Tag Archives: money

YouTube Community Being Criticized for Taking Cash From Publishers – Is It Really So Wrong? [New Data]

Those who create “Let’s Play” videos or otherwise do video podcasting and video reviews of video games on YouTube are currently being criticized for taking money from video game publishers to do their work. In a survey in which YouTube producers were polled, over 25% of YouTube gaming personalities admitted to taking money. But hold the phone, aren’t these website which are reporting on this news also taking money from publishers in the form of ads that often come with specific censorship-like stipulations? Yep.

So let’s REALLY talk about this…

When is it okay and when is it not okay for publisher to pay video game publications or YouTube channels to talk about their game? I think the answer is pretty universal and obvious. Those who charge for Review content are definitely crossing a line which should never be crossed. Paying for a positive opinion that is being advertised as genuine and unbiased is wrong on the part of the publisher, who should have never offered such a deal to these medium or small websites / YouTube channels of various sizes, who are essentially starving artists to begin with. Larger websites, well… we all know they are pretty much corrupt as all power corrupts and absolute power corrupts absolutely. So we’ll just leave them out of this for now.

However, accepting money from publishers for things like advertising, doing Let’s Play gameplay videos with non-evaluative commentary meant to inform the masses shouldn’t really be criticized without first taking a look at the individual content. Additionally, there are sometimes terms given to what would otherwise be perfectly normal payment campaigns and instead turn into more of a gray area situation. One recent example of this was the Xbox ONE campaign in which YouTube channels were paid handsomely to provide footage of the games on Xbox ONE and videos about the console overall – yet no negative statements about the brand were allowed on videos that expected to receive this bonus incentive payment. Some major networks that were involved in this included Machinima (a massive network of YouTubers which openly admitted they took part in this, to a controversial response from the community).

But think about it for a minute. If you were offering to pay for videos to spread awareness of your product, would you pay for videos that bashed it too? I think not. And to those who claim that they shouldn’t be able to pay for videos at all, well that just seems rather stupid. This industry is a business that is practically ignored by the Federal Trade Commission (FTC) and therefore has virtually no regulations enforced from it. That’s why you’ll see websites like RealGamerNewz tell you at the bottom of each review just how many copies of a game we received to do the Review (as required by FTC regulations) but huge sites like IGN get away with not telling you anything about what they received for a review (which often includes money, tons of physical and digital copies, and swag such as branded clothing, keychains, USB keys, headsets, you name it. This is largely due to the fact that the video games industry is an emerging technology business and therefore a lot of legal stuff is hard to rationalize. In many cases the FTC regulations are outdated for a business so rapidly evolving thanks to technology.

This is only part of the story of course, but I figured rather than re-hashing the simple way of telling this story that other sites are doing – I decided to shed a little more light on this issue. It’s not so black and white as people would have you believe. In fact, there’s much more to this than just YouTubers, much more to this than just YouTube videos, and there are many unanswered questions this industry must face – like how long until the FTC actually enforces its regulations, and how many of its regulations need to be updated to actually make sense for the video games world? For now, take a minute to think about these things on a deeper level and if you’ve got a spare moment let us know what you think.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140715 and was last modified on 20140715 .

Micro Transactions; The Anaconda of The Industry

So the hot topic right now is Micro Transactions and I’m seeing a lot of back and forth going on in the comment threads (as usual) and just decided to put my two cents in on it as well.

This is kind of a hit or miss for me…

I find it acceptable for F2P game-types because you get out what you put in. Game development does take time and money so I don’t expect full games outright for free. If you like what you’ve played of the game you can decide what aspects to buy and how much you put in. Heck if you really enjoy the game and just want to support it you can even kind of think of it as a donation to the people who brought you an experience that you really enjoy.

