If there’s one thing the video games industry is suffering from in this day and age it’s the terrible image that cases of extreme “WTF!” moments paint a picture to the public that gamers are immature, unintelligent, and lack a sense of moral / common sense. Unfortunately, this past year has not really helped the case at all. From multiple violent events being blamed on games, to actual situations revolving around games (such as a console being used as a weapon, consoles being the root of arguments leading to violence, and the list goes on). The many organizations that represent gaming to the press have been doing their best to battle lobbyists who would like to see video games fail to reach the point when they are recognized as art, despite breakthroughs in technology during development of Star Wars 1313 and increased cinematic themes in games like The Last of Us and Infamous: Second Son. Those lobbyists use moments like this against us, to make the gaming community as a whole appear much worse for society than is actually true.
But while on one front the gaming press battles stereotypes of violent gamers, within our industry our own artists, programmers, designers, writers, and public relations teams are also going through their own struggle. Female gamers conducting the same style of Podcast / Videocast / Review / News coverage that their Male counterparts have been surging the industry with for years now have ended up subject to unwarranted speculation on whether or not they are actual gamers or just “cashing in on their looks” as many seem to imply. Meanwhile those Females who make games go through something perhaps even worse as they receive a disgusting proportion of hate mail, threats, and public degradation usually of a sexual nature. What is happening to the industry? Are all gamers like this? Of course not! In fact, it’s probably true that most gamers are not.
“The only thing necessary for the
triumph of evil is for good men to do
Recently the show Game_Jam (a reality show about game jam development events) was cancelled and all of the events surrounding its filming have come to the surface through those who were involved as well as mainstream media. It all boils down to one Male ruining the entire project and wasting the budget of multiple companies, sponsorship deals, his own career and reputation, the man hours of development teams involved, the projects that will never be finished from that day, and should probably be liable for mental anguish for treating Female game developers like Flavor Flav’s latest date. This person was attempting to turn a reality show about developers making video games into a social drama painting women as inferior developers. When all parties involved were able to see this, they put an end by unanimously refusing to participate. But in this day and age, after all we’ve been through as an industry (especially the past year), the fact that someone that close to representing gaming to potentially millions of viewers worldwide still doesn’t understand our industry is dumbfounding.
The video games industry is one of the most diverse Entertainment industries in the world. The command of a good game eliminates the worry about borders in many cases, and has led to multi-national companies with even behemoths like Ubisoft admitting that working together with developers worldwide on each project is the future. Women and Men work side by side with every ethnicity seen and games are purchased by gamers who usually don’t even know where in the world their favorite titles were created but just that they are enjoyable.
IndieStatik’s Josh Mattingly started off this year by getting exposed for using Facebook to message industry professionals he was connected with through his website with sexual offers in exchange for information. Many have defended his explicit comments which you can Google search on your own, and it seems that the so-called “friendly” rapport that appeared to exist in text format (which lacks all contextual data such as the tones in a person’s voice or the look on their face) meant this was a conversation between two people that should have remained private and in fact was not inappropriate. But if a Female had been making sexual offers to a game company to try and get info for a website she owned, would those hordes of judgmental commentators really hesitate to defame her as total garbage? No, they would not hesitate. These people aren’t even looking up who a Woman is before dismissing her as irrelevant to gaming. If a Woman models or even cracks a smile in a picture then the vocal majority of some circles doesn’t even want them to be allowed to exist on the Internet. Wow.
Photo Of: Cami Magnuson
(Gamer, Editor, Writer, Vendor, Rep, Model, and more)
If you thought this person
isn’t an experienced gamer,
just because she is a Female,
then you’re part of the problem.
In other somewhat depressing news, the once highly respected Indie Game Magazine went through a completely unnecessary drama towards the end of last year. Reviews were being offered to developers for $50 a piece, and obviously this presents serious problems. How do you score a game that you know the development team paid to have reviewed? Even if you ignore that and be honest, what good is it for those who pay only to have their game torn apart and given a horrible score. IGM became the main focus of a portion of the industry for a small window of time as this debate raged and boiled, and the creator who was no longer with IGM put his two cents in that the publication was done for. During this time, many decisions were made that were absolute and utter failures. Half-apologies were released multiple times on inappropriate pages within the website and the moment of attention (5 seconds of fame) was completely wasted by those in charge as they lost their staff, brought in new people, and refused to let them run things a new way.
While on the surface we were told the site would have new management, the old management was backseat driving and this caused everything to be frozen in time at the exact moment when IGM needed to push out tons of great content and show the world that they are better than this controversy they had found themselves in. Instead, that opportunity was thrown out to poor planning and control freak syndrome at the highest levels of the publication. IndieStatik was even ragging on their fellow indie games website, and while our team may have some amount of respect for the work of both publications – I just can’t help but feel like jumping on the bandwagon to report on each other’s dirty laundry isn’t what the industry needs right now (hence why you did not see an article on RGN about either incident until this industry-wide thesis).
Did either site really benefit from talking about each other in this way?
YouTube circles which could unite and become successful infinitely quicker as a community all on the same team instead turn to throwing dirt on each other and staying on the same level. Are we really all so different? Maybe it’s just that as gamers our fingers are so fast at typing, our minds are so fast at processing and outputting thoughts, ideas, words, drivel, blabbering, ranting, and rambling. I mean, the length of this article and our Podcasts should be proof enough of that. It’s easy for gamers to talk, but if gamers (and even game industry professionals) are unable to stop and think about the people who their words effect then serious problems will continue.
Forcing ideas on what life should be or treating others differently because they are Female is not what the game industry represents. The video game industry and entertainment medium is the first Quantum Entertainment medium and is in the process of giving birth to Virtual Reality, the future… It’s time for gamers to grow up and start picking their battles better. Let go of the hate and prejudice, and just accept that this industry is for everyone – not just you.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140403 and was last modified on 20180323 .