Hey everyone; J.T. here, I hope all of you out there tuning in are doing well, and once again I apologize for my absenteeism here at RGN. Anyway, how about that Fatal Frame; I mean wow, who would’ve thought after almost a decade of lying dormant here in the US that suddenly the series is finally making a comeback, huh? Recall that article from before were I was railing and saying Nintendo just didn’t get it? Well, guess what folks, I’m eating my words on that. Boy, I almost feel like a total ass right about now.
That Nintendo Direct overall was simply incredible, actually their best one ever in my books. We got a look at a project that we thought was dead in the form of Shin Megami Tensei X Fire Emblem, which might I add looks downright amazing, and of course some updated looks on upcoming titles like Splatoon and the like. But for me and thousands of others, the highlight was easily the reveal of Fatal Frame.
When I saw the ghostly image followed by Bill Trinen saying “Anyway, here’s something I know the fans have been clamoring for.” then Mr. Trinen going on his spiel about the game itself, I was screaming at the top of my lungs for a moment; so much so that my dad told me to shut up. My spirit wasn’t dampened in the slightest though, if anything I was grinning ear to ear the rest of that night as I am sure thousands of others were too.
Either way, it’s pretty amazing how far we’ve come; of course it is doubly amazing how Nintendo is finally listening to their fans on what games they want. When I first took over Operation Zero, there were all of 13 members on the page. That number has increased exponentially and membership still seems to grow both here, and on Twitter where my fellow admin Fingal (we have codenames to identify who we are, out of respect for privacy he wishes not to have his real name revealed) has done a bang-up job managing our presence on that network and has every ounce of my respect as my equal. Furthermore; he’s just as passionate about the franchise as I am, to say I am glad for Fingal’s presence in working with Operation Zero is an understatement. The man has my deepest gratitude for all he’s done for Operation Zero.
This begs the question, however; are we at Operation Zero done? Now that we’ve achieved our goal of getting Nintendo to release a Fatal Frame game in the US for the first time in almost a decade, the answer is a definitive no. Why? Well, we’ve got work to do to help this game out. Now that it’s coming, we’re going to be the ones who help Nintendo sell the game and advertise it. That means word of mouth, posters, videos via social media, anything and everything we can use to broadcast this game and sell it to people, we must use.
Not only that, because of this bold move; the older games in the series actually have a legit chance of making it to the US now. Know what this means? The idea of a double pack of the two Wii games would be a great start. It’s a pipe dream at the moment, but who’s to say it won’t become a reality. Some already suggested an eShop release of the two Wii games ala the way Super Mario Galaxy 2 and the Metroid Prime Trilogy can be accessed, but honestly, I feel by doing it digital only, it’d be gutting the sales of the series.
I think if Nintendo were to do this right, they could pull a Bayonetta 2 and bundle this double pack of Mask of the Lunar Eclipse and Deep Crimson Butterfly in with Oracle of the Sodden Raven. They could also release these games on the eShop too. Do I expect them to do so? No, at least not yet anyway; but if they were to do so it could very well be a great start towards promoting the series in both the US and EU, allowing the series to become more accessible to their audience is a great thing if you ask me. That includes physical and digital distribution of the games.
There would be work needed to get Mask of the Lunar Eclipse; the game that never really left Japan, to be satisfactory for US/EU consumption of course. With that one, the glitches that break the game and don’t allow you to complete the ghost list would need to be fixed, and not only that an Japanese dub would need to be recorded too. Some would say this extra step isn’t necessary and just to leave the game subtitled, but I say otherwise. A happy compromise would be to have the Japanese voices available as well for selection, but honestly; I much prefer a good dub any day of the week.
With both games, the textures would need to be revamped for HD, and controls tweaked to take advantage of the Wii U’s controller, but a classic mode allowing you to play the games the way they were originally designed to be played would also be ideal. That way everyone gets what they want from the experience, and we get to enjoy more of this wonderful series. Win-win, right? I’d say so.
However, I noticed a matter of growing concern throughout the community. That there were brief talks of a boycott of the game if it were to be censored in any way, shape or form. While we can all rest assured that many of us are simply grateful that we’re getting this game at all, the fact that a boycott was even mentioned in the first place is just ridiculous and asinine; also dare I say incredibly insulting to me and to every one of us who worked hard to get Nintendo to give the series a chance worldwide. Boycotting would only ensure that we never get another Fatal Frame worldwide again, something I absolutely do not want to happen.
I felt this needed to be addressed because the talks of doing so in the first place upset me and others within the community of Fatal Framers quite deeply, we all felt as if a katana slashed us to the bone. While we don’t know at this point whether or not the game will be censored in any way, shape or form; I am willing to bet that some of the more risqué outfits of the game will probably be either altered or taken out completely to be added in later as DLC if you so desire it, but I feel that’s about as far as the censorship will go; that is if the game is even censored.
Believe it or not, Nintendo has actually let some controversial things slide in the past. Remember the game Conker’s Bad Fur Day on the N64, remade into Conker: Live and Reloaded on the X-Box? I do, and I remember that game was chock full of M-rated content. In an infamous segment of the game, you fight against a creature known as the Great Mighty Poo, and get this, there’s actually a sing-along musical complete with a bouncing ball following the lyrics so you could sing along. I won’t give too much details out about the fight itself but I will say that the song was uncensored on the N64, the curse words were not bleeped out at all. When Live and Reloaded hit the X-Box, the lyrics were censored and the curse words bleeped out.
There are other examples of Nintendo letting things like this slide even today. For instance; Bayonetta and Bayonetta 2 are both completely uncensored, all the curse words, the sexual innuendos, etc. are completely intact with those two games. Even Devil’s Third, a game that was previously multiplatform but picked up by Nintendo, is also completely uncensored. I’d say at this point Nintendo won’t be taking much, if anything out of the core game at all. Nothing story related will be touched, that’s for sure.
While I always said I have a love/hate thing going on with Nintendo; with this power move Nintendo has won me back as a loyal customer and it is safe to say that everyone needs to get their hands on a Wii U. I’ve always rather enjoyed the console from the start, but with all the original software hitting the US/EU later on this year including three must-have games, two rated M for Mature no less; Nintendo truly is catering to the core at long last. The house Mario built now has one of the most diverse library of games that one simply can’t find anywhere else. I dare anyone to say “Nintendo is for kids” now, chances are they’ll get laughed out of the building.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by J.T. Melanson on 20150415 and was last modified on 20150415 .