consoles of the 80’s and 90’s and there’s nothing wrong with that. The game looks great, it’s rather bright and colorful. The music is calm and ambient and fits the pirate theme. The sound effects and voices are pirate related and you’ll commonly hear “walk the plank” when your pirate is angry and always makes me smile each time.

Online Capabilities: Pixel Piracy has no online features but as development continues, we will have to wait and see.

Replay Value: As it holds a randomly generated map and story in each play-through, Pixel Piracy has a lot of replay value. As a game in development, with a lot more to come, this game will also continue to have replay value.

Final Verdict:

As a game in development, I can’t complain with the game. It is extremely fun and addictive, once you get past the initial frustratingly boring first half hour. It engages the player and draws them into the experience of the pirate world. So proceed with caution or you will lose HOURS upon HOURS of your time. I would recommend this game to your pirate enthusiast. Well deserving of a Platinum Game distinction despite not even being complete!

Official Alpha Gameplay Trailer:

Overall Score: 9.5 / 10

RGN Rating: Platinum Game

Developer:Vitali Kirpu & Alex Povsky

Publisher: Quadro Delta

Available On: Windows, Mac, Linux

Played On: Windows

Review Copy Info: A digital copy was provided to RealGamerNewz by the publisher for the purpose of this review.

(Bonus: Score Breakdown)

  • Gameplay- 28/30

  • Graphics/Sound- 5/5

  • Online Capabilities – not applicable

  • Replay Value- 10/10

  • Overall- 43/45, a 95%.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Matthew Dokurno on 20140113 and was last modified on 20140113 .

Teslagrad Review

Teslagrad is an indie title that melds a variety of items to solve puzzles in a Metroid-style map and a steam-punk universe. The game just released under a week ago for Steam and will also appear on the Wii U.


The gameplay is based around magnetism where with the help of a glove that changes polarities of objects as well as a wide variety of other tools, you solve puzzles and destroy monsters. The use of magnetism to create bridges, stairs, and even as a weapon creates a very unique spin on gravity. The exploration of the game feels like a Metroid or Castlevania title, where you are given a large map but are forced to collect new abilities to pass through previous un-explorable areas created a nostalgic feel for me. For a puzzle game, Teslagrad has a very fun (yet frustrating) way to combat with bosses. Since your character can die unlimited amounts of times, each death means repeat the boss. The first boss had me confused until I realized to follow his patterns. The focus on magnetism in the combat never breaks the game’s flow while also adding urgency in your actions due to how death works.


The steam-punk presentation with the retro-styled graphics mix well. The colors are both bright and vibrant or dark and bleak, to always fit the situation. The light created by magnets and electricity match the “glow” look that they are supposed to be. The music, like the lighting always fits the situation and never felt either too quiet or too loud. The game is presented well as a steam-punk title as you can hear the steam and gears, the electric currents and the crackle of lights. You see the dreary darkness of the Tesla Tower, the locale of this title. You listen to a well put together soundtrack. And you feel like you are in a Steam-punk universe.


The game features innovative gameplay that can stump the best of us and its exploration aspects create a sense of depth. This title would be a title you complete and then wish to replay to beat your past time or score, similar to that of the Metroid and Castlevania series that this title seems to draw influence from.

Final Verdict:

From the time I’ve spent with Teslagrad, I’m very impressed and despite its difficulty at times, I don’t have a hard time continuing it because the exploration and gameplay are great and I feel immersed in the game. I highly recommend this game to fans of games like Metroid for the exploration and games like Portal, AntiChamber and even the classic Prince of Persia for its fun puzzles and occasional frustrating yet redeeming progression. This game seems more for the hardcore gamers, but I think anyone can get a good experience from this game. A good game with good potential, can’t say its shocking to give it a Silver Game rating.

Official Trailer:

Overall Score: 8/10

RGN Rating: Silver Game

Developer / Publisher: Rain Games

Available On: PC | Linux | Mac OS X

Console / Handheld Versions: Wii U (Spring 2014) | PS3 (Spring 2014) | Vita (Summer 2014)

Played On: Windows PC

Review Copy Info: A digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this Review.

