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Onechanbara Z2: Chaos PS4 Review – A So-So Zombie Slayer

The zombies are once again threatening to destroy the world and the two pairs of sisters from the ancient Vampiric and Baneful clans have to team up in order to stop them. That’s the basic premise for Onechanbara Z2: Chaos, the latest title in the long-running hack-and-slash series. Originally released in Japan late last year, Z2 has now made its way to the West thanks to publisher XSEED. But did they do us a favor, or should they have not even bothered? Maybe.

For the first time ever in the series, players are able to command 4 characters, each with their own unique weapons and abilities. Combat is simple enough, hit the square button for light attacks, triangle for heavy and circle to use your sub weapon in order to take the fight to the zombie horde.

 Slice n Dice!

Action in Z2 is a fast paced visual treat, as you slice your way through hordes of zombies, pulling off aerial and ground attacks while racking up your combo count. Each lady has their own unique combos, and being able to switch between them on the fly adds much needed variety to your attacks, while allowing you to extend your combos even further. The real highlight of the game’s combat though, is when you’re in control of all four women at once. Everything on screen is pure chaos (No pun intended), as you unleash multiple combos alongside some annoyingly catchy electronica music. Thankfully the frame-rate manages to stay consistent even during the game’s more chaotic moments.

Swords and chainsaws aren’t the only way to handle the opposition. The bikini wearing samurais also utilize Ecstasy Combinations (I’m serious), special attacks that can be performed — once the gauge is filled, to clear out multiple enemies at once. They aren’t that cool or exciting to look at but are required when fighting certain enemies who are otherwise invulnerable to normal attacks and are good for defeating large groups faster. Completely filling up the Dare/Xtasy Drive with the blood of the undead, will allow the protagonists to take on demonic forms. They attack faster, deal more damage and sport outfits that don’t leave much to the imagination.

Interesting attire you got there ladies.

Killing enemies earns yellow orbs, which can be used to upgrade weapons, purchase new combos etc. Sadly it seems like a rather unnecessary feature, since one can go through most of the game executing the same default combo attacks to emerge victorious. It doesn’t help when the entire game isn’t very challenging. Mowing down countless enemies is fun but getting your ass handed to you can be as well. Finding yourself on the verge of defeat, only to pull off an amazing comeback is one of the best feelings there is when playing an action game. Onechanbara doesn’t feature moments like that, at least not on the medium difficulty (The Harder modes are locked), which is why I went through most of the game without upgrading anything. I only started using it later on for review purposes.

Graphically the game is a mixed bag. It is obvious more detail went into the main characters and their assets and attire than the game’s environments. Each locale looks like something straight out of an old PS3 game, with their boring textures and mediocre designs.

It doesn’t take long before the game becomes a tedious affair. A majority of the missions ultimately play out the same way; advance forward and fight, move forward again, fight some more, occasionally watch a quick cutscene, then rinse and repeat until you’ve come face to face with the stage’s final Boss.

Speaking of Boss battles, they don’t add much excitement to the experience. The often larger than life enemies absorb and deal more damage than their smaller counterparts but aren’t very challenging in the end. These fights boil down to hacking away at the Boss’ health until it is time to trigger a QTK (Quick Time Kill), which is basically this game’s version of a quick time event. Instead of hitting the face buttons, QTKs are performed by swiping along the dualshock 4’s touchpad but is neither fun to watch or partake in. Normally Boss battles help enhance the combat experience in action games, Z2’s only serve to hamper it.

 Don’t be fooled by his menacing size, dude’s a cakewalk!

Story mode isn’t a lengthy one despite featuring 16 levels to play through. It took me a little over three hours to finish it, with many its levels only lasting several minutes. Once you’ve beaten it, you can take a crack at the game again on higher difficulty levels, though there isn’t enough incentive to do so. The plot is rather boring and not worth keeping track of, especially when the protagonists spend most of the time cursing at one another and spewing out poorly written dialogue.

Mission mode gives players specific goals to complete, as they fight countless enemies on the same levels from the game’s story mode. Completing them require more than just cutting your way through the zombies they way you did in story mode. Each mission will feature a certain requirement players will have to meet in order for the kills to matter, for example only kills from ecstasy combos will register towards your kill count. This results in encounters feeling somewhat different than in story mode but it isn’t enough to keep the action from quickly becoming repetitive.

Final Verdict: Onechanbara Z2: Chaos is a so-so action title, thanks to its stylish, combat. Unfortunately the lack of a real challenge, repetitive mission design, and uninteresting story keep it from being great. There are much better action games on the market. This one is a rental at best but if you skip it altogether, it isn’t a major loss.

Official Trailer:


Overall Score: 6.5/10

Developer: Marvelous

Publisher: XSEED Games

Played on: Sony PlayStation 4

Review Copy Info: A digital copy of this game was provided to RealGamerNewz for the purpose of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20150813 and was last modified on 20150813 .

The Witcher III: Wild Hunt Official Game Guide Review

The Witcher III is a massive open-world game with loads to do. It may be hard to keep track of all those side quests and treasures hunts, to the point where the game might overwhelm. Luckily Prima Games has you covered with their extensive strategy guide. Is it worth it you may ask. Well, is Nekker ugly as hell?

Taking into consideration that not everyone who picks up a copy of the game will be familiar with the series, the guide goes into great detail introducing newcomers to its lore and characters. There is also huge tutorial section devoted to teaching readers the fundamentals of the game; from combat to concocting potions, it’s all there. Reading these sections will keep you from starting up Witcher III feeling like a complete noob.

Every quest within the game, whether it be the main story quests, side quests or Witcher contracts, are covered in rich detail, with clear pics and accurate descriptions on how to succeed. They don’t just inform on what to do and where to go, but also help you to prepare for certain enemy encounters by informing you of which potions and oils to use. The guide provides extremely helpful tips on fighting the game’s Bosses — whether its members of the wild hunt or whatever monster Geralt sets out to kill, they will help you get out of a bind and emerge victorious.

One of the Witcher III’s earlier missions.

The Witcher III is very story heavy game, so Prima Games were courteous enough to include spoiler alert warnings for each mission. The warnings come in four levels, the higher the level, the bigger the spoiler. It is an extremely considerate move on Prima’s part and one they should be commended for it. There are also multiple endings in the game but they’re not all happy ones. If you are worried about unlocking the bad ending have no fear! The guide will show you how to avoid such heartbreak.

Reading through the Atlas of the Northern Realms chapter of the guide will provide extensive knowledge of the game’s many regions. Featuring detailed maps for each territory, with the locations of each quest, enemies, points of interests and any place worth exploring, players will never have to worry about trying to figure out where to go. This chapter only further adds to how impressive the guide is.

White Orchard Territory

Players will find themselves face down some pretty fierce enemies. Thankfully he guide’s Beastiary offers plenty of information on what they’ll encounter, and also provides combat tactics to help ensure their survival. If you find yourself on the receiving end of a brutal ass kicking, I highly suggest you read the Beastiary.

There really doesn’t seem to be anything missing in this end. It also features stats for every usable item within the game, from weapons and armor, to fruits and vegetables. It’s all there. Want to make sure Geralt gets a chance at love? It’s covered. Want be the best damn Gwent card player ever? The guide lists every single card, its effectiveness and how to locate it. Need to find all the places of power or help unlocking any of the Witcher III’s achievements/trophies, you’re in good hands. It’s.All.There! If this guide is missing coverage on something, I can’t find it.

