Tag Archives: Nintendo 3DS

1001 Spikes Review

1001 Spikes is a 2D platforming adventure title in the style of older NES titles such as Mega Man, Super Mario and particularly draws a large influence from Spelunker. The Wii U version of the title features off-screen play and controls very well on the GamePad as well as the Pro Controller. This title is a sidescroller, that while difficult at times, has a very responsive and refreshing control scheme and style. You advance through stages while collecting loot and dodging enemies with a one hit death style. The game limits you to 1001 lives throughout the entire game, which at first seems like a lot but as you advance can dwindle fast if you aren’t careful. The game also features a multiplayer mode that is stylized like Mario Bros where you battle with up to three additional players to survive and defeat foes to collect points. I had a large amount of fun with both modes of the game and despite frustration at points, I did push on and enjoyed each and every bit of the game.

One thing that’s fantastic about 1001 Spikes is that for as fast, bloody, and brutal as its gameplay becomes – it’s also predictable. This is in a good way though, meaning just like the old school games of our childhood we can replay levels over and over again until we master them. There is no random annoyances to tolerate and instead the perfectly crafted level design was trusted by the developer to be great enough for us to be satisfied with alone. And it is indeed satisfying. Traps, traps, everywhere there’s traps. Spikes come out where you didn’t even expect them to forcing you to re-think and re-forge your way through a level. The ground shifts beneath you, random flames spit out at you, and an overall feel of excitement and joy runs through your veins as you actually become an expert platformer.

In the stages of the main campaign you will often find that standing still is a sure recipe for death. At the same time, every single step and jump must be perfectly and precisely calculated to avoid death. You start off with over a thousand lives though, hence why the game got its name! The bonus modes are great too, including Tower of Nanner which is essentially a race to the top in a very vertical-oriented level designed for pain and punishment. Retrying every level from the beginning in the normal campaign of the game is very excellent, but in this mode you are allowed to pick up where you left off. You can also unlock characters such as the Bit.Trip Runner cast. And I swear the visual look of the game paired with its precise controls makes it feel like I’m controlling some sort of alternative reality taking place in another dimension for my own amusement.

Final Verdict:

Stylized like the games it tries to emulate, 1001 Spikes plays on the vintage-new style of 8 bit graphics and music which may push newer gamers away but aims to the nostalgic crowd. I fell for its charming music and art style due to the memories of a tube television in a dim basement playing my NES and SNES. The Nintendo 3DS version of this game features the base 1001 Spikes story as well as additional campaigns and a multiplayer mode. This means the player has more to do once the game itself is done. As well as the additional campaigns, there are many collectibles in the base game. If you own a Nintendo 3DS then you certainly shouldn’t want to miss out on this. With graphics that could have made the Virtual Boy actually move units (if it had color), this is a great gameplay experience and earned every point of its final score in spiked blood.

Official Trailer:

Overall Score: 8.8 / 10

RGN Rating: Silver Game

Developer: 8bits Fanatics

Publisher: Nicalis, Inc.

Available On: PS4 | XO | Wii U | 3DS | PC | Mac OS X | Linux

Played On: Nintendo 3DS and Nintendo Wii U

Review Copy Info: A digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this Review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20140725 and was last modified on 20140725 .

Transformers: Rise of the Dark Spark Review

Transformers: RotDS is a third-person shooter published by Activision. It is both a sequel to Transformers: War for Cybertron/Transformers: Fall of Cybertron by developer High Moon Studios and a tie-in to the Transformers: Age of Extinction blockbuster film. This time the reigns have been handed over to developer Edge of Reality (Loudout, Incredible Hulk). Does the new development team, do the series justice, or do they fail to live up to the high (No pun intended) standards set by High Moon?

Fans of the past Cybertron games will be pleased to hear that RotDS retains their signature gameplay mechanics. Transforming from robot to vehicle mode and back is still performed with a simple click of the left thumb stick. It still feels pretty cool to transform on the fly in the midst of the game’s many action packed encounters and take the fight to your enemies in vehicle form thanks to the controls retaining their responsiveness and fluidity.

Jetfire takes the fight to the skies.

Just like in Fall of Cybertron, each Transformer has their own unique special ability equipped to help them stand out a little more gameplay wise; from Sideswipe’s grappling hook to Sharphot’s cloaking, each adds a little more variety to the combat. Players can also carry two weapons at a time; 1 primary and 1 heavy, as well as equip and utilize T.E.C.H. (Transformers Electronic Combat Hardware) items during combat. These items when consumed, offer a range off offensive and defensive counter measures; such as clearing large groups of enemies via miniature black hole or summoning a drone to heal and repair you.