(Bonus: Score Breakdown)

  • Gameplay- 25/30
  • Graphics- 4/5
  • Online Capabilities – not applicable
  • Replay Value- 7/10
  • Overall- 36/45, an 80%.


Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Matthew Dokurno on 20131219 and was last modified on 20140227 .

Sonic: Lost World Wii U Review

Sonic Lost World is Sonic Team’s first Wii U exclusive title starring Sega’s blue speedy mascot. It was released in October worldwide. It released for both Nintendo 3DS and Wii U, with the 3DS version acting as a companion software for the Wii U version. It follows Sonic and Tails’ rescue of animals captured by Dr Robotnik/Eggman and his new allies (not for long however) the Deadly Six. The Deadly Six push a new story type that no longer relies on Eggman’s character but instead pits Sonic against new foes to match the new game feel. The game supports the Gamepad, Wiimote with Classic Controller Pro or WiiMote with Nunchuck. It offers a pseudo co-op mode similar to Super Mario Galaxy allowing a second player to  deploy items and kill enemies as well as off-screen play.


Lost World plays very similarly to Nintendo’s Super Mario Galaxy as Sonic travels on a 3D plain with various paths to take as well as 2D side scrolling portions. Where this game fails is in how it does not follow the regular Sonic formula at portions. The speed is optional as Sonic walks at a brisk pace unless the player chooses to hold down the shoulder buttons to either run or do the Spin Dash. As the game introduces so many new moves, you would expect the game to teach the player these new moves but Sonic Team does not do this and it makes the game very frustrating at times. I myself got stuck in some of the earlier levels because of the button combinations involved in combo moves. The boss battles however do follow the Sonic formula in the “dodge the repetitive moves of the enemy and then lock on and perform an air attack” which seems to portray the boss battles as easier than the regular stages.

Graphics and Music

Graphically, Lost World shines bright with high quality art design that melds the classic Sonic art style with cartoony enemies and bright backdrops into a high definition presentation. I found myself stopping to observe the background and foreground and the attention to detail. Sonic Team put an utmost detail on the graphics and it really shows whether it be on the television or on the Gamepad through off-screen mode. As well, Sonic Team paid a lot of attention to the sounds and music in Lost World with a mix of the classic music of the original 16 bit games but reworked in high orchestration. The detail put to music makes me know this is a Sonic game that Sonic Team worked hard on in this regard.

Online Capabilities

Like most titles I’ve seen for WiiU, Lost World utilizes the Miiverse allowing players to send screenshots of gameplay with captions as well as the sharing of items for gameplay. This allows you to receive items that you can continue to pass on with the possibility of the strength of the item you later may receive be higher than the previous one as the items rank in strength from 1 star to 4 stars. This allows the gameplay to be altered ever so slightly and makes each player feel like they are helping someone and are getting help.

The game has one DLC available which is included with the Deadly Six edition and is also available on the eShop and there is a second DLC coming. The DLC is a Nights into Dreams inspired level that pits Sonic against the Deadly Six and the nightmares they conjure. However short, as it was only one level, the Nightmare DLC is a fun sidetrack from the base game.

Replay Value

Sonic Team retains the collectivity factor of two previous Sonic titles (Sonic Colors and Sonic Generations) by offering 5 red stars in each level which unlock hidden levels. As well, as the game offers a wide variety of paths to take, the game seems to have endless opportunities to play a level, whether it be go straight or go up the cliffs and jump across wide gaps. Sonic Team, as well, plans to release small DLCs which will add to the game over time.

Final Verdict:

While radically different from previous 3D Sonics, Lost World has its own unique charm. I personally found that Sonic Team paid too much detail to the graphics and music and the gameplay suffered. While not terrible, Lost World got trapped in hype created from how great the game looked when shown in previews and trailers. We were not shown how the game is controlled which is where it suffers. Like most other Wii U titles, the online capabilities utilize the simple but fun Miiverse but Sonic Team added the item-sharing system that gave a fun way to share the experience with others. Sonic Team unfortunately fell slightly short on this title and Sonic won’t be able to run away from this one.