One little potential issue I have spotted, is with the font size utilized in some sections of the guide. It is a bit smaller than what is normally used. While my vision is fine and I didn’t really have trouble making out what was written down, others might. It may not be a huge deal but it is still worth mentioning. Especially if your eyesight isn’t the best but you don’t wear glasses.

In the back of the guide, is a code for a free copy of the digital version (Normally $9.99). Having the ability to read the guide via your PC or mobile device can offer great convenience.

Collector’s Edition Note: If you pick up the hardcover Collector’s Edition of the guide, you will be treated to an amazing 32-page art section filled with outstanding art of the game’s enemies, characters and environment. There is also a bonus 96-page compendium featuring lore, biographical notes, more art and other interesting bits of information. Those who are really interesting in the world of the Witcher III should pick up the CE, it’s worth the extra bucks.

A section of the Grimoire

Final Verdict:

Despite the occasional dip in font size, Prima Games’ guide for The Witcher III: Wild Hunt is outstanding. The coverage is extensively detailed and accurate. The strategies and tactics are actually quite useful and the author’s were highly considerate of their readers. It is pretty obvious a lot of care when into the making of this.  Prima Games simply delivered! Buy it!

Publisher: Prima Games

Authors: David S. J. Hodgson, Loren Gilliland & Alex Musa

Pages: 528

Covers the game on: PS4 | Xbox One | PC

Available at: Gamestop | Amazon

Price(s): $39.99 on sale at Amazon for $35.99

Review Copy Info: A physical copy was provided to RealGamerNewz by the publisher for the purpose of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20150708 and was last modified on 20150708 .

Axiom Verge PS4 Review

Axiom Verge is the Metroid/Castlevania/Contra/etc inspired action platformer developed by Tom Happ. The premise is that you control Trace, a scientist who was hurt and then wakes up in a mysterious, advanced, and horrifying world. The more you progress the more equipment you obtain. The world begins to open up to you. It feels as if a ode to games of old that provided that feeling of isolation to a diverse point.

After the intro cut scene, which is stylized 16 bit style, you get dropped into the world. Then all of a sudden you hear (read) a mysterious voice that begins to guide you. You gain some equipment, fight some enemies and then get ready for the first boss. Now for me the boss killed me the first time since my health was low. Your death is written in the game. You literally copy your brain and body at save points which I found to be massively interesting.

Axiom Verge provides the player with the option of non-linear exploration throughout 9 different areas. The game features many different tools you can obtain, including various weapons with unique firing modes. There are also many abilities and upgrades for Trace such as health. You will fight a vast a array of different enemies, and have to obtain many different tools to even get past certain areas. Some bosses are easier with better weapons of course. You can pretty much do anything in the order you choose as well, which makes it a interesting experience. Plus about halfway through the game you can become pretty over powered to regular enemies, but bosses can still be a challenge. The game even features a speedrun mode, challenging you to see just how fast you can finish the game. Let’s just say you need to beat it a few times to do a good speedrun.

The game carries itself with a interesting narrative experience. At times you question yourself and whats happening on screen. The more bosses you fight, the more items and weapons you obtain, the stronger you become, but is what’s happening real? The game at times feels as you have been sent to hell, or are in a nightmare, a coma, a simulation, the twist and turns become insane at times for someone like myself who is into this genre and the heavy narrative experience. The game even has it’s share of plot twist in a way, but I am not spoiling that for you.

Final Verdict: Overall Axiom Verge is a great experience. There is nothing I can really say negatively about this game it is simply amazing. It even feels oddly familiar. It fills as a great successor to like Super Metroid. It may not be that good, but trust me this game is close enough. I recommended this to anybody who likes good games. Stay classy everyone, and buy this game!

Official Trailer:


Overall Score: 9.5/10

RGN Rating: Platinum Game

Developer: Tom Happ

Publisher: Thomas Happ Games

Available on: PS4 | Coming soon to PS Vita and Windows

Played on: Sony PlayStation 4

Review Copy info: A digital copy of this game was provided to RealGamerNewz for the purpose of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20150509 and was last modified on 20150510 .

The Escapists Steam Review (Time To Bust Out!)

There are many indie games on the market today and whether that be on the PC, Xbox, or PlayStation each one has its own uniqueness and appeal to it.  Although, there are others that try to leech off of others successes, some do come out with their own originality. One of those games just happened to recently flip out of early access and bash into its own spot on Steam and it’s called “The Escapists.” The game puts you in the role of an inmate, who the player gets to lightly customize (i.e change his look, race, hair type) and name him whatever you see fit. You can also name other NPCs you interact with as well before you start each scenario. Once you start a new game it is definitely advisable to select the tutorial just due to the fact you can easily get confused about what your end goals are while playing.

After the tutorial is all said and done it is off to Prison. The goal of the game is clear, Escape. Pretty simple right? Well believe it or not it will actually get extremely complicated as well as pretty hard in the end so lets start at the beginning. When you start your first scenario (a.k.a Prison) you will notice things are pretty lax in this one, prisoners get free cable, good meals, and plenty of time for exercising, working, as well as eating, all with some free time on their hands in between. This scenario itself honestly is meant to test what you learned in the tutorial all while teaching you about the other things the tutorial didn’t touch on i.e jobs, skills, daily routine and many other things involving how you can work your big escape.

In order to get a good escape going one needs to study the daily routine of the prison, first is roll call, then breakfast, free time, lunch etc etc. The game tries to get players to study this routine so that they can use their time in game to plan and execute their escape. Be wary though because the guards around the prison do get suspicious of you more and more as you miss routines  i.e breakfast, exercising time, or shower time (just some of many examples to use). So it is up to the player to use there time wisely and look for a good opening if they are going to plan their escape during the day, and execute it during the night and viceversa.

This game also utilizes the ability to craft many items in game, some of which you can use for escaping or the bludgeoning and beating of other NPCs. Most of the items required to craft can either be stolen or bought from other inmates, or can be found in certain areas of the prison you are in. Most, if not all of these items will come in very handy in the future as well as the ability to craft these items as you progress into harder and more stricter prisons.

Along with the crafting implementation the game also features the ability to increase certain skill traits that you withhold in order to make certain things easier for you to do i.e crafting, fighting, and how fast you can run. These skills are Strength, Intelligence, and Agility. Each one of these skills can be increased as you go through each prison either by lifting weights, run on a treadmill, or browsing the web. These skills can be very crucial when it comes to trying to escape especially if the guards are extremely fast and very tough.

This game brings a lot to the table in terms of a game where you are trying to escape different high correctional facilities. One last major part of the game I thoroughly enjoyed was the fact there is not just one way to escape, there a more than a couple in each facility so you can always go back, check, and see if there is an easier way to do it, or a harder way that you may have missed on your first way out.

Official Trailer:

Final Verdict:

The Escapists is definitely a unique spin on older pixelated games as its own game. It was definitely well thought out and implemented in the best way possible. The use of the daily routines was definitely a really well done idea in order to give the player a bit more realism in terms of trying to simulate prison life. Obviously it isn’t perfect to the T but this game definitely puts a spin on indie titles and is well worth recommending to anyone out there with a PC, Mac or Xbox One.

Overall Score: 10/10
RGN Rating: Diamond Game

Developer: Mouldy Toof Studios
Publisher: Team 17 Digital Ltd

Available on: XO | PC | Steam OS | PS4 (Coming Soon)

Played On: Windows PC

Review copy info: A digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Kyle Heller on 20150416 and was last modified on 20150416 .

