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The Evil Within: The Executioner DLC Review

In the final DLC of The Evil Within titled, The Executioner, surviving STEM takes a turn for the better. Enemies that once inspired fear received an unimpressed grunt before meeting their doom at the end of a massive spiked hammer. Areas that conjured dread at the notion of exploring were now comfortable and cozy. Playing as The Keeper made it all feel like home.

The Executioner, takes place after the main game when a father willingly enters STEM under the observation of Mobius, with the hopes of finding and freeing his daughter previously trapped there by Ruvik. In doing so, he must dispatch the other occupants to end their influence over the girl before the damage done to her mind is irreparable.

Playing as the over powered Keeper made for swift work when dealing with regular haunted. The bosses however, needed a bit more than the swing of the mighty hammer. Referred to as “subjects”, these foes were the level bosses from the main game and as such required a bit more creativity to beat. Such as using environmental traps.

Upon defeating each subject, the weapons specific to them becomes available for purchase with the Keeper Coins collected from downed haunted. The store also features an upgrade system where you can strengthen your weapons, lessen damage dealt by enemies, quicken your walking pace etc. To gain extra Keeper Coins there is the option of completing several arenas, where the Keeper is tasked with multiple foes at once. After  completion, two additional arenas are unlocked. One of them featuring a face off with Sebastian Castellanos, as well as New Game +.

Final Verdict:

Overall, the experience of The Executioner was pleasant. It wasn’t very challenging, but playing as one of the stronger characters in the game makes that somewhat inevitable. It was nice however, to give the Keeper a touch of humanity and redemption with his goal being so selfless. The first person view had smooth controls and wasn’t a hindrance at all, giving instead new angles on the gore and havoc wrought by a distraught father in search of his child.

Official Trailer:

 

Developer: Tango Gameworks
Publisher: Bethesda Softworks

Available On: Windows PC | PS4 | XO | PS3 | 360

Played On: Sony PlayStation 4

Review Copy Info: A digital copy of this downloadable content was provided to RealGamerNewz for the purpose of this Review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Augustus Bel on 20150528 and was last modified on 20150528 .

The Evil Within: The Assignment Review

In The Assignment, the first part of a series of three add-ons for The Evil Within, we learn the motives and partial true identity of Juli Kidman, the female partner of Sebastian Castellanos, while gaining insight into the background of Ruvik, why Leslie is so important to him and the mysterious organization Kidman works for called Mobius.

The Assignment relies heavily upon stealth in that there is no other option for survival or progression. Either you ninja or you die. Kidman is equipped with only a flashlight, the odd glass bottle she collects to use as a distraction and the rare axe located in areas of elevated danger that can only be utilized for stealth kills and are destroyed after a single use. Her abilities are crouching and calling out to enemies to get them to move to more desirable locations. There is no upgrade system, but as she carries no weapons that isn’t an issue. The equip menu however, remains accessible. The result of Kidman’s many limitations is a feeling of heightened vulnerability and frantic desperation. I often found myself flat out making a run for it to evade enemies that were moments away from discovering Juli’s presence and just hoping her heel clad feet would be fast enough to whisk her away. If only she were so lucky.

Playing Hide-n-seek with the enemy.

Dubbed Light Lady, a new enemy featuring the bottom half of a hot nurse, the torso of a demonic venus flytrap and a light beacon for a head, stalks around at an off balanced jog in a torn and blood stained lab coat calling to Leslie in varying tones of deprived creeper. She makes appearances in several areas and is responsible for another new enemy. By shining her light on the haunted playing dead in the area, she is able to turn them into Cadavers. These creatures are bent over backwards with elongated rib cages protruding from their torsos and decked in explosive boils that glow red when they are alarmed.

Accompanying these new foes are some new areas and old ones experienced in new ways. For example, the headquarters for Mobius and finding out that Juli is actually from a village previously explored by Sebastian. Throughout the stages I kept getting the feeling that the reason I couldn’t find any weapons was because Sebastian was always a step ahead and snatching up all the goods. A lot of questions were answered in terms of what was happening every time they were separated and why she made certain choices that seemed cold beforehand. Also, like her partner, Juli had a safe haven of sorts. While Sebastian had an entire mental ward, Juli’s came in the form of a black house cat with a glowing red ribbon tied in a bow around its neck and a comfy couch.