What I don’t find acceptable is charging the full $60 price on a game and then incorporating this business model on top of it. If you’re going to do this then there should be a $30 – $40 price-tag on the title, because then at least it wouldn’t hurt so bad if you spent another $20 on in-game content. If you’re charging the full price then the in-game unlockables should only be available through some kind of in-game (fake) currency. I do understand that some of these transactions are available through in-game credits (or whatever they choose to call them), but they make them very hard to obtain, trying to lure the player into spending real money for the instant gratification rather than grinding for the in-game achievements. There needs to be a better balance.

This poses a very relevant question for the future of retail titles. Where do we go from here?

If it turns out that everybody buys into the little content on full retail titles this could very well turn into the norm. Oh, it’s just a buck here or $5 here, or $60 for ONE freaking car!? Where does it end? Subscriptions on retail games?

I was genuinely interested in Final Fantasy XIV until I found out it was a subscription based game. I have a bunch of subscriptions at the moment as it is via Netflix and what-not that are already milking my card on a monthly basis as it is, so I just couldn’t justify another monthly expense on a single videogame. At least it is an online only game and it does cost money to keep the servers running, but I can see businessmen seeing that this is a viable means of revenue and trying to implement it as well, just to see if it’ll work.

I’m not criticizing one company or the other on this topic, although one definitely is trying to push this right out of the gate. I just don’t want this to go over because if it turns out it works for one of them it’s just a matter of time before the other follows suit. Vote with your wallets on this one please, I don’t want this to be a standard practice for games that are already over-priced at $60 a pop.

I already have a problem with them charging full-price for digital games, there’s no reason for it at all. They don’t have to ship them, they don’t have to manufacture any of the materials that go along with physical titles, there’s absolutely no reason we should have to pay full retail price on digital games. Period.

NOTE:

I didn’t include DLC into this, because I feel that that is another topic in it’s own right. I also find DLC acceptable as long as it is an actual expansion of the game, not just small in-game items such as armor that should be available in the game in item chests or at item stores, not an actual real world marketplace using real world money.

***To submit a User Blog to RealGamerNewz email it to [email protected] and we just might pick yours to be featured on the website!

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Clint Shippy on 20131128 and was last modified on 20131128 .

Grand Theft Auto V 1.04 Patch Released for PlayStation 3; DLC / Update Info, ‘Heists’ Info

The latest GTA V patch gamers have been waiting for has now arrived on the PlayStation Network for Sony PS3 players.  GTA V version 1.04 patch is 39 MB and is said to update a number of features in GTA Online including grouping exploiters and cheaters together away from other players using the Good Sport / Bad Sport system as well as detecting foul play among people exploiting the game for unfair advantages (including money-wise).

Other tweaks have been made to the game which will likely take the community some time to discover, such as balancing tweaks on how much money players win / lose in certain jobs.

The patch also makes it possible for Rockstar Games to deliver the first $250k of their $500,000 Stimulus Package which will have its direct deposit dates announced soon, and although its uncertain yet whether or not it will add heists to the game many are hoping it will.

Four free updates are planned for GTA Online including the Beach Bum Pack which adds a couple of vehicles, two new weapons, and clothes, the Content Creator Mode which allows players to make their own Deathmatches, Races, and more, a Capture the Flag Mode, and of course the long-awaited Online Heists Missions which are set to be the icing on the cake for GTA Online and very well may determine the game’s longevity over time.

**UPDATE: The patch is now live on Xbox 360’s XBL as well and will also limit the amount of money players lose for dying when not in missions to just $500.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20131018 and was last modified on 20131023 .

Grand Theft Auto Online Announces $500,000 Stimulus Package for Each October Player

After a new patch 1.04 players have learned $250,000 will be paid to the GTA Online bank account of every player who has signed in and played during October 2013. There will be a scheduled date for this payment which should be announced very soon, then there will be a date for the second payment of $250,000 more GTA$ to complete the half a million Stimulus Package Rockstar Games is giving out to early adopters of the award-winning game. If you still haven’t seen our GTA V V Review, check it out. There’s also more information and gameplay videos about the game in our dedicated GTA V Section. Stay tuned for a Review of the GTA Online portion of the game.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20131011 and was last modified on 20131011 .

