Tag Archives: Operation Zero

Opinion Piece: Nintendo just doesn’t “get it”, do they?

Hi everyone, it’s been forever in a day since I’ve written something for any gaming website, and let me tell you it’s been quite an experience. I’ve been incredibly busy with college and for a time I was working almost full-time hours as well. That said, I’m in my second semester back at college again as of this writing and I have to say it feels damn good to be moving my life forward, and I wouldn’t have it any other way.

I have much to say when it comes to a certain company we all love but also love to hate at the same time, I am referring to Nintendo, the genesis of all modern day gaming. You gotta love Nintendo, they’re a lightning rod for controversy and of course for scorn within the gaming community these days; but they are also known for making some of the best damn games on the face of this planet hands down!

First off, let me start with a disclaimer. I do love Nintendo; I love all the games from them that I own for their systems. Anyone who’s anyone knows I get hyped about a new Smash, Fire Emblem, Zelda, Mario, etc. My 3DS and Wii U have seen a ton of gameplay between the two and anytime I hear about them announcing new games, I’m always looking forward to finding out more about them. Also, I am well aware I don’t represent the views of everyone at RGN; or of all Nintendo fans either. So why am I writing this article?

Well, there are some things that need to be said about their business practices during the last 8 or so years. They have some serious issues that we all know about; the disaster that followed a strong launch of the Wii U in the US is just the tip of this proverbial iceberg. I sincerely believe that this goes way back to when the Wii was still flourishing, kicking ass and taking names and it starts with the lackadaisical attitude they began to have regarding localization of titles that people would’ve paid damn good money for to obtain, but couldn’t due to…well, you know, not releasing these games in the respective regions of the world.

It calls back to 2007/2008 in particular when Fatal Frame: Mask of the Lunar Eclipse was being produced. A lot of us were genuinely excited about it, finally what became my favorite survival horror franchise was being continued and it was looking great too I might add. Localization was definitely in the works, and rumors began to spread that the game was going to hit the US/EU. Then out of the blue, it was announced that the localization for the title was being shuttered, as in cancelled. To say me and others were angry about this would be an understatement. For a brief time I actually considered selling my Wii and if it weren’t for Metroid Prime Trilogy among other titles, I would’ve done so.

An image from Fatal Frame: Mask of the Lunar Eclipse – a title that unfortunately never saw the light of day outside Japan.

It only continued to get worse from there, games like Disaster: Day of Crisis ended up not seeing the light of day in the US, yet again rumours spread that it was because Reggie Fils-Aime; current COO of Nintendo of America declaring the game to be “crap” that led to the cancellation of the title. I’m sorry but if this is true, then this is absurd, you don’t cancel a North American release just because the COO calls a game “crap”, what’s crap to him could be gold to another person. If it were me, I would’ve released it in North America anyway.

Another Code: R for the Wii also never saw the light of day in the US even though its predecessor Trace Memory for the DS did. Yet Another Code: R saw the light of day in Europe. Anyone else noticing a trend? Because I am, and it’s going in a negative direction, pointing the finger of blame squarely at Nintendo of America and possibly NCL too, both parties are guilty as charged. It doesn’t even end there either, oh no, it gets even worse.

We almost didn’t get this amazing game, along with two other titles.

You see, this all culminated with Operation Rainfall and their awesome efforts to push Nintendo of America to release Xenoblade Chronicles in the US. It was a massive success, and the title ended up selling the best in the US, the same goes with the Last Story and Pandora’s Tower, though the remaining two games were only released in the US thanks to XSEED Games. I do not believe Nintendo of America deserves credit for them as it was XSEED that stepped up to the plate for the last two games. Without XSEED’s efforts, chances are we would’ve been denied these games as well, just like we here in North America were stupidly denied the Fatal Frame 2 remake (which Operation Zero valiantly tried to campaign for) while in a hilarious twist of irony Europe never got Kirby Dream Collection. Gee, one would think if Nintendo truly wanted our money, they’d release both games in both territories, right? Guess what? They didn’t.

Sales charts proving that Nintendo games sell the best in the US. Slightly dated but you get the picture.

Ultimately, the end of the Wii’s lifespan was a hot mess. I find it funny, and not as in funny ha ha, I mean funny as in “that’s f***ed up” that people say “Oh, Nintendo was smart for not bringing <insert title here> to North America/Europe,” for instance; and then try so hard to validate their reasons, but always they fall back on the same excuse, that being “sales”, each and every time anyone has tried to argue that point or any inane reason they could possibly justify with me, I always come back with the fact that the Fatal Frame series or just about any game Nintendo has ever released for that matter, always sold best in North America, hell, even the 3DS spinoff known as Spirit Camera sold the best in North America. Also, I am going to add something else here, Nintendo actually has partial ownership of the Fatal Frame series now. Why piss away good money on an awesome IP only to screw over those who follow the series? See what I am getting at?