Final Verdict: I enjoyed playing The Assignment for the advancements and insight it offered on the story. However, the stealth made it grueling and sometimes it just wasn’t fun. It became a matter of waiting, because I had to. With no methods of defense, because apparently Juli never had combat training, all caution was taken to not engage the enemy. Towards the end, Kidman seems to be coming to her senses and rebelling as she gains more knowledge about the type of people she works for. Hopefully, this hints at her rising out of submission to Mobius. Looking forward to some ass-kicking in the second installment, The Consequence.

Editor’s Note*: Juli’s adventure will take you around 4-5 hours to complete depending on your skill level.

Official Trailer:

 

Developer: Tango Gameworks

Publisher: Bethesda Softworks

Available on: PS3 | PS4 | XO | 360 | Windows PC

Played on: Sony PlayStation 4

Price: $9.99, included in the Season Pass for $19.99

Review copy info: A digital code for the Season Pass was provided to RealGamerNewz by the publisher for the purpose of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Augustus Bel on 20150327 and was last modified on 20150328 .

The Evil Within Review

The Evil Within is a third person survival horror game from Tango Gameworks and Bethesda Softworks. Set in a twisted world filled with horrible creatures, ever present mortal threats and mind bending hallucinations, this story follows detective Sebastian Castellanos and his fight to stay alive. After responding to the scene of a mass murder he is separated from his partners and knocked unconscious. Horror ensues.

Throughout the game players will struggle to survive against the onslaught of enemies, traps and psychological torment. Along the way they learn more about him, his tormenter (Ruvik), and the city he protects (Krimson City), through a series of journal entries, voice recordings, notes and newspaper articles.

Atmospherically, The Evil Within was perfectly crafted. From allowing only glimpses of enemies before an actual encounter to pained disembodied groans and abnormal breathing. To moments of silence, where your footsteps are uncomfortably loud in rooms and halls strewn with mangled body parts, the tension was ripe. Granted, the player is allowed the occasional safe haven marked by eerily played music emitted from behind a door decorated with blood.

Over the course of the game, Sebastian will visit numerous locations. Each environment offering new enemies and a colorful array of ways they can kill you. Not including the ways you can kill yourself. A variety of traps are laid out in precarious spots to catch those not exercising apt vigilance. Some wipe you out completely, while others are designed to trap and hold you as enemies come bearing down.

One learns very quickly which foes to stand against and from which to flee, but even the weakest can land killing blows if one is not careful. There was no short in challengers and often you must figure out an escape while being hounded by murderous creatures invulnerable to normal weapons.

Upgrading takes place in the aforementioned, safe haven. The system works by collecting jars of a green gel like substance and using it to advance Sebastian’s physical abilities, weapons and stock capacity. All of this is done in a torture device disguised as a chair and the fact that Sebastian willingly places himself in it, is slightly unsettling.

Character movement was very smooth as was weapon control. This was aided through the use of an equip screen which can be accessed while the game continues in slow motion. Here you can sort and assign weapons and health to shortcuts, as well as craft bolts for the agony bow. There is also a stealth option that allows you to sneak up on unaware enemies to do a knife assisted takedown, though not all are susceptible to this.

There wasn’t much of a soundtrack to speak of. Most sounds came from unseen enemies revving chainsaw, dragging clubs or hacking away at other victims, who once dispatched, gave way to an unsettling silence, accentuated by footsteps on or in various amounts of human flesh and bodily fluids. The graphics were dead on. Ranging from grainy to soft and air brushed, each effect helped to deliver the desired mood for specific scenes of stages.

Final Verdict:

Despite all this, while things did get intense, I cannot honestly say I felt fear. Disgust, surprise and frustration, yes, but not pore raising spine-tingling fear. This lack of or failure to conjure terror in me, either speaks of my inner sadist or how truly difficult it is to simulate such an intense reaction. In either case, I greatly enjoyed playing this title and it receives a silver game award; its only demerit for not scaring me hard enough.

Be sure to get the Fighting Chance Pack and the Season Pass for better odds of survival and the opportunity to experience the game from the perspective of other characters.

Official Trailer:

Overall Score: 8.5 / 10

RGN Rating: Silver Game

Developer: Tango Gameworks

Publisher: Bethesda Softworks

Available on: PS3 | PS4 | PC | Xbox One | Xbox 360

Played on: Sony’s PlayStation 4

Review copy info: A physical copy of this game was provided to RealGamerNewz by the publisher for the purpose of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Augustus Bel on 20141014 and was last modified on 20150222 .