PDP Mortal Kombat X PS3/PS4 Wired Fightpad Review

The first thing you’ll notice upon picking up PDP’s Mortal Kombat X fight pad, is how light and comfortable it is. The Dualshock 3 and 4 feel sort of heavy by comparison, and normally I consider those controllers to be on the light side as well. It features an ergonomic grip, which provides better handling of the controller. Instead of following the DS4 and 3’s traditional button layout, the fight pad has an arcade style 6 button layout, with the L1 and R1 buttons in front, and a more traditional d-pad.

The share and option buttons are brilliantly placed at the top of the controller between the L2 and R2 buttons, keeping them out of the way to avoid accidental pausing, or going into the share menu when in an online match. Despite the controller’s small size, accidentally hitting the wrong buttons when playing never becomes a reality, thanks to their placement and the fact that they are bigger than those on the dualshocks. The face buttons are all micro-switches, providing the player with tactile and audio feedback with each press. Thankfully the clicks are not obnoxiously loud, unlike the many arcade sticks out there.

Sleek looking too.

Having spent ample time using this product with both Injustice: Gods Among Us and Mortal Kombat X, I can gladly tell you that it works almost flawlessly. Executing combos is easier with the MKX fight pad compared to the PS4 and PS3 controllers, thanks to its more precise directional pad and super responsive buttons. I definitely feel like a better player using the pad, compared to the Dualshock 4. The arcade style button layout allows for better performance. With the throw and interact buttons, now placed next to the ones for punching and kicking, kombat just flows better. There were moments though, where my character would not perform a specific special attack, despite my hitting the correct command. Fortunately they have been very rare occurrences and do not warrant any major concern.

There haven’t been any instances of input lag and the fact that it is wired, means you won’t have to worry about the minuscule lag accompanied with wireless controllers when playing online. You also do not have to worry about batteries dying on you, during long play sessions. For those of you who prefer to play in ‘claw style’ (Claw grip), you’ll be happy to know that the fight pad’s layout supports it.


The MKX fight pad is backwards compatible with the PlayStation 3, so anyone who wants the game for it can still purchase this controller. One flick of the switch at the bottom and you are good to go. Simple and easy. PDP did good by allowing this; saves those who eventually upgrade to the PS4 version from having to buy a brand new fight pad.

While this is an impressive product, it isn’t without its problems. PS4 owners who want to play online and trash talk while doing so, will require a wireless headset. Sadly there isn’t a port for wired models, meaning you’ll have to play multiplayer without the ability to communicate. By comparison, Madcatz’ Street Fighter IV fight pads were compatible with wired headsets, but they were also bulkier so headset compatibility may have been sacrificed in order to attain its current size and weight.

Another issue involves the exclusion of the DS4’s touch pad. Though the touch pad serves no purpose during MKX’s gameplay, the option to go fullscreen when playing/spectating in certain online game modes is assigned to it, meaning you’ll have to play like this:

 This is how you’ll have to play or view certain matches.

The severity of this issue depends on the player, their preference and the size of their monitors. Personally it doesn’t bother me at all, but it is something worth noting. Especially if you game on a smaller sized screen.

Final Verdict: If you are looking to step your game up in Mortal Kombat X or even Injustice, then pick this bad boy up. Unless you would find yourself insanely bothered by its very short list of flaws, I have a hard time not recommending this to you. The Mortal Kombat X fight pad delivers comfort and damn near perfect precision. Priced at $50, it is a really great alternate to the more expensive and heavier arcade sticks.

Official Trailer:


Overall Score: 9.0/10

RGN Rating: Gold Product

Manufacturer: PDP | Performance Design Products

Available: Now

Also available for: Xbox 360 and Xbox One

Price: $49.99

Review Product info: This fightpad was provided to RealGamerNewz by the manufacturer for the purpose of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20150416 and was last modified on 20150416 .

Zombie Army Trilogy PS4 Review

The war is almost over and the Nazis have all but lost. Rather than accept defeat, Hitler orders the execution of plan Z. Now Germany is overrun by the undead and it is up to a group of survivors to put a stop to the madness. Like the name suggests, this third-person shooter is a bundle containing three games in one; developer Rebellion’s remastered Nazi Zombie Army 1 and 2, and the previously unreleased third episode. So does the Trilogy deliver, or is it dead on arrival?

For those of you who are familiar with the developers Sniper Elite series, this game plays the same, for better or worse. Your playable character is equipped with a sniper rifle for a primary weapon, a sub machine gun or shotgun as their secondary, a sidearm and several types of explosives. There are a total of eight characters (Four are new females) to choose from, but there are no differences between them other than appearance.

Killing the undead is incredibly satisfying and gory. Limbs fly off and heads explode as you snipe them. Since you are fighting zombies, you’ll find yourself going for a lot more head shots, as body shots won’t always result in a kill. Hell, shoot off a leg and the sick bastards will just crawl towards you determined to end your life. The sniper rifles are the best weapons to use in the game for multiple reasons. One of the biggest reasons is that they handle better; the secondary weapons feel kind of useless for the most part. The sub machine guns are only really helpful if the enemies get too close. Even then, you’ll find yourself missing shots when you know you shouldn’t, especially with the shotgun.

Another reason that sniping is the best thing to do in this game, is the X-ray kill cam. Line up the perfect shot from the right distance and you’ll be treated to the glorious visual of your bullet flying through the air before hitting and penetrating its mark in beautiful slow motion. Sometimes you’ll get to see an x-ray of your kill, as the bullet shatters bone before making its exit. It is gory and honestly never gets old. This feature can be turned off it does, or if you want it to happen more frequently, then you have the option to.

X-ray kills never get old. NEVER!!

However you choose to get your killing on, the game will score your performance. Head shots will obviously earn you more points than body shots, and going on kill chain (Multiple kills in a row without missing) will increase your score multiplier. The game features online leaderboards for each level, allowing you to compete with other players around the world for the top score.

When you are not killing the zombie horde, you’re completing mission objectives in order to progress through the game’s 15 campaign chapters. The third episode introduces optional side quests that ask of you to rescue scattered survivors, before they meet a grisly. There is a plot, but it quickly becomes an after thought as you progress. If you are looking for some deep emotional tale, you are not going to find it. All you really need to know is that there are zombies to kill, and I’m fine with that.

Speaking of zombies, the game thankfully features more than one type. You have your generic slow walking types (aka cannon fodder), and then you have the special kind; snipers who are deadly accurate and can leap from rooftop to rooftop, giant heavy machine gun toting zombies and even suicidal zombies who try to kill you by blowing themselves up. The suicide zombies were cool at first, comical even, but they soon overstay their welcome with how often the game tends to throw them at you. Still having a variety of enemies to kill is great for obvious reasons.

Oh yeah, there are chainsaw wielding zombies as well.

The game features very little boss battles and sadly, they lack variety and aren’t as fun as killing the horde. For those of you who care a big deal about a game’s length, each chapter takes a little over an hour to complete depending on skill level. So you are looking at roughly 15 hours of gameplay.

Editor-in-Chief Jon Ireson weighs in on the game’s remastered visuals and frame rate:

“On the PlayStation 4 Zombie Army Trilogy maintains a solid 60 frames per second with no visible screen tearing occurring even once. The art direction is dark and demonic as expected in a game about Nazis rising from their grave – lots of black, gray, and red broken up by glowing shades of orange and neon green where appropriate. The texture resolution is a full 1080P, seemingly native, and overall produces a feeling of immersion due to its high fidelity. Rebellion has done what many others cannot by bringing their game up to 1080P 60FPS standard on the PlayStation 4 and provides hope that the system can perform similarly with other Rebellion titles in the future.”

