Tag Archives: statistics

Data: 93% of Homes in Australia Own a Dedicated Video Game Console (Since 2012)

According to a new report (the fifth one of its kind) Australia has been found to host 93% of its homes to a dedicated video game console. This statistic emerges in reaction to 2012 data which has been released showing a huge leap from 2005’s 78% ownership ratio. It’s not just younger generations embracing the digital medium either, for the first time in the country there has also been an increased active engagement seen in older demographics such as ages 30s and 40s.

There’s also an increase in discussion between literature and other forms of entertainment growing alongside the video games industry in Australia, citing a higher percentage of active and engaged minds in consuming information with a Professor at Bond University named Jeff Brand making the following statement, “this is analogous to a kind of literacy for the twentieth first century.” according to Dr. Jeff Brand.

[Source: IGEA via Polygon]

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20131027 and was last modified on 20131027 .

Saints Row IV Infographic Released – Tons of Game Statistics Revealed

In today’s Saints Row IV news we have a breaking development. The game is only 7 days away from release and Deep Silver has teamed up with Volition to drop a megaton of statistics upon us in the form of the gigantic infographic seen below. This image will reveal to you many pieces of information about the game including exactly how many super powers there are, how many enemy types you can expect to do battle with, the impressive amount of voice actors, weapons count, number of collectibles, how many variants of the word crotch are used, and even how much coffee, soda, and pizza went into the making of the game. Check out our dedicated Saints Row IV section for more and don’t forget the game releases on Xbox 360 and PlayStation 3 (as well as on Windows PC computers) August 20, 2013 or August 23, 2013 if you’re in Europe.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130813 and was last modified on 20130813 .

Pikmin 3 Debuts at #2 on UK Sales Charts; Minecraft: Xbox 360 Edition Still #1

Today’s announcement of the UK Sales for the week ending in July 27, 2013 have come in. Minecraft: Xbox 360 Edition shows no signs of slowing up as it moves from 2nd to 1st place putting the Microsoft published hard copy of indie-turned-mainstream hit Minecraft above newly released first-party Nintendo game Pikmin 3 which has landed in second place upon arrival. The Last of Us has slipped from 1st place to 3rd with Nintendo’s Animal Crossing: New Leaf and Mario & Luigi: Dream Team Bros. taking up 4th and 5th slots.

In other worthy mentions Grand Theft Auto IV on Xbox 360 Classics is kicking into gear as it rises up the charts, likely signifying great anticipation for the fifth entry in the series set to arrive this September 2013, as it sits in 12th place currently up from last week’s 14th. To see the full UK Sales Chart released today by journalism resources GP, scroll below:

UK SALES CHART for Week ending 27 July 2013:
POS.  TITLE  PUBLISHER  LAST
WEEK 
1 MINECRAFT: XBOX 360 EDITION MICROSOFT 2
2 PIKMIN 3 NINTENDO
3 THE LAST OF US SONY COMPUTER ENT. 1
4 ANIMAL CROSSING: NEW LEAF NINTENDO 4
5 MARIO AND LUIGI: DREAM TEAM BROS. NINTENDO 3
6 FIFA 13 EA SPORTS 9
7 FAR CRY 3 UBISOFT 6
8 THE ELDER SCROLLS V: SKYRIM – LEGENDARY BETHESDA SOFTWORKS 8
9 TOMB RAIDER SQUARE ENIX 10
10 LEGO BATMAN 2: DC SUPER HEROES WARNER BROS. INTERACTIVE 12
11 ASSASSIN’S CREED III XBOX 360 CLASSICS 13
12 GRAND THEFT AUTO IV XBOX 360 CLASSICS 14
13 NEW SUPER LUIGI U NINTENDO
14 MAX PAYNE 3 ROCKSTAR 7
15 LEGO THE LORD OF THE RINGS WARNER BROS. INTERACTIVE 19
16 CALL OF DUTY: BLACK OPS II ACTIVISION 11
17 GRAND THEFT AUTO EPISODES – LIBERTY CITY ROCKSTAR 17
18 DYNASTY WARRIORS 8 KOEI 5
19 BATTLEFIELD 3 EA GAMES
20 NEED FOR SPEED MOST WANTED EA GAMES 15

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130729 and was last modified on 20130729 .

The Walking Dead – Skin Pack 5 Coming Soon for Minecraft: Xbox 360 Edition

Minecraft: Xbox 360 Edition sits atop the UK Sales Charts released today and we also have a piece of news released from Telltale Games to go along with that tidbit of information. The Minecraft: Xbox 360 Edition – Skin Pack 5 featuring the characters from The Walking Dead will be coming soon to the the video game. Take a look below at the screenshots Telltale Games released today. In addition to The Walking Dead characters, gamers will also be able to add Dead Space and Borderlands characters to their game through Minecraft: Xbox 360 Edition starting July 31, 2013 on the Xbox Live Marketplace.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130729 and was last modified on 20131212 .

Fox News Jumps on DICE for Attention from Anti-Gun Crowd, Ignores Blatant Statistics

In a deceptively “bloggish” looking post from Fox News yesterday the mainstream public was made aware of the decision for EA and DICE’s upcoming title Battlefield 4 to forgo using real world gun licensing for rifles such as the AK-47 and MP5 (among many, many others). This practice of licensing real world guns to enhance realism in missions saving the world from terrorists, demons, or just plain old evil and corruption overall (as with any hollywood film of similar nature) has been an industry staple for well over half of gaming’s legitimized existence.