Official Trailer:

Overall Score: 7.4/10

RGN Rating: Bronze Game

Developer: Sonic Team

Publishers: SEGA / Nintendo

Available On: Nintendo Wii U (digital or physical)

Review Copy Info: This game was purchased by RealGamerNewz for the purpose of this review.

(Bonus: Score Breakdown)

  • Gameplay- 22/30
  • Graphics- 5/5
  • Online Capabilities – 3/5
  • Replay Value- 7/10
  • Overall- 37/50, a 74%.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Matthew Dokurno on 20131214 and was last modified on 20131215 .

Pikmin 3 Wii U Review

Pikmin 3 is the third game in the real time strategy Pikmin series and the first game since 2004’s Gamecube title Pikmin 2. The brainchild of Shigeru Miyamoto, Pikmin 3 was announced in 2008 for Wii and after a long wait, was released for the Wii U in August 2013. Pikmin stars three new heroes, Alph, Brittany and Charlie who unlike the previous heroes (Olimar and Louie) are not searching for things of monetary value, but instead search for food. This title supports the Gamepad, Wii U Pro Controller and the Wii Controller with Nunchuk, offering a split screen mode and allows for Off-Screen Play.


Pikmin 3 retains the gameplay of the previous games, however brings back a similar concept of a limited timeframe like the first game. In the first game you had exactly thirty days while Pikmin 3 requires that the player collects fruit as that adds food to the ship that the three characters use for subsistence and the more you collect, the more you can live. You now control three characters, an improvement over both previous games. The game adds two new Pikmin: the heavy hitting Rock Pikmin and the high flying Pink Pikmin as well as bringing back the three staple colours: Red, Blue and Yellow. Utilizing the Gamepad, the player can draw paths using the Gamepad’s screen as a map and planning ground as well as use it as the real-life equivalent of the in-game KopPad which the characters use to communicate. The game itself has not changed much in its formula from  the beginning of the series but adds the new concepts of the GamePad controls and in doing so, the game feels just right between new and old. The game also adds collectible hints that show how to play on the bottom screen, which does not slow gameplay overall.


Pikmin 3 is a beautiful game in its visuals. The design put on the world makes the game look silly at time because it looks like you have cartoons walking around a realistic world, giving it that Roger Rabbit feel. The individual models of the Pikmin, captains, enemies and fruit are well drawn and pop in the high definition world they inhabit. Like previous titles, the music matches the game give ambience that is happy in happy sitations and scary/hair-raising in combat situations.


This title does not support an online game mode but continues to offer DLC in the form of challenge maps, with portions of the DLCs free given through updayes and up to today, there have been 3 DLCs. However, the game has split screen multiplayer, offering co-op in Challenge Mode, which has always been fun and versus in Bingo Battle, a mode where players collect items and battle with their Pikmin to create a four in a row, which is mildly entertaining.


The game offers various endings on how many fruits the player collects so this offers the possibility of replaying to get each separate ending. In developing DLC challenge maps over an online multiplayer, the game has lost a bit of steam in its popularity and draw but the addition of the mildly entertaining Bingo Battle and offering free challenge maps (a demo of the full DLCs) still give the game some draw after completion of the base story.



As someone who doesn’t regularly play RTS games, Pikmin is rather fun and makes RTS very simplistic and accessible to less skilled players. Since the story is technically unlimited time as long as you continue to collect fruit, you can have fun roaming the spacious beautiful levels. As a Pikmin title, Pikmin is superior to its predecessors as the three characters make management that much easier and faster to complete tasks. This title is recommended to previous players in the series and people looking for a more casual RTS experience. A must buy for the Wii U.

Official Trailer:

Overall Score: 8.8/10

RGN Rating: Silver Game

Developer Nintendo EAD 4, Monolith

Publisher: Nintendo

Available On: Nintendo Wii U (digital or physical)

Review Copy Info: This game was puchased by RealGamerNewz for the purpose of this review.