Why am I writing about this per se? Well, I am doing so to show that Nintendo really is out of touch, and that the roots of their problems are deep-seated within the company’s traditional hierarchy. Many ideas have been shot down before they could even get to the planning phases, just because someone higher up has the power to veto. Yes, it’s thanks to some of those higher up that Nintendo has had the power to remain in business for over 120 years, but at the same time, this structure is a double-edged sword that could very well end up make them pull out of the console hardware market and the gaming industry almost completely.

When you have a company that is inconsistent with their releases in North America and in Europe, one that isn’t focused on delivering the best of the best to their consumers’ worldwide, well, that lightning in a bottle that you captured? Eventually it escapes and shakes the ground, causing the foundation to crumble like a house of cards. That’s exactly what has happened with the transition from the Wii to the Wii U.

Nintendo f***ed up the international release of this incredible game badly.

You see, Nintendo neglected to pay attention to what the core fans wanted in order to pander to the new casual base that they built up during the Wii’s lifespan, and instead of sending the Wii out with a bang? It died with a whimper. Had Nintendo just made sure Xenoblade Chronicles, The Last Story, Pandora’s Tower, and the Fatal Frame 2 remake had all hit North America at the same time as they did in Europe, and along with that; I know I will probably catch hell for this, but also delayed the launch of the Wii U itself until everything truly was ready to go, I guarantee they would’ve been in a more prime position to gear up for the Wii U’s launch.

Instead, the problematic launch of the Wii U, along with delays of key titles (with one notoriously going multi-platform and having the Wii U version delayed so it would launch at the same time as the other versions), software droughts, missing sales targets and third parties dropping support for the console? It’s no wonder Nintendo is in the conundrum that they’re in. While they might be making bank for the first time in a few years, let’s face it, the Wii U is still selling very poorly and a system that was thought to be dead on arrival, the Xbox 1, has surpassed it in overall lifetime sales to date.

I give Nintendo credit where credit is due; their games are always top notch, also having that warmth and charm that you simply can’t find anywhere else no matter how much others try. Plus, they have stepped it up with the edginess of the games they’re picking up and publishing, games like Devil’s Third and Bayonetta 2, the latter of which has sold very well in the US and we have Xenoblade Chronicles X coming later in 2015 as well. They’ve done a lot right, but I feel they’ve definitely not done enough to smooth things over. Nah, they need to make up for their mishaps during the last generation, big time I might add. When you miss a chance to appeal to your audience, that audience ultimately turns their backs on you.

How can anyone sit there and even think that Nintendo is in an okay situation here? Yeah, they might be turning a profit, but damn, when one thinks about it, the reason the Wii U is tanking horribly is because of bad mistakes they’ve made over the last 8 or so years. I’m sure some of you will still try to justify that they were smart in giving the Fatal Frame series in particular the shaft ever since acquiring partial rights to the license. Suffice it to say though, I am a firm believer in karma, and in this case karma bit Nintendo in their proverbial backsides, has sunk their teeth in, and is not letting go. Of right now, the Wii U’s LTD is about 9.2 million, after two and a half years that is just pitiful. Especially when your competitors have been on the market for just over a year, and one of them has sold more than double that amount in that amount of time.

Let that sink in to your heads if you may. How can anyone even think that Nintendo would be smart in not localizing every title they can get their hands on? How can anyone even think to justify the excuses made to defend Nintendo as if they’ve done no wrong in giving gamers the shaft on games they would love to play? How can anyone defend horrible business practices? When you have people (and these are actual quotes) going as far as saying “maybe there is a clause in the contract that makes it disadvantageous for them to localize the series, you never know” or “Nintendo is a business, not a charity! They don’t need your money!” to which I say yes, Nintendo is a business, but they remain in business because of us. When you use ludicrous statements like the two quoted from above to try to justify your view, I hate to say it but your argument is pretty much invalid by the time you’ve reached that point.

I might love Nintendo as much as the next guy, but I’ll be damned if I am going to stand by and watch the train-wreck happening and not say anything about it. I won’t claim to speak for all gamers, or all Nintendo fans, but I do believe that there are many out there who echo my sentiments almost to a tee. Yes, Nintendo might be a business, but they remain in business because of us, the fans, as in you and me. So long as we use our voices and do not remain silent, we control the market, we control who gets our hard-earned money, end of story.

Editor’s Note: The views of J. T. Melanson may or may not reflect the views of RGN’s Audience, RGN’s Staff, or RGN’s Affiliates. Please enjoy this Opinion Piece responsibly and feel free to disagree in the comments section below, thank you. Sincerely, RealGamerNewz Team.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by J.T. Melanson on 20150203 and was last modified on 20150203 .