RGN Daily News #57: The Day Before The Storm (Full GTA Online Info)

RGN Daily News #57: The Day Before The Storm (GTA Online)

– Top News of September 30, 2013
– Fourth Slot In Character Wheel of GTA V Is Your Online Character
– Full GTA Online Details: Money, Ranks, Storyline, Jobs, Apartments, Etc.
– GTA Online Releases Tomorrow, Join RGN Crew Here: http://socialclub.rockstargames.com/crew/realgamernewz
– EA Games, We Need A New M-Rated Back Def Jam Fighting Game
– And More

 

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20131001 and was last modified on 20131220 .

Data: It’s Official PC Gaming Has Overcome Console Gaming; Digital Sales Up 1,400%

In what is perhaps a surprising turn of events (or not, depending on your perspective) cold hard data recently released by SuperData Research Inc. and Digital River confirms that the growth in the game industry’s PC Gaming sector has actually caused what was once considered to be a niche audience to overtake that of the Console Gaming sector. Similar to the argument of art imitating life and vice verca, we’ve been seeing a lot more AAA publishers supporting the PC Gaming market who normally haven’t been so open to it in the past; which is likely either because of, or causing, this type of reaction from the gaming community. Of course PC Gaming is still a ways off from producing the same amount of cash as Console Gaming. Other information in the quantitative data report includes evidence of a lean towards digital which is stronger than ever seen before.

Contrary to the vocal minority who spoke out against the ban on re-sellable physical game media when Microsoft revealed their next-generation Xbox ONE console, this new data suggests gamers currently prefer digital content that is not re-sellable versus boxed physical games; at least statistically speaking. Digital sales on the whole have increased upwards of 1,400% when speaking to the United States market per capita.

Also contrary to some of the outspoken feedback from those who take to forums to express their gaming views, free-to-play products are doing better than ever and proving to be one of the most lucrative markets in the industry. The entire report can be accessed for free in exchange for providing a small amount of personal information to the research firm (including the typical name / email address as well as a company name and job title) at the Official Digital River Website for those who are interested in learning more about these market changes and the deep statistics behind them.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130930 and was last modified on 20130930 .

Microsoft Making Money, New Management Inbound

Microsoft has announced today their $6.06 Billion breakdown of earnings as well as the announcement that they will receive a new CFO to their company which has recently been making headlines with the rumored upcoming announcement of the Xbox 720 for next generation console gamers and the potential for an Xbox Mini as well as Xbox TV service set to replace your cable provider by way of securing exclusive TV shows such as a new season of “Heroes” which some say was cancelled ahead of its time.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Mitch Walters on 20130418 and was last modified on 20130418 .

Combat Arms Publisher Nexon Talks 2013 Money

Friday, May 10, 2013 a conference will be held for the First Quarter 2013 financial results of Combat Arms publisher Nexon for the fiscal period ending March 31, 2013. This conference will take place in Japanese as well as Japanese. Like most developer calls, this earnings call will be available for the press and investors to dial into as well as released later in the format of audio playback and text-based recaps. The conference will take place at 2 AM Eastern (New York) time while they will be at 3 PM Japan Standard Time. This news comes straight out of Tokyo this morning as Japan’s afternoon is still midway.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130412 and was last modified on 20130412 .

Electronic Arts vs Zynga Lawsuit Has Been $ettled

Electronic Arts has reportedly settled their lawsuit with Zynga Games. As always in private matters like these, not much was discussed. An out-of-court arrangement was agreed upon by both parties. EA Games (also known as Electronic Arts) is responsible for such titles as The Sims series whereas Zynga Games was said to be encroaching upon its domain with similar life simulators.

“EA and Zynga have resolved their respective claims and have reached a settlement of their litigation in the Northern District of California.” – Official Statement [via GameSpot]

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130218 and was last modified on 20130218 .