Tag Archives: pixel art

Expert console designers making Intellivision Amico, a 2D gaming platform for everyone

Tommy Tallarico (formerly of G4TV fame, music producer behind Video Games Live concerts, Metroid Prime, and currently President of Intellivision), has teamed up with creators who worked on the Nintendo Wii and Nintendo DS to produce a brand new system with a totally different approach to gaming. While the console currently known as Intellivision Amico will not attempt to compete with PS4 and Xbox, it will instead forge out its own path co-existing alongside the current console market.

At first glance, this could seem like another Kickstarter project waiting to disappoint folks like Ouya or Atari VCS. The reality couldn’t be farther from the truth. There’s no Kickstarter involved. Some of Intellivision’s team members include the minds behind cloud gaming, the marketing team for Wii Sports, developers of Metal Gear Solid, and more. Real developers are putting hard work into bringing a very unique and interesting vision to life.

Amico, which means “friend” in Italian, is a new 2D console that will release in 2020 with major hardware and software development behind it, numbering in the tens of millions, by industry veterans who know what they’re doing. With a keen eye for high quality games, a unique hardware setup at an affordable price range, and a totally different approach to the industry, Amico stands a real chance at being something special.

Continue reading Expert console designers making Intellivision Amico, a 2D gaming platform for everyone

Robbotto (Nintendo Switch) Review

Robbotto is a retro arcade-style platformer with a pixel aesthetic that harkens back to the days of spending all my quarters at the arcade without the sadness of the empty pockets an hour later. It is a passion project by Mårten Jonsson, a solo game developer who was inspired by the NES gem called Bubble Bobble.

Continue reading Robbotto (Nintendo Switch) Review

IndieSpotlight: Songbringer arrives for Nintendo Switch (Sci-Fi Action RPG)

Songbringer is an ARPG made by Nathanael Weiss’ one-man development team Wizard Fu Games which was crowd funded in 2015 through the use of Kickstarter. The game is celebrating its third console release on Nintendo Switch which released on May 31st, 2018, with the original releases being in September of 2017. Songbringer is also available on PC through GOG Galaxy and Steam as well as XBOX One and PS4.

Continue reading IndieSpotlight: Songbringer arrives for Nintendo Switch (Sci-Fi Action RPG)

Home Scares Its Way To PlayStation 4 And Vita

Lately survival horror fans have been getting incredible experiences in the form of smaller downloadable titles such as Outlast and Lone Survivor. After being made available to PC and mobile players, a new title called Home is looking to find another place to call home (no pun intended) on Sony’s two newest platforms.

Not much is known about a release date on Sony’s platforms besides that it will release this year. Another unknown is whether these versions of the game will come with exclusive content or any type of cross buy capabilities which Sony has been pushing for with several downloadable indie games.

In my eyes it’s been a rough couple of years for the survival horror genre with games like Dead Space 3 and Resident Evil 6 falling far below fans expectations. It’s been the indie scene that’s been the injecting the survival horror genre with new and unique experiences here lately and I without a doubt cannot wait to see what Home bring to the table later this year.

[Source: PS Blog via RelyOnHorror]

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Brodrick McLaurin on 20140317 and was last modified on 20140317 .

Magicite Early Access Review

Magicite is an indie game that has an early access release on steam and continues the trend of indie survival adventure games but with a 2D platformer / RPG twist to it. When players start the game they create a character of which they would like to play the game as. This character creation process includes being able to choose how he / she will look. Stats for the character are randomly generated along with traits. Annoyingly though, you cannot select your own stats or traits which diminishes the customizability of your character.

When players enter the world they have only an axe and two random objects, then off they go. Much in the survival adventure spirit, players are not given any tutorials on how to play the game which usually makes the first hour or so of gameplay completely dedicated to experimentation. However, Magicite gives a time limit in each area so prepare to be surprised at the giant flying purple faces that kill you when you take too long.

The game progresses like a platformer in the sense that each area has a beginning and an end to it, which (along with the aforementioned time limit) restrains the amount of time you are gathering materials and fighting creatures. Magicite also boasts perma-death, so it pays to be careful otherwise you may lose all your armor that you worked hard for and have to start right at the beginning in a randomly generated area.

With that in mind the game is all about replay ability and I feel it falls short in this aspect because of the progression system. One minute you may be fighting a boss that just cracks you in twine and then, poof, you are suddenly right at the start of the game again with nothing. The controls are fairly simple to learn and don’t need any time to get used to; right click to use your equipped item, left click to attack.

Graphically, Magicite is very astounding. The game uses a faux 64 bit graphics mode which matches the atmosphere of the game perfectly. However, the game fails to properly show what exactly can hurt you because everything seems to be in the foreground including the scenery which may confuse some people as to what is actually dangerous when they get killed by a falling snowball.

Enemies are randomly generated along with the area you start in and other than bosses there is no real progression to them. Sometimes you may start in an area with lots of pigs and one slime while other times you may start off eye to eye with a freaking rhinoceros which makes for some really interesting and unpredictable play-throughs to say the least.

Magicite has an invite-only multiplayer system that allows players to play the game with their friends, and online the perma-death only applies when the whole group perishes and players that have been killed can be brought back with their comrades.

Final Verdict:

Sadly Magicite is a very disjointed game because of the developer’s attempts at innovating the game with the RPG and platformer elements, without which Magicite would be just another survival adventure game and overall there are better games in this genre worth exploring. Overall the game had potential and fell short in many ways, with the developers having a lot to learn and hopefully address before bringing it out of Early Access. Magicite in its current state gets a 4.5 out of 10 (also known in some parts as a 45%).

Official Trailer:

Official Score: 4.5/10

RGN Rating: Below Bronze

Developer / Publisher: SmashGames

Available On: PC | Mac OS X | Linux

Review Copy Info: A digital copy of the game was provided to RealGamerNewz by the publisher for the purpose of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Nestor Laszyn on 20140216 and was last modified on 20140216 .