While there is fun to be had experiencing the game by yourself, playing with others is the way to go. If you have three other friends willing to take the fight to Zombie Nazis, you can play through the entire trilogy with them. If not, then the game features online matchmaking. On top of delivering a virtually lag free experience, the game’s level of difficulty scales depending on how many of you are playing together. The higher the player count, the more zombies you have to contend with. Which means more limbs to blow off and zombie brains to pop.

Certain sections can get a bit overwhelming when playing with more players — especially with those damned suicide zombies rushing you, but if you can’t handle it then you always adjust the game’s setting so you have less zombies to deal with. Still, having more enemies on screen makes for more intense gameplay and I recommend it. The game’s scoring system makes things competitive, as you try to see who gets the most points at the end of each chapter. Medals are also awarded to the player who pulls off the most head shots, earns the most kills etc.

Everything’s better with friends!

Outside of the fun campaign mode, Zombie Army Trilogy features an all new Horde mode. Your objective is simple; survive against increasingly tougher waves of zombies across 5 unique maps. Like the campaign, horde can be played with up to three others and you can still compete against one another for the high score. Just don’t forget to work together as Horde mode is tough. Sticking close to your buddies and reviewing one another is key to surviving.

Final Verdict: Zombie Army trilogy is great gory fun. Despite some annoying parts, killing zombies is a blast, especially with friends. With a challenging Horde mode and fifteen lengthy campaign levels, Rebellion’s Zombie shooter features just enough content to keep you entertained for a while. If you are looking for a new co-op experience, then give this game a go.

Official Trailer:


Overall Score: 8 / 10
RGN Rating: Silver Game
Developer / Publisher: Rebellion

Available On: XO | PS4 | Windows PC

Played On: Sony PlayStation 4

Review Copy Info: Four digital copies of this game were provided to RealGamerNewz by the publisher for the purpose of this Review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20150323 and was last modified on 20150326 .

Bladestorm: Nightmare PS4 Review

Bladestorm: Nightmare is a third-person strategy game from Omega Force, developers of the Dynasty Warriors franchise. The game is a remake of 2007’s Bladestorm: The Hundred Year’s War but brings some new features along. Is it enough to warrant a return to the war, or enlist for the first time? Yes and no.

Nightmare loosely retells the story of The Hundred Year’s War between England and France in the 14th and 15th centuries. You star as a voiceless mercenary leader, whom you create yourself, using the game’s impressively robust edit mode. The game feature’s a free-mission system, which allows you to select which contracts you want your mercenary to carry out. Seeing as you are a mercenary, you can do contacts for either side of the conflict. Most of the missions do not add to the game’s plot, but you can expect to fight during some key battles, on the side of who historically won obviously. After completing each contract, players will head back to the Tavern, where they can purchase new equipment for their mercenary, select new contracts and hire extra help.

During combat controls are easy to use on the battlefield the player takes command of a squad with the press of a button. Holding down R1 allows your mercenary and his or her troops to attack the enemy freely. Each squad also has three unique special abilities — called action skills, at their disposal. Each action skill has cooldown, so you can’t expect to button mash your way to victory. This is a strategy game after all. Properly utilizing your squad is the only way to be victorious.

Take command!

Speaking of properly utilizing your squads, the game features a rock paper scissors style mechanic when it comes to facing off against enemy troops. Basically some units have and advantage over certain troops, but will be at a disadvantage going up against others. For example, a squad of swordsmen would be effective facing off against a unit armed with rapiers, but would also be easily defeated by troops riding horses. So taking command of the right squad during fights is ideal, otherwise you’ll find yourself tasting defeat.

Sadly, the game’s battles are not that exciting at first. In fact they are rather dull. Your squad starts off fairly small, with only a handful of troops fighting alongside you. Add in the mostly slow paced combat and you find yourself in some really boring confrontations. Traversing the battlefields can also be somewhat of a bore in the beginning, as they are quite large and character movement isn’t that fast.

Charging into battle, slowly.

Upgrading your squad(s) thankfully does away with this issue. Using Skill Points (Earned in battle), players can increase their strength, defense and even the number of troops. Commanding a squad of 30 is empowering, especially when you are striking down your foes with relative ease. As you progress through the game, you gain the ability to command more than one squad (Up to four in total) at the same time. Your mercenary makes allies as time passes and they will team up with you in battle. Battles become much more intense and fun, when you have hundreds of soldiers at your command. The game does a good job capturing large scale showdowns and making you feel like you are in control of a true army.

Even though the combat picks up, the game still suffers. The A.I. — both ally and enemy, is rather inconsistent. At times they will do what they are supposed to do on the battlefield, other times they won’t. Allies and enemies alike will stop moving, or just run into walls. The mission objectives are extremely repetitive. Every battle consist of defeating enemy troops defending a village, city or castle. Once those troops are defeated, then you must defeat the base commander to take control of the location. Every mission requires you to do this to some extent. Even if the main objective is to defend your location, or escort an ally, capturing enemy bases is still required. Frame rate occasionally take a nose dive when too much action is on screen, especially when unleashing the Bladestorm special attack.

The game features the all new Nightmare mode. In this scenario the war between England and France has ended, due to rise of demonic creatures. Now it is up to the player to track down Joan of Arc and put an end to the monster threat. This mode is easily the more fun of the two, with the inclusion of supernatural enemies. Not only do you get to fight against the likes of Ghosts and Dragons, but you also acquire books for them, allowing your mercenary to command them in battle. The monsters for the most part, have cooler special abilities than the humans do. Vanquishing my enemies with a squad of Griffins was a true highlight of the game. They also allow you to get across the large battlefields faster, which is a plus. Another plus about Nightmare mode is the option to import your mercenary and everything you unlocked from your Hundred Year’s War playthrough.

Griffins. Mother F’ing Griffins!

The story progresses differently in Nightmare mode. Instead of the Hundred Year’s War free mission system, the story is presented through nine lengthy Chapters. While the plot in Nightmare feels more structured than in HYW, it doesn’t warrant any attention thanks to the poor voice acting and uninteresting characters.

Sadly while this new mode is fun, it also filled with the same technical issues and design problems that plagued the previous one; from terrible A.I. to repetitive mission objectives. Not a single improvement was made in those areas. The final boss battle was also overly long and boring. Finally beating it should have left me feeling proud, or with some positive emotion. Instead I just felt annoyed.

Nightmare mode can also be played cooperatively with one other friend or person. The online community is pretty non-existent, as it took forever to find someone online to play. You are better off playing with someone you know who has the game. Co-op play can also be fun but only if you are on equal footing, in terms of squad level. Otherwise one player may end up doing most of the work since they have the stronger force. Nothing fun about watching someone get all the kills. Playing online was smooth, with no noticeable lag whatsoever.

You can also partake in versus mode, which feature four different missions; Capture Bases, Capture Guardians, Defeat Commanders and Monster Campaign. The first three are pretty self-explanatory and victory is awarded to the first player. The fourth mission requires you to land the final blow to a particular monster type or number of monsters to earn a point. These are a nice enough distraction from the story modes but as with co-op, if you are paired with someone who isn’t on your level, then matches will be extremely unfair. That is if you can find someone to play with.

From a visual standpoint the game does not impress. While it doesn’t look bad — the character models look fine, the environments are very bland and uninspiring. The music is impressive and helps capture the feel of being in battle, but it quickly becomes repetitive and overstays its welcome.

Final Verdict: Despite a boring start, Bladestorm: Nightmare turns into a more enjoyable experience as you progress. The Nightmare mode is welcomed addition and the best way to experience the game. Unfortunately, while the large scale battles are fun, they’re not enough to completely save this title from being brought down by its repetitive design and nagging flaws. Its online component lacks a healthy community. I can only really recommend this if you were a fan of the original, as you may find more enjoyment with Nightmare. Everyone else, you are better off playing something else.