(Bonus: Score Breakdown)

  • Gameplay- 28/30
  • Graphics- 5/5
  • Online/Multiplayer Capabilities – 3/5
  • Replay Value- 8/10
  • Overall- 44/50, an 88%.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Matthew Dokurno on 20131214 and was last modified on 20131215 .

Nintendo 3DS Update Information and First Impressions

Yesterday, December 10th, 2013, Nintendo released the newest Nintendo 3DS firmware update. This update adds Nintendo Network and Miiverse support from the Nintendo Wii U to 3DS. This will enable a Nintendo 3DS owner to merge their Nintendo 3DS account information with the WiiU’s as well as make Miiverse posts that include screenshots of game play (on either screen). It will trigger automatically when you enter a zone of Internet or WiFi if you have the previous update before it, or if you haven`t updated in the last three months, you can access it via System Settings.

However, this update changes the Nintendo 3DS Store to require the user to sign into Nintendo Network either way, so if you don’t currently own a Wii U, you will be making a Nintendo Network account, which can be used if you purchase a Wii U.

This update as well allows users to move their content from Nintendo 3DS to another an unlimited amount of times, but only once per seven days. This makes those who upgrade from a previous Nintendo 3DS model to potentially a 3DS XL much easier than the process was before. Another small addition to this update is changing of the button command on the 3DS camera from either L or R to having to press both buttons simultaneously (a nice addition, in my honest opinion).

Upon installation of the update, you will see the new Miiverse icon next to the Internet Browser icon. Upon entering you will be asked to link your Miiverse account, which will move you to 3DS settings and ask you if you want to link your own Nintendo Network ID or create a new ID. This process will run you through the explanation of what the linking process does. It will explain how it merges the information of your past purchases, account balances and credit card info. This update disallows users from shopping from any Nintendo E-Shop that is not their region by voiding any balance that is not in local currency. You will also be explained how the 3DS System Link works and how your Club Nintendo account can be also linked, if you have one. As well, when you enter the 3DS Store, you will sign into Nintendo Network manually, but are offered to save your password.

First Impressions: With the addition of the Nintendo Network support, I now don`t have to manually add information after I upgraded from the original model to a XL model, which sped up setup. The Miiverse allows for a screenshot of either screen which I already put to work last night as I shared a photo from Zelda, and the process is not difficult, functioning very similarly to the Wii U`s rendition which I am glad to see.  As well the small addition of the new camera command nulls the annoying issue of tapping the shoulder button accidentally on the menu and being moved into the camera when you didn`t want to. Overall, the overhaul of the Shop system is what Nintendo needed to do, as the non-linked status, unlike Sony who with the PSP before it and the Vita now having links with PSN, made the systems feel unrelated.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Matthew Dokurno on 20131211 and was last modified on 20140130 .

The Legend Of Zelda: Wind Waker HD Review and Retrospect

The Legend Of Zelda: Wind Waker HD is a remake of 2003 Gamecube title, The Legend of Zelda Wind Waker. It debuted September 20th, 2013 digitally via the Nintendo Store and October 4th, 2013 via Wii U Optical Disc. It essentially is the same game as the original but expands on it with redone visuals and music, new lighting and shading and some subtle changes such as the addition of the Swift Sail to speed up sailing for casual gamers and Hero Mode, a game mode that tweaks the difficulty, doubling damage taken and removing the ability to regain hearts except from potions and fairies, a mode added for the long-time players. It allows the player to play utilizing either the Gamepad or Pro Controller.

Gameplay: Those who had previously played Wind Waker for Gamecube are familiar with how the game is played. Not much has been changed from the original formula of Wind Waker but where this game flourishes in its changes is how it is controlled. On the Gamepad, you can play Off-Screen play or use it as your map and inventory screen which allows for seamless play with little to no interruption. Whereas, with the Wii U  Pro Controller, the game feels authentic to the original game’s control scheme with the sacrifice of the seamless play of the Gamepad. Nintendo has added two features to Wind Waker HD that make interesting changes. The option of the Swift Sail, which can be bought at the auction house prior to completion of the first dungeon skips the wind replication for sailing and speeds the sailing process, which speeds up the game with the sacrifice of the experience. Also, the option of either the normal game and Hero Mode allows for a classic adventure or the difficult option.