With over twenty weapons to choose from (Which can be upgraded), the game is not short on variety and blasting your foes into oblivion is still fun. Sadly there aren’t any new weapons or T.E.C.H items and with the exception of Drift’s cool Blade Dash ability, fans have seen it all before. In short at it’s core, RotDS still pretty much feels and plays like a High Moon Transformers title.

Bumblebee ready for action!

Those worried about this game suffering from “Me too” syndrome, will be glad to know that Edge of Reality added some new bells and whistles to deliver a fresh experience. Rise of the Dark Spark features a persistent leveling up system that is tracked in both the single player campaign and co-op mode (More on that in a bit). Players level up by earning experience points (XP) for killing their enemies in any mode, completing various challenges such as getting this many kills with a specific weapon, and earning Combat Distinctions (Accolades).

Another new addition are the gear boxes; rewards earned for performing the aforementioned tasks. Opening the boxes will unlock new playable characters for co-op, weapons, upgrades, T.E.C.H, HACKS and abilities. The gear boxes are broken up into tiers; ranging from bronze to prime. The better the box, the better the content and the more you get. It is all randomized though, so expect to receive a lot of duplicates of things you can only have one of such as a Transformer. Instead of going to waste however, the duplicate unlocks are converted into HACKS of which players can have an infinite amount of. It is worth noting that with the exception of abilities and Transformers, whatever you unlock from the gear boxes can be used in all modes. Unlocked a new weapon and an upgrade for it? Well that bad boy can be used in campaign and in co-op. It’s a nice touch and a welcomed addition to the series, though an option to skip through your rewards each time you open a gear box. It becomes rather troublesome and annoying to have to sit each and every unlock.

Speaking of HACKS, if players are looking for more of a challenge then they can equip these special items. Similar to the Skulls from the Halo franchise, they add increased difficulty by removing the HUD (Heads Up Display), causing enemies to deal more damage and more. While they are active, players will receive an increase in the amount of XP earned. These new features do result in bot blasting feeling more rewarding than previous games but ultimately they aren’t enough to elevate the game’s campaign over its predecessors.


The epic feel and huge sense of scale seen in Transformers: FoC is notably absent, and while the dialogue and voice acting are pretty solid, the game’s plot is a rather forgettable one. All you really need to know is that the Transformers are battling over a powerful time manipulating energy source called the Dark Spark. On Earth the Autobots must retrieve the Dark Spark from the robot Mercenary Lockdown, while on Cybertron millions of years before players experience the events that lead to its eventual arrival on Earth as the Transformers fight for its possession. This is meant to be what ties the two universes together in one continuity. Though it never really fully explains if High Moon’s Cybertron Transformers and Micheal Bay’s (Which are what the Earth versions are based on) exist within the same timeline or are in separate universes all together, as the possibility of the dark spark originating from another one is alluded to.

The chapters based on Cybertron are the campaign’s strongest thanks to overall level design, mission structure and aesthetics, though the game’s outdated graphics hurt their visual appeal. Since this is a movie tie-in, the Earth missions do make up the fame’s final levels and while they aren’t bad they just are not as fun. The final battle against Lockdown was rather disappointing compared to the boss battles in the previous games. Not a single boss fight had that Epic feel to them. The game’s final chapters felt rushed in fact the entire game while fun, was obviously rushed so it could release alongside the new film.

Can’t stand the heat, stay out of Grimlock’s way!

Even though the campaign never manages to reach the heights of the past games, Edge of Reality does deliver a slightly revamped and improved Escalation mode. Escalation is 4 player cooperative survival mode in which players must “survive” wave after wave of increasingly difficult enemies and has been a staple in the series since War for Cybertron. This time around players can now personalize their own custom loadout; choosing their preferred Autobot and Decepticon (Over 40), weapons, ability, T.E.C.H. (Up to 3) and even equip a HACK. As stated before anything unlocked while playing campaign can also be used in this mode.

Cybertronian Bumblee.

The biggest change to Escalation is the inclusion of upgradable defenses. Defeated enemies drop energon shards for players to pick up. These shards act as a form of currency and can be used to activate turrets, healing stations, barricades and more. The shards can also be used to purchase upgrades for the defenses which adds a new layer of strategy to the mode. Do you focus on spending all your shards on that turret, its upgrades and keeping it repaired? Or do you split them up among as many defenses as you can.