Official Trailer:


Overall Score: 6.5/10
RGN Rating: Below Bronze
Developer: Omega Force
Publisher: Koei Tecmo

Available On: PS3 | PS4 | XO

Played On: Sony PlayStation 4

Review Copy Info: Two digital copies of the game were provided to RealGamerNewz by the publisher for the purpose of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20150320 and was last modified on 20150326 .

Jungle Rumble – PS Vita Review

Jungle Rumble is a 2D Real Time Strategy / Rhythm game for the iOS and now PlayStation Vita from developer Disco Pixel. Players take control of the group of monkeys, the Mofongo Tribe” as they fend off a neighboring tribe who is trying to steal all of the bananas in their part of the jungle. The game begins with a short intro cinematic and a tutorial on how to play the game. The game will also give a short tutorial whenever a new gameplay mechanic is introduced.

In the early stages of the game, the Mofongo tribe leader will teach you how to move around fluidly. The monkeys throw coconuts at their rivals and team up to fight bigger squads of enemies all while keeping the beat. The moves are placed on a four step rhythm, each representing a different beat of a conga drum.

When players get used to the basic game mechanics in the first act, Jungle Rumble picks up the pace in the second and the opposition will be come even more fierce. Players will have less time to complete levels and even more monkeys to deal with. When players end each level they will notice that their rating (gold, silver, or bronze) will be determined by how fast they cleared the stage, how many monkeys from their tribe are left standing, and did they dispatch all the enemies before grabbing the bananas and ending the level.

This is where the RTS elements come into play because the player not only has to time their moves to the beat but they also have to watch their foes before they get taken down. The third act will turn the story, as well as the gameplay, upside down and player wits will be tested like never before – but we will not spoil that for you here. The gameplay is fun, very upbeat, and addictive. The music syncs to every move the player makes while in-game.

Jungle Rumble’s user interface in the menus can be a bit daunting. Some players may find it hard to pick up where they left off in each section and will have to carefully tap the next level order to play. The game also keeps a very fast pace leaving some rhythm-deprived players out in the cold if they don’t time the beats just right.

These quirks aside, Jungle Rumble plays just as smooth as any other great mobile or handheld rhythm game out there on the market. The sound design is something to behold, as the game’s soundtrack completely syncs to the players moves and the conga drums add to the soundtrack as the missing instrument while you play. The graphics and art style are very stylistic and gamers will see the heart and soul that Disco Pixel put into the look of the game.

Jungle Rumble is a great hybrid among the many other games in the RTS / Rhythm genres. The game boasts a touching story, addictive gameplay, as well as an amazing soundtrack. The game has little blips that may slow down the game’s progression but the game is still wonderful to play. Jungle Rumble also has a bit of a learning curve that some players will have to get used to, though others may grasp in minutes. If you are looking for a new game to add to your PS Vita library or just want to try something different then Jungle Rumble is the game for you.

Final Verdict:

Jungle Rumble is a fun, cute, and daring mix of both Real Time Strategy and Rhythm game genres. The music and art style blend seamlessly with the gameplay to create an experience like no other. The game does have a couple user interface issues on the PlayStation Vita and the controls take a bit to get used to but all  in all Jungle Rumble is a blast. There is no other game like Jungle Rumble available on the market today and if you are a PlayStation Vita owner or an iOS user this is a must own.

Official Trailer:

Overall Score: 7.5 / 10
RGN Rating: Bronze Game
Developer / Publisher: Disco Pixel

Available On: Vita | iOS | Android

Played On: Sony PlayStation Vita

Review Copy Info: A digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this Review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by DJ Killzown Jones on 20150301 and was last modified on 20150301 .

Mega Lo Mania: Director’s Cut – Movie Review

In 2014 Chip-Hop emcee Random aka Mega Ran collaborated Hip-Hop Jazz Band “The Lo Classics” to conduct a three city tour and film a documentary around the tour as well as to discuss their humble beginnings the music industry. The result was Mega Lo Mania which is directed by Arizona Filmmaker Michael Cardoza was originally released last year as apart of one of Ran’s Kickstarter campaigns but now is planning to release the “Director’s Cut” on DVD as well as various streaming services such as Netflix, Amazon Instant Video, and others. The Director’s Cut of Mega Lo Mania features over thirty minutes of footage cut from the original film and more celebrity cameos then you can hit with arm cannon including Murs, MC Front-A-Lot, Sammus Music, K-Murdock among so many others.

The film begins with Ran discussing his rise to fame as MegaRan and how he discovered “The Lo Classics”. Ran then details how the put together their tour and what challenges they faced bridging his live performance with the LC’s live instrumentation. Ran also gives his fans and supporters equal amount of screen time as they share their stories with our Teacher, Rapper and Hero. The film also features tour footage of Ran and The LC performing live versions of Splash Woman, Best Friends and others. The pacing and editing of the film is smooth and keeps you interested throughout, you will never feel bored or lost in viewing this documentary. The only problem though is there where a couple of times in the film where certain stories of Ran and the band told again but from a different perspective in two different parts of the film which maybe the added footage but it doesn’t slow down the pace or enjoyment of the film. The film quality is on par with recent gaming related docs such as Indie game the movie, Video Games: The Movie, King of Kong, AVGN The Movie and others. There was a lot of love put into Mega Lo Maina and it shows on screen.

Mega Ran And The Lo Classics are the chip-hop equivalent to Jay-Z and The Roots in mainstream rap. The energy that Mega Ran and the group puts into their music and their performances are inspiring to see on screen and its a real treat to watch if you were not there to witness it in person. Mega Ran is an amazing performer by himself and The Lo Classics takes his performance to another level. Mega Lo Mania is a the music documentary for those who never watched a music documentary as well as season vets who have experienced Jay-Z’s “Faded To Black”, Ice-T’s The Art Of Rap or MC Front-A-Lot’s “Nerdcore Rising”. If you haven’t already I recommend that you seen this film when it is re-released in June.

Official Trailer:

Overall Score 9 / 10

RGN Rating : Platinum Film

Produced by Glasswork Media/ Random Beats Productions

Directed by Micheal Cardoza

Available Soon On: DVD, Netflix, Amazon Instant Video, Redbox

Review Copy Info: A digital copy of this movie was provided to RealGamerNewz by the Artist for the purpose of this Review.

Visit MegaRan.com and Megaranmusic.com today

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by DJ Killzown Jones on 20150221 and was last modified on 20150222 .

Grim Fandango Remastered PS4 Review

Grim Fandango is a 3rd Person Point & Click Adventure Game from LucasArts remastered by Double Fine Productions for the PS4, PS Vita, Windows PC, Linux, & Mac OS X. Grim Fandango follows Manny Calavera, a Reaper Of Souls in the Land Of The Dead, who is trying to get his hands on big cases from the new arrivals in the underworld by undermining his superiors. Manny soon discovers that even in death there is greed and corruption that will plague the soul. Manny decides he will help save the Land of the Dead as well as the client’s botched case that he was accused for sabotaging. The player will join Manny the player as he walks into the office for what will seem like a regular day at work but soon takes a turn for the worst as all over the Land Of The Dead haunts him.

Grim Fandango is still the the game we all grew up knowing and loving but the game does show its age, especially on a home console. The game is heavily puzzle-based and on console the player doesn’t interact with the environment as they do on Grim Fandango Remastered on Windows PC. Players with both versions of the Grim Fandango Remastered or those who remember the original will quickly notice that Manny’s original HUD (heads-up display element of the UI, or User Interface) is gone, this means players traverse around the world and interact with its surroundings they will do so sort of in the dark to what’s going on. This may have been done in an effort to keep the game closer to the original PC version but it also may end up leaving some players lost as to what to do next to solve the games many puzzles.

