A major issue is currently plaguing Sony’s PlayStation Network. There are fake accounts trying to entice vulnerable users into something nefarious, perhaps downloading malware or giving up their banking information / passwords. The avatars being used are defaults from PSN’s 2007 days when Sony’s first online console gaming network was first being established.
DJ Killzown Jones reveals the Dragon Ball Z: Battle of the Gods flick is available now on the PlayStation Network. Watch the video for more information and check out DJKillzownJones.com for more information.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20140111 and was last modified on 20140111 .
The video version of our PS4 Trophy To FB Posting Guide by fan request.
Original Article here: http://realgamernewz.com/22342/ps4-trophies-wont-post-to-facebook-heres-how-to-fix-it
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20131201 and was last modified on 20131204 .
Mars: War Logs is an emotionally gripping game from the start. You really get a good feel for who the characters around you are and what they are going through. The world that this game takes place in is a war-ridden one.
The main character Roy has refused his virtue name “Temperance”. Apparently on certain regions of Mars everybody was given strange names meant to give them a purpose in life? You eventually find out that’s not all he’s turned his back on in this crazy world. He also has some ties to the Technomancer movement which will be revealed very early in the game as an advanced pseudo-scientific set of modern-day magicians bent on ruling as superior human beings. They practice something called ‘Technomancy’ which is basically a new age mix of magic, technology, and necromancy. This is a strange, futuristic society (a living and breathing hell for some) on Mars in which lives drug addicts, felons who have given up on living a straight life, and even mutants who are treated like discarded garbage much like lepers in the dark ages when the plague was raging over humanity.
The first thing you’ll do is escape from a prisoner of war camp run by a really creepy Technomancer, the first you’ll meet in the game, and it won’t be easy. This seems a bit drawn out and is a slow introduction to the game, but if you stick with it this experience does a great job of building up the story-line. It could have been faster and more action-packed, but at least you’ll have some time to get used to the sometimes frustrating controls the game presents and as stated it does build the story-line well.
Everybody’s got problems on Mars, similar to the Fallout games you’ll have the ability to just service yourself by any means necessary. You’ll also have the ability to help everybody out and along the way achieve a more complete experience by doing so. Maybe this guy is depressed and the solution to his problems ends up helping you in your escape, maybe another is rising up to rebel and that could be the perfect diversion. It’s all there as side-quests become main quests and coincidences become fate, but to avoid spoilers let’s leave that to the imagination for now.
On Mars water is so rare it’s called Serum, collected in little vials, and even used as the main form of currency. You will eventually get your hands on an item called a Serum Extractor Syringe. With this item players suck the last bit of hydration from a downed enemy causing them to completely die and your reputation to become slightly more evil. It’s pretty difficult to see why you’re being judged for this in a kill or be killed world, the Serum is also useful for creating health kit injectors that recharge your life quickly over time while you’re mid-battle.
Crafting is a very important part of the game. You’ll upgrade your armor, create items such as ammunition and health injections, and even handmade grenades through the extensive crafting system in the game. If you don’t use it then you probably won’t be able to survive the hordes of enemies that are sometimes thrown at you and your allies.
You’ll be able to upgrade skills as you progress through the game which change the way gameplay occurs. For example being able to run while using health injection packs doesn’t happen right off the bat, but it’s something you can unlock. Other more advanced skill upgrades include increased health, decreased damage by electricity (from technomancer weapons), and more unique skills like parry enhancements and sand-throw enhancements. Once you get technomancy weapons of your own you’ll also gain a whole new third skill-tree for upgrading that. There are also Combat Feats that you are able to unlock such as the Snooper passive ability that allows you more loot from dead enemies. You’ll have to keep track of a using a lot of different points, collecting / crafting items, and navigating menus in this game which unfortunately takes away from the experience at times.
In terms of gameplay difficulty, Mars: War Logs is not one of those games you can just run through effortlessly using your overall experience in video games. Players will be challenged to actually learn the battle system, master it, and stick to it. There is a serious need to block, use distraction moves, break the blocks of enemies, and then switch back to damaging attacks. Simply button-mashing over and over with no strategic approach will get you a ton of Game Over screens and not much else.
At times the main character’s voice acting can sound a little monotonous and strange, similar to the Deus Ex character who seems disassociated with the things he’s actually saying as if they have no emotional meaning to him. This isn’t necessarily a bad thing, and might be exactly what the developers were going for, it just means your character seems alienated from everybody else due to coming across as a psychologically abnormal person. Although the game’s level design presents a sandbox-like experience in some ways, it is pretty linear for the most part in terms of story-line and objectives.
You won’t be able to just walk up to any person and attack them, you’ll only be able to lock on and do damage to targets your character identifies as hostile or enemies. You will get lost a lot of times in this game and have no idea where you are supposed to go, as the map is confusing. There’s a really cool feature called the War Logs which basically keep track of all the moves you’ve acquired and how to perform them as well as keep a diary of the events that are taking place in the game.
The depth of choosing your own response in mission dialogues varies. At first it seems like there’s no actual difference in the results to whatever is chosen during the dialogue conversations, but as you get further in the game this improves a lot. Roy will have a reputation level throughout the game but this is mainly decided on by actions not words. The choice to avoid violent resolutions to the common problems humanity faces on Mars is in Roy’s hands, and frankly could end up being the only thing that separates him from the many sides trying to kill him at every turn. You’ll want to keep your companion allies alive in battle, but their artificial intelligence is pretty good and they only get knocked out temporarily until you defeat all of the enemies, so this is never a major problem. What is a problem though is how complex the game’s menus and control setup becomes.
