Tag Archives: PlayStation 4 Sales

RGN Data: PS4 Vs Xbox – Who Won Nex Gen ONE Launch?

Back in the very early months of 2013, RealGamerNewz started a passive poll system on our front page asking gamers a simple question. Which games and consoles were they looking forward to the most in the coming launch of the next-generation platform for the game industry’s main revenue and development focus – the dedicated console gaming sector. This is the place where most blockbuster titles recognized by the outward world are created. Perhaps this is most evident by the quick uptake and increase in buyers every time a new generation of hardware releases.

We released results many times to this poll, but rather than ending the data there: Here are the current standings of the poll which we’ve left up. This is the last time you’ll have a chance to see this poll’s results on the homepage though, since we will be launching a new one on there soon. The links below the images will take you directly to the poll and allow you to continue accessing it.

Editor’s Note: We have reason to believe this data is completely unbiased because the Poll is an IP poll that only allows 1 vote per person.

Link to Poll Here

Link to Poll Here

PlayStation 4 Current Sales:

10 Million+

As of Gamescom 2014 (Source: Sony via WallStreet Journal)

Xbox ONE Current Sales:

Unknown

Last Estimate: 5 Million As of April 2014 (Source: NPD via TIME Magazine)

(Microsoft has not released updated data)

3X More PS4 Sales than X1 in July

*During the month of July 2014 PlayStation 4 outsold the Xbox ONE at a 3-to-1 ratio. (Source: NPD via TIME)

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140817 and was last modified on 20140817 .

PlayStation 4 Console Leads Trend For Profitability This Generation

Sony’s PlayStation 4, as many of our readers may or may not be aware, is essentially – as our own Mitch Walters puts it – ‘On Track To Become Best Selling Game Console Of All Time’ well outpacing its direct competitors, Microsoft’s Xbox One and the Nintendo Wii U. While these sales are epic and impressive and likely signal a large amount of forthcoming support from game publishing studios of all shapes and sizes, perhaps even more surprising is the fact that Sony is already profiting on each console sold.

The razor strategy was used for Sony PS3 and MS Xbox 360 which each costed more to manufacture than they earned in sale. Similar to how a shaving razor would be sold in the old times at a loss, just to profit off of the blades users would purchase down the line, high-end video game consoles from Sony and Microsoft have always taken this approach. With PS3 and 360, Sony and MS were able to take a loss per hardware unit and make up for it in sales due to the large amount of games an average Xbox or PlayStation gamer purchases.

PlayStation 4 has instead set a new trend for the profitability of this home video game console generation by making money out of the gate from both the rapid hardware sales as well as the license fees from all games published on the platform (not to mention 1st party ventures such as exclusive games published by Sony Computer Entertainment).

The announcement that Sony PS4 consoles are profitable at customer endpoint for all hardware sales was initially made by Kaz Hirai. The information trickled its way down through international games press eventually catching the attention of major news publication Game Informer whose post notes the indie publication responsible for bringing this post out of obscurity.

Many note that Sony was known to be taking this approach with PS4 already, and yet Hirai’s latest comment is still in fact our resulting confirmation that these plans of Sony’s were actually articulated and manifested.

And then the inevitable happened…

An epic debate raged on at the DualShockers publication’s comment section of their post on this announcement which saw feuds erupt between fans who believed the PS4 was not profitable versus those who did. To put it fairly, it seemed as if at least one side was completely trolling (not really having faith in an argument online, but just inserting it somewhere to cause OTHERS  to argue).

Here’s an excerpt from one comment which was pasted multiple times by a user who engaged in this flame war:

“Sony Game, Financial Services, Devices, Music, Mobile Products & Communications, and Pictures are all profitable divisions. They aren’t going anywhere, sorry.

Sony’s market cap is 18.65 billion as of today (2014). Market cap in 2013 was 17.6 billion it has gone up since then.”

In conclusion, let it rain – let it rain baby! Sony is in the money with the Sony PS4, and while the RGN crew recommends gaming on as many platforms as personally feasible, they have certainly solidified the PS4 as a must-have device this generation. Financials are looking solid too, so it’s not just quality gaming this time it’s also quality business for developers who market to PS4’s growing hardcore gaming install-base.