In the original game, of course you were limited to the Gamecube controller, still one of my favorite-designed controllers and Nintendo’s choice to offer the Pro Controller functionality and the more difficult Hero Mode adds draw to classic players to return to the world of Wind Waker ten years later. The addition as well of the Swift Sail can draw casual players to Wind Waker, a game that some complained in 2003 was slow due to the Great Sea’s expanse, so the Swift Sail speeding up travel attends to that complaint.

Graphics: Wind Waker HD’s largest change is its graphics (whoa, really?). Not only did Nintendo redesign the Gamecube classic’s cel-shaded graphics into 1080P, they changed the shadows and shading associated with the art, which really makes the game pop. The ten years in between Wind Waker and its HD counterpart can be really seen today. Wind Waker, as one of my personal favorite titles in the series as well as for the Gamecube was beautiful when it was released and looking at it now, Nintendo has perfected what I thought was already perfected.

A comparison video of the title screen (seen below) shows the huge differences and how it pushes the Wii U graphically.

Online Capabilities: Wind Waker HD uses Miiverse with something called the Tingle Bottle. In Wind Waker HD, after rescuing Tingle, you are given the Tingle Bottle, which allows the user to upload pictographs (including selfies :P) or text posts to Miiverse which are then broadcasted to someone else’s Great Sea to be collected like a message in a bottle.

Tingle’s purpose outside the story in the original however was with the Tingle Tuner, which connected the Gameboy Advance (second screen technology way before this gen, kudos to Nintendo) which allowed players to aid themselves with hints and bombs from the use of the Gameboy Advance.

Personally, I was hoping more for a Tingle Tuner-esque ability to be utilized in Wind Waker HD but the MiiVerse adds a fun diversion and the selfie function is very entertaining.

Replay Value: Nintendo made some very intelligent changes which I brought on in my Gameplay section. The addition of Hero Mode is especially important to note as something important to replay value. I completed my first run of Wind Waker HD and took it upon myself to do a Hero Mode run the second time along, which is currently in progress. 

Like previous Zeldas, there is also the draw of collection such as all the treasures from the treasure maps present from the original as well as new ones, all the heart containers, the merchant trading side-quests for all the city block customization and the Deku Tree side-quest of speeding across the ocean with the expiring water.

Final Verdict: Anticipating this game’s release from announce gave me high expectations due to the nostalgia the original gave me. This remake did NOT disappoint. The addition of Hero Mode, the redone visuals and music, the ability to play authentically with a controller or take the Gamepad, the Gamepad’s way of making play seamless, it all makes Wind Waker HD that much better. This is what a remake should be. Developers everywhere trying to make some money off your old titles? Call Nintendo for some lessons.

And Nintendo? This is the type of encore I wanted for Wind Waker.

Official Trailer:

Overall Score: 9.8/10

RGN Rating: Platinum Game

Developers: Nintendo EAD3, Hexadrive, Digitalscape

Publisher: Nintendo

Available On: Wii U (Digital or Physical)

Review Copy Info- This game was purchased by RealGamerNewz for the purpose of this review.

(Bonus: Matt’s Score Breakdown)

  • Gameplay- 30/30
  • Graphics- 5/5
  • Online Capabilities – 4/5
  • Replay Value- 10/10
  • Overall- 49/50, an 98%.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Matthew Dokurno on 20131209 and was last modified on 20131209 .

