Tag Archives: threat

The State of the Modern Gamer (An Open Letter)

It’s been quite a remarkable year for gamers but not all things has been pretty. Of all the topics discussed, I believe gamers should be under the microscope this time. This is a letter to the gamer; an observation. A small one indeed, but one that I feel should be spoken. Gamers don’t realize how much their voices effect the industry and how it changes the landscape of it. While I do agree that we should voice our opinions, it’s how we do it that falls under great scrutiny with me and it should with the community.

For instance, comments concerning what console should be bought by a “real” gamer. This is such nonsense!! Whatever the gamer chooses, it is entertainment fitting to their tastes. However the gamer games, he / she is a gamer. Yes, a gamer can want to watch television through their console and game, or play an app on his phone and be a gamer. It is quite possible, you know. How can one say what is for “real” gamers and what is not? To hear gamers describe fellow gamers as “hardcore” or “casual”, with a completely negative opinion towards the mobile market is quite absurd. I would say it’s blowing some subject matters out of proportion.

A good example of a proportion being blown out to the high heavens was the Aliens: Colonial Marines fiasco. Hey let’s just get down to the nitty gritty. It wasn’t what we hoped for. We were promised a definitive, graphically beautiful piece of software. What we got was, of course, different. Gamers responded unkindly to them. A class action lawsuit was later filed. Aliens: CM, bottom line, was not that bad of a game. The graphics were dialed back, some of the atmosphere was just a little lost, but overall the game did alright for an Aliens game. It was more or less, more of the same stuff we’ve seen before, I mean really; what Aliens game ever did kick major azz? Tell me… I’ll wait. Yet, I enjoyed my time playing it. Saying that in a forum and you’re guaranteed to get stones thrown your way. So because of some graphic changes, you weren’t able to enjoy the game for what it was? You couldn’t find fun in three buddies fighting aliens alongside with you in dark corridors? You said they lied to you? Well in that case, every developer has lied to you when they presented their game at an exposition. Even your beloved BioShock Infinite is guilty of exaggerating graphics in its marketing.

The latest prime example really needs no introduction, you might have guessed it. The situation surrounding Xbox One, their former policies, pricing, and mandatory Kinect accessory. Now this subject alone is worth its own article discussion. In fact, many bloggers and journalists have done that for you, so I won’t go into a long talk about it. Or maybe I will. First of all, I have to say that it was rather silly to complain about the always online feature. Simply because I don’t know one gamer that unhooks their console from the network. Ever. My PS3 at home connects daily, every morning, to upload cloud saves to the PSN. The only time you can consider it “unhooking” from the net would be when I turn it off. Gamers already keep their consoles connected to the internet so what was really the problem with the policy? Like Neo discovered in the second installment of The Matrix, the problem is choice. But truly, was that something worth looking to crucify MS for? How about the dormant Kinect? In a camera-filled world, you now worry about the Kinect spying on you? Don’t be ridiculous.

Then gamers took to the forums again with negative energy spewing from their keyboards like volcanoes when a reviewer spoke out against The Last of Us. And why would the Sony president, Shuhei Yoshida even react negatively towards the difference of opinion? I read the review and it didn’t seem to be a nitpick. It was a subjective viewpoint of TLOU, experienced by an individual. Still, gamers bashed the reviewer relentlessly and praised Yoshida for tweeting about his disapproval of the review. The outcry was so harsh that the reviewer later retracted his review and in so many words offered a apology to the community, which was completely unnecessary in my opinion. Gamers can dish criticism about developers and publishers but they can’t take criticism on their beloved developers and publishers? Ah, can you say double standard?

It is ironic that gamers who once stood as a symbolism for individuality shared through the love of gaming have gotten to the point of having a class structure within a fixed social ecosystem. Now you either roll with the punches or “get punched” for being different or for having different tastes. We complain about the continuity of franchised games such as Assassin’s Creed and that other military game that we always bring up in a topic of that kind. But of course with our hands we support that because no matter what our mouths say, secretly we don’t like change. Just make our games look graphically good and we’ll forgive you. That’s where it seems to be, that line that is always drawn. If it looks good, we’ll take it. If it’s developed by a beloved developer, we’ll support and worship. If it’s the bandwagon, by all means don’t be a pink elephant and hop on it.

As we move forward gamers, we must realize the weight of our words with the industry, developers, publishers, and fellow gamers. Support your developers but constructively give opinions on their software. Understand and know that what you might declare as a fantastic game will be utter trash to another gamer. Digest information and judge objectively before you seek to crucify. Read the fine print. Understand that the industry is a business first and foremost. If the game beats you, find a way to get off your butt and master it instead of crying foul. We can do better than what we’ve been doing, gamers.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Mikey Ducati on 20130820 and was last modified on 20130820 .