There are so many different items and ways to use them that you will be quickly inundated with difficulty in just playing the game as it will take some time to get in the groove of assigning the items you want to use to the buttons that will correspond with them mid-battle. Once you’ve got things straight and defeat the initial gameplay hours though, the intensity of Mars: War Logs plot twists should propel you through the rest of the game with ease.
Final Verdict: Mars: War Logs takes a while to get going, and you won’t always be in love with it, but once it does get into its groove you’ll be glad you stuck around for the ride. This game gives an incredibly deep and intriguing story-line with gameplay mechanics that start off on a slightly frustrating learning curve but quickly become fun and rapidly responsive. You can’t just mash buttons and get through this title, which is definitely a good thing. You have to use your brain and you’ll be rewarded greatly. The graphics are slightly above average and the soundtrack fits perfectly. Overall I give Mars: War Logs an 8.75 out of 10, making it a Silver Game.
Overall Score: 8.75/10
RGN Rating: Silver Game
Publisher: Focus Home Interactive
Available On: PlayStation 3, Xbox 360, Windows PC
Played On: PlayStation 3
Review Copy Info- A digital copy of the game was provided to RealGamerNewz by the publisher for the purpose of this review.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130911 and was last modified on 20130911 .
ibb & obb is an incredible experience in two player, co-operative platforming / puzzle adventuring which will have you laughing at times, doesn’t require a mic to be enjoyed online, and has an equally fascinating (though slightly less playable) single player game mode. Controlling either ibb or obb, you’ll run into platforming puzzles that will at first have you stumped. Quickly through either trial and error or logical rationalizing, you and your partner will find your way through each level and grow to appreciate the simplicity of ibb & obb’s gameplay design. Figuring out how to use each element of gameplay, which is introduced one at a time, is definitely part of the fun. From jump-pads to character-specific portals you’ll have to master all of these in-game mechanics in order to advance.
The basic concept of ibb & obb is simple. You play in a 2D world and any time each of the characters hits a portal the gravity reverses. This means that what is the floor for you, is the floor for me, but we’re on opposite sides of it. There will be times one character must stand on the other and leap off at the highest point of their jump in order to get what is essentially a double-jump accomplished. Obstacles are deadly on one side of the level, but vanquishable from the other. This leaves one character eliminating enemies and the other collecting the reward (points that they spill out in the form of quickly vanishing white blocks). This is just the beginning of the madness as subtle changes in the level design add to the complexity of what is required to pass.
Without spoiling every part of the design which you’ll come across, I will name a few of the more interesting ones. Players find themselves climbing over objects, running under deadly automated enemy clusters, and making gigantic leaps of faith in order to land with as much force as possible on the bounce pads which give a player waiting patiently on the other side the kinetic energy needed to propel to an otherwise inaccessible area of the stage. If you don’t have a mic plugged in you can simple use the right analog stick to draw on the screen what you want the other player to do. This comes in handy big time in the online mode, though the game is likely best suited for local co-op multiplayer sessions.
If you dare to boot up the single player, you’ll find that you control both characters yourself at the same time with one character’s actions assigned to each analog stick and jumping becomes up and down on the corresponding analog stick rather than the action button on your controller’s face buttons which for PlayStation 3 was of course the X button. This can be extremely confusing and is only recommended for advanced players or people who just really want to try out the game but don’t have a friend and/or internet connection at the moment. Although difficult to play this way, it’s pretty great that the developers provided this mode just for those offline moments when you find yourself desiring an abnormally challenging run through of ibb & obb’s unique puzzles and gameplay.
Visual Art Direction and Graphics in this game are simple but beautiful. You will instantly be drawn to the game and want to play it. Everyone who watched me play for the first time while performing a livestream was immediately asking “What game is this?” and fascinated by the perfectly matched graphics and gameplay ibb & obb offers. This is definitely a game that life long gamers will appreciate and the graphics do a good job of making it feel unique and stand out from other games.
The soundtrack of the game will often remind you of older titles such as Super Mario Bros. but never crosses the line on copying such games. The soft and melodic tunes set the mood perfectly and help to keep you calm. Even when the game’s puzzles sometimes frustrate you, the music will gently guide your sensibilities into more positive thinking. You’ll find yourself trying to spell out “LOL” with the right analog stick when you’re doing good and creating “?” (question marks) when you don’t understand the other player’s intentions. This peaceful and collaborative atmosphere is made possible entirely by the music and soft sound effects in the game.
Replay Value: High – Endless times this game can be experienced with new friends who haven’t tried it yet as well as the promise of attempting single player mastery using dual character control on both analog sticks. Is it even possible? There’s only one way to find out.
Engine Performance: Flawless – Absolutely no glitches were encountered during our play-through of ibb & obb on the PS3.
Final Verdict: ibb & obb is probably one of the most original games I’ve played on PlayStation 3 in a very long time. Managing to become a puzzle-based, co-operative centered experience but feeling like something completely brand new, ibb & obb is highly recommended by the RealGamerNewz crew. This game earns itself a 9 out of 10 and becomes a Gold Game on the RGN Rating system citing the only issue with it is that although its simplicity is admirable there could have been slightly more things to do and more enemies / obstacles to face. We look forward to the next project from the creators of ibb & obb and will keep our eyes peeled for it. Definitely look into this if you’re looking for something fresh and bored of your current game library.
Overall Score: 9/10
RGN Rating: Gold Game
Developers / Publisher: Sparpweed / Codeglue
Available On: PlayStation 3
Review Copy Info- A digital copy of the game was provided to RealGamerNewz by the publisher for the purpose of this review.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130814 and was last modified on 20130814 .