Super Mario 3D World Review

Super Mario 3D World is the newest entry into Nintendo’s long running Mario franchise and is the sequel to 2011’s 3DS title Super Mario 3D Land. It stars Mario, Luigi, Peach and Toad (with Rosalina a later unlockable character) as they fight Bowser in the newly discovered (by accident) Sprixie Kingdom. It is a 4 player simultaneous co-op enabled game and it supports the Gamepad, WiiMote, WiiMote held sideways a la classic Mario, the WiiMote with either Nunchuk or Classic Controller/Pro and the Wii U Pro Controller. However, the use of the Gamepad allows for off screen play and the touch screen and microphone have effects in game such as revealing “hidden” blocks and shaking trees for items.

Gameplay: Super Mario 3D World is another Mario platformer on the surface but as you delve into it, you discover a Mario game with new formulas. Like the recently released Sonic: Lost World, it has a semi-explorable hub world with hidden coins and extra lives to be discovered. When you enter a level, you have the choice between your five playable characters with a drop-in and out screen for your additional co-op players.

Each level has three stars and a stamp to collect. Similar to its predecessors, 3D World is timed during gameplay. Returning are classic power-up items such as the Mushroom, Mega Mushroom, Fire Flower, Starman and Raccoon Suit but debuts the Cat Suit, Double Cherry, Light Block and Goomba Mask.

The player is given an item slot similar to that of the Super Nintendo title Super Mario World. The Cat Suit is a great addition to the series, allowing the player to find new explorable areas using the suit’s claw to climb up walls and blocks and continues to be my favorite item to use during normal gameplay. The Double Cherry allows the player to create a double of their character (with their ability intact), which can lead to having up to four copies on screen PER PLAYER.

The Light Block finally allows the player to defeat the previously undefeatable Boos and the Goomba Mask allows the player to walk past enemies undetected which had me humming the classic Metal Gear Solid Encounter theme (don’t judge). The levels range in length and size, with an example of a sprawling landscape in World 5’s Sprawling Savannah which has a very large open area that reminded me of Mario Galaxy.

Graphics / Art Direction: Graphically, 3D World stands out on the supposed under-powered Wii U. Whether I’m playing off screen on the tablet or on my television, the visuals are the traditional ‘cartoony’ Mario style but with a very high level of detail. I don’t rely on Nintendo to provide me with high graphics in games because I’m not obsessed over graphics but I tip my hat to Nintendo for this game and the attention to detail.

Online Capabilities: Nintendo’s Miiverse plays a large part in this game’s online capabilities. Unfortunately, you cannot play this game with others online but the Miiverse is the main online portion. You can post a blurb that includes any of the stamps you’ve collected throughout the game, whether it is random or a hint for other players. It provides a fun incentive to collect all the stamps and can provide a laugh once in a while, such as the smoke that comes off of characters looking like gas being used in Miiverse posts.

Replay Value:

Similarly to most 3D Mario titles, the replay value is in the collection of all the green stars and stamps. You will find yourself wanting all those green stars since they unlock other “optional” levels and even the fortress at the end of some of the worlds. As a bit of a completionist, I find this draws me in more to the game experience and similarly to my experiences with the first 3D Mario, Super Mario 64, I aim to have that 100% completion. You will also find yourself replaying levels as different characters so you can activate the character specific switches and use the character-exclusive skills to get hidden troves of coins and the collectibles.

Final Verdict:

Overall, 3D World is what I wanted after I was disappointed with the repetitive “New Super Mario” series that had four fairly similar titles in a row. The levels are designed to feel like the 2D Marios of old but with the open 3 dimensional areas of Galaxy and Sunshine. I haven’t been putting down my Gamepad for much lately other than school so I highly recommend 3D World to either your big Nintendo fan or the casual gamer in your life.

Official Trailer:

Overall Score: 9.2/10

RGN Rating: Platinum Game

Developers: Nintendo EAD Tokyo / 1-UP Studio

Publisher: Nintendo

Available On: Nintendo Wii U

Review Copy Info: This game was purchased by RealGamerNewz for the purpose of this review.

(Bonus: Matt’s Score Breakdown)

  • Gameplay- 28/30
  • Graphics- 5/5
  • Online Capabilities – 3/5
  • Replay Value- 10/10
  • Overall- 46/50, a 92%

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Matthew Dokurno on 20131127 and was last modified on 20131127 .