The Last of Us on PlayStation 3 achieved huge sales and awards and now The Last of Us will receive a Remastered Edition on PlayStation 4 with 60 frames per second being targeted as a final product goal by world renown development studio Naughty Dog. PlayStation 4’s latest sales  numbers at the time of this article’s writing put the console well ahead of the Wii U and Xbox One with a considerable lead at *OVER 7 MILLION PS4s sold!

Many first party and third party games are coming to the PlayStation 4 and we invite you to join us as we embark on the path of greatness alongside all of our iPhone, 3DS, Gaming PC, and other gaming platform coverage!

(Source: SONY Official Public NPD Announcement; Age of Data: *As of April 2013).

Some Info Sourced: [AVW via DS + GI]

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Mitch Walters on 20140524 and was last modified on 20140524 .

Sony And EA Want ‘PlayStation 5’ Release Five Years From Now

For those who think this article is going to head into one particular direction – let me stop you at the gate. Honestly the PlayStation 3 / Xbox 360 generation lasted way too long. And if PC Gaming as well as Console Gaming throughout the past decade and a half has taught you anything it’s that it’s not always easy buying new hardware right when it comes out. That being said, Sony reached some controversy when it announced PS5 (or rather that a fifth PlayStation design (PS5) was being thought of starting around the time of the PS4 Launch). Some want these console generations to go as long as humanly possible, to get the most value out of their machine which whether you’re talking low/mid-range gaming PC or next-generation consoles in their first few years of release – you’re looking at some amount of hundreds of dollars.

Back in the old days it was a little different. The games were so expensive on the cartridge format, and players spent so much time playing through a single title that they would make modern day Achievement hunters look like ‘noobs’ at the game’s they’d ‘100% Completed’. So making available over 3,800 games like PlayStation 2 developers managed to do simply wasn’t necessary (by comparison PlayStation 3 currently has 795 games available and thanks to cloud computing (PlayStation NOW) and digital distribution (PlayStation Network / PlayStation Plus) the PS3 will likely be forwards-compatible with many games that are developed for the PlayStation 4 as a lead platform. This means a level of post-mortem support that game consoles have never seen before, and the Xbox 360 will likely hang around longer than expected this time around due to the presence of their digital Xbox LIVE infrastructure as well.

But for gamers to ask for console manufacturers not to release a ‘PlayStation 5’ or next-next-generation Xbox console is a dangerous and slippery slope in my opinion. By the time 5 years has passed the next-gen consoles we see today will likely have been host to so many optimizations in console game development code, especially as they are now more in-line with PC game development architecture, that they will be in the prime of their lives. At the same time, if you spend double on a PC what you would on a PS4 right now, you’re already there at a higher level of experience (granted you use the right kind of display, and not a television designed for console gaming). Five years from now the PC Gaming sector will be very far advanced beyond console gaming once again and with an increasing embrace to Steam and PC Gaming in general players should expect a ‘PlayStation 5’ – type of system to emerge again with updated specs and renewed focus on emerging network trends from the internet world in order to keep the console experience feeling luxurious.

As I said at the start of the topic, I believe the PS3 / 360 generation lasted way too long. The industry shouldn’t wait that long to refresh, because it holds developers of console games back. The games can’t innovate without the hardware specs increase – not just in terms of graphics, but more importantly gameworld and gameplay elements can be evolved as well. And although this source may be questionable, Electronic Arts EVP Patrick Söderlund seems to agree with the precedent Sony is putting forward with the ‘PlayStation 5”s scheduling, even going as far as to say that the PS3 / 360 generation took too long which is something I’m often lambasted for saying myself due to the bargain effect people seem to be going for with these consoles.