The charming characters and amazing voice work will still push players to keep trekking through the game to see what crazy mishaps and strange encounters that Manny and his crew will  face in the Land Of The Dead if they are patient enough. The puzzles are complex requiring multiple parts to complete but are really simple if the player gives themselves time to listen carefully during the cut scenes as well as search entire areas before moving on. Players will also have to interview / interrogate certain characters to advance through the story and players find themselves laughing at the delivery of some of the lines after they make their choices. The writing material in Grim Fandango is genius and timeless, none of the jokes or gags feel dated, and the voice acting is still top notch.

When it comes to this version of Grim Fandango, some gamers may ask why is “Remastered” in the title. Tim Schafer and his team at Double Fine have made the game playable in HD, cleaned up and up-res’ed the character models, but that’s about it. The rest of Grim Fandango Remastered remains untouched and that may be because the team at Double Fine may or may not have access to all of the LucasArts assets due to the unique nature of this game’s license deal involving help from Sony to get the rights after LucasArts was shut down and acquired by Disney.

The game should be titled “Grim Fandango HD” in my opinion, since this is not the standard gamers expect from a modern day remaster. If a player hits the R3 button the game will revert back to the original version’s visuals and prove my point by seeing for themselves that not much has changed since the game’s original release in 1998. The audio quality is still superb and the team at Double Fine has recorded an audio commentary track that players can play and listen to in the background while playing that will give the player a behind the scenes look into the development of the game from Tim and his team at Double Fine.

Final Verdict:

Grim Fandango Remastered is the same great game we know and love from the late 90s and early 2000s with slightly updated visuals. This title still holds up pretty well even after 17 years of aging but the console remaster is still is a step behind the PC remaster version in terms of player controls. Both platforms provide something entertaining nonetheless. Grim Fandango would be as fresh and as fun today as a new released title even with the current titles from Double Fine Production like Broken Age or its competitors like “The Walking Dead” from Telltale Games. The tale of Manny Calavera is a fun, wacky yet witty tale of redemption and adventure that can now be experienced by a new generation of gamers for the first time.

Grim Fandango Remastered will be new for some and a classic for others, yet fun for all. It is the game that laid the ground work for fun yet complex character-driven stories told with an action-adventure theme, and point and click style gameplay. It may not offer many improvements from its original release but Grim Fandango Remastered is a trip for nostalgia junkies and something refreshing for new players to experience.

Official Trailer:

Overall Score: 7.5 / 10

RGN Rating : Bronze Game

Developer/ Publisher: LucasArts / Double Fine Productions

Available On: PS4 | PC | Linux | Mac OS X | Vita

Played On: Sony PlayStation 4

Review Copy Info: A digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this Review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by DJ Killzown Jones on 20150205 and was last modified on 20150205 .

Far Cry 4 – Postmortem Review


Custom Art By shrimpy99


Far Cry 4 is the fourth numbered installment to the popular FPS series developed by Ubisoft for the PS4, PS3, Xbox One, Xbox 360, and PC. Players are put into the shoes of AJay Ghale a man tasked to returning his mother ashes to his homeland Kyrat. When he arrives back home he is thrown back into the middle of a civil war between the Royal Regin lead by Pagan Min and the Golden Path a rebel military group that was founded by his deceased parents. Ajay ( or the player) must decide to become in a soldier in Min’s Army or a continue his parents legacy by fighting with the Golden Path. There is a lot that goes on during the story and players will encounter many characters across the games’ story mode and in the tough mountain region of Kyrat anything goes.

The controls is similar to what Far Cry veterans expect but really any FPS fan will feel right at home with the layout. The Shoulder Button’s handle the gun play while the face buttons handle covering, healing and re-loading, aim with the left stick and movement with the right. Far Cry 4 players on the PS4 can bring up the weapons wheel using the touch-pad as well as invite players to play co-op to players with or without the game on their friend list by using the controller pad after issuing them a ticket to Kyrat from the menu screen. The combat of FC4 is something to behold as you can use brute force or stealth to take out your enemies as well as use the wildlife to divert or devour them as well. The animals of Kyrat won’t always be on your side and if they feel threatened they can and will take you down if you don’t flee or subdue them. Weapons handle like a dream, and switching between different forms of projectiles may be daunting at first but once players get the rhythm down they will become a force to reckoned with. Min’s forces have hijacked the airwaves spreading propaganda throughout Kyrat and have forced people out of their villages to weed out members of the Golden Path. Ajay is tasked by the rebels to take back these areas to return the them to the people of Kyrat and drive back the Min’s forces to their fortresses. The Fortresses can be liberated as well but will take planning, patience and endurance as they are heavily fortified and will require guns for hire or co-op support to take them down earlier. When the play decides to take down a radio tower, base, a or a fortress these challenges are just as fun if not more than the campaign missions and they will help the player in gaining XP, money, weapons and other essential items.


Far Cry 4 has a new dual progression system called “The Tiger and The Elephant”. Players can upgrade their offensive abilities on the tiger side and upgrade their health as well as other regenerative abilities on the elephant side by using XP gain while completing missions and task. AJay will have many different activities that he can participate in such as animal and treasure hunting, the battle arena, side missions and more. The more of these activities that you do and complete the more gear, money and xp you can acquire and use throughout your stay in Kyrat. This is also many ways to get around in Kyrat and given the vast and very intricate landscape you will need to use every Truck, ATV, Boat, Land craft and short range helicopter at your disposal. There are also hang gliders scattered throughout the map and players can also purchase a wing-suit for 25 thousand Kyrat dollars if they want to clear vast distances quickly. The only thing that slows down this fantastic game is the traversal system, while it is fun to roam around the land of Kyrat it also a drag due to how large the map is and every player should take down as many outpost as they can so that they may able to fast travel in between locations to speed up their commute to their target destination.

Far Cry 4’s online sheds a little bit of light on the conflict in Kyrat between the Min’s forces and the Golden Path and then pits players against each other in modes Outpost, Propaganda, Demon Mask all in which two teams are pitted against each other to complete a series of task while taking out the enemy in their way then the second round of the match each squad will switch and they will play as the opposing faction. This brings a freshness to the multi-player suite that isn’t really seen in too many titles and both factions are fully fleshed out with their own load-outs, abilities and upgrades. There is also the Arena mode which you can fight against or with another player to survive wave upon wave of enemies for money and XP or go in alone to gain all the spoils of your battles. Far Cry 4 also contains a robust map editor for players to create their own multi-player maps to play through with their friends as well as the entire Far Cry community.

Far Cry 4 brings back everything that fans of the franchise know and love, improves it and then takes things to a whole new ambitious level. The beautiful yet dangerous land of Kyrat coupled with some of the most deadliest enemies every to be in a video game, crazy gunplay, and high speed treks through sea, land, and air FC4 Is not a game to be missed nor ignored. The games campaign players see the events unfold around them just as AJay does, every surprise, revelation, close call and triumph can be experienced alone or with a friend. The Online keeps in pace with the single player campaign and can even help you out with it in some ways, is not to be skipped either and will keep players and their friends locked in for hours. Far Cry 4 is not only one the best FPS shooters of the year its should be considered one of the best game of this year and this new generation of gaming.

Final Verdict

Far Cry 4 brings an incredible campaign and co-op experience that gamers have never experienced before, while the multi-player breaths new life into the online competitive multi-player space.