Don’t expect to just rely on these defense and your weapons to win the day, as you must work together with your teammates in order to emerge victorious. The enemies do not relent and while the first few waves are a bit of a cakewalk, but the later ones are down right tough especially if all four players have HACKS equipped. With only three respawn lives shared between the entire team, the game can end quickly if one or two players decide to be the lone wolf. Stick close to your buddies, revive one another and spend your energon shards wisely.

Escalation mode is a blast, especially when playing with friends or people who actually understand the meaning of cooperative play, but it isn’t perfect. Occasionally enemies will refuse to come out of their spawn point, and on certain maps where they spawn from above. If you don’t have someone on your team with a Transformer than can fly, then you can forget about reaching him and pray he eventually comes out of hiding otherwise the round won’t end. Speaking of maps Escalation features 8, a mixture of Earth and Cybertronian levels. Much like the campaign, the Earth based maps are the least impressive.

Fans looking for a more competitive Transformers experience will have to look elsewhere as online versus multiplayer was not include in RotDS. It is a rather baffling notion because to this day you can still find players in Transformers: FoC multiplayer. After listening to fan feedback for their first game, High Moon delivered a much improved mp including a feature many fans had asked for; more customization options for creating their own Transformers. Removing it is a big slap in the face and just adds to the overall feeling of this game being rushed.

Final Verdict:

Transformers: Rise of the Dark Spark is a solid entry in the video game series but it fails to outdo its predecessors. It features a pretty decent campaign, an improved co-op experience and a variety of welcomed new features especially the persistent leveling system and the upgradable defenses. Unfortunately the outdated graphics, throwaway plot, lack of Epic single player moments, the glaring omission of a competitive and overall rushed feeling hurt this title. Rise of the Dark Spark feels like the Batman: Arkham Origins of the Transformers series. No offense to Edge of Reality but here’s hoping High Moon is secretly working on their “Arkham Knight”.

Official Trailer:


Overall Score: 7.3 / 10

RGN Rating: Bronze Game

Developer: Edge of Reality

Publisher: Activision

Available on: PS3 | PS4 | Xbox 360 | Xbox One | Wii U | 3DS | PC

Transformers: Rise of the Dark Spark

Played on: Sony PlayStation 4

Review Copy info: A physical copy of this game was purchased by RealGamerNewz for the purpose of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20140630 and was last modified on 20140801 .

Shovel Knight Review

Shovel Knight released today on computer and Nintendo platforms and is easily one of the best platformers I’ve played yet. With a very simple and basic concept at its core, Shovel Knight harkens back to the gameplay mechanic seen in Duck Tales on the Nintendo NES in which players are bouncing off of things with their shovel – similar to a Pogo Stick. The main character’s weapon is a shovel and main action is to dig. But there are also items that can be collected throughout the journey. The game’s story is delivered one piece at a time through hints and mentions through other non-playable character chatter. Many puzzling moments surface in Shovel Knight unexpectedly, leading to death and then discovery of how to pass these obstacles as you go. In addition to these pitfalls, seemingly impassable areas, and traps players face a great assortment of enemies and boss fights. The earlier of which are pretty easy to defeat allowing the player to get the basics of the game’s mechanics down. As I mentioned before, a lot of this involves bouncing off of enemies or obstacles

Controls feel great, even on the handheld version, and while many have a hard time playing this game at first, old school retro gaming fans will feel right at home here. Fans of indie games have a home here with Shovel Knight from Yacht Club Games. Another great thing about this title is the sense of gratification after figuring out the confusing parts of stages and overcoming enemies or obstacles along the path to boss fights. There’s a quick-save totem on every level, this will save your progress in case you die. There are usually about four totems that way players can retrieve certain amounts of progress.

Each scene players go through introduces a new set of enemies and environmental art. In between levels players have a Super Mario Bros. 3 style of level select screen. In addition to campaign levels there are also Towns and areas of interest to pass through as well. Completion of each level can be taken to a further level by discovering hidden areas, digging in the unexpected places, and more. There are also great artistic stages crafted as new platformer techniques and artificial intelligence scripts are introduced one at a time. Stages where intermittent flashes of lightning are the only thing guiding you from platform to platform.