Currently, sales of the PlayStation 4 are skyrocketing (beyond 6 Million and rising), so many may begin to disagree with my notion that Sony is right to aim for a 5 year away ‘PlayStation 5’-style launch. But if their first party studios can manage to produce all of the projects they are currently planning – that’s a lot of incredible gaming material coming down the line including new IPs and existing IPs such as The Order: 1886, a currently untitled Uncharted 4 (in addition to The Last Of Us 2 and a New IP by Naughty Dog), Drive Club, Infamous: Second Son (followed by a New IP by Sucker Punch), a currently untitled Open World RPG by Guerrilla Games, and this is just to name a few coming soon or less soon. Essentially it seems each PS4 first party developer is engaged in at least one existing IP project and one New IP project. Keep in mind there’s also third party exclusives being developed for Xbox ONE and PlayStation 4 this generation such as Dead Rising 3 for XO and Deep Down for PS4 (both published by Capcom).

This generation might be less about entertaining you for another decade and more about packing a punch for what consumers are considering a high asking price to engage in next-generation console gaming. For a final word on the subject from the executive point-of-view, take a look at this Sony UK Interview.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140310 and was last modified on 20140310 .

Limited Edition Metal Gear Solid 5 PS4 + Yakuza’s Kazuma Kiryu PS4 “Hard Drive Bay Cover”

In celebration of the upcoming Yakuza Restoration game hitting Japan on February 22, 2014 when the PlayStation 4 launches, Sony is manufacturing the following “Hard Drive Bay Cover” for 100 people to win during a raffle. The PS4’s next-generation console debut in Japan is expected to give a huge boost to global sales numbers, furthering Sony’s lead on Microsoft’s Xbox ONE.

There’s also a Limited Edition Metal Gear Solid V PlayStation 4 console being released in Japan called Metal Gear Solid V: Ground Zeroes FOX EDITION which features a similar design tailored to Kojima Productions and MGSV while promoting the cross-platform FOX Engine technology as well. Take a look at that Limited Edition PS4 console below:

[Some Info Sourced: Siliconera]

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140217 and was last modified on 20140217 .

PlayStation Vita Sales Increase Nearly 70% During And After PS4 Launch

In the United Kingdom PlayStation 4’s launch has had some desirable effects on Sony’s next-generation handheld gaming system the PlayStation Vita. The dual analog stick device has had its own struggle to gain attention ever since its initial release but is now being embraced more openly as sales have jumped nearly 70% beyond the norm. The surprisingly widespread support of Remote Play this time around (it was very lacking during PSP+PS3 and Vita+PS3 days) has definitely helped put a dent in this in addition to the overall satisfaction rate from current Vita owners spreading word of mouth as well as a new commercial advertising campaign and even a PS Vita + PS4 bundle being released overseas. It remains to be seen if this trend will keep up, but all signs point to Vita bouncing back from the dreaded Wii U situation (which may also bounce back). Time remains to tell the full story for this handheld device.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Mitch Walters on 20131220 and was last modified on 20131220 .

Every PlayStation 4 Makes Sony ~$100 Profit On Each PS4 (No Loss On PS Hardware This Gen)

Sony and Microsoft are known as companies who embrace the “razor strategy”. In business, this model is named after the original shaving razors that hit the market charging a lot less than it costs to make the original unit (resulting in a loss) but making up for it with sales of highly profitable blades later on. Similarly, Sony and Microsoft took losses on their PlayStation 3 and Xbox 360 consoles. Approximately speaking, PS3 ran Sony nearly $1200 per unit to manufacture even though they sold it at $500 and $600 price points while Xbox 360 costed somewhere in the neighborhood of $750 each to manufacture and were also sold well below that. The software licensing per game released on each console did well to make up for these costs and historically the higher spec Sony consoles have always been released with this business strategy in mind.

However, something has changed. Sony confirmed in the Wall Street Journal that the total price of the PlayStation 4’s manufacturing comes in at approximately $296 per unit, meaning Sony is actually making somewhere around $100 profit for each console sold. This is a great thing and is likely due to their conservative approach this time around when compared to what is available on the PC Gaming side of things, using existing technologies instead of introducing a new optical drive (like they did with Blu Ray) or a new processor architecture (like they did with the CELL), and the simple fact that Sony owns a lot more manufacturing plants than they did pre-PS3 and pre-PS Vita days.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20131117 and was last modified on 20131117 .