Tag Archives: point and click

Atlus Game ‘Tesla Effect: A Tex Murphy Adventure’ Gets Elaborate Detective Contest

Tesla Effect: A Tex Murphy Adventure is a point-and=click adventure game based on mystery and is available for pre-order on Windows XP, Vista, 7, and 8 through GOG.COM through the game’s developer Big Finish Games and publisher Atlus.

Here is an excerpt from the character motivation and plot overview of this game for point-and-click gamers that want to skip to the chase and see what makes Tesla Effect special:

“What starts out as the worst hangover in history becomes a baffling nightmare: something – or someone – has erased Tex’s memory of the past seven years.

Motivated by lost love, revenge, and the world’s strongest coffee blend, Tex must retrace his own steps into a maze of unsolved murders, hidden agendas, and lost technologies of Nikola Tesla. Only by solving the mysteries of his past can Tex hope to regain his memory in time to restore what’s been lost and stop a terrifying future.”

This title will release officially on April 22, 2014 but placing a pre-order gives access to a number of exclusive benefits including one of the four Tex Murphy games for free as well as the Official Tesla Effect Soundtrack (in MP3 and FLAC formats). Below are the Contest Rules for a completely wild campaign that potential players can participate in through YouTube and Video Editing (you have until May 1, 2014 to submit something).

The minimum requirements are pretty easy, just have a Dual Core or better, 4GB of RAM, and something capable of doing DirectX 9.0c – oh and you’ll need about 15GB free hard drive space though the game installs at just 1.3GB.

Contest Rules:

Using the provided unused footage filmed for Tesla Effect: A Tex Murphy Adventure (go to http://files.gog.com/contest/TeslaEff… for the source file) create your own video that will give Tex a vital clue to solve a murder, and then email the link to [email protected] before May 1, 11.00 AM GMT.

The prizes include Tesla Effect Swag Bags (Shot Glass, T-Shirt, Soundtrack and Buttons) and codes for all the classic Tex Murphy games on GOG.com!

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140411 and was last modified on 20140411 .

Finding Teddy Review

Finding Teddy is a point and click adventure game designed for mobile platforms and reworked for computer gamers as well. Finding Teddy stars a little girl’s journey through a world in her wardrobe to find her lost teddy bear (the namesake of the title).

Gameplay: Finding Teddy in its roots is a classic point and click similar to older titles like Monkey Island, following a third person exploration mechanic centered around item collection and puzzle solving. Throughout the journey of our young protagonist, you will explore interesting new locations, meet interesting creatures, whether hostile or friendly. Your decisions in Finding Teddy however, unlike other point and clicks, effect the gameplay as clicking on a creature without the proper item or at an incorrect time can cause the death of the protagonist. This game design choice gives the game depth and makes the game feel like the deep point and clicks of yesteryear. Movement is achieved by clicking on the screen, but you can “run” by double clicking where you wish to go, which speeds up the flow of gameplay. The only gripe with the players might have with the gameplay is that the hint system to the game is sound-based and can occasionally be missed, thankfully this doesn’t take much away from the overall experience though.

Graphics / Music: Finding Teddy seems to fall into the trend of the 16 bit pixel design that is currently popular in indie games, which to me causes no problem as a fan of the 8 and 16 bit era. The graphics are colorful, and make the pixel design look natural as each individual pixel comes together to portray the image on-screen and even make the background and foreground pop out to look almost 3 dimensional. As for the music and sounds, they play an extremely large role in Finding Teddy. Music and sounds often cue you into if you have done something correctly or if you are in the right place. The music, as well as being a large part of the game, is very beautiful and catchy and the developers clearly wish to share the music. With the purchase of the game, players will receive a copy of the OST, something that really sweetens the deal.

Online Capabilities: Finding Teddy, as a point and click game does not feature any multiplayer features, but the Steam version (on Windows / Mac / Linux platforms) features achievements and trading cards.

Replay Value: Finding Teddy offers multiple endings in both the starter game and “New Game+”, where the protagonist is put in color and can get the “Tarant Mask”, which allows the player to see fireflies. However, these replay features are exclusive to computer-based versions of the game and not their mobile counterparts.