Official Trailer:

Final Verdict:

Shovel Knight completely accomplishes what it set out to do, provide fun factor and gameplay design that is solid. The developers of this title found a way to make it progressively more fun and more advanced the further players get along. There are a lot of great mechanics here that are put forth for new age gamers who may have missed out on the retro days as well as veteran gamers who may recognize where much of Shovel Knight’s influence comes from. This title isn’t great because of nostalgia though, the gameplay and fun factor exhibited is due to it actually being good. The solid foundation of the title’s framework should set the trend for quality platformers from the indie market that take the 2D route.

Overall Score: 9 / 10

RGN Rating: Gold Game

Publisher / Developer: Yacht Club Games

Available On: Wii U | 3DS | PC | Mac OS X | Linux

Nintendo eShop Points

Played On: Nintendo Wii U and Nintendo 3DS

Review Copy Info: Two digital copies of this game were provided to RealGamerNewz by the publisher for the purpose of this Review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140627 and was last modified on 20140701 .

Kirby: Triple Deluxe 3DS Review

Kirby Triple Deluxe is the latest addition to the Kirby franchise being released this last month. With over 20 titles released in since the first Kirby game that was released in the spring of 1992, the Kirby franchise has sold over 30 million games worldwide.

A giant beanstalk called the Dreamstalk pops up on Pop Star under Dream Land and takes Kirby’s house and King Dedede’s castle with it to the land of Floralia. When Kirby goes to investigate and sees King Dedede get kidnapped by Taranza. Kirby now is a on a quest up the Dreamstalk to save the King from Taranza and bring everything back to normal on Dream Land.

This game stays true to the original games and game play of the original Kirby games. The player is controlling Kirby and using Kirby’s various copy abilities to reach the end. The player not only has to go through all of the challenges, but also find all of the keychains and sun stones in order to finish the game as well which adds a lot of adventuring past just beating the level. Not only are there key chains and sunstones to collect but there are also stars to collect, and as in the other games 100 stars will give you another life.

The player controls Kirby and must suck up other characters and abilities while playing in order to beat enemies and to be able to be able to find all of the objects on each level. Kirby has stuck to the regular game play that it is known for throughout the game. There is a new fun power that Kirby has in this new game. Kirby can eat what is called a Miracle Seed in the game and becomes Hypernova Kirby and this allows Kirby to suck up and pull out very large objects.

The character that the player plays is Kirby as mentioned above, but after the game is beat the player is able to play as Dedede in a bonus area. The platform is similar to other games where you will defeat bosses on every island and other types of lower bosses throughout the levels that are sent down upon Kirby by Taranza.

This game has been displayed in the 2.5D perspective, where some of the enemies come from the background and they were able to do some cool and interesting things with the characters and some of their actions and defeats on the 3D that is offered by the 3DS platform. Everything seems very smooth and streamline with no glitching or long loading screens.

In addition to the story mode on the game there is two other games that are included on the game. There is a Kirby Fighter mode where there is a choice of single player or multiplayer where its possible to play other people around who also have the game. When the player starts they pick a copy ability, and a difficulty level before fighting other Kirby’s through several levels to victory. The other game is called Dedede’s Drum Dash. This game involves the player playing as King Dedede and making him jump along on drums to the beat of the music while collecting coins. There are various levels with increasing difficulty.

Overall this is a fun, and colorful game for new and experienced gamers. With all of the different things to collect to complete this game and all of the fun extras that was added to the story mode there is plenty for everyone to do. While this game is simple compared to other games it leaves the door open for everyone to play, and can help bring in another generation of gamers. There is a lot of potential for replay with all the key chains that are needed to fully complete the game, as well as the additional games that have different difficulty levels for all different ranges of players. Anyone that loved the other Kirby games is sure to love this as well.

Official Trailer:

Overall Score: 9 / 10

RGN Rating: Gold Game

Developer: HAL Laboratory

Publisher: Nintendo

Available On: Nintendo 3DS

Review Copy Info: A digital copy of this game was purchased by RealGamerNewz for the purpose of this Review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Alisha Agathen on 20140604 and was last modified on 20140604 .

Putty Squad Review

Putty Squad is a new puzzle game that attempts to mix elements from the platform genre in the way that the original title did back in the 90’s on the Amiga and Super Nintendo platforms. Unfortunately, Putty Squad on the PlayStation 4 is a disgrace to even the original retro titles which it is based on – and leaves players with the feeling of being tasked with an immense chore rather than a fun gameplay experience.

