Tag Archives: Survival Games

State of Decay 2 Review

State of Decay 2 is the sequel to the 2013 survival horror game State of Decay which was generally well received by critics, and was a game I thoroughly enjoyed as well. Going into this game I was expecting more of the same zombie-killing and strategic gameplay from its predecessor. Well, this game delivers that, but really not much else. That isn’t totally a bad thing though because it still does those things right. A lot of heart and soul has been poured into State of Decay 2 by development house Undead Labs, and it shows.

Continue reading State of Decay 2 Review

Craft The World Steam Review

An amazing breakthrough! A portal to another world has been opened, but there’s only enough power to send 1 dwarf through. Players take control of aforementioned dwarf as they build in this new sandbox title for Steam. Craft The World’s very extreme amount of polish, stability, and intuitive design allow players to jump in right off the bat and enjoy. The development team has put together something totally new, don’t judge a book by its cover.

Craft The World differentiates from other sandbox games in many ways not the least of which includes a significantly higher grade of quality in engine performance, gameplay, graphics, and animation. But where Craft The World really shines is not its technical merits but rather its Gameplay Value. One of the ways Craft The World is different from other sandbox games is that a lot of what players need to accomplish is automated. You can manually control characters, and use keyboard controls to even walk around as them. But more important for strategic reasons: Simply telling your dwarf to chop down a tall tree results in him also picking up, carrying, and putting away every piece of wood or plant material that became available as a result of that action. There are recipes which require resources and result in crafting anything from a bed for your units to crash on to their weapons and armor.

A lot of the tedious nature of past sandbox concepts is removed from the formula while the best kept secrets in making a successful game for the genre seem intact. A fast forward button is included in this game. There’s also some pretty cool weather effects, night and day cycles, increasingly difficult enemy swarms at night beginning with ghosts, skeletons, and evolving as the game moves forward. Many have linked inspirations to various titles, the developers themselves admit influence from Dungeon Keeper, Terraria and Dwarf Fortress, but I also see a tiny bit of Lemmings rearing its head again ( only the good bit, 🙂 ).

The fun really gets going once your population grows. As players level up, more dwarves come through the portal. 1… then 2… and before you know it there’s an efficient crew working on your behalf to mine and harvest the materials you’ll use to craft and advance gameplay, capability, story, and progression all at the same time while surviving waves of deadly foes, unexpected encounters, and what seems to be exterminating neutral wildlife for resources (optional, mostly snails and stuff at first). That last bit is a bit confusing, but these are beings on an alien world and often distinguishing plant from animal can be complex when relating to off-world alien life.

In Craft The World players can grow their dwarven empire in peace for only a short amount of time though before they grow to a great enough size that unseen forces gather in numbers to attack their units and pillage their bases. Other than a few slight added touches (God mode abilities like making nature grow faster), players will use a mix of Tower Defense and Real Time Strategy in this awesome 2D sandbox / survival experience. Gathering resources throughout the world feels great and players can naturally expand in any direction, but not without danger. There must always be a home base kept safe as well though, and though the perimeter of this can be expanded the underground holds plenty of dangers to account for when doing so.

Subtle touches like being able to interact with the world using “magic” as a god-mode type of player from outside the game or each dwarf having their own body temperature, health, and sleepiness, each level being different in its initial premise, and randomly generated worlds within certain parameters as players complete the campaign this game has to offer levels really go a long way to spice things. Players can do a lot in this game from making cool tunnels, bases, bridges, mining stations, being part of discovery events, deep elevator shafts, and continual progression towards better and more useful technology for their dwarven empire. It’s also a bit forgiving, so players can lose some of their units and not be completely doomed from making a comeback crafting and equipping better weapons and defensive armor as you go and give each dwarf their own equipment, levels, skills, unique attribute bonuses, tools, and watch them lead the pack in battle and in work. Being able to zoom out so far and the overall engine performance of this game are serious technical achievements and help keep gameplay continue uninterrupted.

The task management while surviving against hordes / waves of enemies both random and pre-warned / reinforced will start to get hectic as each of your units starts to have their own needs to attend to such as sleep, eat, maintain health, and so on. These needs have to be met by your strategic planning and the unit co-operating or being forced to co-operate with ceasing work. Good luck with that though, currently that was one thing I noticed – these units will work themselves to death without much of a complaint. They often like to resist your commands for them to rest, especially if your environment is not sufficient enough for their standards. Picky, picky dwarven miners indeed!

Steady streams of Free Content Updates are a great thing to see and Craft The World appears to still be getting some great ones. Players were recently granted the ability to catch animals in the wild and create their own farm with update 1.0.006 which could be an answer to my earlier comment about the game’s hunting system and its curious neutral wildlife. Players are now encouraged to catch chickens, hatch eggs, raise and sheer sheep and llamas, and more.

Funny moments like when your units have an error or lapse in judgement or their strength gives out and they fall off ladders, or fail to climb on things take away the seriousness and show the developer isn’t trying to give a micro-management style, but rather a fun game that’s easy to get into and hooked on. I personally find myself having trouble exiting and can play this title for a while to come. Its rounded edges, polish, high grade systems under the engine, and well thought out gameplay concepts that mesh together perfectly all form a sandbox game I cannot stop playing.

As things get even more advanced, the game eventually opens up way more than expected. Defensive towers and cart railways are just a couple of the gems you’ll be getting your hands on as you proceed through the game’s actually fairly long campaign.

