OlliOlli feels awesome. This is probably one of the most important aspects of this project that prospective buyers should know. At first it won’t be particularly easy to land even the most basic of tricks, but how sexy this game looks and feels will give players more than enough motivation to keep trying until they get it down right. The game doesn’t seem to make this obvious, but for those who found this Review in search of an answer – it’s necessary to tap the X button about a microsecond before the skater hits the ground. Tricks obviously can’t be landed right if they are not completed mid-air either, for example you can’t just land in the middle of rotation or flips.
Each stage has various goals that must be achieved before moving on to the next. There’s also the invisible goal of becoming a total badass. Flowing between grinds and tricks while also balancing the landing of each stunt makes you feel this way. Others have compared this title to modern day skateboarding games, but for me it feels more like a 2D Skate or Die with its brutal difficulty and learning curve but hugely rewarding feeling once success is achieved.
Little easter eggs like Fork Parker on a billboard keep a smile on your face as pure level design and fun factor take over. Originally this game was made for the PlayStation Vita, but we all know that’s about as good as dead in terms of popularity and has passed the point of no return with Sony backing out of 1st party support and treating it as an add-on to the overall PlayStation experience. The reason I bring that up is simply to say that it feels excellent on a controller. I was playing the Steam version while using a PlayStation 4 controller through the ControllerMAX (AKA CronusMax) adapter, but it will also work on an Xbox 360 controller the same way.
In total 250 challenges are presented across 50 levels. With 120 tricks in your arsenal, gamers are faced with a challenge that feels fluid and fun the whole way through. Sure, you might take a few sessions to get really good at this. But it’s worth it. Amateur, Pro, and Rad mode difficulty settings extend the replay value of this title once unlocked. There’s even a Daily Grind challenge which rotates every 24 hours. And once areas are unlocked they can be treated as “Spots” (dang it, quit stealing my slang skateboarders) and can be visited a bit more leisurely with the overall goal of hiking that point counter up. The expected Leaderboards, Achievements, and Stats tracking are fully intact as well. Overall, this game is nearly flawless and is a must-have for PC Gamers unafraid to plug in a controller. I can’t really say the same for keyboard warriors though, and that’s the only issue I had with the game.
Overall Score: 9.5 / 10
RGN Rating: Platinum Game
Publisher: Devolver Digital
Available On: PS3 | PS4 | Vita | PC | Mac OS X | Linux
Played On: Windows PC
Review Copy Info: A digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this Review.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140726 and was last modified on 20140726 .