The generic approach taken with gameplay mechanics frustratingly finding a way to become more and more complex per puzzle yet still solved with very basic moves is extremely lackluster. During playing, it can be felt that this title had a huge potential for fun factor – and we hope to offer constructive criticisms throughout this review on how to improve in future releases regarding this franchise.

Putty Squad starts out feeling like a platformer similar to the most popular ones in the genre, then introduces its puzzle mechanics with a sort of teleportation experience as players use Stretch and Morph, Punch and Bounce moves to navigate. Graphically the title looks good, and that’s a saving grace for any game these days – however, the fact that players are meant to be met with the gameplay presented as somehow fun or worthwhile is frankly offensive. Audio can be described as truthfully annoying with very little to be enjoyed and mainly generic music that seems aimed at getting children’s heart levels pumping while failing miserably at the intricate and frustrating gameplay and level designs in the game.

Over 50 levels are earnestly crafted for players by System 3 and yet none of them manage to remain fun the entire way through. Many of these use repeating backgrounds and graphics / enemies, which would be acceptable if the puzzles didn’t simply reveal themselves by abruptly interrupting otherwise fluid platformer gameplay rather than fitting into the game naturally as seen in previous installments of the franchise.

Having a 900MB install is reasonable and the game engine’s performance is decent. There’s not a lot of replay value for a game that most players will barely be able to stomach in the first place, but for the developer’s merit the inclusion of Remote Play, Trophies, and 1080P HD Graphics are noteworthy for those who can still be interested after viewing the Official Brian Blessed Trailer for the game below and making their own decisions based on all of the available info.

Official Trailer:

Overall Score: 2.5 / 10

RGN Rating: Below Bronze

Developer: System 3

Publisher: Maximum Games

Available On: PS4 | PC | PS3 | 360 | Vita | 3DS

Played On: Sony PlayStation 4

Review Copy Info: A physical copy of this game was provided to RealGamerNewz by the publisher for the purpose of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140518 and was last modified on 20140518 .

Retro City Rampage DX – Nintendo 3DS Review

Are you ready to travel back in time? Retro City Rampage DX is a hilarious 8 bit parody game that provides hours of shenanigans and non stop brutality.

This open world action game keeps you guessing who’s going to show up next.The surprise guest keeps the game interesting. I was disappointed that Retro City Rampage DX did not bring 3D to the 3DS version of the game. There are several different game modes: story mode, arcade challenges and free roaming mode. The arcade mode allows you to jump right into the action and bring the ruckus. If you play the game mode anything like me you will be rewarded with the participation ribbons.

The story mode is what entertained me the most. The twist and non-sense turn of events kept me coming back for more. The mini game inside the story mode made the game a lot more enjoyable. The customization, shops and collectables give this game a lot of playability. Once you get through the mounds of training missions, the action starts to heat up. The roaming mode is just that, run around busting skulls and out running the police with no real rhyme or reason.

Final Verdict:

Overall I’d give the game a 8.5, multiple modes will keep you coming back for more. One reason I didn’t score this higher was the fact there is no 3D on the Nintendo 3DS version of this game, so what’s the point of bringing it to this platform one might ask? Good luck Player!

Official Trailer:

Overall Score: 8.5 / 10

RGN Rating: Silver Game

Developer / Publisher: Vblank Entertainment

Available On: Nintendo 3DS eShop

Review Copy Info: A digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Krystal F on 20140301 and was last modified on 20140301 .

Weapon Shop de Omasse 3DS Review

Weapon Shop de Omasse is a very unique game developed by Level-5 incorporated. It incorporates a unique combination of gameplay elements not usually seen in other games. Strange as it is, the game is most defiantly a fun experience for any RPG fan.

In the story you play as Yuhan, the apprentice blacksmith, who runs a weapon rental shop, forging and renting out weapons to whoever may need them. Although it may sound serious the game is actually a comedic satire of classic RPGs complete with quirky characters and self-depriving humor.

The whole story is told from the confines of your shop using the “Grindcast”, an item that tracks the actions of a customer. During the Game you will be visited by customers some will be (quite literally) no name characters with labels like “NPC 1” however there are some actual characters that are quite interesting to behold. My personal favorite being a character name Mr. Grape Kiss (and yes that’s his name) an effeminate man who is built like a brick wall.

The game really shines at building the outside world you cannot see in game. Through the various conversations with other characters and the Grindcast system, the details of the world slowly come to light as you progress through the game.