Final Verdict:

Craft The World gives the feeling of modern 2D sandbox games an executive upgrade. Being in control of multiple characters capable of attacking enemies, building structures, harvesting resources, altering terrain, leveling up, navigating, expressing themselves, and a bunch more is an amazing experience. The graphics of this game are charming and pleasant, and more importantly they don’t hurt your eyes after hours and hours of playing. The controls and menu systems found in Craft The World enable players to immediately start what will surely become an addictive and unique strategic sandbox gaming experience for anyone who picks it up. I commend the developers for making sure this game is a standout in its genre. My only small complaint is that the game can’t go any faster than 2x game speed acceleration, but feels like it should be able to. Despite its initial appearance, Craft The World doesn’t overlap with the games it draws comparisons and inspiration from. Instead, Craft The World does its own thing and it does it well.

Official Trailer:

Overall Score: 9.5 / 10

RGN Rating : Platinum Game

Developer: Dekovir Entertainment

Publisher: Black Maple Games

Available On: Windows PC | Mac OS X

iPad Version Also Available on iTunes

Review Copy Info: A digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this Review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20150217 and was last modified on 20150217 .

GameStop Offering Huge Trade-in Bonus Towards The Last of Us: Remastered

If you trade in your PS3 copy that is. A poster from the retail giant’s store has been leaked online advertising that customers can get The Last of Us: Remastered on PS4 for 50% off ($25) if they trade in the PS3 version of the game.

For those who already owned a PS3 copy and were hesitant on getting the PS4 version due to its $50 asking price, this is a great deal. Apparently the promotion will run for a week; from this Sunday, July 27th until August 2nd.

Thanks to Reddit user shadowmoses316 for this find.

The Last of Us: Remastered launches on July 29th for PS4.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20140721 and was last modified on 20140721 .

Sniper Elite: Nazi Zombie Army 2 Review

As an avid fan of shooters, I was generally surprised on how Sniper Elite: Nazi Zombie Army 2 plays. Sure some stuff is different compared to everyday shooters such as Battlefield and Call of Duty but it was easy to learn. The only thing I wish the game had was the ability to jump. Jumping can usually determine if you will live in the game or die a horrible death. The controls can be easily changed on the PC which is a good sign. Just wish the default for the space bar wasn’t melee.

Too many times I pushed the space bar to try and jump when the character I am playing as just stands still and kicks. Ultimately, that usually ended up getting me killed or near death. The use of the heart rate to steady your sniper scope is a fantastic idea. The only issue with that is your heart rate doesn’t regenerate fast enough and compare to other shooter style games it did take a while to get use to. Often times, I found myself not using the steady aim due to the fact that does take some time for it to regenerate.

The story takes place in Nazi Germany, the zombie infection has started to spread and your main goal is to get the hell out of dodge. Your arsenal varies from weapons that have been used in World War II and believe me, you need to conserve your ammo all the time in this game. Ammo is a top commodity in Sniper Elite: Nazi Zombie Army 2. Melee does not do that much in the game but honestly, do you think kicking a zombie in real life would do anything? You can always pick up ammo from the corpses but after a while they do disappear and the ammo with them. Running in the game is a bit of a quirk, it feels like your character is running at an angle all the time. It definitely took some time to get use to the style of running but once it is figured out, you can go places.

Co-op is a fantastic option in Sniper Elite: Nazi Zombie Army 2. You could always try and beat the level yourself but always having a buddy (or three) handy will definitely improve the gameplay experience. Some of the zombies encountered are just crazy. A Zombie Sniper can fly across the map and almost instantly kill you, the reaction to people playing the game for the first time is borderline hilarious. This issue I am about to address isn’t a game breaking one but if you are playing either by yourself or with less than 2 other people, it would have been nice to only show the people you are with in the cutscene before the mission begins. Just a nit picky error but as I stated, it isn’t game breaking. Aside from the shenanigans that occur, co-op is a blast in Sniper Elite: Nazi Zombie Army 2.

I reviewed the PC version and definitely one of my major gripes is how the voice chat works in Sniper Elite: Nazi Zombie Army 2. The push to talk feature is nice but it doesn’t reduce the game audio, at all. For me to even hear my teammates speaking, I had to turn everything down to the bare minimum. From incredibly loud music or zombies being obnoxiously loud, Skype is definitely better to use for voice chat if you plan to get to this game. It will take a few tries to get Skype to reduce the game volume to a reasonable level but once achieved, the success of relief will be enjoyed.

Final Verdict:

Overall, the game is great. The graphics aren’t top notch but in a game in the reign of Sniper Elite: Nazi Zombie Army 2, it doesn’t have to be. The story will always keep you playing the game to see if you will ever make it out alive from Nazi Germany. A few technical issues which aren’t game breaking can be easily fixed in a patch but for now the issues still stand while this review was written. Before I end up giving out a score, I would like to remind everyone that this game only costs $14.99 on Steam. For what the game has to offer, this is a fantastic deal. DLC usually costs this price if not, a bit less. Rebellion Entertainment has done a great job on the game and they should definitely pat themselves on the back.

Official Trailer:

Overall Score: 9 / 10

RGN Rating: Gold Game

Developer / Publisher: Rebellion

Available On: Windows PC

Review Copy Info: Four digital copies of this game were provided to RealGamerNewz by the publisher for the purpose of this Review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20140124 and was last modified on 20140124 .