Official Trailer:

Overall Score: 10 / 10

RGN Rating : Platinum Game

Developer: Ubisoft Montreal

Publisher: Ubisoft

Available On: PS4 | PS3 | 360 | XO | PC

Played On: Sony PlayStation 4

Review Copy Info: A physical copy of this game was purchased by RealGamerNewz for the purpose of this Review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by DJ Killzown Jones on 20141212 and was last modified on 20141212 .

Game of Thrones Episode 1 – Iron From Ice Review

When reviewing a game by TellTale, it is very easy to review Game of Thrones by the sum of its parts but, not by what it was “designed” to do. In order to not fall into that trap, one must look at Telltale’s past to judge the game based around the literary/HBO juggernaut Game of Thrones. Now full disclosure, I have not read any of the books but I am caught up on the television series so if there are any inaccuracies or assumptions it will stem from the deviations the show took from the book.

The game starts with a character from the House Forrester who was not referenced in the TV show but, I am led to believe he does get mentioned in the books at the soldier camp outside of the “Red Wedding.” As anyone who is a fan of the medium you can understand why things go south quickly.

The way Telltale presents the game is one of a great storyteller. The angles and the choices of sound make this escalate quickly. This is also the first indication that it is by far a Telltale game. Timed quick time events and multiple options to answer a person are all staples with a game from Telltale. They are all here along with the often mocked “(Character Name) will remember that.” Now here is where I am finding my first quarrel with the game. And I believe this is because I am reviewing a game and not a generic media.

The choices you make even at the start are remembered but, there is only one example that makes a difference in the overall arch. And even that, due to certain circumstances may not matter going forward. Now as a frequent player of Telltale’s games, I am fully aware of this and yet I still love them and that is because the storytelling is perfectly pitched. Nuanced for people new to the franchises and for those who are well versed in the source material. However, it does feel that the cause and effect could be better and more meaningful.

I have only done one full play through but, from what I have heard and seen via YouTube and Twitch, the outcome all led to the same conclusion. Why not have the replayability with “What if I…” scenarios? For a game it just seems rather cheap to have you choose these responses, for them to not to have a big impact. Now of course this is only chapter 1 of 6, so I am hoping I am eating humble pie by the end of the sixth episode. But, judging by Telltale’s previous iterations I feel confident in making that assumption.

Another disappointing aspect to the game are the animations. When you are walking around you look as stiff as cardboard and often at times like a marionette. Again it just does not seem like a step up on the current gen consoles to me. I believe this stems from the games appearing on every platform known to man and again these should be improved upon but, they are the same stiff animations seen in all their games.

Final Verdict:

In conclusion, the story is what makes this game awesome.  Because as I stated at the start, these games should be judged more like an interactive book rather than a game. Much in the same way Heavy Rain and Beyond Two Souls, it impacted me and resonated long after I had stopped playing. And much like a great book it shocked and entertained me and I long to return even if it moves a bit clunky.

Official Trailer:

Overall Score: 7 / 10

RGN Rating: Bronze Game

Developer: Telltale Games

Publisher: Telltale Games

Available On: Xbox One, PlayStation 4, Windows PC, Mac, PS3, Xbox 360, and compatible iOS devices.

Coming soon to: Android

Played On: Xbox One

Reviewed By: Paul Williams

Review Copy Info: A digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this Review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Paul Williams on 20141209 and was last modified on 20150217 .

LittleBigPlanet 3 Review

It doesn’t come as a surprise to me when I say Little Big Planet is back and better than ever. I mean, with 3 new characters, completely new story, new customization, and the ability to play all of the player created maps from the original? Yeah, Little Big Planet is back and it’s better than ever. If you have loved the previous installments, as I have, then there really isn’t a reason for you to not buy Little Big Planet 3. The game offers new characters, new styles of play, and new ways to enjoy your time. Little Big Planet 3 is the best game in the installment for many reasons, but it’s also the biggest one as well.


The graphics may not feel like a huge difference than Little Big Planet 2, but there is as the game has a much more crisp feel. Not only that, but Little Big Planet 3 runs in full 1080p on the PS4. While the game may not win any awards for it’s graphics, they are beautiful in their own way. While the PS4 runs in 1080p, the PS3 version is scaled to 720p. While the graphics aren’t anything revolutionary, the game does remain quite pleasing visually. Overall it feels and looks very crisp as a whole. The small details are back and naturally they are better than ever. The levels are beautifully crafted and offer some very great variety between them. It’s actually interesting to see the levels designed for the new characters you get as well, because they look nothing like anything you’ve seen.

The 3 new characters we have bring out the variety of levels and also shift your gameplay up drastically. We have Oddsock, the adorable sock dog thing, who can somewhat climb up walls, bounce between them, oh, and you can also dress him up like a horse. Then we have Toggle, the man with the plan who can go from big to small. Finally we have Swoop, the bird-like sock who can fly through levels. While these characters may not seem like they have much of an impact, they really do. Not only do they have their own unique customization options, which are awesome btw, they have levels specifically designed for them. There are also levels that seem to have specific areas for them as well. The characters are overall awesome and fit perfectly in to the world. It will be interesting to see how custom levels are designed for them.

Sackboy and friends

The custom levels are also back, in more ways than one though. As the game is backwards compatible and allows you to play EVERY custom level from the previous games. Awesome , right? Well that’s not all for custom levels. As they have actually shifted some things for the levels this time around allowing for more things to be done. For instance, you can now make top down levels. You can also craft trailers for your game as well! It’s interesting additions like these that add to the livelihood of the game, as half the selling point of the game can be considered the community creations. There are millions of these levels and Little Big Planet 3 is surely to spawn millions more. The top down levels also grant you the ability to customize the background, as that’s the majority of your canvas for the top down levels.

One of the game’s many levels

With new characters the customization with your Sock person is back and better than ever. As you aren’t just customizing for 1, it’s for 4 now. The customization is different from every character as well. You have the same style for your regular sock boy, but the new characters seem to have very different styles. Oddsock is easily my favorite, as you can dress him up as some really awesome things. Want to be an alligator, sure, why not? A horse, a robot dog, or whatever else tickles your fancy. It’s just really interesting to see how these pieces will fit on him. The customization for everyone else is just as great, I just didn’t expect Oddsock to be so awesome. The ability to make your Sock person look ridiculous, awesome, or serious is still present and that shouldn’t come as a surprise to many people.

Final Verdict:

Little Big Planet hasn’t exactly had any major issues with it’s last installment, so it may not come as a surprise when I say this is as good as a game as it’s predecessors. Luckily though, Little Big Planet 3 doesn’t stop at just as good, it soars above it. With it’s new additions to the series and it’s sheer size it has earned that right. With backwards compatibility that adds millions of levels from the start, it’s hard to say that the previous 2 installments had this much to do at the start of their life. With new depth to the level creation, some awesome new characters, improved graphics, and amazing levels, why wouldn’t any fan of the series pick this up? There really isn’t any reason I can see. I saw a few glitches, but according to my press release they will be fixed with the day one patch. Little Big Planet 3 is back and it’s bigger than ever. There’s little to no reason for fans of the series to skip out on this addition.


Official Trailer:


Overall Score: 9.5/10

RGN Rating: Platinum Game

Developer: Sumo Digital

Publisher: Sony computer Entertainment

Available Now On: PS4 (Played), PS3

Review Copy Info: A physical copy of the game was provided to RealGamerNewz by the publisher for the purpose of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Christopher Stahler on 20141118 and was last modified on 20141206 .