While the game is technically listed as a RPG, it is more of a rhythm game due to the primary mechanic being to tap your 3DS touchscreen in rhythm with a tune in order to forge a weapon. Other mechanics include swiping your screen to polish weapons to increase stats, and a currency and inventory system that makes the game part “small store economy simulator”.

As Yuhan you will forge, polish and rent weapons to customers, however you must be careful of whom you rent to. Should they fail their mission you don’t get paid and lose the rented weapon. The gameplay does get repetitive at times and it doesn’t help that there are only about 5 different music tracks used when forging. Another downside to the game is that there is little to no replay value, since it will be the same experience with the same jokes that probably won’t be funny the second time around.

Final Verdict:

Weapon Shop de Omasse is a very fun, comical game with an impressive storyline considering it is supposed to be a parody of an RPG; it does have its shortcomings, however it does not make the experience any less fun and that is why I score the game an 80% (also known as 8 out of 10) making this game a Silver RGN Game on our ratings system.

Official Trailer:

Overall Score: 8 / 10

RGN Rating: Silver Game

Developer / Publisher: Level-5

Available On: Nintendo 3DS eShop

Review Copy Info: A digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Nestor Laszyn on 20140301 and was last modified on 20140301 .

Inazuma Eleven – Nintendo 3DS Review

Inazuma Eleven is a unique soccer RPG game that is developed by Level-5. It has combines RPG elements and the game of soccer into it to blend it into a very great mix. Players who are fans of RPGs or soccer will have a very fun experience while playing this game.

Inazuma Eleven is originally from a manga that is created by Tenya Yabuno. It has also been made into an anime on TV Tokyo. The story of Inazuma follows a middle-schooler named Mark Evans, who is a very talented goalkeeper that is the captain of the soccer club at his school, Raimon Middle School. His team never gets to play any games because they only have 7 players and in soccer the rules state that you need a team of 11. After meeting Axel Blaze, who is a very talented forward moves into Mark’s town, he searches for more students to join the soccer club so that they can face other schools and ultimately win the Soccer Frontier Internationals, the biggest soccer championship.

The game is broken into 10 chapters, which have two different elements on how it is played. The first one is your traditional RPG style. Players can walk around and go into different parts into the city to get certain items or advance into the story. They can also equip each soccer player with different equipment to boost different stats. Players will also be able to get random 4 vs 4 soccer battles while walking around. There are said to be close to 1000 soccer players available for you to scout students from your school or recruit students from other schools that you have defeated onto your soccer team. So players can switch and change their team anyway they want to create the perfect team for their own personal style.

Now the main part of this game is the actual soccer matches that the player will encounter. The way that this game plays this is by using the bottom screen of the 3DS and the stylus. The controls are not hard to master but it will take a match or two to understand how its work being that this is a unique way of playing a game. Players will control their team by using the stylus to run in certain directions, dodge or attack the opponents, and to take a shot at the goal. Another unique thing that is usable in the soccer matches is that each character can learn special moves. There are 4 types. Shooting moves, Keeper moves, Dribble moves, and Blocking moves. Each character can learn different moves that can be bought at stores or learned by leveling up. But certain characters have unique moves that other characters cannot get at all. Such as Mark’s “God Hand” keeper move or Axel’s “Fire Tornado” shooting move. Some moves that will be learned later in the game will require 2 or 3 characters in order to be done.

This game was originally on the Nintendo DS and never released in the United States but it has been enhanced for the 3DS. The game also has a multiplayer mode where you can have a match or trade players locally with a friend. Players can buy different uniforms for their team while playing multiplayer. There is a lot of replay value in this game and it’s great that the music in the game is very good. The game took me 22 and a half hours to complete and even when it is done there is still much more that players can do within the game. One of the downsides of the game is that it doesn’t really utilize the 3D effects as much as some other games on the 3DS lineup. Only time you can use it is when the players are watching special moves being used. But most of the time the 3D effects are off.

Final Verdict:

Inazuma Eleven is a very fun game and an enjoyable experience. There was a lot that has liked about the game and not a lot that is bad with it. After playing this I will be looking into watching the anime and reading the manga. I give this game a 9 out of 10 making it an RGN Gold Game.

Official Trailer:

Overall Score: 9 / 10

RGN Rating: Gold Game

Developer / Publisher: Level-5

Available On: Nintendo 3DS eShop

Review Copy Info: A digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Denzel Prophete on 20140301 and was last modified on 20140301 .