Operation Zero is Seeking the Localization of the New Fatal Frame Installment on Nintendo Wii U

Photo Credit: Obaforums

Editor’s Note: Operation Zero is a push from the video games community numbering over 1,900 strong so far on Facebook alone, and is currently entering its next phase. Gamers who want to see the Fatal Frame series localized to the Nintendo Wii U console including the New Fatal Frame Installment are urged to participate in this scheduled and planned Call In / Write-In efforts but must follow the guidelines below in order to be kind to the creators involved in making the games we all love. Below is that set of rules. This post was created for the purpose of peacefully requesting the following projects be developed and to prove that demand for those projects exists:

Check out Operation Zero for the facts about Fatal Frame Wii U localization

(including the Petition)

And then use the instructions below to Request Nintendo’s Cooperation

Hi everyone, as you all know we at Operation Zero are planning our first write-in/call-in to Nintendo of America and Nintendo of Europe. This event is scheduled for the week of June 16 – 20, literally right after all the events of E3 are done. You’ll note that we’re doing a slightly different approach in how we go about this; there is good reason behind it. Please allow me to explain.

If we were to dedicate a deadline day to all time zones in the US, and possibly Europe too, it makes keeping track of things too much for all in the community to bear. That means we’d have to coordinate sending letters in across several different time zones and (in the case of Europe) across the world. With this new format, we don’t need to worry about this anymore. We can all take our time, do what we need to do, and get our letters out and our calls in by the last day of the aforementioned week.

With that being said, we have but a few simple rules for everyone to follow. This will apply to our current write-in/call-in campaign as well as any future campaigns we intend to do of this nature.

1. Be polite – remember, we’re not just writing for ourselves, we’re writing for all Fatal Frame fans, and as such, we need to act accordingly. That means we should try and keep ranting and cursing at a minimum both in our letters and especially when speaking to a representative on the phone.

2. Say thank you – This is important, especially if you’re talking to a representative. Remember, you’re representing not just yourselves, but our campaign group as a whole. The least we can do after talking to someone from Nintendo is to thank them for their time.

3. Be Creative – If you want to send in artwork or photos of your collection of games, feel free to do so; in fact, it is highly encouraged that you all show us your chops. There aren’t any rules on what you can or can’t submit, but make sure your artwork is tasteful and fits the Fatal Frame universe.

4. Be specific – the goal of this campaign is to endorse enthusiasm for the upcoming Fatal Frame Wii-U title. Make sure you present this goal in both your calls and in your letters, otherwise Nintendo may not get the message we’re attempting to convey.

5. Keep a positive attitude – Let’s try and put our personal feelings towards Nintendo aside during this campaign. Regardless of how dissatisfied you are with them, this is a professional campaign. Negative attitudes or approaches will reflect poorly upon not just our campaign, but the Fatal Fame fanbase as a whole. I cannot stress how important this is, as it will affect our mobility moving forward.

We at Operation Zero want you all to know that we’re very excited to start this campaign, and look forward to seeing what response Nintendo will give us. Remember – don’t be discouraged; any response is a good response, even if it’s nothing at all. This campaign is to increase our exposure, and to let Nintendo know we exist as well as our intentions. Any and all contributions are helpful, no matter how big or small. One call, one letter is all it takes to make all the difference in the world. We can only make this happen as a group—not as individuals. Let’s see to it our message gets through. As always, we encourage all of you to like Operation Zero’s Official Facebook Page.

Contact Information for Nintendo of America and Nintendo of Europe will be listed HERE.

ATTN Fatal Frame Fans – Operation Zero Write In / Call-In Announcement #WeWantFatalFrame

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by J.T. Melanson on 20140601 and was last modified on 20140603 .

ATTN Fatal Frame Fans – Operation Zero Write-in/Call-in Announcement #WeWantFatalFrame

Here is a chance that gamers don’t get too often, to help rally together and form the physical evidence for huge demand in a game everybody wants to see brought back to life. At Operation Zero, that’s exactly what the team and its followers are doing.

In the following video, a Write-in / Call-in Announcement is made by the team (which I recently also became an admin of) and if players want to help bring Fatal Frame back to life then participating in this event would go a long way to show the companies involved that the demand for such an undertaking exists and is real.

Players can also take a few actions below to help and stay on top of the group’s next moves. If there are any questions be sure to drop it in the comments section and I’ll do my best to get them answered by the team.

Sign Fatal Frame Wii U Petition

Like Operation Zero on FB

(Over 1.9K Members)

“A campaign group dedicated to the promotion and encouragement for localization of the Fatal Frame series of video games.

We are officially evolving into a hub page for all things Fatal Frame, hoping to continue the encouragement and growth of word about this wonderfully scary franchise from Tecmo-Koei/Nintendo. Stay tuned as we unveil the new face of Operation Zero soon.”

Founded: December 2011

Archives Website: OpZero.Blogspot.Com

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140520 and was last modified on 20140520 .