In their report (found here), Fox News somehow manages to make it sound as if Battlefield 4’s removal of real life gun licenses is somehow a political conspiracy against anti- pro-gun lobbyist groups such as the NRA. Unsurprisingly, EA Games has stated that this has nothing to do with the decision, much like choosing whether or not to use NFL licenses has nothing to do with a strike or ban on football debate, but rather is a business decision in an overarching economic fiscal planning as EA’s many investors will surely demand.

I for one would like to know what kind of country this is turning into when gunmakers and game developers are under fire more than the individuals harvesting hate when there isn’t any causing negative environments in which kids are killing kids instead of acting like the other 99.999% of “normal” people in society and playing video games to escape reality, not interpret it.

A recent response from the gaming community including a female gaming commentator, who normally is a great speaker, in this case ended up blurting out knee-jerk reactions to certain media outlets that turned on gaming and could have been better spoken through hard hitting evidence such as the FBI’s statistics proving once and for all that violent crimes decrease during major video game events such as PlayStation 2’s release as well as open-world crime shooter Grand Theft Auto III. Perhaps her passion got the best of her, and we all know how that can feel, after all this is not the first time gamers have had to defend their favorite Art Medium from being stripped of its First Amendment Rights (shouts out to ECA for fighting to keep games 1st Amendment Free Speech).

If gaming causes violence without any statistical representation of any kind then I guess it’s not so far fetched for us to believe FBI data provided on their website and reported by past gaming sites that correlate a decrease in violence with open-world crime game series GTA’s non-yearly release as well as major industry events like PlayStation 2’s release. If one would like to put this argument for the test once and for all we do have two open-world crime shooters releasing this year (Saints Row IV and Grand Theft Auto V) as well as two new gaming platforms (Xbox 720 and PlayStation 4) signifying the major industry event of Sony and Microsoft entering the next generation.

At the end of the day this kind of correlation can neither be proven nor denied at such basic parameters, and would need to include many many more factors before games should even be applied to the conversation at all. But if videogames are going to be considered then the argument for and counter-argument against their respective final-blow conclusion as blame holders will be over before it starts.

The statistics speak for themselves at this time and defend what is obviously an inanimate object and art medium of expression protected by the constitution just as much as any major film of equal production value and nature. Instead of taking a media offensive against video games the law enforcement and government agencies need to get their nose out of our 1st Amendment Protected Free Speech media and concentrate on learning why psychological situations are leading to needless killings. Stop the killer, don’t punish the billions of non-killers living amongst them.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Mitch Walters on 20130509 and was last modified on 20130509 .

Female Heros “Less Profitable” Because Publishers Aren’t Giving Them a Chance

According to a new statistic released today by video game researchers, studies have been used to show that female characters in video games serving as the main character provide less profit to publishers than male character driven games such as Halo or Gears.

After the explosive success of the latest Tomb Raider title by Crystal Dynamics and Square Enix it is almost negligent for researchers to continue this line of thinking when these same studies have also revealed that female characters receive less than half the funding for advertisement as their male companions on the average game release.

The success of breakaway title Mirror’s Edge is also pointed to as a strong source of inspiration for the gaming community as the upcoming title Remember Me is being chosen for debate amongst fans and speculators who may be considering things from the investment side of things.

If you aren’t giving a game the proper investment, nobody will know it exists. Tomb Raider was successful because it’s a great game, but it’s also successful because of a never-ending rainstorm of news, impressions, and videos that were positively reinforcing the fact that the game was good to consumers leading up to and post-launch release date. As mentioned earlier, Halo is one game that does some of the most notable launch week sales numbers in the industry meanwhile Halo 3 received $55 Million in advertising funds to help propel it to where it is today. Games featuring females are largely not getting investments anywhere near the titles that feature male protagonists meaning they are never really given a chance to do big sales in the first place. And publishers know it.

However, we feel the need as gamers to urge developers and publishers that female protagonists in games are worth investing in. Games should always be judged by their gameplay and fun factor, and not by their fashion statement. The marketability of gaming may have become mainstream as an overall business, however the titles in question such as Remember Me are not depending on market trends and shouldn’t have funding subject to it. Some of the most innovative titles in terms of gameplay include Mirror’s Edge by DICE and the Mass Effect series by Bioware feature the ability to play as a female and yet experience the latest gaming technology has to offer.

There’s also no need to release studies trying to convince us that it is financially unstable for gaming publishers with mammoth millions to invest the same in a female character-based game as they do a male. How many games released in the past console generation that were hyped to launch only to never be heard from again and become abandoned when early Reviews and Impressions came from the media and real, live gaming communities alike unleashed their findings that these games were just as mediocre and generic as their competitors, or worse the times when a game was not even worthy of being mentioned by gamers much less criticized.

Instead of conforming to a reality that was caused by lack of funding, poor decisions, random bad luck or timing, and a number of many other various factors contributing to low sales, let’s not blame it on the entire female gender further alienating one of the largest demographics in the industry. Investment and the goal of any game featuring a female protagonist should in fact be that their title will be the game that breaks the mold for the female hero. We are highly anticipating the release of Remember Me and you can read our Tomb Raider Review here if you want to see how we feel about the results of females in the game industry. In short, less complaining researchers and publishers and more groundbreaking gameplay and investment in awareness advertising for genuinely good games.

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Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130325 and was last modified on 20130325 .