At GDC 2019 the world saw its first reveal of Stadia, a new cloud compute / video game streaming platform being launched by Google some time this year featuring low latency gameplay with 1080p 60 frames per second for 15 – 25mbps internet connections and up to 4K HDR at 60 frames per second for higher bandwidth users. While many have been skeptical of this service, Google has produced the science behind how it’s worked hard to make the previously impossible a soon-to-come reality. However, there are still a lot of questions left unanswered – particularly pricing.
Furthermore there is some speculation surrounding the games lineup for the new service as partnerships have been vaguely teased between the Unreal Engine, Unity Engine, and third party developers with little info on who exactly is working on Stadia projects and what titles gamers should expect at launch. Beyond the Project Stream testing which was done last winter with Ubisoft’s Assassin’s Creed Odyssey we are mainly given id Software’s presentation of Doom Eternal for Stadia as a reference point for their incoming lineup.
That being said, an alleged leak has surfaced from the aftermath of GDC 2019 naming the next Call of Duty as a potential launch title for the service. Jade Raymond and Amy Hennig are also said to be hard at work on exciting new projects for Google which will hopefully become Stadia games we can be thankful for after the tumultuous events the two visionaries have been seen going through in recent history under the mismanagement of EA Games.
With a full orchestra, dozens of world premieres, and world famous presenters from within the entertainment industries, The Game Awards 2018 took place in the Microsoft Theater (Los Angeles, California) and is one of the most digitally distributed products of all time and was streamed live in 4K HDR resolution as well as VR formats around the globe on more platforms than any other industry event or live awards show in history. In this article we will cover the play-by-play as well as provide coverage of the awards, world premiere announcements, game trailers, some commentary, and the full high definition replay footage of the event in case you missed the incredible ride.
Fallout 76 is an online-only exploration and survival role playing shooter game quite unlike any other. This spin-off title was developed by BattleCry Studios (which was folded into Bethesda Game Studios in March 2018), and while the release has been marred by various controversies surrounding leaks, the game’s launch, and the handling of customer relations, this review will seek to discuss the actual game itself after an extensive amount of gameplay and deep dive on what this live experience has to offer for those who are still interested in playing.
This is my first 76 hours reviewed with the majority of game time spent on versions 1.01 (launch version after day-one patch) and version 1.02 as well as some time spent seeing the improvements and changes that came from the version 1.03 update. Subsequent articles will cover evaluating future changes to the game. For more on that, head over to our Fallout 76 Section and catch the latest. Now that we’ve got that out the vault, on to our full review.
PlayStation Experience is a press industry event known as PSX in dedication to the original PlayStation game console. Every year since 2014 Sony has hosted one of these. It’s usually been a vehicle for Sony to make announcements outside of, and ancillary to, their annual E3 Press Conference. This year, perhaps more than ever, fans were looking forward to the event since their E3 showing was very light. Despite having a dominance in the market and never ending stream of great games, it appears Sony isn’t too worried about hosting big events and showing off their lineup right now.
[Update: Release date announced at The Game Awards 2018. Mortal Kombat 11 will release April 23, 2019 with a community reveal January 17, 2019.]
Editor’s Note: DJ Killzown Jones is back and provides bleeding-edge coverage of an exclusive news item confirmed straight from the source, live on camera, during his attendance at the recent Mo Game Con convention. If you’re a subscriber to his media channels you may have seen this scoop early, if not you can find more about that here. Mortal Kombat is a series that has been around since 1992 and has filled many gamers’ childhood with a bloody good time fighting in the fun-factor focused arena. The franchise has over 35 million units sold in total and Mortal Kombat X is the fastest selling game in the series. Check out the latest from DJ Killzown Jones in his RGN article below.
This Is The Police 2 is a very compulsive game and if you are into games that are very hard to put down then this is the game you’re looking for. The people from Weappy Studio have furthered their story of Jack Boyd as he runs from the feds and other organizations that want him either put away or dead.
If you’ve been playing shooter video games since the days of Quake and Unreal Tournament you may be finding the likes of Call of Duty or Battlefield too convoluted by kill-streaks, character classes, perks then you may enjoy MOTHERGUNSHIP. The creator behind Tower of Guns joins up with Grip Digital and Terrible Posture Games to produce the next chapter in the bullet hell genre.
Hypergun is a fast paced, rogue-lite first person shooter that just completed its Early Access stage of development and is now available as a full product on Steam and GOG Galaxy with PS4 and Xbox One versions launching during Fall 2018.
The premise in Hypergun is that an alien invasion on the horizon threatens humanity in 2038. With a futuristic Earth on the brink of destruction, you play as a DEVtechs intern Dewey Owens who must save the world and fight through countless hoards of aliens and obstacles that cross his path.
There will be mayhem, 150 weapon modules, character classes, procedural level generation, 40+ unique abilities, and more in the latest project to come out of Toronto-based NVYVE Studios who have been around since 2013 and are also responsible for last year’s open-world title P.A.M.E.L.A. which was made using Unity.
Jensen Huang (CEO of NVIDIA) took stage in Cologne, North Rhine-Westphalia, Germany where almost half a million press, analysts, distributors, and other industry professionals meet yearly for Gamescom to host a special NVIDIA RTX 2018 Press Conference. During this full length presentation we were given the unveiling of a brand new graphics card series that had been heavily rumored for some time now. Incorporating next-generation video memory of top tier quality, a new 12 nano-meter manufacturing process, and a new focus on Ray Tracing, the NVIDIA RTX line of GPU hardware will be set to release this year with the first model becoming available next month on September 20, 2018.
There’s a lot of controversy surrounding the sudden change from GTX to RTX and it has left many gamers and tech experts scrambling to gather information about whether or not the RTX will be as big of a leap or as immediately compatible as NVIDIA claims. The jury is still out on that, and it would be best to both pay attention to emerging analysis as well as keep an open mind over the coming months, for now though, here’s everything we know…
Dead Cells is a rogue-like Metroid-vania style game developed by the studio Motion-Twin. So this game features procedurally generated areas which is something new to the genre of Metroid-vania since it’s usually all about remembering the layout of the map, finding secrets in it, and back tracking to older areas to unlock newer areas. Dead Cells throws all of that on its head with making everything well randomized. Survive long enough and you can play it like Metroid, but die and it’s time to start over. Sure, some of the areas are pre-designed, but they are constantly randomized, so you will never know where to go next whenever a new life begins.