Online Critics: To Respond Or To Ignore? Devs Need To Learn Something…

There’s a difference between “caring about the fans” and engaging in childish, all out war with them on social networks like Twitter. Sometimes people end up promoting what they disagree with when in reality they should have just not responded at all. Not to mention, if you fail to get your point across you just may wind up with a backfire effect causing you to look like the ignorant one. In many cases, game developers try to use their popularity, critical acclaim, and of course financial backing to hush up people who may not even be well known but are just trolling for the sake of it. Sometimes these people are trolling you knowing that you are an unstable person and at any moment could snap and make yourself look like a fool in public.

Preying constantly on your demise, these people can be dealt with by your legal team if they cross the boundary and begin to do things like threaten you. And if you just can’t take the personal attacks from non-threatening, criticizing fans of your games; hire somebody else to run your social accounts because it’s not going to stop. Just a brief word of advice, if you can’t take the heat get out of the kitchen. There’s no sense continuing to detriment your mental health by allowing people to barrage you if it effects you in such a negative way. You can either take Cliffy B’s recent advice to Phil Fish which is basically to man up and use the energy to fuel your projects forward, or you can just take my advice and let somebody else take over your social presence. Of course there is the third option which many Japanese developers seem to understand, which is to just not have a social presence at all. You are paid to make video games not express opinions and be a figurehead who feels the need to police the internet of every single trolling post you find out there.

For an industry that is struggling to gain recognition as art still, and therefore be awarded full freedom of speech rights by the planet’s government systems, game companies sure do try to silence the haters a lot. All these haters are doing is promoting you though. Just because somebody reads something negative about you doesn’t mean they agree with it. Even if they don’t speak out to defend you, they may completely disagree with the hateful comment and instead check out your product and become a fan. Ride the wave instead of trying to stop it and becoming swept up in the current looking yourself like a negative commentator that the silent majority do not agree with. And one other thing, the vocal minority of your “fans” which seem to be always nit-picking in forums and offering their own grand design ideas should not ALWAYS be listened to. Forum jockeys are the reason why Warhawk’s perfect damage balance became trash after community-influenced updates and the same reason why Starhawk was created and released to a very uncaring community who turned their back on the game that was created almost entirely based on fan feedback.

Learn something from this game developers, I’m begging you. Make your own game ideas, and screw what the haters think; even if that hater is sometimes me.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130812 and was last modified on 20130812 .

Stock Market Used to Hack 160 Million Credit Cards Since 2008

According to a new indictment from the United States Department of Justice in collaboration with other worldwide authorities, further increasing the worry and uncertainty of the upcoming digital-only money era, it is being alleged that the Stock Market has been used by a very small group of intelligent hackers to live out what sounds like a plot to Hollywood’s next flick. Apparently NASDAQ has been hacked since ’08 as the indictment reads and it’s being pinned on 5-men who allegedly also have been running a hacking ring responsible for 160 million credit cards. Here’s some private instant messages shared between the group which the British equivalent of the feds shared with the world today:

“NASDAQ is owned,”

“30 SQL servers, and we can run whatever on them, already cracked admin PWS but the network not viewable yet. those dbs are hell big and I think most of info is trading histories.”

The hackers have also been named as multiple world governments worked together to catch them. God only knows what took so long. The hack has effected the 160 million+ credit cards but also effected the following companies: Nasdaq stock exchange, Citibank, PNC Bank, Heartland Payment Systems, 7-Eleven, JCPenney, Hannaford Brothers, and more.

  • Aleksandr Kalinin – Has not been apprehended at the time of this post.
  • Albert Gonzalez
  • Dmitriy Smilianets
  • Vladimir Drinkma
  • Roman Kotov – Has not been apprehended at the time of this post.
  • Mikhail Rytikov – Has not been apprehended at the time of this post.

The way they pulled things off is actually quite fascinating, and a full report on everything can be found HERE. Time will tell the completion of this attempt by law enforcement to stop the hackers, but if they are planning on travelling on aircraft attempting to evade capture; they will likely be grabbed fairly quickly as worldwide governments work together more than ever practically ignoring laws to get the people they want.

With security this great (sarcasm), I’m quite sure that the world is very excited to make the switch to a globalized, all digital money standard which will begin some time around 2018 and eventually become mandatory if the United Nations and World Bank has their way. Don’t worry bro, you’re totally safe. It only took 6 guys to completely turn Wall St. upside down and 5 years for somebody to actually do something about it, digital money is obviously the future right?

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Mitch Walters on 20130726 and was last modified on 20130726 .