The Legend of Zelda: A Link Between Worlds 3DS Review

The Legend of Zelda: A Link Between Worlds is the newest addition to the long-running Legend of Zelda series by Nintendo. It is the first original 3DS Zelda title, and is the sequel to the SNES hit, The Legend of Zelda: Link to the Past. This game follows a very similar story-line and hub world to that of its predecessor.

Gameplay: Link Between Worlds picks up right where Link to the Past left off. The hero wakes up in his home and with a slower introduction than LTTP, the player collects the three pendants, then enters Lorule (the dark incarnation of Hyrule) to find the paintings of the seven sages in order to fight the antagonist, a Ganon incarnation named Yuga. The game plays very much like LTTP, with the same relative main world but with all new dungeons. Link (or whatever you choose to name your hero), along with items that he can either rent or purchase from a support character named Ravio, has gained the power to move in and out of walls to get from place to place. It holds the same overhead gameplay of LTTP and retains its flow.

Graphics: Graphically, Link Between Worlds is very well designed. It combines the 3D models of the newer console games with the style of Link to The Past. The drawings of the paintings for both Link and the Sages has a very Wind Waker-esque style and the 3D mode of the game stands out during cut-scenes but falls rather flat during gameplay due to the amount of motion (which is rather common with 3DS games).

Online Capabilities: Nintendo’s StreetPass feature plays a part in this game but so far, I have not come upon any use for it so far. The player has an apple tree next to their home (converted into Ravio`s shop) that boasts a sign labelled “StreetPass”.

EDIT (December 1st, 2013): Upon exploration, I found out that through StreetPass, the user can send a “Dark Link” equipped with any two items and a choice of equipment that allows players to fight them to earn rupees to gain a “bounty”. This provides the player a fun diversion/after story minigame.

Replay Value:

As an avid fan of the Zelda series, my favourite being 2003’s Wind Waker, I always do find a draw in replaying the game and adding small conditions such as no-fairys, no-death run or playing without collecting things like armor or heart containers. For Link Between Worlds, which I found had an easy to clear to story requires the player to challenge themselves to replay with these conditions. As well, you can collect all the heart pieces, the ores to power up the Master Sword or generally explore all the nooks and crannies of the overworld and dungeons.

EDIT (December 1st, 2013): As well, the StreetPass features of LBW allow for the player to participate in a deathmatch of sorts and provides some good fun after the game is complete.

Final Verdict:

While a short game that rehashed the exact same main world, Link Between Worlds has a unique charm with its use of the wall travel and the ability to rent all the items and do the dungeons in any order. Each dungeon feels like it takes roughly fifteen to thirty minutes to complete and leaves a sour taste in my mouth as I feel like it was very easy to blow through. Not the best Zelda title I’ve played, but the sheer nostalgia it creates by mimicking Link to The Past’s style makes me feel a slight draw to it. I recommend this title to casual gamers more than hardcore gamers due to its easier difficulty, but if you are a Zelda fan, don’t miss out on this gem.

Official Trailer:

Overall Score: 8/10

RGN Rating: Silver Game

Developers: Nintendo EAD 3 / Monolith Studios

Publisher: Nintendo

Available On: Nintendo 3Ds / Nintendo 2DS

Review Copy Info: This game was purchased by RealGamerNewz for the purpose of this review.

(Bonus: Matt’s Score Breakdown)

  • Gameplay- 25/30
  • Graphics- 4/5
  • Online Capabilities – 4/5
  • Replay Value- 7/10
  • Overall- 40/50, an 80%.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Matthew Dokurno on 20131130 and was last modified on 20131202 .

Rune Factory 4 Review

Rune Factory 4 on Nintendo 3DS comes from Marvelous AQL and arrives in the United States thanks to XSEED Games out of Torrance, California games who have really know about their JRPGs and have an amazing lineup of games that include: Killer is Dead, Ragnarok Odyssey, and The Last Story. Each of their games have had a huge amount of polish on them and have great reviews across the board. This particular title was originally developed by Neverland Co. and first saw release in Japan on July 19, 2012 while the European release date is expected some time in the first quarter of 2014.