Call of Duty: Advanced Warfare Strategy Guide Review

The latest title in the juggernaut FPS franchise is finally here and BradyGames has released a strategy guide for both its returning fans and newcomers alike. Did BG deliver a guide worthy of the asking price, or should this be avoided at all cost?

The writers did a wonderful job covering the singleplayer portion of the game. Pretty much everything a player would want to know, is presented with pinpoint accuracy. For players new to the Call of Duty franchise and unfamiliar with the new mechanics, the specialized training section goes into great detail explaining the basics; from something as simple as sprinting, to info on the new EXO suits and their upgrades. Fans who are already up to speed will most likely skip this brief portion of the guide but it is great that the option is there.

Advanced Warfare’s action packed campaign mode has received the best coverage I’ve seen in a strategy guide so far. Reader are treated to complete step-by-step walkthroughs of each mission, complete with information on every objective, soldier loadouts, enemy types, tactics and nicely illustrated maps. The writers should be commended for the great job they did of avoiding any major spoilers, even with the quoted dialogue and in-game screenshot in each chapter.

Achievements/trophy hunters will be happy to know that those tied to the campaign are covered as well in the walkthroughs. Not only does the guide highlight the digital rewards that are unlocked for beating each mission, but also lets you know when it is the perfect time attempt to get them and how. So don’t worry about missing the “Flying Ace” achievement/trophy, the guide will let you know what mission you need to play and provide and accurate and detailed instructions on how to unlock it. Compared to how they were presented in the Destiny strategy guide, this way is much more convenient and a welcomed change.

Campaign coverage

Speaking of convenience, each mission chapter also features locations on Advanced Warfare’s “intel”; in-game collectibles scattered throughout the campaign. Instead of cramming all intel coverage at the end of the walkthroughs, the writers wisely integrated them (As seen in the pic above) in each chapter. Each is accompanied with a detailed picture of their locations and accurate instructions on how to find them, so completionists will have no issues during their search. Every achievement/trophy is listed with proper explanations on how to unlock them. This along with collectibles were two of the biggest areas BG dropped the ball with the Destiny guide. I’m happy to say that isn’t the case with this time.

As with previous Call of Duty games, Advanced Warfare’s main draw is its competitive multiplayer and its portion in this guide. Similar to the singleplayer section, there is helpful coverage on the basics for the newcomers and in-depth information for seasoned players. Weapons stats, attachments, perks, EXO abilities, games modes, Scorestreaks, you name it. Everything you can think of and more is talked about extensively, with accurate photos and descriptions. The readers are also presented with some helpful tips and strategies. Want to know which perk is best suited for which game mode, or what weapon works best from a distance, then you’ll want to read up on this section of the guide.

While the weapon stats charts are cool, it is worth noting that the game’s multiplayer will see its fair share of patches throughout its lifetime. This means that some weapons will see either their stats increase or decrease, based on community feedback, making the stats portion inaccurate once that happens.

A look at the Scorestreaks

The writers went all out with their coverage of the game’s multiplayer maps, providing highly detailed illustrations and highlights for each spawn point and objective location. Readers are offered strategies for each map that I can personally say, have proven to be very effective. How effective depends on your skill level as a player, as well as your teammates but you’ll be glad to know that they are useful.

For those looking to play the game’s “EXO Survival”, it was given the same level of detail for the most part. You’ll learn the basics, about the objectives, types of enemies you’ll face, Scorestreaks you can use, upgrade stations and general strategies to help you survive. One minor gripe with the co-op mode coverage is that it doesn’t cover the bonus zombie wave, or offer any info on how to unlock the zombie skin for use in competitive multiplayer. This is most likely not the writers faults, as Sledgehammer Games tried to keep it a secret up until the game’s launch, so it isn’t a major issue.

eGuide: Every physical copy of the Call of Duty: Advanced Warfare comes with a code for an electronic version of the guide for free. The guide is accessed on Prima Games website, which means players can study map layouts and strategies on the go, or you can just give it to a friend/relative.

Final Verdict:

The is a very impressive guide. With the exception of one little omission in the co-op mode, the writers still covered everything the game has to offer with amazing detail and accuracy. Coverage for the game’s singleplayer is the best I’ve seen/read so far. The strategies for multiplayer and survival mode are effective and can lead the player to victory on the virtual battlefield. The weapons stats will become inaccurate as the months but if you are looking for a guide, that covers everything else and does a damn good job doing it, then purchasing this is a no-brainer.

Overall Score: 9/10

RGN Rating: Gold Guide

Publisher: BradyGames

Authors: Phillip Marcus, Michael Owen, Jason Fox and Will Murray

Map Illustrators: Darren Strecker and Michael Tumey

Pages: 236

Covers the game on: PS3 | PS4 | Xbox One | Xbox 360 | PC

Available at: Gamestop | Amazon

Price(s): $24.99 USA | $26.99 CAN | £14.99 UK

Review Copy Info: A physical copy was provided to RealGamerNewz by the publisher for the purpose of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20141113 and was last modified on 20141114 .

Ubisoft Under Fire From Gaming World, Changing Review Policy



Ubisoft is taking fire from gamers, press, and even its own investors after the poor quality of Assassin’s Creed Unity came out. The game has many known tech issues and is almost unbearable for most gamers. Whether it be the frame rate drops, game crashing, or random character glitches, Assassin’s Creed Unity is one of the most poorly prepared games for its launch date this year! Ubisoft is also catching grief because the release date for the game was pushed back to “better the quality.”  The company is also being called the next EA in comparison to the terrible launch that EA’s Battlefield 4 had.

My chiropractor is so fired!!

This isn’t the first time this current gen that Ubisoft has caught some heat from gamers. They also pushed back the release date for Watch Dogs which released earlier this year and The Crew which is currently nine months behind, according to an article on bbc.com. The Crew beta which took place over the weekend leading to the game’s release on December 2nd gained mixed feelings from myself and other gamers. Is this the start of the downhill spiral for Ubisoft? Up next to be released by Ubisoft is Far Cry 4. And for many gamers, including myself, we are wondering what type of quality to expect after the face planting of AC Unity.

In response to the pressure from the gaming world, Ubisoft stated in a conversation with bbc.com,

“We are currently working on our next update that will help address some of the specific issues some players are having including: [the protagonist] Arno falling through the ground; game crashing when joining a co-op session; Arno getting caught inside of hay carts; delay in reaching the main menu screen at game start.”

They also went on to say that the complexity of building a multiplayer game in which players could join forces online, was the reason that the game wasn’t allowed to be reviewed until late.

But, for some reason they failed to mention why they made reviewers agree to a 17 hour embargo after the game was released in the US. Well it seems apparent to many that Ubisoft was trying to hide their mistakes and that they had hoped with the success of Assassin’s Creed Black Flag, Unity would be well received. Even with a day one patch Unity still seems to receive poor scores and a very poor reception from gamers. However a spokesperson from Ubisoft went on to say. “The nature of games themselves and the way they are being reviewed is changing, as evidenced by games like Assassin’s Creed Unity, Destiny and The Crew – games that have significant online components.” Perhaps a bail out excuse for the company and a way to protect what little dignity they have left after this miscue of a game?



Whatever the excuse is, it’s not going to be enough of an apology to gamers. In a change of heart the spokesperson also stated, “We are working to adapt our services and communications with consumers accordingly, both by changing the way we work with reviewers and by offering customers open betas or other early access to some games, all so that they have the information they need and want.”

Is this going to be enough to change the minds of the gaming world? Will other Ubisoft titles be well received or does one game ruin the entire show from here on out?

Some Info Sourced: BBC

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Wes Wall on 20141113 and was last modified on 20141127 .