Final Verdict:

Overall, Finding Teddy is a fantastic game that impresses me and despite its few flaws, defends the developer’s bold statement of Finding Teddy being “the revival of point and click”. On your adventure to find the teddy bear that the little girl loves, you will find yourself engaged in a bold environment and a fun adventure that will have you coming back for more. Finding Teddy is highly recommended for anyone who loves point and click games, and is well deserving of a Gold Game distinction here at RGN.

Official Trailer:

Overall Score: 9 / 10

RGN Rating: Gold Game

Developer: LookAtMyGames

Publisher: Plug In Digital

Available On: PC | Mac OS X | Linux | iOS | Android | WP8

Played On: Windows PC

Review Info: A digital copy of this game was provided to RealGamerNewz by the Publisher for the purpose of this review.

(Bonus: Score Breakdown)

  • Gameplay- 26/30
  • Graphics/Sound – 9/10
  • Online Capabilities – not applicable
  • Replay Value- 10/10
  • Overall- 45/50, a 90%

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Matthew Dokurno on 20140202 and was last modified on 20140202 .

GOMO Review

Gomo is an indie point and click adventure game by Fishcow Studios starring a silent stuffed animal character named Gomo on a journey to rescue his dog Dingo from aliens. It is available on Steam, GamersGate, Gog.COM and Desura and can be played on both Windows and Mac with Linux support planned. The game is controlled purely by mouse. You can play a demo of the game via the game’s website but to play the full story and its mini-games, you must purchase the game.

Gameplay: Gomo plays like a typical point and click game where you must collect and utilize items to progress further throughout Gomo’s environment. The game also adds some simplistic puzzles but there is an option to make the game a bit more difficult. However, unlike most point and click games, Gomo requires that you move Gomo to an area on the screen to use the respective item, which slows down the flow of the game, which covers up the shortness of the game itself. I would honestly be surprised if someone did get stuck at a part in the game itself as it is not difficult at all as if designed for a more casual audience.

Graphics / Music: Gomo has a comic book style art direction. All areas, characters, and things on screen are beautifully hand-drawn and despite being 2D, the art seems to pop out but is not in true “high definition”. The color however is very bland which draws away from the style. The music itself is very low volume and it feels deep in the background at times whereas the sounds are just very simple and detract from the experience of Gomo’s journey.

Online Capabilities: Gomo does not feature any online features and I did not expect it to. However, the game does offer offers Steam trading cards.

Replay Value: Gomo can be beat in roughly an hour and a half on its first run if played on default (easy) difficulty. However, the game boasts a more difficult mode if you uncheck easy difficulty from the menu. The game also contains three mini-games, which like the game itself are rather simplistic. I unlocked one of them, which was a “Whack-A-Mole” clone with the aliens and it was laughable. This game itself has very little potential for replayability unless you aim to complete the game and unlock the games.

Final Verdict:

As an avid point-and-click fan, I was shocked that this game was able to be cleared in an hour-hour and a half as even games designed in Adobe Flash are longer than Gomo. The art and sound design while nice are not at all at par with today’s games. The game was very easy and if I was to recommend it to anyone, it would be for children and casual gamers but I don’t recommend it because overall, I was very disappointed with Gomo and I challenge Fishcow to aim for better production the next time around.

Official Trailer:

Overall Score: 6.2 / 10

RGN Rating: Below Bronze

Developer: Fishcow Games

Available On: PC | Mac

Played On: Windows PC

Review Copy Info- A digital copy of the game was provided to RealGamerNewz by the developer for the purpose of this review.

(Bonus: Score Breakdown)

  • Gameplay- 19/30
  • Graphics/Music- 3/5
  • Online Capabilities – N/A
  • Replay Value- 6/10
  • Overall- 28/45, a 62%.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Matthew Dokurno on 20140117 and was last modified on 20140117 .

Memoria Review

Memoria is a point-and-click adventure game developed by Daedalic Entertainment that is set in a world where magic is everywhere, but it’s not always socially accepted. The main character of this game is a man who seeks to return the love of his life back to her original fairy / humanoid state. Trapped in the body of a bird, a Raven to be exact, Nuri is the inspiration behind everything you’ll do while playing as Geron. Gameplay scenes which flashback to an ancient time also tell a deeper context to the story which become immediately relevant as cascading events take place and see Geron getting in over his head as he tails the man he believes to be his only hope at returning Nuri to her original form.