Rune Factory 4 has a relatively strange story-line. The player will find the main character Lest who is the male protagonist or Frey who is the female protagonist attacked while aboard an Airship. Suffering from amnesia the player will find their character falling from the sky and landing in the town of Selphia where they’ll be questioned by a dragon called Ventuswill, a native dragon to Selphia. Lest / Frey doesn’t know what he / she is doing there and is mistaken for royalty as a prince / princess to help run the town only to find out the real prince Arthur comes to town and there is some confusion but the prince lets Lest/Frey stay and help run the town anyhow. There is also a lot of dungeon exploration early on as well.

Most of the story is told in-game with dialogue on-screen and can be read as the player sees fit. There are also choices that the player can make to interact with the rest of the dialogue. Lest and Frey are examples of the first time in the series that the user has been allowed to choose between playing a male or female character from the start and I think that is a great choice to be given as a player. A great deal of the game is spent battling monsters, which is always a fun part of any JRPG, unfortunately this game is really frustrating to play and seems to have failed in creating a gameplay experience worth paying for.

Gameplay is Rune Factory 4 leaves a lot to be desired. The game starts out very exciting with the user finding themselves in an airship on what seems to be a very huge quest, and then gets attacked by two men in a very brief combat scene and then the user gets knocked out. From there the game really took a dive into boring-land with a huge amount of dialogue and little-to-no actual gameplay. There is a lot of discussion to be had, and yes the story is a very important part of Rune Factory 4, but the feeling of clicking through story non-stop really isn’t that fun. At times it felt like this wasn’t a game but rather a graphic novel with bits of gameplay thrown into the mix.

One of the first big breaks from all the dialogue is going into the farming simulation where the player can build up and farm their own patch of Earth and the nice thing is that it isn’t a grid-based farming system. The user can set their farm up the way they like. One of the other important mechanics of the game is having the user build up their town and bring in new tourism so there is a lot of various simulation-based activities to do in the game. The ‘love system’ in Rune Factory 4 is very intense and a lot has been added to let the user really get involved with the story.

The controls for Rune Factory 4 is quite simple actually. Most of the game can be controlled with the A and B buttons on the Nintendo 3DS and most of the actual dialogue can be chosen by selecting options with the D pad or circle pad. The user can open their items with the left shoulder button then scroll through their items and select / equip their items.

In terms of characters beyond the main ones, Volkanon is one of the butlers that the user will first meet in the game and works for the dragon in town and always seems to be over emotional when the user talks to him. Ventuswill is the dragon that the user will first encounter in the game and will question the user a lot about so much stuff but has a great tree of dialogue (if you’re into heavy reading) and on the other end can also talk forever, until your eyes hurt and you’re wishing for more gameplay it seems. In addition to these there are a lot of bachelors and bachelorettes in Rune Factory 4’s character roster.

The graphics produced by the game’s engine look great in cut-scenes, are crisp and beautiful, but most of the game is fully pixelated.  It’s very interesting that each time a new character is introduced there is a short anime video of the character but then the rest of the time we are met with a strangely designed 8 bit character. While this does fit Rune Factory 4’s art direction choices it does eventually hurt your eyes but looks cool in its own way none-the-less.

The replay-ability of Rune Factory 4 is low to medium for most users with all of the dialogue to go through, all of the farming, and all of the town upkeep I can’t say I would see a lot of players returning to this game after they’ve beaten it. There is a lot of crafting to be done to keep busy during the time playing the game and there are ruins to explore as well as monsters to kill, so there is plenty to play. Often times the dialogue is just so heavy though and the gameplay, when it finally comes, feels like a chore.

Final Verdict: While I feel that Rune Factory 4 isn’t the greatest title, it has a niche crowd out there that will enjoy it anyways. Some of the major problems with this game are the dialogue and story feeling very dry and drawn out where the user can sometimes go through what feels like completely pointless dialogue before even getting to play a scene of the game. The farming and grinding doesn’t seem to be the funnest parts of the game which is a bad thing because the player just went through a lot of reading to get to it. Rune Factory 4’s gameplay only gets to be more and more taxing as the game goes on. The music, like the rest of the game, could have really used a switch-up so the same thing isn’t being heard over and over again. I do believe that the combat is quite good and having choice in conversations really adds to the experience to keep it fresh, but a complete lack of variety in every other way makes Rune Factory 4 considerably below our RGN Bronze Rating.

Official Trailer:

Overall Score: 5/10

RGN Rating: Below Bronze

Developer: Neverland Co.

Publishers: Marvelous AQL / XSEED Games

Available On: Nintendo 3DS

Review Copy Info- A digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Josh Ehresmann on 20131021 and was last modified on 20131023 .