During the ancient flashbacks you’ll play as Sadja, a mysterious princess hellbent on obtaining a sacred item in order to secure her place in history through the glory of winning wars. It is said that whoever holds this item will be able to undue any loss in battle, but its power seems to be far more complex than that. You will gain spells in very intriguing ways. Each magical character you encounter is on the borderline between demonic presence and mystical spirit guide.

It’s easy to get very stuck in this game, and it can make one want to just give up. Players will often spend hours and hours trying to figure out what to do next only to find out that it was something simple they overlooked. Being that this is a point and click adventure however, that is definitely meant to be part of the fun here. With use of creativity, critical thinking, scroll of the mouse wheel for fast changing the selected item / action to perform, and if necessary Combination Hint (lights up the item on the cursor when two items can be used together) the impossible eventually becomes easy.

Gameplay: The gameplay in Memoria is mostly what you’d expect from a point-and-click adventure but does have a few surprises here and there. The magic spells in the game will give it a bit more excitement than some point-and-click games but also the challenge of the puzzles are something beyond what I’ve experienced before in the genre. Gamers of all types will be drawn to this game by the story, but will stay for the increasingly rewarding feeling that is felt after discovering the way forward.

Characters / Enemies: Each character and enemy in this game is well storied. You’ll really get a sense of who everyone is and this allows complex emotional attachments to become built to everyone in the game. Beyond that, the characters are all believable in the world that Memoria takes place in. Even the enemies have their point of view presented in a way that gives the player a great understanding. As they say, there’s two sides to every coin. Memoria shows you both sides of the struggle between good and evil and turns the duality of the concept on its head.

Graphics / Art Direction: The art direction and graphics in Memoria are simply incredible. This game is beautiful. Whether in a dark and demonic cave or outside in the fresh air, players can really enjoy the visuals that are presented. The mix of 2D and pseudo-3D provokes an even more realistic experience that will immerse the player in Memoria. Daedalic Entertainment has done a great job at making this game look  breathtaking and you don’t need a powerful computer to appreciate what they’ve done here.

Soundtrack, Audio, Voice: The Japanese version of the voice acting is done very well here. Sound effects and music are crisp and high quality. Players won’t be distracted by any low-quality audio moments, the aura of the game is maintained and stays true throughout so that the sounds in Memoria end up blending into the overall experience and helping to give it a truly unique identity.

Engine Performance: In our play-through the game engine that Memoria uses was smooth and had no glitches to speak of. We were pretty impressed by the overall quality of the game and the engine surely played a large part in this.

Replay Ability: Medium

Final Verdict: All in all, there’s nothing bad to say about Memoria. Some players may get stuck at times trying to figure out what to do next, but there’s a decent amount of clues laying around so that eventually the way is always found. The reward of solving the increasingly difficult puzzles is half of the fun really. Not every gamer is going to enjoy the point-and-click adventure genre, but if players are unsure and find themselves wanting to try this game out, Memoria could very well be the one that gives birth to their love for this genre. Memoria receives a perfect 10 out of 10 score from RealGamerNewz making it one of our few RGN Platinum Rated Games and we highly recommend it to everyone. This experience will mystify and enchant you and should not be skipped for any reason.

Official Trailer:

Overall Score: 10/10

RGN Rating: Diamond Game

Developer: Daedalic Entertainment

Publisher: Deep Silver

Available On: Windows PC and Mac OS X

Played On: Windows PC

Review Copy Info- A digital copy of the game was provided to RealGamerNewz by the publisher for the purpose of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130913 and was last modified on 20150415 .

Memoria Trailer Released Ahead of Thursday Steam Release; Review Incoming

Check out our Preview of Memoria from Daedalic Entertainment. Below you’ll find today’s release of the Memoria Official Trailer in full 1080P High Definition right here on RealGamerNewz.com for the point-and-click adventure which releases this thursday on Steam. We’ll have a full Review for you coming this week as well leading up to the release so that you’ll be able to gauge whether or not you want to pick up the game for yourself, but we can tell you so far we are experiencing a unique game that you shouldn’t miss out on.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130826 and was last modified on 20130826 .